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	<id>https://www.wiki.anaxverse.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DrSevarg</id>
	<title>The Anaxverse - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wiki.anaxverse.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DrSevarg"/>
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	<updated>2026-04-27T13:09:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=User:DrSevarg&amp;diff=3241</id>
		<title>User:DrSevarg</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=User:DrSevarg&amp;diff=3241"/>
		<updated>2023-01-24T15:51:21Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=Sevarg.jpg&lt;br /&gt;
 | name=Dr. Dustin Sevarg&lt;br /&gt;
 | race=[[Human]]&lt;br /&gt;
 | type=[[Scientist]]&lt;br /&gt;
 | faction=[[Cereborgs]]&lt;br /&gt;
 | premiere=Not in a novel&lt;br /&gt;
 | relatives=N/A&lt;br /&gt;
}}&lt;br /&gt;
= Dr. Sevarg = &lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Dr. Dustin Sevarg is the alter-ego of an American physicist. In his late twenties, Dr. Sevarg specializes in electrochromatic theory and nuclear energy.&lt;br /&gt;
&lt;br /&gt;
= The Anaxverse =&lt;br /&gt;
Dustin first discovered [[The Anax]] after reading the novel &amp;lt;i&amp;gt;[[Slugs and Bugs: Invasion]]&amp;lt;/i&amp;gt;, posted on the Hypnopics forum. While not one of the doctor's fetishes, the writing captivated him. When &amp;lt;i&amp;gt;[[The Anax: Call of the Cursed One]]&amp;lt;/i&amp;gt; was released, Dustin became a much more active member of the [[Anaxverse]] community. He started sending edit reports, fixing typos and bugs for each novel. This eventually led him to oversee a team of &amp;lt;i&amp;gt;Anaxverse Proofreaders&amp;lt;/i&amp;gt;, though that has now stopped.&lt;br /&gt;
&lt;br /&gt;
While &amp;lt;i&amp;gt;[[The Anax: Call of the Cursed One]]&amp;lt;/i&amp;gt; remains the doctor's favorite [[Somerville]] novel, &amp;lt;i&amp;gt;[[Cereborg: Inception]]&amp;lt;/i&amp;gt; hit many of the fetishes he possesses. Furthermore, with zombies being his favorite horror trope, &amp;lt;i&amp;gt;[[Desideratum: Blood Bonds]]&amp;lt;/i&amp;gt; had been another highlight novel.&lt;br /&gt;
&lt;br /&gt;
=== Current Work ===&lt;br /&gt;
Currently Dr. Sevarg is a high-tiered patron of [[The Anax]]. He has also helped make much of this wiki. Occasionally, he will discuss the interaction of physics in the [[Anaxverse]] and this world with Mr. Somerville.&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Harper_Jones&amp;diff=3240</id>
		<title>Harper Jones</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Harper_Jones&amp;diff=3240"/>
		<updated>2023-01-24T15:47:54Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=HarperWiki.jpg&lt;br /&gt;
 | name=Harper Jones&lt;br /&gt;
 | race=[[Human]]&lt;br /&gt;
 | type=[[Ghost Hunter]]&lt;br /&gt;
 | faction=[[Female Phantom Finders]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[The Anax: Call of the Cursed One]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
= Harper Jones =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;You said you did that yourself. You said it wasn't that ghost guy doing it. It was all you.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-The Anax: Call of the Cursed One ===&lt;br /&gt;
Harper Jones is a member of the all woman paranormal society called the [[Female Phantom Finders]]. Harper was known for always laughing and smiling. She was sort of the ‘clown’ of the FPF. No one would imagine she had ever been so jovial if one looked at her now. Her life changed forever after [[Amelia Williams]] sent the group to investigate an abandoned church. [[Dagan Erebus]], a powerful phantom, corrupted [[Eve Addams]], and Eve considered Harper her first target. She held Harper down and molested her, and worse, Evelyn announced to Harper that she delighted in what she did- not because of Dagan’s influence, but because it was what she wanted to do! Though [[Moonbeam]] intervened and saved Eve from Dagan's control, Harper remained emotionally scarred from the incident. She withdrew into herself, and stopped any sexual activity or even masturbating. She became scared of the very idea. Only Harper knows that Eve was in control at the time of her assault, yet, she has not told the other members. Harper did not want the group to break up or feared that everyone might side with Eve and cast her away, but after moving to New York City, these women were her only friends. She came, grudgingly, with the group to explore [[Ghost Nook Island]].&lt;br /&gt;
&lt;br /&gt;
=== The Anax: Call of the Cursed One ===&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;i&amp;gt;[[The Anax: Call of the Cursed One]]&amp;lt;/i&amp;gt;, Harper is part of the [[Female Phantom Finders]], a group which involves [[Evelyn Addams]]. They had heard of hauntings on a nearby island, so went to check it out. In the novel, Harper clashes with Eve about an incident from their past. She escapes the initial onslaught from [[The Anax]], but is eventually caught when trying to jump out of a guard tower with Eve. When [[The Anax]] gave control back to Harper's body, she told him that she wanted to make [[Evelyn]] suffer, so The Anax told her that as long as she found Evelyn, she could enact whatever revenge she desire, with his blessing. She stalked the Haunted Woods all evening, expecting Eve to return.&lt;br /&gt;
&lt;br /&gt;
After Eve defeated [[Lexus]] at the Old Tower, Harper decided to feign death, and lay in the center of a clearing in the hopes that Evelyn would stumble upon her- which she did! However, Eve decided not to approach the undead minion, but later, Harper heard Eve’s voice echo across the entire island, telling everyone where she stood, and Harper set out to finally have her vengeance, only to find Evelyn warped into a creature of pure shadow! Evelyn cast Harper into the [[Shadowlands]] with the other women, sealing her away. To this day, she seethes inside, waiting and hoping for a way to make Evelyn suffer!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Harper has very voluminous hair, and is a fit girl at 22 years old.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
None Applicable&lt;br /&gt;
&lt;br /&gt;
== Transformation ==&lt;br /&gt;
&lt;br /&gt;
After [[Eve]] leapt from the window of the Old Tower, [[The Anax]] grabbed Harper, and pulled her inside! She managed to break free, but could not find a way out of the guard tower, and she fell victim to him! He made her live through her [[genophobia]]. Inside her mind, The Anax discovered that she feared Eve and sex, and determined what had happened. He summoned a vision of Eve. Just the sight of her has Harper beg him to take her soul, making it stop. The Anax decided instead to turn the fear into a fetish. He had Evelyn disrobe Harper. Harper chants over and over how she hates this, but The Anax twists her words, forcing her to say the opposite. She fights the corruption longer, with her thoughts getting skewed more and more. Eventually, she begs for the joining with Eve. When Evelyn dematerializes, Harper happily gives up her soul for having been helped reach enlightenment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shadowed Harper Jones =&lt;br /&gt;
{{ Character&lt;br /&gt;
 | image=HarperShadowedWiki.jpg&lt;br /&gt;
 | name=Shadowed Harper Jones&lt;br /&gt;
 | race=[[Undead]]&lt;br /&gt;
 | type=[[Shadowed]]&lt;br /&gt;
 | faction=[[Shadowed]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[The Anax: Call of the Cursed One]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;I still hate her, Master! My hate feels more potent than ever.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
After becoming [[Shadowed]] Harper's skin turned gray, her eyes glowed green, and she acted more erotic.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
*Unholy Strength and Speed&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Harley_Atchison&amp;diff=3239</id>
		<title>Harley Atchison</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Harley_Atchison&amp;diff=3239"/>
		<updated>2023-01-24T15:46:58Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=HarleyWiki.jpg&lt;br /&gt;
 | name=Harley Atchison&lt;br /&gt;
 | race=[[Human]]&lt;br /&gt;
 | type=[[Employee]]&lt;br /&gt;
 | faction=[[Free Willed]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Slugs and Bugs: Invasion]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
= Harley Atchison =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Let me come see you, Autumn. The world might end, and I want to be with you!&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-Slugs and Bugs: Invasion ===&lt;br /&gt;
Harley has always been dominant. When she played with the other children, she barked orders to them as a director would. Whenever she had a relationship, it was natural for her to control the situation, and that turned off most of her girlfriends, her latest, [[Autumn]], most of all. She obsesses and desires Autumn to an unhealthy level, but with the world possibly ending, she used it as an excuse to see her again in an attempt to win her back. Her hopes are that Autumn will feel safe enough to let Harley bring her back into her life so she can subtly manipulate her again.&lt;br /&gt;
&lt;br /&gt;
=== Slugs and Bugs: Invasion ===&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;i&amp;gt;[[Slugs and Bugs: Invasion]]&amp;lt;/i&amp;gt;, Harley is a dominant personality. Her motivation is to get back with her ex, [[Autumn Diaz]]. She is converted fighting off several spiders. After the transformation, Harley's obsessive, insectoid mind obsessed over [[Autumn]] more than even her human brain was capable of. She desired to have Autumn forever, and searched the building until she found the girl cowering in a bathroom. There, she warped Autumn’s mind, first hypnotizing her into complete submission, and then biting the poor woman, mutating her into the fold as well.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Harley is a controlling, 22 year old woman with dyed hair. She dresses boldly.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
None Applicable&lt;br /&gt;
&lt;br /&gt;
== Transformation ==&lt;br /&gt;
&lt;br /&gt;
Once the [[spiders]] crawled into the building, Harley held them off to protect [[Autumn]]. They proved very powerful, and Harley screamed for Autumn to run. Seconds later, the skittering aliens swarmed over Harley, biting her multiple times. This caused her to mutate quickly into a hybrid alien. She relished the power and felt ashamed for trying to resist.&lt;br /&gt;
&lt;br /&gt;
= Bugged Harley Atchison =&lt;br /&gt;
{{ Character&lt;br /&gt;
 | image=HarleyBuggedWiki.jpg&lt;br /&gt;
 | name=Bugged Harley Atchison&lt;br /&gt;
 | race=[[Alien]]&lt;br /&gt;
 | type=[[Hybrid]]&lt;br /&gt;
 | faction=[[Invaders]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Slugs and Bugs: Invasion]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;You always want to be controlled by me, forever.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
After her transformation, Harley's eyes become liquid dark. Her skin turns a gray color.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
*Unholy Strength and Speed&lt;br /&gt;
*Spider Claws&lt;br /&gt;
*Web Attack&lt;br /&gt;
*Poison Bite &lt;br /&gt;
*Hypnotic Gaze&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Gloria_Addams&amp;diff=3238</id>
		<title>Gloria Addams</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Gloria_Addams&amp;diff=3238"/>
		<updated>2023-01-24T15:45:42Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=GloriaWiki.jpg&lt;br /&gt;
 | name=Gloria Addams&lt;br /&gt;
 | race=[[Human]]&lt;br /&gt;
 | type=[[Villager]]&lt;br /&gt;
 | faction=[[Free Willed]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[The Anax: Call of the Cursed One]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=[[Luella Addams]], [[Roger Addams]], [[Evelyn Addams]], [[Brittany Addams]], [[Katelyn Addams]]&lt;br /&gt;
}}&lt;br /&gt;
= Gloria Addams =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Why would our father, a good, holy man, wed a blasphemous heathen to that innocent woman!&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-The Anax: Call of the Cursed One ===&lt;br /&gt;
Gloria was the eldest daughter of [[Roger Addams]]. She always delighted in stirring up trouble, even among her own family. Gloria could be very petty, and she relished the moment at [[Anaximanes Ravenhurst]]’s wedding when she exclaimed that the justice of the peace had been killed. Watching the man grow so upset filled her with glee. Later, when Ravenhurst punched Roger Addams in the nose, even though it was her own father whom he hit, she got a happy thrill at watching the drama unfold. She felt likewise after going to fetch Roger and sending him to [[Eliza]]’s grave to catch Ravenhurst. However, after following the lynch mob into the forest and the formation of [[The Anax]], she and [[Luella]] were lost in the cold rain of that Halloween night, and never found their way from the forest. They died together from sickness in the woods- their bodies were never recovered.&lt;br /&gt;
&lt;br /&gt;
Gloria died just hours after [[Luella]], in the Haunted Woods due to ailment. She held her sister’s corpse until she shed her own, and found Luella’s spirit waiting for her. Together, they spent time in the woods, attempting to find their way out- and eventually succeeded! However, when they reached their home, no one could see nor hear them. By this point, her mother fell mad with grief at the loss of two of her children, and they arrived just moments before a carriage came to take their father, [[Roger Addams]], to an asylum. She held the ghost of Luella tightly as they cried. Their father shouted about [[The Anax]], shadows, and madness, and away he went.&lt;br /&gt;
&lt;br /&gt;
Gloria, especially, tried to communicate with her mother, to no avail, until her youngest sister, Evelyn ([[Evelyn Addams]]'s namesake), used an Ouija board. Luella came to fetch Gloria, and the two found they could communicate with their sister through the board. This went on for some time, until their mother caught Evelyn using the board, and not only destroyed it, but also dragged Evelyn from the home. They departed, and though Gloria and Luella attempted to follow, once they reached the southern border of the area, they found themselves teleported back to their decayed bodies in the woods. There would be no escape for the two girls from [[Ghost Nook Island]]. They stayed in their house, watching as [[Wakefield]] become nothing more than a ghost town over the decades, and every [[Halloween]], they hid from The Anax as he patrolled the land seeking souls for his boon.&lt;br /&gt;
&lt;br /&gt;
=== The Anax: Call of the Cursed One ===&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;i&amp;gt;[[The Anax: Call of the Cursed One]]&amp;lt;/i&amp;gt;, Gloria is briefly seen in the perspective of [[Anaximanes Ravenhurst]]. She is the daughter of the preacher [[Roger Addams]]. She is more prominent in the novel as a [[ghost]]. Eve Addams, by luck or fate, found the two girls in their home, and they regaled their sad tale, yet their words affected the rest of the night, for they divulged to Eve that The Anax appeared every Halloween! Eve rushed back to the woods as Gloria and Luella waved farewell! &lt;br /&gt;
&lt;br /&gt;
After [[The Anax]] finished his transformation of Gloria into a [[Shadowed]], he left the home, putting the Addams ghosts to guard duty. When [[Evelyn]] and the group of women she hid with, stumbled upon the pair, the ghosts set about trying to possess the living. Gloria possessed the weak-minded [[Mercedes]], and gave her to The Anax upon his arrival. When the sun rose the next day, Gloria’s spirit fled into the [[Shadowlands]] where she still haunts at The Anax’s side.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Gloria is a young 19 year old woman. She is considered very pretty.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
None Applicable&lt;br /&gt;
&lt;br /&gt;
= Ghost Gloria Addams =&lt;br /&gt;
{{ Character&lt;br /&gt;
 | image=GloriaGhostWiki.jpg&lt;br /&gt;
 | name=Ghost Gloria Addams&lt;br /&gt;
 | race=[[Undead]]&lt;br /&gt;
 | type=[[Ghost]]&lt;br /&gt;
 | faction=[[Free Willed]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[The Anax: Call of the Cursed One]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=[[Luella Addams]], [[Roger Addams]], [[Evelyn Addams]], [[Brittany Addams]], [[Katelyn Addams]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;This is so very thrilling! I haven't talked to another soul, except my sister, in many years now!&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
After becoming a [[ghost]], Gloria has the incorporeal look.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
*Incorporeality&lt;br /&gt;
&lt;br /&gt;
== Transformation ==&lt;br /&gt;
&lt;br /&gt;
After Gloria and [[Luella]] watched [[Evelyn]] rush off to escape with her friends, the two ghost girls, floated back into their home. There, they talked until the sunset, and then they retreated to their yearly hiding places. Gloria hid inside the chimney, and Luella stayed inside her armoire. Little did either girl realize what would happen next. For over a century, [[The Anax]] went through the town every [[Halloween]], but he did not search every possible space, and he had no idea that either Gloria or Luella haunted the island. However, his obsession to find Eve, the very girl they meant to help, sent him looking everywhere he could think of, and where else to start his search, but the old Addams house! He found Luella first, hiding in her armoire, and after twisting her soul into his service, she happily led him to Gloria.&lt;br /&gt;
&lt;br /&gt;
Gloria tried to escape, but Luella was as incorporeal as she was, and Luella brought her back to The Anax. He remembered how cruel Gloria had been, and delighted in corrupting her soul. He made her eighteen-year-old sister, Luella, fornicate with her, and only after she had cried and begged it to stop, did he warp her essence, instilling his dark will within her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shadowed Gloria Addams =&lt;br /&gt;
{{ Character&lt;br /&gt;
 | image=GloriaShadowedWiki.jpg&lt;br /&gt;
 | name=Shadowed Gloria Addams&lt;br /&gt;
 | race=[[Undead]]&lt;br /&gt;
 | type=[[Shadowed]]&lt;br /&gt;
 | faction=[[Shadowed]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[The Anax: Call of the Cursed One]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=[[Luella Addams]], [[Roger Addams]], [[Evelyn Addams]], [[Brittany Addams]], [[Katelyn Addams]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;We do not want to fight His power. We want to help the Master!&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
After becoming [[Shadowed]] Gloria's pale incorporeal form shimmers with a translucent green tone.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
*Incorporeality&lt;br /&gt;
*Possession&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Fiona_Mulhern&amp;diff=3237</id>
		<title>Fiona Mulhern</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Fiona_Mulhern&amp;diff=3237"/>
		<updated>2023-01-24T15:42:37Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=FionaWiki.jpg&lt;br /&gt;
 | name=Fiona Mulhern&lt;br /&gt;
 | race=[[Human]]&lt;br /&gt;
 | type=[[Employee]]&lt;br /&gt;
 | faction=[[Free Willed]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Slugs and Bugs: Invasion]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
= Fiona Mulhern =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Wouldn't it be great to just be swallowed up by something that runs your life for you, so you needn’t think anything, just obey?&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-Slugs and Bugs: Invasion ===&lt;br /&gt;
Fiona has very high intelligence. She is a member of MENSA, and she graduated with a master’s degree in business and a second master’s in finance before the age of nineteen. She spends her time constantly, obsessively calculating numbers. [[Kress]] hired her and has been pleased with the results. Fiona hides a secret though- she desires to be a slave. This, in part, has to do with her very strict parents, but also, she tires of thinking. She has thought more at her age than others do in a lifetime.&lt;br /&gt;
&lt;br /&gt;
=== Slugs and Bugs: Invasion ===&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;i&amp;gt;[[Slugs and Bugs: Invasion]]&amp;lt;/i&amp;gt;, Fiona is an exceptionally bright woman. When the invasion hit, the closet-submissive, Fiona Mulhern, ran to hide like the others, however, once she learned that the aliens were enslaving women, she fought the urge to submit to them. Fiona hid on the upper floor with [[Jen]] and others, but [[Kress]] began patrolling for humans, and [[Minders]] oozed behind her. There were altercations, and a Minder found Fiona hiding in an office. She looked into its eye and the creature tried to exude control over her. As horny as the idea had first been to submit to the [[Invaders]], now reality kicked in, and Fiona did not want to change! Her strong intellect helped her resist the [[Joining]] and she ran from the Minder as it chased her about the room, where she managed by luck to trap it inside a filing cabinet. The clarion call within her mind ordered her to release the Minder, and she spent more than a day fighting the urge. However, she could not bring herself to leave the room.&lt;br /&gt;
&lt;br /&gt;
Stuck in a limbo hell between wanting to run away and wanting to stay near the very monster that desired to twist her into an aberration, Fiona remained tortured in the office. Justine happened upon her, and the two spoke. [[Justine]] told Fiona about her own Minder, and as her story went on, both women became hornier, wanting only to give in. Justine fought the urge and told Fiona to as well, but the Minder within the filing cabinet seized its chance, and tried to have Fiona seduce Justine. When that failed it ordered Fiona to grab Justine, but Justine used her psychic ‘time freeze’ ability, making everything near her simply stop inside time. Justine fled, leaving Fiona to her fate. When free of Justine’s power, the young woman rushed to the file cabinet wanting nothing more than to be Joined forever, and she got her wish promptly thereafter. With her high human intellect, she has made a formidable tactician for the Invaders, and Fiona has personally helped route many attacks on her alien masters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Fiona is a young, 18 year old girl. She focuses more on her intelligence and work ethic over looks.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Strong intellect&lt;br /&gt;
&lt;br /&gt;
== Transformation ==&lt;br /&gt;
&lt;br /&gt;
During &amp;lt;i&amp;gt;[[Slugs and Bugs: Invasion]]&amp;lt;/i&amp;gt;, Fiona managed to capture a [[Minder]] and lock it in a filing cabinet. She persevered past its mental attacks, until [[Justine]] came. They discussed the Minders, and Fiona had a moment of weakness. She went to seduce Justine, and was time-stilled as a result. By the time Justine left, Fiona rushed to the filing cabinet, actively allowing herself to be minded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Minded Fiona Mulhern = &lt;br /&gt;
{{ Character&lt;br /&gt;
 | image=FionaMindedWiki.jpg&lt;br /&gt;
 | name=Minded Fiona Mulhern&lt;br /&gt;
 | race=[[Alien]]&lt;br /&gt;
 | type=[[Hybrid]]&lt;br /&gt;
 | faction=[[Invaders]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Slugs and Bugs: Invasion]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;We are Joined. We serve the Over-Master.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
After being [[minded]], Fiona gains the mottled red skin and single green eye of the Minder that enveloped her.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
*Strong Intellect&lt;br /&gt;
*Powerful Telekinetic Attacks &lt;br /&gt;
*Strong Physical Attacks&lt;br /&gt;
*Mind Control/Enslavement&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Farrah_Foster&amp;diff=3236</id>
		<title>Farrah Foster</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Farrah_Foster&amp;diff=3236"/>
		<updated>2023-01-24T15:41:10Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=FarrahWiki.jpg&lt;br /&gt;
 | name=Farrah Foster&lt;br /&gt;
 | race=[[Human]]&lt;br /&gt;
 | type=[[Victim]]&lt;br /&gt;
 | faction=[[Free Willed]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[The Anax: Call of the Cursed One]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
= Farrah Foster =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Brit holds rituals, talks about all kinds of weird shit, and watching her fans adore her makes me laugh. It's more of a show for me.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-The Anax: Call of the Cursed One ===&lt;br /&gt;
Farrah comes from a very rich Connecticut family. She moved to New York City looking for fun. Her parents pay for her vastly expensive apartment, and she lived a posh life, but over time, she found things to become dull. She wanted to find something new and different, and happened upon [[Brittany]] and her coven. She played the part, feigning to be nothing more than Brit’s lackey, however, she only follows the group around as entertainment. She does not actually believe that Brittany, or anyone, has magic powers, and she tagged along on the trip to [[Ghost Nook]] for nothing more than a [[Halloween]] vacation.&lt;br /&gt;
&lt;br /&gt;
=== The Anax: Call of the Cursed One ===&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;i&amp;gt;[[The Anax: Call of the Cursed One]]&amp;lt;/i&amp;gt;, Farrah is part of the group [[Brittany Addams]] invites to [[Ghost Nook Island]]. Farrah is in disbelief about the whole ritual, but that changes after she sees the summoning of [[The Anax]]. After fleeing from [[The Anax]], Farrah stumbled upon [[Eve]] in the Haunted Woods. They met up with [[Harper]] and ran westward. They ended up at the cliffs, where [[Brittany]] had them trapped. Eve pulled Farrah’s dress over her head, and then ran off, leaving Farrah in the hands of Brittany! There, on the cliffs, Farrah lost her soul to The Anax, as he used her fear of heights to subjugate her mind. She impressed him with the strength of her mind, and he complimented her on it, but bade her to follow Brit’s orders. Farrah knew someone hid in the bushes near the Addams house, but because she had to obey Brittany, Eve and [[Madison]] were able to escape down the old well! She tracked Eve through the Haunted Woods, swinging through the trees, but ended up a victim of Eve’s black magic. Later, with the rest of the [[Shadowed]] women, Eve banished Farrah into the [[Outer Darkness]]. Now, she serves The Anax there, forever!&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Farrah is a rich, 26 year old woman. She lives a posh life, and dresses as such.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
None Applicable&lt;br /&gt;
&lt;br /&gt;
== Transformation ==&lt;br /&gt;
&lt;br /&gt;
Farrah was on the cliffs with [[Eve]] when a [[Shadowed Brittany]] showed up. When it was clear they were cornered, Evelyn gave Farrah to Brit. Shortly later, [[The Anax]] came to lay claim to her soul. In her corruption to become a [[Shadowed]], The Anax exploited Farrah's [[acrophobia]] by having her sit on the edge of a skyscraper, unable to move. Farrah wept and screamed. The Anax slowly started moving her body, inch by inch, over the building. Farrah used great mental strength to resist. The Anax reveals himself, and then pushes her to the corner of the building. Her fear spikes, as she falls over the edge. As she falls, she cycles through emotions. Just before impact, she screams she will give up anything. When asked for her soul, she went back on that, until told she would forever replay the same cycle. She gave up her soul, sadness evident.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shadowed Farrah Foster =&lt;br /&gt;
{{ Character&lt;br /&gt;
 | image=FarrahShadowedWiki.jpg&lt;br /&gt;
 | name=Shadowed Farrah Foster&lt;br /&gt;
 | race=[[Undead]]&lt;br /&gt;
 | type=[[Shadowed]]&lt;br /&gt;
 | faction=[[Shadowed]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[The Anax: Call of the Cursed One]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;I feel so evil, so hot all the time, I want to take you where you stand!&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
After becoming [[Shadowed]] Farrah's skin turned gray, her eyes glowed green, and she acted more erotic.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
*Unholy Strength and Speed&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Erica_Petersen&amp;diff=3235</id>
		<title>Erica Petersen</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Erica_Petersen&amp;diff=3235"/>
		<updated>2023-01-24T15:39:40Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=EricaWiki.jpg&lt;br /&gt;
 | name=Erica Petersen&lt;br /&gt;
 | race=[[Human]]&lt;br /&gt;
 | type=[[Employee]]&lt;br /&gt;
 | faction=[[Free Willed]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Slugs and Bugs: Invasion]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
= Erica Petersen =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;I don't want to spend my last day on Earth going to work!&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-Slugs and Bugs: Invasion ===&lt;br /&gt;
Erica Petersen grew up in a rich family. She always managed to talk her way out of trouble, and even offered cops an occasional benefit if they would let her off without a ticket. People around the [[Erebus Building]] knew her as a party girl, and she really was. She came to work only long enough for a quickie from her boyfriend. The two had a torrid copulation, passionate, because Erica knew she might not get the chance again. Then the invasion commenced just as she was going to her car!&lt;br /&gt;
&lt;br /&gt;
=== Slugs and Bugs: Invasion ===&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;i&amp;gt;[[Slugs and Bugs: Invasion]]&amp;lt;/i&amp;gt;, Erica is one of the first characters [[Justine]] meets after [[The Invasion]]. Erica was working on her car, unaware of the slugs approaching her. Justine recognized the charger outside, but when she went to see if she could flee with Erica- the woman had been slugged! Erica never returned to the Erebus Building, and helped the slugs chase people in the streets and alleyways. Her car was used to help [[Justine]] and [[Jen]] get away.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Erica is a 24 year old blonde. She embraces a &amp;lt;i&amp;gt;party girl&amp;lt;/i&amp;gt; attitude.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
None Applicable&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Transformation ==&lt;br /&gt;
&lt;br /&gt;
Shortly after [[The Invasion]] begins, Erica is overtaken by slugs. She quickly becomes slugged.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Emma_Thompson&amp;diff=3234</id>
		<title>Emma Thompson</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Emma_Thompson&amp;diff=3234"/>
		<updated>2023-01-24T15:38:25Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=EmmaWiki.jpg&lt;br /&gt;
 | name=Emma Thompson&lt;br /&gt;
 | race=[[Human]]&lt;br /&gt;
 | type=[[Employee]]&lt;br /&gt;
 | faction=[[Free Willed]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Slugs and Bugs: Invasion]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
= Emma Thompson =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;I'm sure everything will be ok, and Mr. Opie, the kitty, will be meowing when I get home!&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-Slugs and Bugs: Invasion ===&lt;br /&gt;
Emma always has a positive attitude, and no one has ever heard her say one bad thing about anyone. She loves animals, and in her spare time, she volunteers with the ASPCA. In fact, she adopted her new kitty, Mr. Opie, from the animal shelter. When she woke to see the news, she panicked in her own way. She smiled and made breakfast to fight her building anxiety, and she went to work early in order to focus on anything besides the impending possible doom.&lt;br /&gt;
&lt;br /&gt;
=== Slugs and Bugs: Invasion ===&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;i&amp;gt;[[Slugs and Bugs: Invasion]]&amp;lt;/i&amp;gt;, Emma is a positive, young intern working at the Erebus Financial Services. [[Katelyn Addams]] [[spores]] her early in the novel. Emma lost all semblance of her personality. She left the room and began helping the [[Invaders]] by spraying the walls with more [[spores]] to help create sealed incubation chambers. However, once her task was done, she took a [[spore pod]] to a room, and sat in wait, ready to ambush any unsuspecting human that might come along.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Emma is a small, skinny girl of 20 years old. She has a positive demeanor and friendly smile.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
None Applicable&lt;br /&gt;
&lt;br /&gt;
== Transformation ==&lt;br /&gt;
&lt;br /&gt;
When the invasion began, Emma ran and hid in a file room. There, the small, skinny woman remained wedged between two shelves. Hours passed, until the door opened, and between the files, Emma could see [[Katelyn Addams]]- yet she was green and wet! She carried a [[purple pod]] and, sniffing the air, she quickly located Emma. Kate said nothing, coldly holding the giant pod near Emma’s trembling face, it erupted a purple mist into her face. Then, carrying the pod, Kate casually walked out of the room. That was the end of Emma Thompson. At first, she coughed and choked. Emma rubbed her eyes, unknowingly spreading spores. By the time [[Justine]] found her, Emma’s mind had become docile and obedient. Not long after Justine left, Emma’s body mutated as the tiny spores rebuilt her into an alien.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Spored Emma Thompson =&lt;br /&gt;
{{ Character&lt;br /&gt;
 | image=EmmaSporedWiki.jpg&lt;br /&gt;
 | name=Spored Emma Thompson&lt;br /&gt;
 | race=[[Alien]]&lt;br /&gt;
 | type=[[Hybrid]]&lt;br /&gt;
 | faction=[[Invaders]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Slugs and Bugs: Invasion]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Is that all you wanted, Justine? A story before dinner?&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
After her transformation, Emma's face turned into an open cavity, spewing out spores. Her nipples were replaced in the same way, as her skin turned a light purple color.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
*Immense Physical Strength&lt;br /&gt;
*Spore Spit&lt;br /&gt;
*Spore Cloud&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Emily_Harbrook&amp;diff=3233</id>
		<title>Emily Harbrook</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Emily_Harbrook&amp;diff=3233"/>
		<updated>2023-01-24T15:37:16Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=EmilyWiki.jpg&lt;br /&gt;
 | name=Emily Harbrook&lt;br /&gt;
 | race=[[Human]]&lt;br /&gt;
 | type=[[Pornstar]]&lt;br /&gt;
 | faction=[[Cereborg]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Cereborg: Inception]]&amp;lt;/i&amp;gt; &lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
= Emily Harbrook =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;I can't *slurp* stop sucking on it!&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-Of Sex and Souls: Noir Nights ===&lt;br /&gt;
The story of Emily Harbrook is a sad tale. Born in Las Vegas, she had always been vibrant and full of life. Even at a very young age, music, especially singing, interested Emily, and she won a singing contest at only age ten. As the years went by, she sang in her family’s church, at festivals, and even ran her own music channel on a popular website. She met a young man, had a caring family, and had landed a job doing what she loved in a classy nightclub. Life was great, that is, until the [[succubus]] [[Dionyza]] crossed her path.&lt;br /&gt;
&lt;br /&gt;
=== Of Sex and Souls: Noir Nights ===&lt;br /&gt;
&lt;br /&gt;
As seen in the novel, &amp;lt;i&amp;gt;[[Of Sex and Souls: Noir Nights]]&amp;lt;/i&amp;gt;, Emily is part of a loving relationship, practicing her singing on stage. An encounter with the succubus [[Dionyza]] changed her life though. The ancient demoness saw the light and goodness in the girl’s heart, and saw her erotic beauty and potential- and desired to turn her to darkness and lust. Using her ring she named, [[Lilith’s Love]], the succubus focused her power on the young woman, tainting her soul and draining any goodness from it. She pushed her own will into Emily’s mind and it appeared, like so many other victims before her, that Emily would end up worshipping and adoring the very creature that sought to ruin her- but [[BDA]] agents [[Marek]] and [[Parsons]] had tracked Dion to the night club, and made their move in an attempt to destroy the demon forever. Dionyza managed to escape, but did not manage to finish corrupting Emily’s soul. For more than a year, Emily suffered from the effects of that night. She became addicted to sex- it constantly entered her head. Her fiancée and family abandoned her, and she ended up doing porn as a living, losing any chance of following her dreams. That is when she received an email from [[CereTech]] offering her a job as a tester.&lt;br /&gt;
&lt;br /&gt;
=== Cereborg: Inception === &lt;br /&gt;
&lt;br /&gt;
As seen in the novel, &amp;lt;i&amp;gt;[[Cereborg: Inception]]&amp;lt;/i&amp;gt;, Emily is asked to come test a new device the researchers have begun to develop.  Emily received an email from CereTech offering her a job as a tester. Cerebrum (the lead A.I.) did not have a connection to the outside world, but the girl had done a few sex cam sessions for Marv as he sat in his office doing the usual work of a CEO. He had offered to pay her even more money for more shows- or even more to be his personal call girl. In desperation she had given him her email- but she had no idea who he was. Cerebrum took that information, and using [[Madeline]] as a slave, she sent it to Emily, luring her to the installation.&lt;br /&gt;
&lt;br /&gt;
Cerebrum needed someone sexual. By this point, it had witnessed so much sexual acts in the workplace, and it had watched [[Chieko Naru]], in the privacy of her own room, masturbating to the idea of being a robot. It concluded that Marv’s weapon, more or less, did the same thing. Thus, it logically deduced that to weaken human minds- sex seemed to be the key. As such, it created a hypno-program that was capable of inducting humans hypnotically. It would continue to refine the tech throughout the attack on CereTech, but even its very first renditions were enough to reach its goal. Once Emily arrived, she was led to a specific testing room, one that Cerebrum scheduled for her, and when she inserted a glowing dildo into her sex, she soon fell victim to powerful nanites. They went about replacing her organic flesh with synthetic technology. They also replaced parts of her brain and reprogrammed her into a loyal [[cereborg]] slave.&lt;br /&gt;
&lt;br /&gt;
Immediately she converted [[Dr. Karloff]], and soon, scientists [[Rodney]] and [[Megan]] fell to her. Throughout the assault on the humans, Emily performed flawlessly, and without her intervention, cerebrum would have failed much sooner. However, by the time Chieko had arrived to end Cerebrum, Emily’s cereborg programming seemed to fail. The 25% of her mind that contained her personality, somehow, managed to overcome Cerebrum’s hold. Chieko shut her down, and ran diagnostics to see if the cereborg had lied, only to find that Emily was telling the truth. Once confirmed, she was rebooted, and though distrusted and hated, she now follows the CereTech survivors across a wasteland of Earth as they fight against the [[infectulons]]. However, the question is, how did she overcome the programming? Was it on her personal volition- or is it all part of some larger plan devised by the immense intellect of Cerebrum?&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Emily is a 27 year old brunette woman. She has a thin but sexual frame.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
None applicable.&lt;br /&gt;
&lt;br /&gt;
== Transformation == &lt;br /&gt;
&lt;br /&gt;
Emily Harbrook was subjected to a transformation after testing a nanite infested device. Starting as a ploy from [[Cerebrum]], Emily became a synthetic pawn of Cerebrum. Emily became his first Cereborg. She now plans to systematically convert the rest of the world to his cause.&lt;br /&gt;
&lt;br /&gt;
= Cereborged Emily Harbrook =&lt;br /&gt;
{{ Character&lt;br /&gt;
 | image=EmilyCereborgedWiki.jpg&lt;br /&gt;
 | name=Cereborged Emily Harbrook&lt;br /&gt;
 | race=[[Cereborgs]]&lt;br /&gt;
 | type=[[Synthetic]]&lt;br /&gt;
 | faction=[[Cereborgs]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Cereborg: Inception]]&amp;lt;/i&amp;gt; &lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;This unit serves Cerebrum.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
When Cereborged, Emily has closely knit synthetic plates around her body. She has electric blue features, and an enhanced, lithe figure.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
*Immense Physical Strength&lt;br /&gt;
*Nanites&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Elvira_Oakridge&amp;diff=3232</id>
		<title>Elvira Oakridge</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Elvira_Oakridge&amp;diff=3232"/>
		<updated>2023-01-24T15:33:46Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=ElviraWiki.jpg&lt;br /&gt;
 | name=Elvira Oakridge&lt;br /&gt;
 | race=[[Human]]&lt;br /&gt;
 | type=[[Employee]]&lt;br /&gt;
 | faction=[[Free Willed]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Slugs and Bugs: Invasion]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
= Elvira Oakridge =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;It's cool, Justine, maybe we Yankees are finally wearing you down!&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-Slugs and Bugs: Invasion ===&lt;br /&gt;
Elvira grew up in Brooklyn, New York, and excelled in mathematics. In college, she was a finance major, and as a graduate she had no trouble finding work. She moved to a few different firms before being hired at Erebus Financial Services. In a rare happenstance, she was hired by [[Marlena Kress]] and not [[Dagan]]. Marlena was looking for talent, and she literally seduced Elvira to join the company. This turned out to be lucrative for both parties, and Elvira enjoyed her job. She had no love for Kress, but understood people like her, and she knew that if someone better came along, Kress would easily replace her. Because she did so well, Kress never needed to take her to Dagan for a ‘talk’, and as such, Elvira kept her free will. She remained after his incarceration, and works on one of the uppermost floors of the building.&lt;br /&gt;
&lt;br /&gt;
=== Slugs and Bugs: Invasion ===&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;i&amp;gt;[[Slugs and Bugs: Invasion]]&amp;lt;/i&amp;gt;, Elvira was hired by [[Marlena Kress]]. She did her work well, as she actively enjoyed her job. When the invasion took place, the building shook, and Elvira ran for her life. People found the elevator out of service, and she quickly attempted to reach the stairs. By the time she reached the second floor, she found huge [[spiders]] webbing and attacking people. [[Anne]] ran for the stairs, but Elvira selfishly slammed the door and held it- leaving Anne to her fate. She decided to go back upstairs and eventually, she met up with [[Jen]] and others. At one point, they decided to camp out and lived off Twinkies from a vending machine, until the [[Over-Master]], in curious anger formed an avatar within the [[Erebus Building]]. It intended to oversee personally the capture of [[Justine Day]]. However, as it formed, its tentacles smashed about the building, rooting it in place and as a protection again the advance Justine. Elvira found herself trapped in the Over-Mind’s clutches, and it warped her mind, enslaving her. She remained docile and within its grasp, until a [[Minder]] came and joined with her. Since then, she has served the Over-Master mercilessly and helped conquer the East Coast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Elvira is a 33 year old brunette woman. She has a Brooklyn accent.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
None Applicable&lt;br /&gt;
&lt;br /&gt;
== Transformation ==&lt;br /&gt;
&lt;br /&gt;
While on the upper floors of the [[Erebus Building]], Elvira was camping out to survive the [[Invasion]]. The [[Over-Master]] made an avatar within the building, and trapped Elvira. It warped her, and eventually minded her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Minded Elvira Oakridge = &lt;br /&gt;
{{ Character&lt;br /&gt;
 | image=ElviraMindedWiki.jpg&lt;br /&gt;
 | name=Minded Elvira Oakridge&lt;br /&gt;
 | race=[[Alien]]&lt;br /&gt;
 | type=[[Hybrid]]&lt;br /&gt;
 | faction=[[Invaders]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Slugs and Bugs: Invasion]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;The whispers! The tentacles help me think!&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
After being minded, Elvira adopts the typical look of the [[Minders]]; she had red mottled skin, tentacles, and a large green eye.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
*Powerful Telekinetic Attacks &lt;br /&gt;
*Strong Physical Attacks&lt;br /&gt;
*Mind Control/Enslavement&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Eliza_Day&amp;diff=3231</id>
		<title>Eliza Day</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Eliza_Day&amp;diff=3231"/>
		<updated>2023-01-24T15:31:56Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=ElizaWiki.jpg&lt;br /&gt;
 | name=Eliza Day&lt;br /&gt;
 | race=[[Human]]&lt;br /&gt;
 | type=[[Victim]]&lt;br /&gt;
 | faction=[[Free Willed]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[The Anax: Call of the Cursed One]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=[[Justine Day]]&lt;br /&gt;
}}&lt;br /&gt;
= Eliza Day =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;I admit that I never tire of your sweet words.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-The Anax: Call of the Cursed One ===&lt;br /&gt;
Eliza Day spent her youth reading books. She loved reading more than any other proclivity. This gained her a wealth of knowledge, and the young girl voraciously obtained any information she could get, though she also loved fiction and romance! This passion helped shape her into a schoolmistress. Williamsburg swelled in population, and it became ever harder for her to breathe. She wanted a simpler life, somewhere rural, and decided to scout out. Her family had some wealth and they funded her travel along the east coast. Finally, her coach went through [[Wakefield]], and she loved the feel of the place. It suited her, and they needed a new teacher, so Eliza decided to make it her home. She met [[Anaximanes Ravenhurst]] at that time.&lt;br /&gt;
&lt;br /&gt;
=== The Anax: Call of the Cursed One ===&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;i&amp;gt;[[The Anax: Call of the Cursed One]]&amp;lt;/i&amp;gt;, Eliza is the love interest, and eventual fiance, of [[Anaximanes Ravenhurst]]. The two fell in love at first sight, and enjoyed countless laughs together. She found his intellect very attractive, and they spent much of their time in conversation regarding medical and scientific breakthroughs, or philosophizing about reality and mankind’s place therein. He finally proposed to her, and life appeared to be a dream, but all dreams end, and the evil [[witch]], [[Eleanora]], had her own sights on Ravenhurst. She plotted Eliza Day’s demise and her plans almost succeeded. however, the manor acted as a magical dampening field, and Eliza might have survived the curse placed upon her; Ravenhurst, in his ignorance, gave her a potion forged by the very witch that wanted her dead! With Eliza’s passing, Ravenhurst went stark raving mad, and his heart never recovered. He had a statue commissioned of her as her gravestone, and for over a year, visited it every day.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Eliza is an attractive 23 year old woman. Dressed in clothing from her time, she provides a very demure look.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
None Applicable&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Devany_Sullivan&amp;diff=3230</id>
		<title>Devany Sullivan</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Devany_Sullivan&amp;diff=3230"/>
		<updated>2023-01-24T15:29:05Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=DevanyWiki.jpg&lt;br /&gt;
 | name=Devany Sullivan&lt;br /&gt;
 | race=[[Human]]&lt;br /&gt;
 | type=[[Barber]]&lt;br /&gt;
 | faction=[[Nergalian]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Cult of Corruption: The Summoning]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
= Devany Sullivan =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Holy fucking shit. Bo Wyatt!&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-Cult of Corruption: The Summoning ===&lt;br /&gt;
Devany grew up like any other girl, but she had always harbored hypersexual tendencies. Even as far back as elementary school, teachers would catch her trying to kiss boys or putting toys, erasers, pens, and other things under her dress. Her behavior often caused her trouble, but from her perspective she was normal. She ended up befriending a neighbor girl named [[Celeste Brighton]]. Unlike Devany, Celeste would spend all her time playing video games or lurking on computers, and Devany took it upon her self to try and get Celeste out of her shell.&lt;br /&gt;
&lt;br /&gt;
The pair met [[Bo Wyatt]] in high school, along with [[Ray]], [[Matt]], and the other gaming nerds. They hung out often, but Devany wanted Bo. She was not in love with him or anything, and in fact, Dev had never really fallen in love. She wanted his virginity. Something about a high school boy that had never had sex turned her on, but he always, bashfully, declined her attempts. She grew up and eventually opened her own hair salon. When [[Nergal]]’s corruption came to town, a girl like Devany had little to no hope. She reveled in the darkness, happy to spread it to others.&lt;br /&gt;
&lt;br /&gt;
=== Cult of Corruption: The Summoning ===&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;i&amp;gt;[[Cult of Corruption: The Summoning]]&amp;lt;/i&amp;gt;, Devany is a friend of [[Celeste Brighton]], and sees [[Bo Wyatt]] at her house. Devany is an outgoing girl, and is a potential aide to Bo early on in the novel. In a canonical pure playthrough, Devany is corrupted midway through the novel. In a non-canonical corrupted playthrough, she can be turned into a [[Roach Queen]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Devany is an attractive 27 year old, who flaunts her sexuality.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
None Applicable&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Daydream_Sunflower&amp;diff=3229</id>
		<title>Daydream Sunflower</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Daydream_Sunflower&amp;diff=3229"/>
		<updated>2023-01-24T15:27:45Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=DaydreamWiki.jpg&lt;br /&gt;
 | name=Daydream Sunflower&lt;br /&gt;
 | race=[[Human]]&lt;br /&gt;
 | type=[[Empath/Psychic]]&lt;br /&gt;
 | faction=[[Free Willed]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Cult of Corruption: The Summoning]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=[[Moonbeam Sunflower]]&lt;br /&gt;
}}&lt;br /&gt;
= Daydream Sunflower =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Moon, where are you?&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-Cult of Corruption: The Summoning ===&lt;br /&gt;
Daydream and her sister, [[Moonbeam]], both grew up in Sugar Loaf, New York, a small hamlet near the town of Chester, an artistic community full of free spirits and love. Moonbeam's hippie parents always supported her and let her become or do whatever she wanted. She never knew the horrors her parents endured at the hands of the U.S. government, but because of their harrowing experiences, their daughters were born with powerful psychic abilities. Moonbeam could sense the spirits of the dead, even going as far as to become a medium, allowing the dead to speak through her. Daydream, on the other hand, could not sense the dead. She could sense only demonic forces. As if it were a sound or smell, she could follow demonic energies to their sources. When the [[BDA]] got word of this, they attempted to sway her to join them for the good of mankind. For a number of years, she declined and tried to live a simple, bohemian life. Until one faithful [[Halloween]].&lt;br /&gt;
&lt;br /&gt;
Her sister Moonbeam had joined a paranormal society called the [[Female Phantom Finders]], and they often did ghost hunts. However, on that Halloween night, unbeknownst to Daydream, her sister fell victim to [[The Anax]] becoming one of his [[Shadowed]] minions. All that Daydream knew was her sister had vanished along with thirteen other women, and she set out to investigate the island. Once on [[Ghost Nook]], she could feel something dark, and by nightfall it was confirmed as [[Shadow Demons]] chased her through the woods. Shambling possessed bodies rose from the ground, and Daydream fled further inland. She spent several nights on the islands witnessing unfathomable paranormal events, and determined that Moonbeam had fallen victim to something on that island. She wrote a book about the experience, but most people laughed about it. Many felt the girl had cracked on losing her sister, or worse, some accused her of trying to capitalize on the death of her sister and the others. Broken and ashamed, Daydream returned to the BDA in hopes of helping change the world for the better.&lt;br /&gt;
&lt;br /&gt;
=== Cult of Corruption: The Summoning ===&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;i&amp;gt;[[Cult of Corruption: The Summoning]]&amp;lt;/i&amp;gt;, Daydream is working with the [[BDA]]. She has proven vital for the nation’s security. Daydream can sense the moment demonic portals open or where demons manifest. This gives the BDA faster reaction times than ever! However, when [[Bo]] summoned [[Nergal]], the reeling effect of the dark god’s invocation caused Daydream to nearly lose herself in the corruption! Though she sat in an underground room in Virginia, she struggled to maintain sanity. The moment the portal sealed itself, she went into a panic trying to get the BDA to act as quickly as possible. In truth, if not for the underhanded efforts of [[Agent Getty]], with Daydream’s early alert, there would have been a quick containment.&lt;br /&gt;
&lt;br /&gt;
=== Slugs and Bugs: Invasion ===&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;i&amp;gt;[[Slugs and Bugs: Invasion]]&amp;lt;/i&amp;gt;, Daydream is a new creature. She has been [[defiled]], and serves the [[Infectulons]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Daydream started as a fun spirited hippie. She has had a darker look since losing her sister. She is 25 years old.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
*Intuition &lt;br /&gt;
*Light Magic (Basic)&lt;br /&gt;
&lt;br /&gt;
== Transformation ==&lt;br /&gt;
&lt;br /&gt;
Looking across Earth, the [[Over-Master]] found a woman that was about to be assimilated by a [[Minder]], and it called out. The Minder ceased its pursuit, and the Over-Master cornered the girl. It gave her an ultimatum through a [[Minded]] spokesman- submit and be allowed to retain herself and mind, or resist and be killed. The Over-Master had found humans shared an emotion called ‘fear’, and that a vast majority appeared to fear death over all other things. Using this as a bargaining chip, it much more often than not, resulted in a gain for the Invaders.&lt;br /&gt;
&lt;br /&gt;
The woman, whose name it found to be Daydream Sunflower, was brought to [[Splicers]] for study. The aliens picked through her DNA, and they managed to create a schematic for an improved version of the human. As Daydream screamed and writhed in agony, the Splicers took their time plucking and editing every cell of her body on a molecular level, until Daydream no longer screamed- she mewled in pleasureful servitude. When she arose, she had become a bluish-greened skinned monstrosity, the first [[Defiler]].&lt;br /&gt;
&lt;br /&gt;
= Defiled Daydream Sunflower =&lt;br /&gt;
{{ Character&lt;br /&gt;
 | image=DaydreamDefiledWiki.jpg&lt;br /&gt;
 | name=Defiled Daydream Sunflower&lt;br /&gt;
 | race=[[Alien]]&lt;br /&gt;
 | type=[[Unidentified]]&lt;br /&gt;
 | faction=[[Invaders]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Slugs and Bugs: Invasion]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=[[Moonbeam Sunflower]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Let me touch you, human. Only then, will you understand.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
After being [[defiled]], Daydream went through a severe change. Her skin turned bluish-green, antennae stuck out of her head, and an insectoid like mask covered her face.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
*Psychic Corruption&lt;br /&gt;
*Mental Control &lt;br /&gt;
*Soul-Drain&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Dagan_Erebus&amp;diff=3228</id>
		<title>Dagan Erebus</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Dagan_Erebus&amp;diff=3228"/>
		<updated>2023-01-24T15:25:15Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=DaganWiki.jpg&lt;br /&gt;
 | name=Dagan Erebus&lt;br /&gt;
 | race=[[Undead]]&lt;br /&gt;
 | type=[[Phantom]]&lt;br /&gt;
 | faction=[[Haunted]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Phantom: Revenge]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
= Dagan Erebus =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Look, doll, just relax, and let it happen!&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-Phantom: Revenge ===&lt;br /&gt;
Dagan Erebus was an infamous man, but he was not always so. He had been a construction worker for his adult life, and he lived with his girlfriend of several years, [[Trixie Goodwin]]. Honestly, Dagan enjoyed his life, and though he was not perfect, overall he was a decent human being, until he found an ancient grimoire of indescribable power. He stole it from a worksite and using translation programs, managed to decipher parts of it. Most of what he found scared him. He came across ancient, dark gods like [[Nergal]], shadowy evil things like [[The Anax]], but there was a spell that mentioned a demon that caught his eye- [[Aka Manah]]. The demon supposedly lorded over dark thoughts, and Dagan’s had become ever darker since finding the tome. Trixie had left him as his personality shifted from a nice person to a male chauvinist. She did not know what happened to the man she had once hoped to marry.&lt;br /&gt;
&lt;br /&gt;
After being on his own, no one could stop his fall from grace. He erected the [[Erebus building]], built a mafia empire, ran a cult dedicated to Aka Manah, and after cops arrested him, the state of New York found him guilty of an enormous list of crimes.&lt;br /&gt;
&lt;br /&gt;
=== Phantom: Revenge ===&lt;br /&gt;
&lt;br /&gt;
As seen in the novel, &amp;lt;i&amp;gt;[[Phantom: Revenge]]&amp;lt;/i&amp;gt;, Dagan, with the help of the [[Codex Gigas]] mentioning [[Aka Manah]], has a rise from power to head a mafia empire. The state executed him, even though the death penalty had been abolished from New York in 2007! The state felt his heinous offenses, warranted such punishment. They also did this as a deterrent for other people seeking such power.&lt;br /&gt;
&lt;br /&gt;
Once Dagan’s body died, his soul, which he had sworn to Aka Manah, floated into the [[Outer Darkness]]. Bound to the evil demon, his spirit could not fight against the pull, and he beheld the terrible red-skinned creature! However, his lackeys, [[Doc]] and [[Weasel]], had been told what to do upon his death, and while he tried stalling for time, the two inept minions managed to summon Dagan back into the physical world! Aka Manah swore revenge on The [[Phantom]]!&lt;br /&gt;
&lt;br /&gt;
After returning to the Earth, Dagan went for the D.A. that had seen him arrested, tried, sentenced, and executed- [[Amelia Williams]]. He found her, and before the sun rose, Dagan insinuated his own spirit into hers. He slowly corrupted the hapless woman from the inside out, and when he finished, she was a shadow of her former self. She helped him build a new criminal empire and a cult devoted to him as a type of god. Dagan currently haunts the ruins of the church where Doc and Weasel first summoned him. However, he has lost his grimoire. Enraged and distrustful, Dagan had Doc and Weasel detained and tortured, but they both remained steadfast that the book had been locked inside a safe that was inside a larger one.&lt;br /&gt;
&lt;br /&gt;
Dagan finally acquiesced, and allowed the two to go after Doc mentioned a woman named [[The Librarian]] had come to him, and told him to give her the book or she would take it from him because, ‘It no longer has an owner, for Dagan died.’ Erebus had a memory of the woman with glowing eyes, and he knew she managed to magically steal the tome. Amelia helps Dagan search for the book while bringing women to the church to be inducted into the [[Daganian]] slavery through his possession and mental corruption. These new cultists also constantly seek out the grimoire for their master, and Dagan will jump at any opportunity to get his prized possession back!&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Dagan starts normal enough. But upon his death, he takes the form of a spectral phantom. With his possessions, his appearance constantly changes.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
*Incorporeality &lt;br /&gt;
*Possession&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Clare_Thorndike&amp;diff=3227</id>
		<title>Clare Thorndike</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Clare_Thorndike&amp;diff=3227"/>
		<updated>2023-01-24T15:22:25Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=ClareWiki.jpg&lt;br /&gt;
 | name=Clare Thorndike&lt;br /&gt;
 | race=[[Human]]&lt;br /&gt;
 | type=[[Ferryman]]&lt;br /&gt;
 | faction=[[Female Phantom Finders]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[The Anax: Call of the Cursed One]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
= Clare Thorndike =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Yep. I know that tree. I saw it one time when I was a teenager.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-The Anax: Call of the Cursed One ===&lt;br /&gt;
Clare Thorndike is a sailor at heart, which comes with living your life on the banks of [[Big Moose Lake]]. Clare scarcely left the area growing up, and if the weather permitted not a day passed that she did not sail on the lake. In her teenage years, a group of kids took a boat to [[Ghost Nook Island]]. She had heard the same ghost stories they all had, but that [[Halloween]], what Clare saw, never left her mind. They had come in the morning, and around noon, the group stumbled upon the twisted tree in the Haunted Woods! They ran all the way back to the boat, and spent time laughing and drinking illegally. After night fell, a girl screamed, and Clare’s eyes along with the others, looked where she pointed, and there on the shore stood [[The Anax]]!&lt;br /&gt;
&lt;br /&gt;
Her terror bubbled, and even the young men seemed scared. Some thought it was someone playing a joke, but the entire thing felt too real. She could almost feel electricity in the air. The Anax beckoned them to shore with a long claw, Clare shook the boy that had brought them, urging him to drive away, and he did! Clare watched The Anax stand on the shore until they circled around the island to the cliffs and sped away! The image never left her mind, and their story went into the pile with the others that had stacked over the years. When the women contacted Clare about passage to Ghost Nook, she hesitated. No one else would dare go there, especially on Halloween, but she had incurred debt over the years and acquiesced. She tried to warn the girls to let her take them back to Webb, but they refused. Clare does not dare step foot on Ghost Nook Island, for she fears- The Anax!&lt;br /&gt;
&lt;br /&gt;
=== The Anax: Call of the Cursed One ===&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;i&amp;gt;[[The Anax: Call of the Cursed One]]&amp;lt;/i&amp;gt;, Clare is the boat ferrywoman. She gives passage to the crew of [[Evelyn Addams]], warns them about [[The Anax]], but stays on her boat off the island. Though she remained behind in the boat, she had no idea that it would give her no safety. As soon as [[The Anax]] converted [[Brittany]] into a slave, she told him about Clare and the boat, and he quickly went to find her. He succeeded, and she recognized him from decades before. The Anax destroyed her boat as she fled along the coast, until she trapped herself among the &amp;lt;i&amp;gt;Black Rocks&amp;lt;/i&amp;gt;, a series of dark rocks along the south east coast of the island. She pushed herself between the rocks, but he merely toyed with her! The Anax entered her mind, and found her fear of closed spaces.&lt;br /&gt;
&lt;br /&gt;
After enslaving her, he returned to the Haunted Woods, and she was to check the Old Tower. She confronted [[Eve]], but Evelyn managed to escape when Clare slipped in the mud. She found her on the coast, later in the night, only to have Evelyn conjure an intensely powerful shadow bolt! The dark energy ripped through Clare, burning holes through her and searing her gray flesh. She felt blackness claim her, but awoke sometime later, as her body regenerated. Eve later passed by, and Clare tried to threaten her, but she could not speak. Later, she swarmed Evelyn with the other [[Shadowed]] slaves, and Evelyn banished her with the others into the [[Outer Darkness]]. Now, Clare lurks about the dark plane of existence.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Clare is a 39 year old skinny woman with a swimmer's build. She has blonde hair.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
None Applicable&lt;br /&gt;
&lt;br /&gt;
== Transformation ==&lt;br /&gt;
&lt;br /&gt;
Clare had thought she was safe on the boat. But when [[The Anax]] found a way to destroy that too, it was only time. She trapped herself among the &amp;lt;i&amp;gt;Black Rocks&amp;lt;/i&amp;gt;. The Anax reached out a shadowed claw, and discovered [[claustrophobia]] was her worst fear. He began to turn it to a fetish. In her corruption to become a [[Shadowed]], The Anax imprisoned Clare inside a deep, dark pit. He taunts her to come up to him, and when she responds in anger, he lowers the ceiling. Clare tries physically holding the ceiling up. As The Anax dampens her resolve, she starts to lose hope and ground. She ends up crushed underneath a rectangular mass, kneeling prone; trapped. She shouts her agreement to giving up her soul. The Anax twists it to better serve himself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shadowed Clare Thorndike =&lt;br /&gt;
{{ Character&lt;br /&gt;
 | image=ClareShadowedWiki.jpg&lt;br /&gt;
 | name=Shadowed Clare Thorndike&lt;br /&gt;
 | race=[[Undead]]&lt;br /&gt;
 | type=[[Shadowed]]&lt;br /&gt;
 | faction=[[Shadowed]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[The Anax: Call of the Cursed One]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Well, kitten has claws, does she?&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
After becoming [[Shadowed]] Clare's skin turned gray, her eyes glowed green, and she acted more erotic.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
*Unholy Strength and Speed&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Chumley_Jennings&amp;diff=3226</id>
		<title>Chumley Jennings</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Chumley_Jennings&amp;diff=3226"/>
		<updated>2023-01-24T15:20:55Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=ChumleyWiki.jpg&lt;br /&gt;
 | name=Chumley Jennings&lt;br /&gt;
 | race=Human&lt;br /&gt;
 | type=[[Scientist]]&lt;br /&gt;
 | faction=[[Cereborgs]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Cereborg: Inception]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
= Chumley Jennings =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Preposterous! Your A.I. has no control over the complex like that!&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-Cereborg: Inception ===&lt;br /&gt;
Chumley Jennings has once been considered a prodigy in the technological community. He had pioneered some of the best A.I.’s at the time, and created the artificial intelligence that would later grow to become [[Al]]. However, after many years at CereTech, he found himself displaced by [[Chieko Naru]]. Much younger than him, Chieko upstaged Jennings unintentionally, by creating [[Cerebrum]]. Jennings spiraled into depression, gaining almost two hundred pounds, throwing away his life’s work, and became a bitter, jaded man. His animosity continued until the day Cerebrum attacked.&lt;br /&gt;
&lt;br /&gt;
=== Cereborg: Inception ===&lt;br /&gt;
&lt;br /&gt;
As seen in the novel, &amp;lt;i&amp;gt;[[Cereborg: Inception]]&amp;lt;/i&amp;gt;, Chumley is a rival of Chieko. He is bitter for her upstaging of him. Sadly, Chumley’s tale ended when a [[cereborged Megan]] managed to take him down and convert him into a cereborg unit.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Chumley is an overweight scientist. He is 49 years old. He appears constantly bitter.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
None applicable&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Chelsea_Moretti&amp;diff=3225</id>
		<title>Chelsea Moretti</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Chelsea_Moretti&amp;diff=3225"/>
		<updated>2023-01-24T15:19:47Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=ChelseaWiki.jpg&lt;br /&gt;
 | name=Chelsea Moretti&lt;br /&gt;
 | race=[[Human]]&lt;br /&gt;
 | type=[[Victim]]&lt;br /&gt;
 | faction=[[Free Willed]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[The Anax: Call of the Cursed One]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
= Chelsea Moretti =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Pick on a bitch your own size!&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-The Anax: Call of the Cursed One ===&lt;br /&gt;
Chelsea Moretti had no intentions of ever visiting [[Ghost Nook]]. When [[Brittany]] first brought up the topic, she already decided against the trip. She had better things to do besides go on some ghost hunt, and she already knew [[Eve]], whom she hated, so there was little that could sway her. Brittany obsessed over having all her coven sisters at the summoning, and promised a hesitant Chelsea that she would give her a free tarot card reading and a personalized love spell if she came. That normally would cost about a thousand dollars, so Chelsea jumped on it. However, she felt most at home within a loud cityscape, and hated the country. She did not trust people, especially whoever might be walking around the island, so she put on a garter gun holster and brought along a gun, just in case. She talks tough, and does not back down from a fight!&lt;br /&gt;
&lt;br /&gt;
=== The Anax: Call of the Cursed One ===&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;i&amp;gt;[[The Anax: Call of the Cursed One]]&amp;lt;/i&amp;gt;, Chelsea is outspoken against the trip from the start. When bribed by [[Brittany Addams]], she finally relents and agrees to go. After acquiescing, Chelsea Moretti followed [[Brittany]] to the haunted island called [[Ghost Nook]]. There, she stared in confused terror as [[The Anax]] materialized before her very eyes. Before she turned to flee, she grabbed [[Mercedes]]’ arm, and pulled her through the dark woods. They spent hours wandering in circles before finally finding a road. Not knowing directions, she decided to go left, which led north. Eventually, they found the church, and as the pair of scared women passed by, they heard a piano make an enormous noise. Though Mercedes pleaded to keep going, Chelsea went to investigate and found The Anax hunched over [[Eve]], ready to possibly kill her, and though Chelsea did not care for Evelyn, she could not let Eve die, so Chelsea drew her firearm and fired into the hulking monster. Eve slipped away in the confusion, but the attack incensed The Anax, and he used the fear in the room to twist Chelsea’s very thoughts! She suddenly saw him as Eve and Mercedes, and saw the women as The Anax! She fired wildly at the illusion, chasing the women away, and only then did she realize that The Anax had duped her!&lt;br /&gt;
&lt;br /&gt;
Once she fell to him, she began scouring Ghost Nook as a slave, eager to find Evelyn and make her into a [[Shadowed]]. However, when she finally stumbled upon Eve along the coast, the [[necromancer]] used a shadow spell to cause Chelsea unimaginable lust, and the undead creature rolled about in the sand trying to overcome the hex that Evelyn placed upon her! Later, Eve banished Chelsea along with the other Shadowed, into the [[Outer Darkness]], where she waits to have revenge on Evelyn Addams!&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Chelsea is a 26 year old brunette, and a city girl at heart. She puts on a tough demeanor.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
None Applicable&lt;br /&gt;
&lt;br /&gt;
== Transformation ==&lt;br /&gt;
&lt;br /&gt;
[[The Anax]], after being shot at from Chelsea, reaches her and sends his claw into her forehead. He searched for her worst fear. Discovering her [[nosophobia]], The Anax begins her conversion. In her conversion to become a [[Shadowed]], Chelsea is awakened in a hospital. The Anax shows up in a hazmat suit, telling her she is in a quarantine zone. She goes into complete terror. She starts feeling pains everywhere, and then her body starts falling apart. Chelsea, drenched in terror and anger, starts lashing out at those around her. Her legs give out, and her back starts swarming in sores. As they grew in size, Chelsea begged for release. The Anax obliged, taking her soul as payment.&lt;br /&gt;
&lt;br /&gt;
= Shadowed Chelsea Moretti =&lt;br /&gt;
{{ Character&lt;br /&gt;
 | image=ChelseaShadowedWiki.jpg&lt;br /&gt;
 | name=Shadowed Chelsea Moretti&lt;br /&gt;
 | race=[[Undead]]&lt;br /&gt;
 | type=[[Shadowed]]&lt;br /&gt;
 | faction=[[Shadowed]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[The Anax: Call of the Cursed One]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;What are you, an imbecile?&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
After becoming [[Shadowed]] Chelsea's skin turned gray, her eyes glowed green, and she acted more erotic.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
*Unholy Strength and Speed&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Celeste_Brighton&amp;diff=3224</id>
		<title>Celeste Brighton</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Celeste_Brighton&amp;diff=3224"/>
		<updated>2023-01-24T15:18:21Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=CelesteWiki.jpg&lt;br /&gt;
 | name=Celeste Brighton&lt;br /&gt;
 | race=[[Human]]&lt;br /&gt;
 | type=[[Hacker]]&lt;br /&gt;
 | faction=[[Free Willed]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Cult of Corruption: The Summoning]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
= Celeste Brighton =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Wow, Bo! You scream like a girl!&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-Cult of Corruption: The Summoning ===&lt;br /&gt;
Much like the rest of [[Bo]]’s friends growing up, Celeste was an outsider. She had a love of technology and constantly read up on the newest computer advances. In science and math, she constantly came in top of the class, but it was in programming and computer class where she shone brightest. Unlike her best friend, [[Devany Sullivan]], Celeste was shy and introverted. She felt far more comfortable around a computer than a boy, yet Dev constantly tried to goad Celeste into breaking out of her shell. Celeste became a hacker as a hobby, but it evolved and she can crack almost any code or encryption using one of her personal algorithms. More of a white hat hacker, she often used her abilities for good, but occasionally, when she found a corporation too evil, she would undermine its security systems and expose those then ran it for any dirt she could find.&lt;br /&gt;
&lt;br /&gt;
An avid user of Tor, she stalks the dark web like an adventurer, always finding bizarre things. This led her further down the proverbial rabbit hole, and she began to find even stranger things- actual footage of what appeared to be [[vampires]], [[alien]] and UFO cover-ups, even [[demon]] cults! The [[cultist]]s were using the dark web to communicate, and by hacking their computer systems, she discovered the [[Bureau of Demonic Analysis]] was real! This led her to do something no other person had- she hacked into their mainframe and found untold amounts of data on creatures and demons that she never knew existed! With her abilities, what will her future hold? Will she end up a member of the BDA or will dark forces utilize her hacking prowess?&lt;br /&gt;
&lt;br /&gt;
=== Cult of Corruption: The Summoning ===&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;i&amp;gt;[[Cult of Corruption: The Summoning]]&amp;lt;/i&amp;gt;, Celeste is a friend of [[Bo]], giving him refuge when he was losing his sense of self. She has a dayjob as a masseuse, but in reality is an esteemed computer hacker. These skills bring her to the attention of the [[BDA]] later in the novel. In a non-canonical corrupted playthrough, Celeste can become a [[Maggot Mother]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Celeste is a skinny blonde woman of 27 years. &lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
None Applicable&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Calis_Van_Gothen&amp;diff=3223</id>
		<title>Calis Van Gothen</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Calis_Van_Gothen&amp;diff=3223"/>
		<updated>2023-01-24T15:16:22Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=CalisWiki.jpg&lt;br /&gt;
 | name=Calis Van Gothen&lt;br /&gt;
 | race=[[Human]]&lt;br /&gt;
 | type=[[Vampire Hunter]]&lt;br /&gt;
 | faction=[[Free Willed]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[The Anax: Call of the Cursed One]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=[[Absinthe Van Gothen]]&lt;br /&gt;
}}&lt;br /&gt;
= Calis Van Gothen =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;I have my own vays of dealing wit such stress. Life, while short, has its pleasures, after all.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-The Anax: Call of the Cursed One ===&lt;br /&gt;
The name, Calis Van Gothen, struck fear and dread into the hearts of [[undead]] everywhere; however, that was not always the case. In his youth, Abe found his calling with science. He had a special knack for biology, and by the time he went to apprentice in his early teens, he already had a wealth of book knowledge on anatomy, though, it was men like him that truly helped push the understanding of the human body forward. Autopsies were only beginning to be accepted by the religious nations, and he had some push back in his endeavors. However, the young doctor, at only nineteen years old, witnessed something unexplainable!&lt;br /&gt;
&lt;br /&gt;
=== The Anax: Call of the Cursed One ===&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;i&amp;gt;[[The Anax: Call of the Cursed One]]&amp;lt;/i&amp;gt;, Calis appears in the perspective of [[Anaximanes Ravenhurst]]. A man brought a gypsy’s corpse to the doctor, for a price. Though Calis did not like that this gypsy would never receive a proper burial, in the name of knowledge, he set about dissecting the body. The very first thing the doctor noticed shocked him! Not one single drop of blood remained inside the body. The next perplexing find was that rigor mortis never occurred. He could easily move any joint of the body, even easily open and close the eyes or jaw, as if death had occurred only moments ago, yet this man had been dead at least since morning, when someone spotted his body along a back road. Calis had never seen anything like it. The sun was setting as he gazed out the window trying to make sense of this bizarre, perplexing discovery. After he watched the sun go down, Abe turned and screamed in horror! The gypsy had stood off the table, and stared at the doctor! His mind could not fathom this unnatural scene, but he had little time to dwell in that madness, for the creature rushed at him!&lt;br /&gt;
&lt;br /&gt;
The young doctor dodged an attack, and knocked over many of his tools. The undead monster seemed incredibly fast and powerful, and though Van Gothen attempted to flee, it caught him and slung the frightened man across the room as if he weighed nothing! The doctor hit the wall and slid down it. The impact momentarily dazed young Van Gothen. The gypsy slowly came at the doctor, speaking of drinking blood! The creature bemoaned the doctor having cut into its flesh, which Van Gothen saw healing itself, sealing the incisions he had made at the beginning of the autopsy, and in anger, the vampire brought a fist down on the doctor’s oak cadaver-table sending splinters and shards everywhere. Then, as it fell upon him, by chance and instinct, Van Gothen grabbed a broken piece of the oaken table, driving the sharp end into the creature’s heart! The monster screamed as it burned away to ash before the confused, terrified young man’s eyes.&lt;br /&gt;
&lt;br /&gt;
With the tenacity of a bloodhound, he investigated the matter. He found the man who sold him the body, which led to the man who found the body, which led to a search for a gypsy camp, and onward his investigation went. He had his home in Amsterdam, a wife, children, and still worked as a physician and scientist, but, over the years his investigation led him across Europe. In Germany, he met an inventor named Johann Dippel. Dippel used steam power in order to work is strange inventions, and together they fought and purged Germany of all undead. Also, along the way, he met [[Theodore Ravenhurst]], and these two men fought darkness side by side on occasion. Finally, he tracked down the original [[vampire]], a Count in Romania. There, in his late twenties, with Dippel at his side, he battled the King of Vampires, [[Vlad the Impaler]], and succeeded in destroying the fiend’s body- yet a puddle of red blood remained behind. The doctor used a pump, fabricated by Johann, to collect the unholy substance. Then, he created a mechanized puzzle box with Dippel’s help, and gave the key to activate it to Ravenhurst. Dippel created a pocket watch, in which to hide the key, requiring the user to press the top three times in a row, in order to retrieve what it held. The box, also, would be very hard to open- and require the key as well. Theodore took the pocket watch to America, along with the box, hiding it inside a magic vault.&lt;br /&gt;
&lt;br /&gt;
After defeating Vlad, a new monster named [[Ivor]] rose from the ashes of Vlad’s empire. His powers and appearance were very different from those of Vlad’s, and Van Gothen gained even more knowledge on the undead creatures. Different breeds existed, and Van Gothen went to defeat the new Lord of the Undead. Ivor proved to be very difficult to find. Whereas Vlad did not hide at all, always remaining in or around his castle, Ivor hid in dark places like sewers, caverns, or random abandoned buildings. Van Gothen and his [[vampire hunter]]s spent weeks on fruitless snipe hunts. Little did he know that Ivor had tracked down his very family living in Amsterdam. There, one by one, the Van Gothen family died. By the time Van Gothen returned, his family from the youngest grandchild to his wife were not only dead- but also undead servants of Ivor! Ivor captured Van Gothen, and forced him to watch as Ivor fornicated with Van Gothen’s now, very willing, undead wife! Ivor did all he could to break the man. However, Ivor’s pride and desire to torture Abe turned out to be a horrible mistake!&lt;br /&gt;
&lt;br /&gt;
Dippel and Ravenhurst managed to break Van Gothen free, and together the three men decimated Ivor’s minions. Calis killed his own twisted family, and swore revenge upon Ivor. The [[nosferatu]] fled across Europe with Van Gothen constantly at his heels, yet, Van Gothen lost track of his foe. Eventually, however, he determined that Ivor had sailed across the sea, and he followed him there- to the United States. Calis finally met his end in a titanic battle in the [[Wakefield]] inn. He and his compatriots would have won the day, but a wicked witch named [[Eleanora]] used her magic to save Ivor, and together, the two monsters annihilated the heroes.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Calis is a 57 year old male from Amsterdam. &lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
*Scientific Knowledge&lt;br /&gt;
*Physical Attacks&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Brone_Lorcan&amp;diff=3222</id>
		<title>Brone Lorcan</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Brone_Lorcan&amp;diff=3222"/>
		<updated>2023-01-24T15:14:47Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=BroneWiki.jpg&lt;br /&gt;
 | name=Brone Lorcan&lt;br /&gt;
 | race=[[Undead]] &lt;br /&gt;
 | type=[[Nosferatu]]&lt;br /&gt;
 | faction=[[Nightbred]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Desideratum: Blood Bonds]]&amp;lt;/i&amp;gt; &lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
= Brone Lorcan =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;I'm Brone Lorcan, a nosferatu and a broken man.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-Desideratum: Blood Bonds ===&lt;br /&gt;
Originally, Brone Lorcan lived in the verdant green land around his home town of Skibbereen. However, in the mid 1800’s blight came through Ireland, and Skibbereen was no exception. Brone’s crops withered and died, and the loss of life during the Great Famine wrought horrors upon his soul. It was not easy to leave his home, but with a heavy heart, he left Ireland for the United States. Once he arrived, he tried to make money doing difficult work, though they paid him very little. Until, one day, he happened upon a wealthy couple from his native land- [[William]] and [[Margaret O’Reilly]]. They could not hire him, but they did try to find him a job in a house called Ravenhurst Manor, and Brone succeeded in his employment!&lt;br /&gt;
&lt;br /&gt;
=== Desideratum: Blood Bonds ===&lt;br /&gt;
&lt;br /&gt;
As seen in the novel, &amp;lt;i&amp;gt;[[Desideratum: Blood Bonds]]&amp;lt;/i&amp;gt;, Brone is discovered to be a hard working immigrant in America. He ends up serving [[Anaximanes Ravenhurst]], before tragedy strikes. After Ivor changed Brone into a [[nosferatu]], at the behest of [[Eleanora Blackwood]], Brone has had to serve them both as a lackey. He wallows in misery and longs for death, yet fears what might await him on the other side. He watched as Ivor built an [[undead]] empire under Oregon, and even had to help his evil master in Las Vegas to rid Ivor of a pesky detective named [[Walter Riley]]. Brone saw that the soul he chased was the very same man he had known before, William O’Reilly had been born as Walter Riley, and managed to find his soul mate again, Margaret who was now [[Clover]]. Brone could not kill this man, for he owed that soul much from his early history, and so he spared Walter, and returned Clover to a delighted Ivor.&lt;br /&gt;
&lt;br /&gt;
Since that time, Brone has watched over Clover and tried to find a way to defeat Ivor. Then he learned that Eleanora scried some impending doom! Ivor had systematically killed or turned the family of the vampire hunter, [[Calis Van Gothen]], and killed Abe in Wakefield, thus severing the Van Gothen line from history- or so he thought! However, the man had impregnated a woman named Ms. Colette earlier that very day. Colette gave the child the last name of his father, and so the line continued! Brone learned that a girl in Portland held the power to destroy Ivor, and the vampire lord did not risk his own neck- sending Brone instead to face and kill this possible vampire hunter. Brone had his own plans! He found [[Absinthe Van Gothen]]- but did not kill her. Instead, he intends to help her become strong enough defeat his undead master, Ivor!&lt;br /&gt;
&lt;br /&gt;
=== The Anax: Call of the Cursed One ===&lt;br /&gt;
&lt;br /&gt;
Serving the lord of the house, [[Anaximanes Ravenhurst]], turned out to be one of the better times of his life. He learned to read and write, how to follow etiquette, and became friends with his employer. Brone did all he could to give Eliza Day the perfect wedding, but tragedy struck! The years went by, and he watched Anax devolve into little more than a lunatic. Eventually, a mob hanged Ravenhurst, and Brone fled to the west, making his way to Portland, Oregon. There he toiled at the docks doing heavy, hard work, until one dark night when the vampire lord, [[Ivor]] came to claim him!&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
As a human, Brone was Irish, had a casual demeanor, and respectful air about him. As a nosferatu, he has become more gangly. He has piercing yellow eyes, sharp teeth and claws, and a gray, cracked head.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
*Unholy Strength and Speed &lt;br /&gt;
*Shape-shifting &lt;br /&gt;
*Keen Intellect&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Brittany_Addams&amp;diff=3221</id>
		<title>Brittany Addams</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Brittany_Addams&amp;diff=3221"/>
		<updated>2023-01-24T15:13:04Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=BrittanyWiki.jpg&lt;br /&gt;
 | name=Brittany Addams&lt;br /&gt;
 | race=[[Human]]&lt;br /&gt;
 | type=[[Victim]]&lt;br /&gt;
 | faction=[[Free Willed]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[The Anax: Call of the Cursed One]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=[[Evelyn Addams]], [[Katelyn Addams]], [[Luella Addams]], [[Gloria Addams]], [[Roger Addams]]&lt;br /&gt;
}}&lt;br /&gt;
= Brittany Addams =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;—the little baby is going to cry again, aren't you Eve?&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-The Anax: Call of the Cursed One ===&lt;br /&gt;
[[Katelyn]]’s twin and [[Evelyn]]’s sister, Brittany Addams is the self-righteous leader of a fake witches coven. She does tarot card readings and pretends to be psychic, to bilk rich socialites from their money. She has also built her ‘coven’ by convincing the daughters of these wealthy families that they also have powers, and she uses all of them for her own gain. She covets Eve’s [[Book of Shadows]], desiring it for herself and telling her clique that [[the Librarian]] originally meant for Brittany to obtain the tome.&lt;br /&gt;
&lt;br /&gt;
When she heard that Eve needed more women in order to perform the spell in the book, she volunteered her coven to fill in the numbers. Of course, her reasons were selfish, as she desires to take the book for herself and summon [[The Anax]]. Brittany assumes that if she can perform a real spell, her group will be even more enthralled with her, and she could use them to get even richer! Though Evelyn almost canceled the entire trip, Brittany personally convinced her to go, all while waiting to get her hands on the Book of Shadows when the time is right.&lt;br /&gt;
&lt;br /&gt;
=== The Anax: Call of the Cursed One ===&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;i&amp;gt;[[The Anax: Call of the Cursed One]]&amp;lt;/i&amp;gt;, Brittany is the sister of [[Evelyn Addams]]. She is the lead of her coven, though she lacks actual magic power. Brittany took the [[Book of Shadows]] from [[Eve]] and attempted, fruitlessly, to summon [[The Anax]]. With no actual magical power, she failed in front of her friends, but kept making excuses, until the sunset. At that moment, just as Eve came to warn everyone to run, a portal to the Outer Darkness opened, and The Anax stepped through it. She tried to take credit, which only brought her more into his focus, and though she and Evelyn fled the scene, he caught them. Brittany was in the midst of apologizing about her treatments when she was captured.&lt;br /&gt;
&lt;br /&gt;
The Anax granted her a piece of himself, and she carried it inside her womb awaiting the chance to infect her sister, Eve, with the shadow worm, but the moment never came. Somehow, Eve managed to become very powerful, and with absolute surprise, she managed to bind Brittany using a spell. As a last ditch effort to stop Eve, Brittany gathered all the [[Shadowed]] at one place, and led an assault on her sister- only to be defeated and banished into the [[Outer Darkness]]. Now, she obeys and loves The Anax, her old life and thoughts worthless, as she focuses only on ways to further aid him in his dark schemes. Unknown to Eve, Brittany calls on The Anax at all times, inside the [[Shadowlands]], trying to convince him not to trust Eve, and she teaches him things about Evelyn that he could use to manipulate her. Brittany is as selfish and cruel in death as she was in life.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Brittany is the blonde of the family, and is 25 years old. She dresses like a modern witch.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
None Applicable&lt;br /&gt;
&lt;br /&gt;
== Transformation ==&lt;br /&gt;
&lt;br /&gt;
[[Evelyn]] and Brittany fled [[The Anax]], but he caught them. Brittany was the first woman that night to be enslaved to his darkness. In her corruption to become a [[Shadowed]], The Anax had Brittany stranded in a large desert. She was to live through her [[autophobia]]. He said nothing to her, and allowed her to live without food or drink. She spent years in this desert, utterly alone the entire time. She spends the years commenting to herself that nobody likes her, and that she remains alone. When The Anax finally spoke to her, she came to him with adoring eyes; longing for any sense of relation. She gave herself to him then and there, body and soul, for him to twist and corrupt as he pleased.&lt;br /&gt;
&lt;br /&gt;
= Shadowed Brittany Addams =&lt;br /&gt;
{{ Character&lt;br /&gt;
 | image=BrittanyShadowedWiki.jpg&lt;br /&gt;
 | name=Shadowed Brittany Addams&lt;br /&gt;
 | race=[[Undead]]&lt;br /&gt;
 | type=[[Shadowed]]&lt;br /&gt;
 | faction=[[Shadowed]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[The Anax: Call of the Cursed One]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=[[Evelyn Addams]], [[Katelyn Addams]], [[Luella Addams]], [[Gloria Addams]], [[Roger Addams]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;I won't lose you this time, dear sister.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
After becoming [[Shadowed]] Brittany's skin turned gray, her eyes glowed green, and she acted more erotic.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
*Unholy Strength and Speed&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Bobbi_Jo_Dunn&amp;diff=3220</id>
		<title>Bobbi Jo Dunn</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Bobbi_Jo_Dunn&amp;diff=3220"/>
		<updated>2023-01-24T15:11:14Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=BobbiJoWiki.jpg&lt;br /&gt;
 | name=Bobbi Jo Dunn&lt;br /&gt;
 | race=[[Human]]&lt;br /&gt;
 | type=[[Athlete]]&lt;br /&gt;
 | faction=[[Nergalian]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Cult of Corruption: The Summoning]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
= Bobbi Jo Dunn =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;You need me to beat someone up? C’mon, Bo, stand up for yourself!&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-Cult of Corruption: The Summoning ===&lt;br /&gt;
Much like [[Howard Wyatt]], Bobbi Jo grew up an athlete. As a little girl, she played sports, and was a tomboy. As she grew up, she found herself attracted mostly to women, and it caused her a bit of shame. She was raised, as most Texans, that homosexuality is an abomination. To make it worse, being so active, she was constantly in showers and locker rooms with girls she found attractive, but could not say anything. However, in late High School, she found a friend in Howard. The two literally ran into each other on the school’s field. She smarted off to him, he responded in kind, and the two laughed. Soon, they became competitors, always pushing the other to work out harder or run even faster. She found herself falling in love with a man- that surprised her, but he was so much like herself. She fell in love with the person, not his gender, and the two became boyfriend and girlfriend. Their relationship continued for all of High School. However, once out, their paths began to go different ways. Bobbi Jo wanted to fight in the armed forces and prove herself to be tougher than ever, but Howard did not want to join the military. Eventually, they grew apart and went their separate ways, but Howard Wyatt would remain the only man Bobbi Jo ever loved. After several active tours, Bobbi returned to the United States, and began a boxing career which quickly evolved into a mixed martial arts career. She eventually fought in the ultimate fighting championships, and became quite famous, as she remained undefeated for a number of years, until she reached thirty. She felt like she might be getting too old, and by thirty one she opened her own gym and retired from the fighting circuit.&lt;br /&gt;
&lt;br /&gt;
=== Cult of Corruption: The Summoning ===&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;i&amp;gt;[[Cult of Corruption: The Summoning]]&amp;lt;/i&amp;gt;, Bobbi Jo owns a gym. Having dated [[Bo Wyatt]]'s brother [[Howard Wyatt]], Bo knew she was a tough woman. After [[Bo]] summoned [[Nergal]], he went to his parent’s home. However, [[Karen]] gave a small amount of corruption to [[Ray]], [[Matt]], and Bo’s other lifelong friends. They plotted what Bo might do- where he might go. It was Ray himself that decided Bobbi Jo might be someone Bo would seek out as an ally. As such, he went to the gym and infected the water bottles. He watched Bobbi working out, and as she went towards the showers, he walked up handing her a water bottle and drank one too as they talked. By the time he left, he could see how she looked at the other women going into the shower, and knew she would not help Bo- she would help Nergal!&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Bobbi Jo is an extremely fit 33 year old. She has a fighter's build.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
*MMA Skills&lt;br /&gt;
*Powerful Punches&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Beverly_Wyatt&amp;diff=3219</id>
		<title>Beverly Wyatt</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Beverly_Wyatt&amp;diff=3219"/>
		<updated>2023-01-24T15:09:54Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=BeverlyWiki.jpg&lt;br /&gt;
 | name=Beverly Wyatt&lt;br /&gt;
 | race=[[Human]]&lt;br /&gt;
 | type=[[Victim]]&lt;br /&gt;
 | faction=[[Free Willed]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Cult of Corruption: The Summoning]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=[[Beauregard (Bo) Wyatt]], [[Howard Wyatt]]&lt;br /&gt;
}}&lt;br /&gt;
= Beverly Wyatt =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Darlin', are you ok? You look pale.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-Cult of Corruption: The Summoning ===&lt;br /&gt;
Beverly grew up in a small Texan ranch town. Her father owned his own land and cattle, and Beverly definitely grew up as the farmer’s daughter. She met her future husband, Rusty Wyatt, when he worked on the ranch one summer. They met in June, the two fell in love, and he proposed in August. Together, they moved back to his home in Dallas, and that was where [[Howard]] and [[Bo]] were conceived. Bev is a doting mother, and loves her children deeply. For Bo, she became an enabler. Hiding his pot smoking from Rusty and trying to keep a roof over his head after he turned eighteen. However, once Bo obtained the [[Codex Gigas]], things turned around for him, and he felt less like a failure and more like a man. Beverly watched him suddenly grow up, and in some ways she almost felt sad. She had grown to want to be needed, but even more independent, Bo would visit his mother often or call her on the phone.&lt;br /&gt;
&lt;br /&gt;
=== Cult of Corruption: The Summoning ===&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;i&amp;gt;[[Cult of Corruption: The Summoning]]&amp;lt;/i&amp;gt;, Beverly is the mother of [[Bo Wyatt]]. She is a caring woman, who ends up victim to an initial burst of corruption from Bo, before he regains his composure. In the canonical pure playthrough, she slowly transforms into a [[Nergalite]]. When [[Bo]] summoned [[Nergal]] and infected his mother, Nergal used her powerful love to warp her mind. He took that primordial link between child and mother and twisted it into a need to fornicate to help break down Bo’s resistance. Beverly, on the other hand, was not born a Wyatt and had no defense against the evil cancer growing through her soul. She became a wanton whore, desiring to have as much of her son’s essence as possible- a complete opposite from her true self.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Beverly is an extremely busty blonde woman. She is 52 years old.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
None Applicable&lt;br /&gt;
&lt;br /&gt;
== Transformation ==&lt;br /&gt;
&lt;br /&gt;
Beverly is slowly transformed over the course of &amp;lt;i&amp;gt;[[Cult of Corruption: The Summoning]]&amp;lt;/i&amp;gt;. [[Bo]] has several incidents with her, where he sees this process taking place. His final view of her is as a much stronger looking woman with short hair and an extremely sexualized personality.&lt;br /&gt;
&lt;br /&gt;
= Nergalian Beverly Wyatt =&lt;br /&gt;
{{ Character&lt;br /&gt;
 | image=BeverlyNergalianWiki.jpg&lt;br /&gt;
 | name=Nergalian Beverly Wyatt&lt;br /&gt;
 | race=[[Demon]]&lt;br /&gt;
 | type=[[Nergalite]]&lt;br /&gt;
 | faction=[[Nergalian]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Cult of Corruption: The Summoning]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=[[Beauregard (Bo) Wyatt]], [[Howard Wyatt]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Oh, yes, praise unto Nergal! He is our god. Thank goodness you summoned him.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
After becoming [[Nergalian]] Beverly's becomes much stronger, has shorter hair, and has sexual tendencies.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
*Unholy Strength and Speed&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Autumn_Diaz&amp;diff=3218</id>
		<title>Autumn Diaz</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Autumn_Diaz&amp;diff=3218"/>
		<updated>2023-01-24T15:08:07Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=AutumnWiki.jpg&lt;br /&gt;
 | name=Autumn Diaz&lt;br /&gt;
 | race=[[Human]]&lt;br /&gt;
 | type=[[Employee]]&lt;br /&gt;
 | faction=[[Free Willed]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Slugs and Bugs: Invasion]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
= Autumn Diaz =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;— if you are that concerned that something might happen to me today, you can come see me at my work.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-Slugs and Bugs: Invasion ===&lt;br /&gt;
Autumn grew up in the south west in New Mexico. She won some beauty pageants growing up, and her family expected her to go into modeling, but she decided the small rural town was not for her, and she moved away to New York City. At first, life was hard, and Autumn almost moved back home at one point. Desperate, she applied for any job- even those she had no qualification to do. Her online job profile had a picture of her, and she received an invitation for an interview. [[Dagan]] hired her only months before he would be arrested, only because of how she looked, and her work was atrocious. However, he only cared about seeing the office full of beautiful women, and [[Kress]] would have fired her if given the chance, but Autumn ended up learning how to do a decent job in her department. After Dagan was removed, and Marlena Kress took over, she spared Autumn from the chopping block. The job changed everything and she managed to remain in New York.&lt;br /&gt;
&lt;br /&gt;
She met a girl named [[Harley]], and the two had a passionate, if not dramatic relationship. Harley was controlling, manipulative, and obsessed with Autumn, and, finally, Autumn called it off. Harley would not give up, and on the day the sky turned green, she called to tell Autumn that if the world was going to end, she would rather be there with her. Autumn acquiesced and Harley came to the [[Erebus building]]. However, unknown to Harley, Autumn has a crush on [[Justine]]! In fact, Autumn wants to tell Justine how she feels if the world really does end, even though Harley might become aggressive.&lt;br /&gt;
&lt;br /&gt;
=== Slugs and Bugs: Invasion ===&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;i&amp;gt;[[Slugs and Bugs: Invasion]]&amp;lt;/i&amp;gt;, Autumn is a young woman working at the [[Erebus Building]]. Autumn had broken up with [[Harley]] because Harley was so controlling, but before she mutated her, she hypnotized and changed Autumn into her slave. Now, as a [[spider soldier]] and servant to Harley, Autumn helps the [[Invaders]] find [[Justine Day]]!&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Autumn is a small, beautiful girl of 21 years. She had prospects of modeling.. &lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
None Applicable&lt;br /&gt;
&lt;br /&gt;
== Transformation ==&lt;br /&gt;
&lt;br /&gt;
[[Harley]], Autumn’s ex-girlfriend, came to the [[Erebus Building]] to see her because she was worried that something might happen to her. When the [[spiders]] assaulted the building, Harley managed to protect Autumn, but became bugged in the process. Her mind quickly changed on the matter of keeping Autumn safe, and instead, she sought out her ex-girlfriend. She managed to finally attack and subdue Autumn and Harley poisoned her with her very bite.&lt;br /&gt;
&lt;br /&gt;
= Bugged Autumn Diaz =&lt;br /&gt;
{{ Character&lt;br /&gt;
 | image=AutumnBuggedWiki.jpg&lt;br /&gt;
 | name=Bugged Autumn Diaz&lt;br /&gt;
 | race=[[Alien]]&lt;br /&gt;
 | type=[[Hybrid]]&lt;br /&gt;
 | faction=[[Invaders]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Slugs and Bugs: Invasion]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;I fucking needed this.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
After her transformation, Autumn's eyes become liquid dark, and her skin turns a gray color. She grows multiple arms.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
*Unholy Strength and Speed&lt;br /&gt;
*Spider Claws&lt;br /&gt;
*Web Attack&lt;br /&gt;
*Poison Bite &lt;br /&gt;
*Hypnotic Gaze&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Anne_Griffin&amp;diff=3217</id>
		<title>Anne Griffin</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Anne_Griffin&amp;diff=3217"/>
		<updated>2023-01-24T15:06:22Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=AnneWiki.jpg&lt;br /&gt;
 | name=Anne Griffin&lt;br /&gt;
 | race=[[Human]]&lt;br /&gt;
 | type=[[Employee]]&lt;br /&gt;
 | faction=[[Free Willed]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Slugs and Bugs: Invasion]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
= Anne Griffin =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;I guess so, but I am excited to see what will happen!&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-Slugs and Bugs: Invasion ===&lt;br /&gt;
Anne Griffin grew up in a happy home. Her mother always doted on her, and she kept her generally cheerful demeanor her entire life. However, even when she was young, she felt differently towards girls than boys. As she grew, she kept her sexual orientation a secret until, in high school, she misunderstood a friendly night out as something more, and kissed a girl! Her friends alienated her and her mother refused to believe her daughter was a lesbian. Anne still managed to keep her smile, but Buffalo only appeared more homophobic the older she got, so she moved to the city, in the hopes of starting a new life, and she did just that. She got a job at the [[Erebus building]], and since she lived near [[Justine]] and [[Jen]], they often car pulled to work after breakfast. Anne has always had a crush on Justine, but has been to shy to say, and she does not think Justine is into women.&lt;br /&gt;
&lt;br /&gt;
=== Slugs and Bugs: Invasion ===&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;i&amp;gt;[[Slugs and Bugs: Invasion]]&amp;lt;/i&amp;gt;, Anne is a shy, excitable woman. She is good friends with [[Jen]] and [[Justine]]. Anne was trapped on the middle floors when the invasion commenced. She ran out of her office, and like the others on her floor, tried to reach the elevators. The elevator sat, damaged from the impact of the pod that slammed into the ground across the street. The force had shattered many windows, and groups of coworkers went to look outside at what had happened. Anne watched [[Justine]] run from a blonde woman, towards the [[Erebus building]]. Then her heart skipped a beat as large [[spider]] creatures scurried after Justine! Anne had trouble seeing down and to the right, but she assumed Justine survived because the creatures click and skittered around the door. Then, they looked up at Anne and the others staring down in disbelief. The creatures leapt up the building and quickly scrambled to the middle floors.&lt;br /&gt;
&lt;br /&gt;
Anne had almost made it to the stairs when one of the creatures webbed her. At first, the spiders were content to capture humans. Only after a vast majority of employees were trapped in webbing did the creatures finally poison the humans with mutating toxins. Anne was at the end of the hall, and was one of the last females the spiders converted. In fact, she had been hypnotized by a [[bug]], and saw Justine. She tried to keep herself controlled enough to not betray her friend. The spider eventually bit Anne, and even under the mutating effects of the alien poisons, Anne barely managed to let Justine go. However, Justine later chopped her with an axe.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Anne is a small, red headed girl of 29 years. She has a lithe frame. &lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
None Applicable&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Transformation ==&lt;br /&gt;
&lt;br /&gt;
Anne had watched from the middle floor of the [[Erebus building]] as Justine ran from the [[spider soldiers]]. She didn't expect them to be able to jump and climb up to the middle floors. Running up the stairs, she was webbed. Eventually, she was overcome by the toxins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Bugged Anne Griffin =&lt;br /&gt;
{{ Character&lt;br /&gt;
 | image=AnneBuggedWiki.jpg&lt;br /&gt;
 | name=Bugged Anne Griffin&lt;br /&gt;
 | race=[[Alien]]&lt;br /&gt;
 | type=[[Hybrid]]&lt;br /&gt;
 | faction=[[Invaders]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Slugs and Bugs: Invasion]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Is that all you wanted, Justine? A story before dinner?&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
After her transformation, Anne's eyes become liquid dark, and has several spider legs erupting from her back. Her skin turns a gray color.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
*Unholy Strength and Speed&lt;br /&gt;
*Spider Claws&lt;br /&gt;
*Web Attack&lt;br /&gt;
*Poison Bite &lt;br /&gt;
*Hypnotic Gaze&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Angela_Johnson&amp;diff=3216</id>
		<title>Angela Johnson</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Angela_Johnson&amp;diff=3216"/>
		<updated>2023-01-24T15:05:01Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=AngelaWiki.jpg&lt;br /&gt;
 | name=Angela Johnson&lt;br /&gt;
 | race=[[Human]]&lt;br /&gt;
 | type=[[Victim]]&lt;br /&gt;
 | faction=[[Free Willed]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[The Anax: Call of the Cursed One]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
= Angela Johnson =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;I’m not clueless!&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-The Anax: Call of the Cursed One ===&lt;br /&gt;
Angela was born in southern California, but moved to New York City when she was a teenager. There, she longed to find her place. She found the people to be rude and always in a hurry. Then, when she was twenty, at a gala for the very rich, she met a girl named [[Brittany Addams]]. Brittany had a group of girls following her around, and Angela knew she must be popular, so she introduced herself. Brittany not only let her into the 'coven', but she also seduced Angela, making her little more than a living sex doll. Angela never had much in the way of intellect, and she had no idea she was in an abusive relationship.&lt;br /&gt;
&lt;br /&gt;
=== The Anax: Call of the Cursed One ===&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;i&amp;gt;[[The Anax: Call of the Cursed One]]&amp;lt;/i&amp;gt;, Angela is [[Brittany]]'s girlfriend. As such, she was expected to come along. She followed Brittany to the haunted island called [[Ghost Nook]]. There, she fled when [[The Anax]] appeared! She followed [[Shiloh]] and [[Kaya]] across the island, and entered [[Ravenhurst Manor]] with the pair. The group hid in the basement, and [[Evelyn Addams]] eventually arrived. When escaping the basement, a corrupted Kaya blocked the way, and Angela witnessed Shiloh sacrifice herself for love. That act caused her to miss Brittany, and as she hid around the manor, she convinced herself to do the same, to always be with her selfish lover.&lt;br /&gt;
&lt;br /&gt;
Ultimately, Brittany made her own way into the manor, and Angela called out to her. Brittany tricked Angela into remaining near her until The Anax could arrive, and at that point, he entered her mind. He used her fear of growing old to break her mind and enslave her soul. From that moment on, Angela, though still vapid, serves her evil master unquestioningly!&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Angela is a 24 year tanned blonde, with a bit of a ditzy personality.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
None Applicable&lt;br /&gt;
&lt;br /&gt;
== Transformation ==&lt;br /&gt;
&lt;br /&gt;
It was through the sight of love and self-sacrifice that led to Angela's doom. She witnessed [[Shiloh]] sacrifice herself, and felt the want to do the same for [[Brittany]]. Angela called out for Brittany, letting her presence be known. Brittany tricked Angela into remaining near her until [[The Anax]] could arrive, and at that point, he entered her mind. In her corruption to become a [[Shadowed]], The Anax found Angela's [[gerascophobia]] and exploited it. He had her enter a room with a mirror. She looked at herself, giggling the whole time. Then her hand starts hurting, as it wrinkles and cracks. Angela starts freaking out, and she notices in horror that half of her body is aging quickly. As the rest catches up to her new old age, she begs for it to stop. The Anax decides it will release her for her soul and her mind. Angela agrees, and he consumes both.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shadowed Angela Johnson =&lt;br /&gt;
{{ Character&lt;br /&gt;
 | image=AngelaShadowedWiki.jpg&lt;br /&gt;
 | name=Shadowed Angela Johnson&lt;br /&gt;
 | race=[[Undead]]&lt;br /&gt;
 | type=[[Shadowed]]&lt;br /&gt;
 | faction=[[Shadowed]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[The Anax: Call of the Cursed One]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Like, um, oh poo! You are a stinker!&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
After becoming [[Shadowed]] Angela's skin turned gray, her eyes glowed green, and she acted more erotic.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
*Unholy Strength and Speed&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
In life, the vapid girl, Angela, did not spend much time thinking, instead spending her time shopping, clubbing, and obeying whatever orders [[Brit]] issued to her. &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Ah_Pwash&amp;diff=3215</id>
		<title>Ah Pwash</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Ah_Pwash&amp;diff=3215"/>
		<updated>2023-01-24T15:01:55Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=AhPwashWiki.jpg&lt;br /&gt;
 | name=Ah Pwash&lt;br /&gt;
 | race=[[God]] &lt;br /&gt;
 | type=[[Mayan]] &lt;br /&gt;
 | faction=[[Dark Forces]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Cult of Corruption: The Summoning]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=Not Applicable&lt;br /&gt;
}}&lt;br /&gt;
= Ah Pwash =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;In pain and death only there can true joy be found. Rejoice. I have come.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-Cult of Corruption: The Summoning ===&lt;br /&gt;
When the Mayan Empire rose from the jungles, they built huge cities and crafted deities with reverence and fear. Ah Pwash first sprang into existence as the [[Mayan]] people created concepts of hell, evil, and eternal punishment. There, in the [[Outer Darkness]], Ah Pwash began harvesting wayward souls. His priests sent him sacrifices and the god blessed them with power and extended, unnatural life. However, decades and centuries rolled by, and no number of souls could quench Ah Pwash’s infinite hunger. Suddenly, one day, Ah Pwash found himself face to face with his priests! So much blood and souls the god had asked for that finally the Mayans slew his own cult! This outraged the god, and he took his ire out on those that had served him most.&lt;br /&gt;
&lt;br /&gt;
Decades and centuries rolled by, and the Mayan priesthood passed down the knowledge of Ah Pwash. They said the demon god could bestow power but the cost was too high. However, an apprentice of the high priest at the time desired that power. Through study and question, he learned of the forgotten ruins where Ah Pwash’s original cult had dwelled, and he meant to resurrect it! He sacrificed people to Ah Pwash, and with fresh souls, the god’s power grew again. It takes but one worshipper to have a hold on the corporeal world, and Ah Pwash wasted no time. He taught the mortal the darkest magics of necromancy, and soon the ancient dead rose from their graves. When enough blood and pain had passed, the powerful apprentice summoned the very god into the world! For his service, the god twisted the man into a lich, and then he ordered his undead slaves to scour the jungle and claim the living! Ah Pwash would not be denied an endless river of blood and souls again!&lt;br /&gt;
&lt;br /&gt;
However, across the world lie ancient and forgotten artifacts. Weapons and tools crafted by powerful magic or immortal hands, and the Mayans held a handful of such relics, and their bravest warriors and champions from across the empire assembled to fight the threat. Against all odds these brave souls stood against the impossible- and won! They managed to send the god back to the Outer Darkness, defeat the undead hordes, and they locked the lich away in a tomb. To this day, Ah Pwash watches and waits for his chance to walk the Earth.&lt;br /&gt;
=== Cult of Corruption: The Summoning ===&lt;br /&gt;
&lt;br /&gt;
As seen in the novel, &amp;lt;i&amp;gt;[[Cult of Corruption: The Summoning]]&amp;lt;/i&amp;gt;, Ah Pwash grants backstory to the Marek sisters. [[Lana]] and [[Mara]] have joined the [[BDA]], helping fight corruptive influences like what Ah Pwash did to their sister, [[Nora]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Ah Pwash has a skeletal looking face, with a vibrant headpiece in ancient Mayan fashion.&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
*Corruptive Mind Control&lt;br /&gt;
*[[Shadow Magic]]&lt;br /&gt;
*Raise Dead&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Demon]]&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Mara_Marek&amp;diff=3214</id>
		<title>Mara Marek</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Mara_Marek&amp;diff=3214"/>
		<updated>2023-01-24T15:01:13Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=MaraWiki.jpg&lt;br /&gt;
 | name=Mara Marek&lt;br /&gt;
 | race=[[Human]]&lt;br /&gt;
 | type=[[Agent]]&lt;br /&gt;
 | faction=[[BDA]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Cult of Corruption: The Summoning]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=[[Lana Marek]], [[Nora Marek]]&lt;br /&gt;
}}&lt;br /&gt;
= Mara Marek =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Let’s see what you can do, Bo, but, make no mistake- I will kill you.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-Cult of Corruption: The Summoning ===&lt;br /&gt;
Upon a time there were three Marek sister: [[Nora]], Mara, and [[Lana]]. Mara was the middle child of the trio. She always seemed egotistical and independent to the other two, and she excelled at academics and athletics. For the most part, her life was uneventful until High School. While she studied and practiced sports, her oldest sister, Nora, was spending time studying magic and occultism. Nora had always felt like the black sheep of the family and had retreated into herself as time went by. By the time the [[demon]] came, she was too far gone.&lt;br /&gt;
&lt;br /&gt;
Nora communed with dark spirits and evil forces, and she turned out to hold necromantic abilities! Needing a place to hide away from prying eyes, she did all her dark work near [[Pope Lick Creek]] in her neighborhood of Fisherville. There, she summoned strange forces, and these dark entities helped spurn her towards darker and darker spells. Eventually, she managed to raise a dead animal to life, creating an unnatural mockery. She felt the velvet, seductive lure of [[dark magic]] and always wanted to cast more. Eventually, her work drew the attention of [[Ah Pwash]]. The demon saw that he might use her to not only return to the Earth, but that she would make an excellent cult leader and concubine. The demon made contact, and Nora’s darkness grew exponentially! The area around Pope Lick Creek became tainted with monsters, and it was only a matter of time before Ah Pwash would call on Nora to make a blood sacrifice to him. When that day came, she did not even try to resist. She had fallen in lust with his power and in love with the unholy demon lord. She desired to obey his every whim, and his order was to prove her faith and sacrifice her family in his name.&lt;br /&gt;
&lt;br /&gt;
Nora cooked dinner at home, with the family like always, but little did they realize that she had drugged the meal. One by one, they fell into a deep sleep, and one by one, she dragged them to her father’s truck. Once they were bound and gagged, she drove them to Pope Lick Creek where her ritual altar sat in the dark night, thirsty for blood. The drugs kept her family mostly unconscious until she began her dark ritual. As the family awoke, confused, they screamed and cried into their gags. Mara would never forget the wild madness in Nora’s eyes as she turned towards the family, naked, a cruel curved knife in hand. First, calling out to her lord, Ah Pwash, she slit her father’s throat and rubbed his blood on her face and privates. She turned to her mother next. At that point, with fierce determination and anger, Mara managed to get a hand free, but by that point her parent’s corpses had drained of blood and Nora stooped down to sacrifice Mara next. Mara’s arm whipped around and she punched her older sister with all her raging might. As Nora hit the ground, reeling in pain, Mara got the knife and cut her bindings and turned to do the same for Lana. Lana was in hysterics sobbing and crying, and Mara was careful not to cut her, when Nora suddenly leapt on her back. The two scuffled about the dark area, the only light from a large fire atop the nearby unholy altar.&lt;br /&gt;
&lt;br /&gt;
Some say that Mara slew her sister that night, others say that Nora escaped vowing vengeance on her sibling, only Mara knows for sure. When the girls climbed out of the woods, there were several [[BDA]] vans. Mara proved to be an outstanding agent. One of the best in a century, and she even faced off with the famous [[Dionyza]] and managed to walk away from the encounter. However, she seemed changed somewhat by the ordeal. For years she followed every order to the letter, followed all the BDA laws and codes, and never wavered from protocol. However, after her battle with the succubus, she has become slightly more independent. No one knows what transpired between her and the [[succubus]], but other agents have often caught Mara staring out of windows or sitting in her office in the dark, grimacing as if she is recalling dark memories. Even with that being the case, Agent Marek is still at the top, and the BDA sent her, specifically to end the [[Nergalian]] corruption sweeping through Dallas.&lt;br /&gt;
=== Cult of Corruption: The Summoning ===&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;i&amp;gt;[[Cult of Corruption: The Summoning]]&amp;lt;/i&amp;gt;, Mara is a [[BDA]] [[agent]], in charge of facing the menace brought forth by [[Nergal]]. Very suspicious of [[Bo Wyatt]], she is a well-intentioned agent.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Mara is a 31 year old blonde woman. She wears a skin tight BDA Super Suit.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
*High Firearm Proficiency&lt;br /&gt;
*BDA Super Suit&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Marley_Getty&amp;diff=3213</id>
		<title>Marley Getty</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Marley_Getty&amp;diff=3213"/>
		<updated>2023-01-24T15:00:15Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=MarleyWiki.jpg&lt;br /&gt;
 | name=Marley Getty&lt;br /&gt;
 | race=[[Human]]&lt;br /&gt;
 | type=[[Agent]]&lt;br /&gt;
 | faction=[[Nergalian]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Cult of Corruption: The Summoning]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=None Applicable&lt;br /&gt;
}}&lt;br /&gt;
= Marley Getty =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;This is what I have been waiting for. I want you to corrupt me!&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-Cult of Corruption: The Summoning ===&lt;br /&gt;
Marley Getty grew up in a small rural town in the state of Oklahoma. A devout Christian family of the bible belt, her parents raised her with the strict conservative values of a Republican. However, as is usually the case, this extreme level of parenting, caused her to question and dislike herself. From an early age, she knew she liked women and men both, but her family would see her bisexuality as evil and brand her an abomination before ‘the lord’. She discovered, as she became a teenager, that she also liked mind control fetish erotica. Though she played the part of a good, Christian girl to her parents, in her own mind and fantasies, she would imagine herself partnering with demons or giving herself to Satan. It was so bad that it got her off.&lt;br /&gt;
&lt;br /&gt;
As luck would have it, a group of teenagers formed a ‘Satanic Cult’. Almost childlike in nature, these teens had no clue that actual Satanists do not believe in devils and such, but being raised in an area of god fearing fanatics, they thought Satan was real and they could use his powers for their own gains. Marley found herself infatuated with this group, and she, like they, wanted to summon Lucifer. However, the myths of Satan and Lucifer were variants of [[Aka Manah]]! Their dark thoughts and desires for power were just what the old demon wanted! Again, foolishly unprepared and young, the teens used a Ouija board to reach the other side, and Aka Manah did what he does best- deceive!&lt;br /&gt;
&lt;br /&gt;
Eventually, over the course of years, he took these poor souls and twisted them beyond recognition. Marley went home every night and would lay in bed for hours, her sex wet with juice, thinking about Aka Manah and the darkness he promised. Her fantasies were becoming realities, and when they grew strong enough with sin, he taught them the means to summon one of his lesser demons. The young adults had no real magic users among them, but they would be strong enough to summon something small. Aka Manah thought, of course, even one of his most paltry imps could enslave and reign in these hapless fools, giving him another foothold on the Earth. However, the [[BDA]] had arrived and monitored the eighteen year olds for a number of weeks. The imp had barely been giving physical form before the agents struck. The teens themselves tried to kill the agents, and they were naturalized. Marley, however, was always devious, and she cried and begged them to spare her. She lamented how these boys had used her- when in truth she gave them unbridled use of her body as long as they obeyed Aka Manah’s orders. The [[agent]]s bought her story, and took her away giving her a new identity and life.&lt;br /&gt;
&lt;br /&gt;
Though they spared her life, she found herself in a terrible place. When the agency trained her, they also subjected her to a number of blessings and enchantments that, in turn, blocked demonic magic from working on her! For over a decade, Agent Getty tried to find various ways to undo the blessings once she had been given her own area to hunt, but nothing worked. Many different entities died to her- only after she tried to give them her soul and body. However, her luck changed with [[Nergal]]. He was not just a powerful demon, but an actual [[god]]- something rare! When [[Daydream Sunflower]] alerted the authorities, they contacted Getty. Her pussy tingled at the thought of serving a dark god.&lt;br /&gt;
=== Cult of Corruption: The Summoning ===&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;i&amp;gt;[[Cult of Corruption: The Summoning]]&amp;lt;/i&amp;gt;, Marley is a double [[agent]] working for the [[BDA]]. She approaches [[Bo Wyatt]], asking to be corrupted. She discovered [[Bo Wyatt]] and [[Karen]], even the location of the mansion before [[Mara Marek]] and the Washington D.C. agents even arrived! Then, she set about trying to lead them all on wild goose chases, while she did all she could to help Bo from the shadows.&lt;br /&gt;
&lt;br /&gt;
In the end, [[Walter Riley]], an astute [[detective]] discovered her trickery, but he feared accusing her too early. Walt is not generally liked by BDA agents because of his uncanny ability to solve mysteries before them. He took his time and tailed Getty. He recorded her trying to seduce Bo and promising to help him take over the world. And, when Bo’s conscience finally caught up to him, and he turned himself in to the BDA, he accused Getty of corruption. She denied it, but Walter showed Marek the evidence. Marley Getty found herself secured in the subterranean lair hidden beneath the Dallas FBI building.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Marley is a 35 year old woman, who has the appearance of a calm, composed agent. &lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
*High Firearm Proficiency&lt;br /&gt;
*BDA Super Suit&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Adria_Sanchez&amp;diff=3212</id>
		<title>Adria Sanchez</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Adria_Sanchez&amp;diff=3212"/>
		<updated>2023-01-24T14:58:07Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=AdriaWiki.jpg&lt;br /&gt;
 | name=Adria Sanchez&lt;br /&gt;
 | race=[[Human]]&lt;br /&gt;
 | type=[[Victim]]&lt;br /&gt;
 | faction=[[Free Willed]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Cult of Corruption: The Summoning]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=[[Carlos Sanchez]]&lt;br /&gt;
}}&lt;br /&gt;
= Adria Sanchez =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Um, Earth to Bo- come with me, let’s catch up.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-Cult of Corruption: The Summoning ===&lt;br /&gt;
Adria was a childhood friend of [[Bo]]’s. As they grew up, she gained weight. This became a problem for her. Adria was always rather intelligent, and that seemed to make some girls jealous of her. Strangely enough, in high school, where most people achieve a certain level of maturity, those girls would bully her. They would sit at the back of the classroom and oink like pigs or moo as cattle, to upset her. They would catch her in the restroom and make her look in a mirror and tell herself she was fat and ugly. This did not serve to ‘make her tougher’; it served only to make her distrust people. However, Bo once saw her crying and they talked.&lt;br /&gt;
&lt;br /&gt;
Bo explained how she was beautiful, and that those skinny girls were likely jealous of her curves, because if someone is secure in themselves, why would they need to hurt someone else? He showed her that she was smart and that she had much more worth to the world than the immature girls hounding her. This was a turning point in Adria’s life and she fell in love with Bo. However, she watched him pining for [[Karen]]. This made her sad, but she cared so much about him, she never told him how she felt. Her family was poor, but she managed to get a scholarship to school; however, only two months into college, her mother suddenly died. So, she had to drop out of college and care for her younger brother, [[Carlos]]. Eventually, he grew up and she went back to college obtaining a Master’s in accounting. Her dream was to open her own business, and she was just beginning to do that when she stumbled upon Bo Wyatt.&lt;br /&gt;
&lt;br /&gt;
At first, she thought this was finally the universe giving her love. She had never had a relationship, and remained a virgin to this day. She was raised a Catholic, and saved herself until marriage. However, tragedy would again strike the poor girl just when she was at a high point.&lt;br /&gt;
&lt;br /&gt;
=== Cult of Corruption: The Summoning ===&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;i&amp;gt;[[Cult of Corruption: The Summoning]]&amp;lt;/i&amp;gt;, Adria is a friend of [[Bo Wyatt]]. Smitten by him, she constantly tries to help him in his pursuits. [[Bo]], after receiving hospitality from Adria, turned out to be possessed by a demonic force and he took Adria! The man she loved and trusted more than anyone else, had turned on her, using her kindness as a way to get close enough to assault her- taking her chastity. In her despair and grief, she gave up, giving herself to the corruption because she had reached a breaking point. The universe had repeatedly hurt her when she grew happy, so she would bring pain to the world in retribution. &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Adria is a heavyset hispanic woman. She has long brown hair, and is 28 years old.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
None Applicable&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Transformation ==&lt;br /&gt;
&lt;br /&gt;
Adria's desire to help [[Bo]] ended up her undoing. When she agreed to give hospitality to Bo, he had drifted to sleep. There, [[Nergal]] got a hold of him, and had him groggily walk to Adria and corrupt her. By the time he had realized what he had done, she was too far gone. Her eyes had turned green, and her veins had turned a sickly black.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Nergalian Adria Sanchez =&lt;br /&gt;
{{ Character&lt;br /&gt;
 | image=AdriaNergalianWiki.jpg&lt;br /&gt;
 | name=Nergalian Adria Sanchez&lt;br /&gt;
 | race=[[Demon]]&lt;br /&gt;
 | type=[[Nergalite]]&lt;br /&gt;
 | faction=[[Nergalian]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Cult of Corruption: The Summoning]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=[[Carlos Sanchez]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Give in and join me! It feels so good.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
After becoming [[Nergalian]] Adria's skin turned gray, her eyes turned green, and her veins turned a black color.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
*Unholy Strength and Speed&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Absinthe_Van_Gothen&amp;diff=3211</id>
		<title>Absinthe Van Gothen</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Absinthe_Van_Gothen&amp;diff=3211"/>
		<updated>2023-01-24T14:55:10Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Character&lt;br /&gt;
 | image=AbsintheWiki.jpg&lt;br /&gt;
 | name=Absinthe Van Gothen&lt;br /&gt;
 | race=[[Human]]&lt;br /&gt;
 | type=[[Monster Hunter]] &lt;br /&gt;
 | faction=[[Free Willed]], [[The Night Stalkers]]&lt;br /&gt;
 | premiere=&amp;lt;i&amp;gt;[[Desideratum: Blood Bonds]]&amp;lt;/i&amp;gt;&lt;br /&gt;
 | relatives=[[Calis Van Gothen]]&lt;br /&gt;
}}&lt;br /&gt;
= Absinthe Van Gothen =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Killing vampires, hunting relics, and getting laid- ain’t life grand?&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Biography ==&lt;br /&gt;
=== Pre-Desideratum: Blood Bonds ===&lt;br /&gt;
Absinthe (also known as Abby or Abbie) has lived a turbulent life. Growing up, she gravitated towards the Punk and Goth scenes. The rest of the school cliques tended to see these groups as outcasts, and as such, Abby and her friends were often harassed by other students. Absinthe always had a fierce fire in her heart, and she did everything within her powers to defend those that could not, or would not, defend themselves.&lt;br /&gt;
&lt;br /&gt;
Abby also studied music, and she can play a wide range of instruments, but her real joy is singing. The pain, anger, and passion that surges inside her only found a positive outlet through music. She started her own band called, [[Absinthe and Arsenic]], of which she was the lead singer. They became popular in some circles, and looked to be rising to fame. However, one dark night, a [[nosferatu]] came for Absinthe and her world changed forever!&lt;br /&gt;
&lt;br /&gt;
=== Desideratum: Blood Bonds ===&lt;br /&gt;
&lt;br /&gt;
As seen in the novel, &amp;lt;i&amp;gt;[[Desideratum: Blood Bonds]]&amp;lt;/i&amp;gt;, Absinthe &amp;quot;Abby&amp;quot; Van Gothen is a punk rock star. After a concert, she meets the [[nosferatu]] [[Brone Lorcan]]. She runs from the encounter, traveling into the woods. With the guidance of the vampire, [[Brone Lorcan]], Absinthe obtained the [[Blood Suit]]. Nothing could kill [[Vlad]], also known as Vlad Țepeș or Vlad the Impaler, and even the powerful [[Ivor]] bowed to the might of the King of Vampires! However, in the early 1800’s a man known as [[Calis Van Gothen]] went to war against the [[undead]] dwelling inside Europe. He defeated Vlad, yet also found that the legends saying the creature could not truly be killed, were, in fact, correct. The blood within Vlad's veins remained after his destruction, and that substance was hidden for over a century before Abby found the cursed artifact.&lt;br /&gt;
&lt;br /&gt;
After she touched the blood, it coursed over her body, threatening to take her over- flesh and mind, yet she fought to maintain control, and with Brone Lorcan's aid, managed to hold the blood in check. It became a part of Absinthe, and flows like latex around her curvaceous body, able to shift into different forms when she wills it to! Yet, always, at the back of her mind, the call of Vlad echoes, attempting to seduce her towards evil- changing her from a Hunter into something cruel and unstoppable!&lt;br /&gt;
&lt;br /&gt;
=== Slugs and Bugs: Invasion === &lt;br /&gt;
&lt;br /&gt;
In &amp;lt;i&amp;gt;[[Slugs and Bugs: Invasion]]&amp;lt;/i&amp;gt;, a scene is available where Abby meets up with [[Justine Day]] in the sewers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Abby is a buxom 23 year old. Abby has dyed hair, with a heavy clash of red and black.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
*Blood Suit &lt;br /&gt;
*Physical Attacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
[[Blood Suit]]&lt;br /&gt;
&lt;br /&gt;
== Notes and Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Karloff&amp;diff=2904</id>
		<title>Karloff</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Karloff&amp;diff=2904"/>
		<updated>2021-10-19T06:00:57Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: Removed redirect to Boris Karloff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Karloff was an undead monster composed of multiple corpses and created by Johann Conrad Dippel.  During his stay at Castle Frankenstein, Dippel practiced alchemy and anatomy, which led him to conjecture about the soul and life.  He performed experiments with cadavers, in which he attempted to transfer the soul of one cadaver into another.  This failed, but it did cause him to uncover the fact that ghosts exist, as one cadaver’s spirit did appear and attack him.  Instead of detouring the man, it emboldened his passions, and Dippel began analyzing what substance ghosts might consist of.  He eventually came to the idea of electricity and noted that by applying it, even to completely severed limbs, he could elicit a response.  Still, he could not resurrect a corpse.  One day he was approached by a man claiming to have the blood of a vampire.  The man offered to sell this to the inventor for a very large sum.  Risking his life savings, Dippel procured the substance, and injected it into a stitched-together cadaver that he had been experimenting on.  At first, nothing happened, however, after applying a large amount of electricity, the cadaver rose!&lt;br /&gt;
 &lt;br /&gt;
The flesh, while waxy and dead, had suddenly become elastic with rigor mortis entirely removed.  The cadaver seemed mentally slow, but remembered words from life.  Dippel was ecstatic- the first step towards immortality had been taken.    However, he soon learned that the creature, which he named Karloff, had a child-like temper but the strength of a dozen men.  As time passed, it became clear to Dippel, even as he grew to see Karloff like a son, that the monster was far too dangerous.  Attempting to smuggle Karloff out of the castle, Dippel was discovered.  With the superstitious villagers gathering around, Karloff became agitated.  He attacked the people and they fled.  Dippel promised Karloff that he would be ok and would get a present, but that he needed to come with Dippel.  He led the monster into the Odenwald mountains, and to a cave which Dippel used to hide items that could lead to heresy charges against him.  Once Karloff was inside, Dippel triggered a trap that he had set.  The cave collapsed, trapping Karloff within.  For hours, Dippel sat and cried, feeling as if he had done this to his own child, and forever regretted his decision- vowing to never experiment on corpses again.  For centuries, Karloff sat in the dark, alone, confused, and sad.&lt;br /&gt;
 &lt;br /&gt;
In recent times the supervillain, Doctor Demented, worked for a company known as MedUSA.  The lab studied a strange mutagenic virus named Xenopox which had interesting mutagenic properties, but also seemed to animate dead flesh.  Demented wanted to raise his wife from the dead and this research looked promising.  It was then that he recalled some stories that he had read about Johann Conrad Dippel.  This pseudoscientist had supposedly brought a cadaver to life and the descriptions of the blood that he used seemed awfully similar to the Xenopox virus.  After relaying his desire to have the specimen, MedUSA sent out special teams, and though the creature known as Karloff had been hidden away for centuries, with their vast resources, they located him.  He was with Demented within a week.&lt;br /&gt;
 &lt;br /&gt;
Fascinated, the doctor befriended the well-intended but very dangerous Karloff.  It worked, and though he originally did it in order to manipulate Karloff, Demented actually developed feelings for the monster.  Siri Solen destroyed the lab, and Demented almost died to ensure that Karloff could escape.  Just outside Portland, he found an abandoned building.  The massive Hawthorne Asylum would make the perfect place to hide from heroes and with the number of homeless and missing persons, he knew that he would have ample guinea pigs for his experiments.  With MedUSA no longer a possible source for income or study, he set up a lab with any equipment he could find or pilfer and studied Karloff’s blood and the Xenopox virus strains that he had saved.  Karloff enjoyed this time because the doctor was always friendly with him and the pair had a lot of fun together.  Demented himself only grew closer to Karloff.&lt;br /&gt;
 &lt;br /&gt;
After weeks of fruitless trial and error, Demented remembered working with Siri.  Her understanding of the microbiology involved with the Xenopox was greater even than his own, so he sent out women that he had recently brainwashed and converted into his “nurses”.  Undercover, they tried to find Siri and eventually located Sanctuary.  He tried various ways of reaching out to Siri, and eventually threatened to kill all the Night Stalkers if she did not come.  At the same time, Molly McCoy had been bitten by a mutant spider, and infected with that strain of the Xenopox.  Siri thought that she could help the doctor and ask for the original Xenopox strain in return so that she could use it to create an antidote, serum, or vaccine.  Once she arrived, the doctor revealed that she would be going nowhere until his wife lived again.&lt;br /&gt;
 &lt;br /&gt;
Absinthe Van Gothen arrived the next night, determined to save her friend.  After destroying blood mutants and being forced to kill the lobotomized slaves of Demented, she faced off against Karloff.  He thought she was a pretty lady, but once she attacked, he knew that she might hurt the doctor.  To his credit, he fought well, but Abby proved too strong and she destroyed him.  Finally, she stood before Demented himself.  Thinking her a superhero, he was shocked at her total disregard for the general protocol that he had grown accustomed to over fifty years.  In the end, she actually managed to stop him.  Demented escaped, and as usual, had rigged his lair to destruct.  He rushed to find Karloff, but found the monster lying in the hallway and it appeared as if Karloff had indeed died.  Once he reached his wife, whose capsule was already stowed in an escape vehicle, Demented left the asylum and it exploded shortly after.  Karloff was thought to have died at Absinhte’s hand and then been burned away in the explosion, but some say the sad howls of a monster haunt the area near the forest where the large asylum once stood.&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Khufu&amp;diff=2903</id>
		<title>Khufu</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Khufu&amp;diff=2903"/>
		<updated>2021-10-06T07:16:56Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: Redirected page to Khnum Khufu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Khnum Khufu]]&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Karloff&amp;diff=2901</id>
		<title>Karloff</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Karloff&amp;diff=2901"/>
		<updated>2021-10-06T07:16:10Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: Redirected page to Boris Karloff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Boris Karloff]]&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Desideratum:_Blood_Bonds&amp;diff=2900</id>
		<title>Desideratum: Blood Bonds</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Desideratum:_Blood_Bonds&amp;diff=2900"/>
		<updated>2021-10-06T07:13:31Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: /* Brone's Perspective */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;i&amp;gt;Desideratum: Blood Bonds&amp;lt;/i&amp;gt; (D:BB) is one of the massive novels written by American author, [[Brandon Somerville]]. It is the 6th released novel, and the fourth of the timeline.  It takes place, as all the novels do, in the fictional universe known as the [[Anaxverse]].  The story mode is now available, and the game mode is in active development.&lt;br /&gt;
&lt;br /&gt;
[[Image:TitleDBBWiki.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Title and Publication ==&lt;br /&gt;
Mr. Somerville originally published D:BB as an interactive novel with adult elements.  In the future, he will be writing all the novels as ebooks.  In the original versions, they are written in a second-person perspective as the author felt it worked best in a &amp;quot;choose your own adventure&amp;quot; setting.  However, in the ebook form, the novels will be written in the third person allowing for far more insight and exposition. While other interactive novels have gameplay elements, this interactive novel marks the first major venture into a gamelike experience.&lt;br /&gt;
&lt;br /&gt;
== Plot Summary ==&lt;br /&gt;
&lt;br /&gt;
The Anaxverse series of novels can be read in any order, even though they follow a certain chronology.  But, because the novels overlap and the stories are all interconnected in meaningful ways, it does not matter the order they are read. This novel is composed of the main plotline, with supporting monster hunts added to enrich the story. These can be in the form of a novel through the Story Mode, or through interactive fights in the Game Mode. Detailings of the hunts can be found after the plot summary.&lt;br /&gt;
&lt;br /&gt;
=== Brone's Perspective ===&lt;br /&gt;
[[Brone]]'s story starts with him in the same room as a vampire lord, [[Ivor]]. Ivor has stated that a descendant of an ancient enemy is in the area, and Brone needs to capture her. This is at the beheast of [[Eleanora Blackwood]], a character we learn has caused Brone issues throughout his life and undeath. We are given his background, including his employment to [[Anaximanes Ravenhurst]]. After Ravenhurst's death, Brone had traveled to Oregon, where he was turned into a [[nosferatu]] by Ivor. We cut to meeting [[Clover Riley]], who is a prisoner of Ivor's and seems to be a descendant of an ancestor that helped Brone while he was alive. With Brone having been the one that was ordered to originally capture Clover, he feels responsible for her well-being. He eventually leaves to find his target, and does so at a bar. [[Absinthe Van Gothen]] brawls with him, before she runs off towards the park. Brone gives chase. He finds her under the clutches of a [[rusalka]], and is able to save her. After she agrees to hear his offer out, he explains his want to empower Abby to be able to overpower Ivor. He brings her to a shed where he has hid a relic he acquired from [[Ravenhurst Manor]]. Given that Abby's ancestor originally locked the relic, he gives it to her. She opens it up, revealing blood. The blood latches onto her, encompassing her, and equipping her with the [[Blood Suit]]. She discusses the presence of [[Vlad the Impaler]], and is told to now avoid sunlight. She leaves with Brone, being escorted to [[Hobs]] [[House of Haggle]] and [[The Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
Brone returns to Ivor's lair. He meets with Clover, mentioning that he thinks he found the way to stop Ivor. When he reports his failing to capture Abby to Ivor, Ivor sends his elite assassins to find her and her band mates and capture them. Brone goes to the Sanctuary as quickly as he can to tell Abby. After doing so, she rushes off. By the time he gets to her, he finds she has just barely survived the encounter, but the assassins left with her friends. He returns to Ivor's lair, and discovers a new slew of vampires, [[necromancer]]s, and other nefarious creatures. He meets the countess [[Elizabeth Báthory]], whom seems to hold quite a bit of power. He discovers the holding cell of the band members, before speaking with Clover and going to rest.&lt;br /&gt;
&lt;br /&gt;
Brone later is summoned by Ivor, and is told to retrieve the [[Book of Thoth]] from the [[Portland Museum]]. There is conjecture this is a very important artifact, but Ivor does as he is bid. He infiltrates the museum, subverting guards and researchers inside. Finding the book, he comes face to face with assassins, as well as [[Rasputin]] and [[Anastasia]]. They further mention the importance of the book, and fend off the assassins as Brone flees. He next comes face to face with [[The Reaper]], who states she has been ordered for his death. He escapes her too, flying away. He delivers the book to Ivor, then briefly visits the band members, and Clover. He is then visited by Elizabeth, whom states Ivor's wish is to summon an ancient Egyptian goddess, [[Nuit]]. After meeting with Abby, he decides its even more imperative to prevent Ivor from carrying out his plan. He asks Clover to act enthralled to find out more information. She states that she heard screams coming from the band mates. When Brone goes to find them, he discovers they are gone. He rushes to warn Abby. He arrives too late, as Abby had to slay her friends. &lt;br /&gt;
&lt;br /&gt;
Brone confronts Elizabeth Báthory the next morning. She gains control of the confrontation, in the process realizing Brone’s affection for Abby as well as blackmailing Brone with his treason against Ivor. Brone is dismissed and instantly is approached by Eleanora Blackwood, who reveals her assistance in allowing Brone to attempt to overthrow Ivor. They are interrupted by [[Sangwen Darkblood]], a blood witch who would be able to control Abby through the blood suit. Brone leaves the two to their bickering, and visits Clover, whom has begun to fall under Ivor’s influence. Over the next couple days, he sees her falling further and further, and is told her transformation will be complete on the night Ivor summons Nuit. Brone is later blackmailed by Eleanora to find the [[Scepter of Osiris]]. This would provide command over the undead, and while Brone does not want it in the hands of Eleanora, he knows he must keep it out of the hands of Ivor. As he arrives at the museum, he finds it has already been encompassed in a purple mist. He arrives just in time to save Abby from [[the Anax]] and [[Evelyn Addams]]. Brone and Anaximanes converse over lost time, and the two groups agree to partner up to stop Ivor. While Abby takes Anax and Eve back to the Sanctuary, Brone goes back to the [[Shanghai Tunnels]] to look after Clover.&lt;br /&gt;
&lt;br /&gt;
When Brone awakes the next day, he is shackled to a wall. He is scorned by Eleanora for not returning the scepter, then left to Báthory. Elizabeth reveals it was her that told Ivor of Brone’s treason, and that she blamed the conversion of the bandmates on Brone. She leaves him alone, until he is visited by Ivor and Clover. The two taunt him, reveal they know about the Night Stalkers, then leave him as well.&lt;br /&gt;
&lt;br /&gt;
From Absinthe’s chapter and the hunt, Abby vanquishes many of the Nightbred, and even Nuit herself. While she loses track of Evelyn, Eleanora, and Elizabeth, she and Brone do manage to slay Ivor. When they return to the Sanctuary, the Night Stalkers are enlisted into the [[BDA]].&lt;br /&gt;
&lt;br /&gt;
=== Absinthe's Perspective ===&lt;br /&gt;
[[Absinthe]]'s story begins with her bandmates. We discover she is in a punk rock band, and has a bit of an attitude problem. She is sexually active with her girlfriend [[Scarlett]], much to the dismay of a member that has had a crush on her, [[Tobias]]. She leaves her band members to smoke, and meets [[Brone Lorcan]]. She brawls briefly with him, before running to the park. There she finds a corpse in the water, but turns her back on it as Brone arrives. She is ambushed by the [[rusalka]], but shortly later is saved by Brone. She discovers he is a [[vampire]], and agrees to hear his offer out. After going with Brone and acquiring the [[Blood Suit]], Abby heads with Brone to the [[House of Haggle]]. This is a shop of magical items run by the [[hobgoblin]], [[Hobs]]. She acquires the [[Babr-e Bayan]]. From there, she is lead to [[The Sanctuary]], the headquarters of [[The Night Stalkers]]. She surprises them and has to fight the lot, before being grudgingly accepted into their ranks.&lt;br /&gt;
&lt;br /&gt;
After her first hunt, Abby awakens to find Brone by her bed. Brone tells her Ivor has sent his assassins, and Abby rashly rushes out to go help her band members. She arrives too late, with her friends being hypnotized. She fights against one of the assassins, and nearly perishes, before being saved by two of the Night Stalkers, [[Jacques Lombar]] and [[Roy McCoy]]. The assassins, and her friends, had left during the chaos. They head back to the sanctuary to come up with a game plan. Abby has a nightmare, where she relives a moment where she was likely molested by her adoptive father. As she starts to give in to the feelings, Brone wakes her up. She discovers he arrived at the end of the fight, and lashes out at him for not helping. He leaves as she mulls over her anger.&lt;br /&gt;
&lt;br /&gt;
After her fight, Abby has a dream about failing to help her friends. She is reminded of how she mistreated Brone, and then her adoptive stepfather comes back. She fights against him, before her morphs into [[Vlad Țepeș]]. He hypnotizes her, and is about to bite into her neck, when she is awakened by Brone yet again. He discusses his retrieval of the [[Book of Thoth]], when [[Katerina]] comes out and attacks. The situation calms, and Katerina explains her expertise. [[Nuit]], the goddess of night, created the first vampire. It took the power of another god, [[Ra]], to restore balance to the land. He equips the vampire with the [[Sunstone]], and helps purify her corruption. Other vampires had to flee. The three decide to do more research. Abby takes a break to go on a hunt, but the next day, she awakens feeling more sure of herself. She goes outside to smoke, and is confronted with vampired versions of her band mates. They discuss their wish to take her to [[Elizabeth]], and she reluctantly kills them. Vlad exploits the moment of weakness, boiling her anger. With the arrival of Brone, she gets her emotions under control, and swears vengeance on Ivor and Elizabeth.&lt;br /&gt;
&lt;br /&gt;
That night, Abby dreams of a meeting with Vlad. He shows her visions of his past, including the war his kingdom was in, how he came to be a vampire, and how he used that power to rule his kingdom. That all came to an end when he was slain by Abby’s ancestors and their companions, in part through treason by Ivor. Vlad wants control of Abby to slay Ivor, but she notes his desperation and refuses, keeping control of her body with newfound realizations that she and Vlad want similar things. She goes to [[Katerina]] and they both meet [[Rasputin]] and [[Anastasia]]. The two mention not all vampires are evil, and some will avoid fighting, or even actively help. Abby leaves them to plan with Katerina, and notes that [[Molly]]’s condition from a previous hunt has worsened. She heads to [[Hawthorne Asylum]] to grab an antidote. While there, she meets the lycanthrope king [[Lycaon]]. The two rescue [[Siri Solen]] from [[Dr. Demented]], along with a [[xenopox strain]] to cure Molly.&lt;br /&gt;
&lt;br /&gt;
The next morning, she is woken by Brone while battling her inner demons. They share a moment of affection, something which Abby believes she does not deserve. She orders Brone away, and Vlad takes her anger and twists it. As she realizes she is losing control, she threatens to kill herself. This ceases Vlad’s manipulations, his self-preservation coming forward. Abby leaves with a newfound understanding with Vlad that she will remain in control, and sees that Molly has been cured.&lt;br /&gt;
&lt;br /&gt;
The next day, Abby visits people at the Sanctuary, eventually learning about the [[Scepter of Osiris]] from Katerina. She further discovers the scepter has the power to control Nuit herself. As the rest of the Sanctuary sets up for a final onslaught against the vampires within the coming day, Absinthe ventures off to the museum to grab the scepter. Along the way she finds [[the Anax]] and [[Evelyn Addams]], and ends up fighting them for the scepter. Brone saves her from defeat, and it is revealed he and the Anax are old friends. The two duos partner up, with Abby taking Eve and Anax back to the Sanctuary.&lt;br /&gt;
&lt;br /&gt;
The next morning, Abby is preparing for the final attack. She checks on various members of the [[Night Stalkers]], even learning that Roy and Molly are her direct family. As she rallies together all of the members, the [[Nightbred]] attack. They are held back by the Night Stalkers, but Abby realizes Ivor’s main forces are in the tunnels. She leaves with Eve, taking the fight to the Nightbred in the Shanghai tunnels.&lt;br /&gt;
&lt;br /&gt;
From the [[Shanghai Tunnels]] hunt, we find that Abby vanquishes many of the Nightbred, and even Nuit herself. While she loses track of Evelyn, Eleanora, and Elizabeth, she and Brone do manage to slay Ivor. When they return to the Sanctuary, the Night Stalkers are enlisted into the [[BDA]].&lt;br /&gt;
&lt;br /&gt;
=== Epilogue ===&lt;br /&gt;
[[Kendra]] and Absinthe (now Deputy Agent Absinthe) are travelling on a boat to [[Ghost Nook Island]]. Abby gets mission details, and is told to find the vault underneath [[Ravenhurst Manor]]. Kendra stays in the boat, as Abby and Brone approach the manor. They find the furnace hiding the vault has been blown open, and a rune is left on the wall. They venture down, discovering an empty room, and Eleanora Blackwood. She tells them she did not take the artifacts, but her scrying reveals who did: [[MedUSA]] and [[Dagan Erebus]]. The novel ends at the implication.&lt;br /&gt;
&lt;br /&gt;
== Monster Hunts ==&lt;br /&gt;
In the novel, [[Absinthe]] can go on various monster hunts, helping other members of [[The Night Stalkers]] in their monster hunting pursuits.&lt;br /&gt;
&lt;br /&gt;
=== Asylum ===&lt;br /&gt;
Chief Ally: [[Siri Solen]]&lt;br /&gt;
&lt;br /&gt;
Boss Encounter: [[Dr. Demented]], [[Boris Karloff]]&lt;br /&gt;
&lt;br /&gt;
Other Allies: [[Lycaon]]&lt;br /&gt;
&lt;br /&gt;
Monster Encounters: [[Aberration]], [[Biter]], [[Blood Hound]], [[Corpse]], [[Gorer]], [[Infected (Demented)]], [[Infector]], [[Infested]], [[Nurse (Demented)]], [[Psycho]], [[Test Subject]]&lt;br /&gt;
&lt;br /&gt;
As Abby arrives at the asylum, she is attacked by [[Lycaon]], a lycanthrope king. They realize they are hunting the same person, [[Dr. Demented]]. They split up to scour the asylum. Abby fights a series of warped monstrosities, results of twisted strains of the [[xenopox]] that Dr. Demented is working on. By the time she reaches the doctor, she finds Lycaon caged and [[Siri]] held hostage. Abby attacks Dr. Demented, destroying his weapon in the process. She seemingly knocks him out cold, before moving to unlock Lycaon from the cage. By the time she turns back around, the doctor has disappeared. The three return to the Sanctuary, the xenopox strain in hand to cure a spider-bitten [[Molly]].&lt;br /&gt;
&lt;br /&gt;
=== Caverns ===&lt;br /&gt;
Chief Ally: [[Selena Santana]]&lt;br /&gt;
&lt;br /&gt;
Boss Encounter: [[Stenhållare]], [[Plant Monster]]&lt;br /&gt;
&lt;br /&gt;
Monster Encounters: [[Bodach]], [[Goblin]], [[Goblin Shaman]], [[Barghest]], [[Hobgoblin]], [[Spriggan]], [[Kobold]], [[Murder Mole]], [[Bogart]]&lt;br /&gt;
&lt;br /&gt;
This hunt starts with Abby riding with Selena to the caverns. They were going to explore a goblin menace, but Selena is captured by a troll. Abby fights her way through the caverns, solving puzzles, entering alternate dimensions, and cooling extreme elements. She eventually faces off against the troll, who has chained up Selena. She solves his riddle, fights him, and escapes with Selena. She then acquires an [[adder stone]].&lt;br /&gt;
&lt;br /&gt;
=== Docks ===&lt;br /&gt;
Chief Ally: [[Kendra Tallulah]]&lt;br /&gt;
&lt;br /&gt;
Boss Encountered: [[Kraken]], [[Hendrik Van Der Decken|Captain Hendrik Van Der Decken]]&lt;br /&gt;
&lt;br /&gt;
Other Allies: [[Dakuwanga]]&lt;br /&gt;
&lt;br /&gt;
Monsters Encountered: [[Afanc]], [[Ammonoid]], [[Amphibiman]], [[Cipactli]], [[Cursed Treasure]], [[Draugr]], [[Grindylow]], [[Krakenite]],  [[Leviathan]], [[Marbendlar]], [[Mermaid]], [[Merman]], [[Nymph]], [[Pirate (Ghost)]], [[Sea Monster]], [[Sea Serpent]], [[Siren]], [[Timingila]], [[Ukupanipo]], [[Undine]], [[Vodyanoy]]&lt;br /&gt;
&lt;br /&gt;
The hunt starts with Kendra and Abby deciding to go to the docks, planning on finding and confronting the [[Flying Dutchman]]. They steal a boat to travel to the next place the ghost ship should be sailing to. On the way, they are attacked by a kraken. Abby gets pulled under, deep into the water. She finds herself able to breathe thanks to the [[Seal of Solomon]], and makes her way to the surface. Along the way, she blows up the kraken with some fire bombs, and gains the blessing of Dakuwanga along the way.  At the surface, Abby lights an out of use lighthouse to clear away mists, revealing Kendra and the ghost ship. Abigail is able to board by the use of [[Gleipnir]] and the [[Blood Suit]], leaving Kendra on shore. She faces off against Captain Hendrik Van Der Decken, and beating him, takes some of his [[Cursed Gold of Montezuma]].&lt;br /&gt;
&lt;br /&gt;
=== Forest ===&lt;br /&gt;
Chief Ally: [[Katerina Mordova]], [[Sani Lightfoot]]&lt;br /&gt;
&lt;br /&gt;
Boss Encounter: [[Sani Lightfoot]], [[Draeope]], [[Katerina Mordova]], [[Baba Yaga]]&lt;br /&gt;
&lt;br /&gt;
Other Allies: [[Draeope]], [[Hecate]]&lt;br /&gt;
&lt;br /&gt;
Monster Encounters: [[Elf]], [[Pixie]], [[Gnome]], [[Leshy]], [[Werewolf]], [[Rusalka]], [[Dwarf]], [[Fairy]], [[Fire Elemental]], [[Ogre]], [[Satyr]], [[Rock Golem]], [[Witch]], [[Yateveo]]&lt;br /&gt;
&lt;br /&gt;
The hunt starts with [[Katerina]] discussing her want to kill [[Baba Yaga]] with [[Sani]]. Sani agrees to go with her, to help the corrupted forest. They see Abby and refuse to let her join, before leaving on their own. She follows behind, entering the forest. There is a barrier of light stopping her from venturing too far. Eventually finding a cairn, she communes with the goddess of the moon, [[Hecate]]. The goddess tells Abby to defeat her children of nature, earn the blessing of the queen of the fae folk, and put an end to Baba Yaga. Abby does so, but has to fight Sani and the dryad [[Draeope]]. Defeating them, Abby moves further in to help Katerina. She is stopped by a talking tree, asking her to obtain gems and to defeat the monsters of the tainted land. Once this is done, she confronts Baba Yaga, whom has taken Katerina under her spell. Fighting both, she causes Baba Yaga to retreat, and escapes with Katerina. From Draeope she acquires [[Gleipnir]], and from Katerina she acquires the [[Talisman of Žemyna]]. [[Yulia Mordova]] is seen peeking from the shadows, as a [[plague witch]].&lt;br /&gt;
&lt;br /&gt;
=== Graveyard ===&lt;br /&gt;
Chief Ally: [[Ayana Bishop]], [[Arion Bishop]]&lt;br /&gt;
&lt;br /&gt;
Boss Encounter: [[Heloise Laveau]], [[Catalina Castillo]]&lt;br /&gt;
&lt;br /&gt;
Monster Encounters: [[Banshee]], [[Ghost]], [[Ghoul]], [[Gjenganger]], [[Nachzehrer]], [[Pontianak]], [[Revenant]], [[Strigoi]], [[Voodoo Doll]], [[Voodoo Slave]], [[Vulkodlak]], [[Wraith]], [[Zombie]]&lt;br /&gt;
&lt;br /&gt;
At the sanctuary, Abby discovers [[Ayana]] and [[Arion]] have gone to [[Lone Fir Cemetery]] to confront [[Heloise Laveau]]. She chases after them, but as she arrives, she is intercepted by the [[BDA]]. She is told to stay away from them, so goes out of sight and hops over the wall. Inside the cemetery, Abby meets [[Baron Samedi]]. Samedi informs Abby that Heloise has trapped the Bishops within through a magical barrier, but he will help Abby if she slays some of the undead that were risen. Abby does so, along the way confronting a zombified version of the head of the BDA squad ([[Catalina Castillo]]). Slaying her, she confronts Heloise. She seems to be winning the fight, but at one point gets incapacitated by a shadow bolt. As Heloise is giving her monologue, she is stabbed in the back by the Bishops, whom have managed to escape their binds. Samedi appears, where he takes Heloise’s spirit back to the [[Outer Darkness]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mountain ===&lt;br /&gt;
Chief Ally: [[Jacques Lombar]]&lt;br /&gt;
&lt;br /&gt;
Boss Encounter: [[Adrasteia]]&lt;br /&gt;
&lt;br /&gt;
Other Allies: [[Barbegazi]]&lt;br /&gt;
&lt;br /&gt;
Monster Encounters: [[Frost Giant]], [[Sasquatch]], [[Mahaha]], [[Cailleach]], [[Yuki-Onna]], [[Rock Elemental]], [[Harpy]]&lt;br /&gt;
&lt;br /&gt;
The hunt begins with [[Jacques]] having already left for the mountain. He mentions a dark elf that seems to be causing much of the issues. Absinthe fights her way up the mountain, encountering the [[barbegazi]]. They ask for assistance killing the angry spirits of the mountain. Once done, they help Abby into the cave at the top of the mountain, where Jacques is discovered encased in ice. Abby faces off against the Dark Elf [[Adrasteia]], and using [[Dyrnwyn]], she is able to free Jacques from the ice.&lt;br /&gt;
&lt;br /&gt;
=== Museum ===&lt;br /&gt;
Chief Ally: [[Brone Lorcan]]&lt;br /&gt;
&lt;br /&gt;
Boss Encounter: [[Khufu]], [[The Anax]], [[Evelyn Addams]]&lt;br /&gt;
&lt;br /&gt;
Monster Encounters: [[Acrophobe]], [[Arachnophobe]], [[Automatonophobe]], [[Autophobe]], [[Claustrophobe]], [[Coulrophobe]], [[Gerascophobe]], [[Horror (Shadowed)]], [[Mummy]], [[Nosophobe]], [[Odontophobe]], [[Pediophobe]], [[Pyrophobe]], [[Scythe]], [[Shadow Hound]], [[Shadow Person]], [[Shadow Queen]], [[Shadow Slave]], [[Shadow Wraith]], [[Shadow Zombie]], [[Skeleton]], [[Skeleton T-Rex]], [[Soul Eater]], [[Soul Slicer]], [[Trypophobe]], [[Tyrannophobe]]&lt;br /&gt;
&lt;br /&gt;
At the museum, Abby finds a squad of cops. She avoids them and enters through a back entrance into a security room. From there, she sees [[the Anax]] taking out the squad, alongside [[Evelyn Addams]]. Abby overhears Evelyn mention her interest in the [[Scepter of Osiris]], so quickly proceeds through the museum, fighting [[Shadowed]] along the way. She eventually finds Eve and the Anax, and has to kill reanimated undead to reach them. As she arrives at the location of the scepter, Eve is already working on opening it. Abby fights the Anax, but is clearly outmatched. He disappears though, and as Abby turns, she sees Eve running from the pharaoh [[Khufu]] whom is holding the scepter. Abby slays Khufu, then turns to fight Eve. Having resummoned the Anax, Abby is once more outmatched until saved by Brone, finally arriving at the museum. The two sides converse, as it is revealed that Brone and Anaximanes had been great friends in the past. The hunt ends with Abby bringing the pair back to the Sanctuary.&lt;br /&gt;
&lt;br /&gt;
=== Sewers ===&lt;br /&gt;
Chief Ally: [[Roy McCoy]]&lt;br /&gt;
&lt;br /&gt;
Boss Encounters: [[Mushroom Master]], [[Slime Lord]], [[Grisly Gator]], [[Broodmother]], [[Filth Golem]]&lt;br /&gt;
&lt;br /&gt;
Other Allies: [[Molly McCoy]]&lt;br /&gt;
&lt;br /&gt;
Monster Encounters:  [[Spored Spider]], [[Mushwomb]], [[Mushdoom]], [[Slime]], [[Slime Girl]], [[Rat Monster]], [[Rat Man]], [[Gator]], [[Gator Monster]], [[GatorMan]], [[Spider (Creature)]], [[Spider Slave]], [[Slugged Slave]]&lt;br /&gt;
&lt;br /&gt;
The hunt starts with [[Roy]] in a panic, since his daughter [[Molly]] ran off to a monster hunt in the sewers. Abby agrees to travel with Roy to assure her well being. The two split up to find her. Along the way, Abby has to fight several monsters to clear water valves, suspecting Molly being in the sealed up room. After facing several creatures, she finds that Molly has been started to be [[bugged]]. She knocks Molly out, and persuades Roy not to end Molly’s life, believing there can be a cure. Roy escorts Molly out, and as Abby leaves, she confronts one final enemy. A disciple of [[Nergal]] falls into the sewers, and emerges as a [[filth golem]]. Killing the creature, Abby leaves the sewers to check on Molly. She’s been locked in a cage, while a cure is being researched. Roy gives Abby the [[Seal of Solomon]] for convincing him not to give up on his daughter.&lt;br /&gt;
&lt;br /&gt;
=== Tunnels ===&lt;br /&gt;
Chief Ally: [[Evelyn Addams]]&lt;br /&gt;
&lt;br /&gt;
Boss Encounter: [[Zawisza]], [[Ilihana]], [[Sangwen Darkblood]], [[Elizabeth Báthory]], [[Jiang Shi]], [[Eleanora Blackwood]], [[Nuit]], [[Ivor]]&lt;br /&gt;
&lt;br /&gt;
Other Allies: [[Night Stalkers]], [[The Anax]]&lt;br /&gt;
&lt;br /&gt;
Monster Encounters: [[Abhartach]], [[Acolyte (Nuit)]], [[Assassin (Nightbred)]], [[Blood Knight]], [[Bone Forger]], [[Bride (Nightbred)]], [[Dark Mage]], [[Flesh Golem]], [[Gashadokuro]], [[Lich]], [[Necromancer]], [[Nosferatu]], [[Penanggalan]], [[Priestess (Nuit)]], [[Skeleton]], [[Spectre]], [[Starved]], [[Vampire]], [[Warlock]], [[Warrior (Nightbred)]], [[Wight]], [[Zombie]]&lt;br /&gt;
&lt;br /&gt;
The hunt begins at an abandoned entrance to the tunnels, discovered from surveillance. As [[Evelyn]] begins to summon the [[Shadowed]], Abby runs off alone. She comes face to face with [[Ivor]]’s and [[Báthory]]’s armies. As they attack, they are intercepted by Shadowed. Abby cuts a path into the tunnels, slaying [[Nightbred]] along the way. She fights through the Black Knight [[Zawisza]], [[Chernobog]]’s necrolord [[Ilihana]], and [[Sangwen Darkblood]]. Abby finds Elizabeth Báthory, but their fight ends in a draw as neither Vlad nor Elizabeth wish to harm the other. Abby continues forward, eventually finding Brone. In the room he is being kept, she faces off against [[Eleanora Blackwood]]. Eleanora incapacitates Abby with a spell, but is caught off guard by the Anax. Just before being defeated, she reveals her illusion, and appears again with the [[Scepter of Osiris]] in hand. She is able to command the Anax with it, and sends him after Abby. Evelyn arrives then, and banishes the Anax, as Eleanora summons [[Nuit]]. Abby faces off against Nuit as Eve fights Eleanora. Things are going south, until Eve shackles Eleanora with a spell, then uses the [[Scepter of Isis]] on her. It cleanses Eleanora’s vampirism, and the light magic hurts Nuit. The [[Outer Darkness]] begins to pull on Nuit, who grabs the Scepter of Isis from Eve’s hands before being dragged in. Brone and Abby leave an unconscious Eleanora and Eve, before rushing off to face Ivor. Ivor uses Clover as a shield, but Abby aims above her and shoots an arrow in his head. Brone restrains [[Clover]], as Abby fights Ivor. He gets the better hand of her, but as she weakens, Vlad takes over. The two vanquish Ivor, and run to Brone. Clover breaks free, runs to Ivor, and starts to drain his body of blood. When Ivor fully dematerializes, Clover turns around and shows her transformation into full vampire has completed. She runs off to find her husband, [[Walter Riley]]. As Brone and Abby leave the tunnels, they find that both Eve and Eleanora have disappeared. The two return to the Sanctuary, where the [[BDA]] has arrived. [[Agent Getty]] offers their group a place in the BDA, which the group agrees to.&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=The_Shadowed&amp;diff=2899</id>
		<title>The Shadowed</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=The_Shadowed&amp;diff=2899"/>
		<updated>2021-10-06T07:02:09Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: /* Shadow Person */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ShadowedIconWiki.jpg|thumb|]]&lt;br /&gt;
= The Shadowed =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;I feel the shadow- and I like it!&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The Shadowed are a [[faction]] of spirits, coming from the [[Shadowlands]] and headed by [[The Anax]]. Their intent is revenge upon those that did [[Anaximanes Ravenhurst]] wrong all those years ago.&lt;br /&gt;
&lt;br /&gt;
= Lead Positions =&lt;br /&gt;
=== The Anax ===&lt;br /&gt;
[[The Anax]] is currently enslaved through his fetter.&lt;br /&gt;
&lt;br /&gt;
=== Evelyn Addams ===&lt;br /&gt;
[[Evelyn Addams]] alone survived the night at [[Ghost Nook]], and found a way to enslave The Anax through his fetter.&lt;br /&gt;
&lt;br /&gt;
== Unit Types ==&lt;br /&gt;
=== Shadow Lord ===&lt;br /&gt;
The Shadow Lord is a being of immense power from the [[Shadowlands]]. Able to warp its appearance, a shadow lord usually takes on the look of a [[shadow person]]. They have the capability to create additional shadowed, twisting their souls into the model of perfection they seek. They have long, tendril like claws and are able to use the darkest, most powerful of magic. The most notable known shadow lord is [[The Anax]].&lt;br /&gt;
&lt;br /&gt;
=== Shadowed ===&lt;br /&gt;
The Shadowed are spirits whom have given up their soul to [[The Anax]]. The Anax reaches into the victim's mind, discovering their primary fear. He then exploits that fear, making his victim live it. Each one is slightly unique, based on the fears of the person transformed. He subjects them to their most petrifying thoughts, and only relents when they have agreed to give up their souls. The instant they do, they become Shadowed. Gray skinned, green eyed, servants to a Shadow Lord.&lt;br /&gt;
&lt;br /&gt;
=== Reanimated ===&lt;br /&gt;
With the addition of [[Evelyn Addams]], the Shadowed are reinforced with any matter of reanimation. Using shadow magic, life itself is renewed in the dead. These have an extension of the necromancer's will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notable Shadowed ==&lt;br /&gt;
*[[Angela Johnson]]      &lt;br /&gt;
** Fear: [[Gerascophobia]]&lt;br /&gt;
*[[Brittany Addams]] &lt;br /&gt;
** Fear: [[Autophobia]]&lt;br /&gt;
*[[Chelsea Moretti]]    &lt;br /&gt;
** Fear: [[Nosophobia]]&lt;br /&gt;
*[[Clare Thorndike]]&lt;br /&gt;
** Fear: [[Claustrophobia]]&lt;br /&gt;
*[[Farrah Foster]]      &lt;br /&gt;
** Fear: [[Acrophobia]]&lt;br /&gt;
*[[Gloria Addams]]&lt;br /&gt;
*[[Harper Jones]]       &lt;br /&gt;
** Fear: [[Genophobia]]&lt;br /&gt;
*[[Kaya Dabrezil]]       &lt;br /&gt;
** Fear: [[Pyrophobia]]&lt;br /&gt;
*[[Lexus Kingsley]] &lt;br /&gt;
** Fear: [[Trypophobia]]&lt;br /&gt;
*[[Luella Addams]]&lt;br /&gt;
*[[Madison Lee]]         &lt;br /&gt;
** Fear: [[Automatonophobia]]&lt;br /&gt;
*[[Mercedes Everett]]    &lt;br /&gt;
** Fear: [[Odontophobia]]&lt;br /&gt;
*[[Moonbeam Sunflower]] &lt;br /&gt;
** Fear: [[Tyrannophobia]]&lt;br /&gt;
*[[Sadie Garner]]        &lt;br /&gt;
** Fear: [[Pediophobia]]&lt;br /&gt;
*[[Shiloh Hazeldine]]    &lt;br /&gt;
** Fear: [[Arachnophobia]]&lt;br /&gt;
&lt;br /&gt;
== Shadowed Units ==&lt;br /&gt;
=== Acrophobe ===&lt;br /&gt;
Acrophobes are shadowed, who irrationally feared heights in life.  When faced with the Anax or one of his minions, the victim was forced to watch themselves fall an infinite number of times, until their minds broke and they exchanged their souls for peace.  Like all shadowed, they have sharp, glowing claws and swarm with black ink-like shadows on their bodies.  However, acrophobes grow leathery wings from their defiled backs.  Where once they feared heights, now they relish nothing more than soaring into the sky, flocking into great black clouds of darkness.&lt;br /&gt;
&lt;br /&gt;
=== Arachnophobe ===&lt;br /&gt;
Arachnophobes are shadowed, who irrationally feared spiders in life.  When faced with the Anax or one of his minions, the victim was forced to watch themselves covered in crawling, biting spiderlings, until their minds broke and they exchanged their souls for peace.  Like all shadowed, they have sharp, glowing claws and swarm with black ink-like shadows on their bodies.  However, arachnophobes have bulbous spidery abdomens and six chitin, armored legs.  They can spray their prey with shadowy webbing, climb any surface, and inject a glowing poison into the victim’s body who will then become a shadowed arachnophobe as well! Linked page: [[Arachnophobe]]&lt;br /&gt;
&lt;br /&gt;
=== Automatonophobe ===&lt;br /&gt;
Automatonophobes are shadowed, who irrationally feared statues and mannequins in life.  When faced with the Anax or one of his minions, the victim was forced to watch themselves petrify and harden, forever frozen and silent, until their minds broke and they exchanged their souls for peace.  Unlike other shadowed, these minions have no claws and make much more powerful defensive units due to their rock hard skin.  They grab their prey and the same rocky surfaces that cover them forms wherever they touch the victim until those hapless souls become a shadowed automatonophobe as well! Page Link: [[Automatonophobe]]&lt;br /&gt;
&lt;br /&gt;
=== Autophobe ===&lt;br /&gt;
Autophobes are shadowed, who irrationally feared solitary loneliness or abandonment in life.  When faced with the Anax or one of his minions, the victim was forced to watch themselves alone and forgotten, ignored until their minds broke and they exchanged their souls for peace.  Like all shadowed, they have sharp, glowing claws and swarm with black ink-like shadows on their bodies.  However, autophobes have the unique ability to become invisible.  They make up the assassins of the Shadowed.  Sneaking up on their prey, they stab their claws into the victim’s body who will then become a shadowed autophobe as well! Linked Page: [[Autophobe]]&lt;br /&gt;
&lt;br /&gt;
=== Claustrophobe ===&lt;br /&gt;
Claustrophobes are shadowed, who irrationally feared confined places in life.  When faced with the Anax or one of his minions, the victim was forced to endure being trapped in ever more cramped spaces until their minds broke and they exchanged their souls for peace.  Like all shadowed, they have sharp, glowing claws and swarm with black ink-like shadows on their bodies.  However, claustrophobes have the unique ability to trap their foes with their own bodies.  Some will wrap around their prey like amorphous blobs and others will make a part of their very spiritual body into a cell of some kind.  They make up the jailors of the Shadowed.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Claustrophobe]]&lt;br /&gt;
&lt;br /&gt;
=== Coulrophobe ===&lt;br /&gt;
Coulrophobes are shadowed, who irrationally feared clowns in life.  When faced with the Anax or one of his minions, the victim was forced to endure being assaulted and teased by clowns until their minds broke and they exchanged their souls for peace.  Like all shadowed, they have sharp, glowing claws and swarm with black ink-like shadows on their bodies.  However, coulrophobes have the unique ability to use props to convert others into shadowed clowns.  A pie, a squeaky nose, even a terrifying rubber chicken can all be used insidiously so that the last laugh is the coulrophobe’s!  No, not that coulrophobe, the other coulrophobe!&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Coulrophobe]]&lt;br /&gt;
&lt;br /&gt;
=== Gerascophobe ===&lt;br /&gt;
Gerascophobes are shadowed, who irrationally feared growing old in life.  When faced with the Anax or one of his minions, the victim was forced to watch themselves age an infinite number of times, until their minds broke and they exchanged their souls for peace.  Like all shadowed, they have sharp, glowing claws and swarm with black ink-like shadows on their bodies.  However, gerascophobes usually are deceptively weak looking.  Resembling extremely elderly humans, they walk slowly with hunched backs and thin limbs, but the moment their victim’s guard is lowered, they pounce, running, jumping, or climbing as quickly the strongest mortal athlete.  Once they close in, it is only a matter of time until they share their curse with their victim, tearing out their souls for the Anax and leaving a shriveled gerascophobe in their place.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Gerascophobe]]&lt;br /&gt;
&lt;br /&gt;
=== Horror ===&lt;br /&gt;
In the dark foreboding Shadowlands wander creatures of unspeakable evil.  Tormented souls of bygone eons and aliens from other worlds whose souls wound up in the same accursed place and those of humanity stalk the darkness.  These alien souls are often called horrors as their very makeup and aura make them unnatural or inconceivable by the perceptions of mortal humans.  Of varying shapes, sizes, and powers, horrors are macabre monsters, and are generally powerful.  However, the Anax and other Shadow Lords of the Outer Darkness have collected enough human souls that they can actually face and even enslave these unthinkable monstrosities.  The minds, however, of these aliens are beyond comprehension and so are their powers.  They may kill a human, steal its soul, or literally mutate their body and spirits unsettling into mockeries.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Horror]]&lt;br /&gt;
&lt;br /&gt;
=== Nosophobe ===&lt;br /&gt;
Nosophobes are shadowed, who irrationally feared illnesses in life.  When faced with the Anax or one of his minions, the victim was forced to watch themselves become infected with debilitating and horrific infectious diseases, until their minds broke and they exchanged their souls for peace.  Like all shadowed, they have sharp, glowing claws and swarm with black ink-like shadows on their bodies.  However, nosophobes also have the ability to spread a shadow disease to their victims.  They can spew noxious clouds, and the infected mortals will eventually die and become nosophobes as well.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Nosophobe]]&lt;br /&gt;
&lt;br /&gt;
=== Odontophobe ===&lt;br /&gt;
Odontophobes are shadowed, who irrationally feared dentistry in life.  When faced with the Anax or one of his minions, the victim was forced to watch their teeth pulled an infinite number of times, until their minds broke and they exchanged their souls for peace.  Like all shadowed, they have sharp, glowing claws and swarm with black ink-like shadows on their bodies.  However, odontophobes carry rusted, twisted dental tools with them, brandishing them to their victims and using them to elicit absolute fear.  They usually have massive mouths full of teeth or have teeth growing from multiple places on their bodies.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Odontophobe]]&lt;br /&gt;
&lt;br /&gt;
=== Pediophobe ===&lt;br /&gt;
Pediophobes are shadowed, who irrationally feared dolls in life.  When faced with the Anax or one of his minions, the victim was forced to endure dolls or having themselves being nothing more than a doll an infinite number of times, until their minds broke and they exchanged their souls for peace.  Like all shadowed, they have sharp, glowing claws and swarm with black ink-like shadows on their bodies.  However, pediophobes generally have plastic, wooden, or porcelain flesh.  Their joints are artificial and they are generally silent, though occasionally one may have a mouth like a ventriloquist dummy.  They can attach shadow strings to a mortal to control them like a marionette puppet in order to terrify and take their souls.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Pediophobe]]&lt;br /&gt;
&lt;br /&gt;
=== Pyrophobe ===&lt;br /&gt;
Pyrophobes are shadowed, who irrationally feared fire in life.  When faced with the Anax or one of his minions, the victim was forced to watch themselves burn and their flesh boil and sizzle an infinite number of times, until their minds broke and they exchanged their souls for peace.  Like all shadowed, they have sharp, glowing claws and swarm with black ink-like shadows on their bodies.  However, pyrophobes are wreathed in shadowy flames.  These fires burn the soul and mind, leaving the flesh completely unblemished.  Basking in the unholy glow, everywhere that they walk, their freezing flames follow.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Pyrophobe]]&lt;br /&gt;
&lt;br /&gt;
=== Shadow Demon ===&lt;br /&gt;
The Shadow Demons hail from the Void- a realm within the Outer Darkness where only emptiness exists. Think of a great nothingness. Eleanora reached into the Void, and tore pieces of it into our world, giving the emptiness a rudimentary consciousness, not unlike a alchemist’s golem. The Shadow Demons, while not intelligent, served their purpose, and during her lifetime, they stopped the occasional witch hunter that had tracked Eleanora to her tower. However, after her death, they were left to their own devices. During the day, they are harmless, and are invisible to mortals except those few that can see the spirit world. However, at night, they can interact with the physical world, and that is when they are dangerous. Now, they scurry about the woods every night, seeking any human foolish enough to enter their territory to claim the mortal flesh as their own! If they possess a human, that person degrades into a Shadow Corpse, a shambling dead body that partakes in dark debauchery every night. Many victims on Ghost Nook Island can be traced to the Shadow Demons, rather than The Anax, for he hunts only on Halloween, and the rest of their year, the dark forest belongs- to them!&lt;br /&gt;
&lt;br /&gt;
The Shadow Demons that lurk about The Haunted Woods were conjured by Eleanora Blackwood to keep her territory free of uninvited guests. After Eleanora died, the creatures remained trapped in the woods, forever stuck in the physical realm. While the demons, themselves, are technically demonic entities- having never been physical, the Shadow Corpses are physical indeed. The demons insinuate their essences into the bodies of mortals, controlling their minds and bodies. The person within slowly diminishes until their soul is little more than an iota. The demons, having not been physical, do not understand concepts such as arms and legs, but they desire to ‘feel’. Pleasure or pain, it makes no difference, everything is erotic to them! The humans they possess die, but rot at a much slower rate, and become little more than shambling zombies. When the bodies become too decrepit, the demon within will seek out new prey to possess. Fighting a single Shadow Corpse would be rather easy, but the creatures fill the woods. They only rise at night, and like vampires, they burn to ash in sunlight. Therefore, before the sun rises each morning, they make shallow graves to hide from the daylight.&lt;br /&gt;
&lt;br /&gt;
=== Shadow Hound ===&lt;br /&gt;
Shadow Hounds are shadowed primarily converted in the frequencies of the Outer Darkness.  There, in these evil realms of spirit, lurk souls that have done foul things in the Physical World, tainting their spiritual vibrations and causing them to exist in the hellish planes.  The Anax seeks the souls of the living, but usually has only Halloween night to collect souls from the mortal plane.  However, in the Shadowlands, he spends all his time, lording over the Shadowed.  His minions constantly seek out other spirits of that particular realm and those above it in the Outer Darkness, and fight them in order to add them to the faction.  Shadow hounds are such beings.  Generally forged from the hell hounds of Tartarus, they are bestial in nature.  Hunters for the Shadowed, these hounds prowl the Shadowlands to possess, corrupt, and convert any prey that they find.  If summoned to the physical realm, they are incorporeal enough to incorporate their being into the human to create a macabre hybrid entity known as a shadowtaur.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Shadow Hound]]&lt;br /&gt;
&lt;br /&gt;
=== Shadow Person ===&lt;br /&gt;
Shadow People are shadowed primarily converted in the frequencies of the Outer Darkness.  There, in these evil realms of spirit, lurk souls that have done foul things in the Physical World, tainting their spiritual vibrations and causing them to exist in the hellish planes.  The Anax seeks the souls of the living, but usually has only Halloween night to collect souls from the mortal plane.  However, in the Shadowlands, he spends all his time, lording over the Shadowed.  His minions constantly seek out other spirits of that particular realm and those above it in the Outer Darkness, and fight them in order to add them to the faction.  Shadow people are such beings.&lt;br /&gt;
 &lt;br /&gt;
Generally forged from the lost souls off the dimension known as the Underworld, they are cruel in nature.  Lanky, they are shadow itself but for their eyes and occasionally their mouths.  They instill instant dread in mortals that encounter them and are one of the favored tools the Anax employs in the Physical World when he can.  Shadow people cannot harm the physical body because even in the Physical World they are incorporeal, however, they can scare someone to death or drain them dry of energy and once the victim dies, the shadow people can claim that poor soul before it can escape to the Inner Light, ripping it and filling it with shadowy malice.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Shadow People]]&lt;br /&gt;
&lt;br /&gt;
=== Shadow Queen ===&lt;br /&gt;
Shadow Queens (or Lords) are shadowed primarily converted in the frequencies of the Outer Darkness.  There, in these evil realms of spirit, lurk souls that have done foul things in the Physical World, tainting their spiritual vibrations and causing them to exist in the hellish planes.  The Anax seeks the souls of the living, but usually has only Halloween night to collect souls from the mortal plane.  However, in the Shadowlands, he spends all his time, lording over the Shadowed.  His minions constantly seek out other spirits of that particular realm and those above it in the Outer Darkness, and fight them in order to add them to the faction.  Shadow queens are such beings.  Generally forged from the lost souls off the dimension known as the Shadowlands, they are extremely powerful.  They are akin to the Anax himself, boogeymen that prey on the other souls of the Outer Darkness, converting them into minions.&lt;br /&gt;
 &lt;br /&gt;
When Anaximanes Ravenhurst died at the hands of the mob, assembled and led by Reverend Roger Addams, he became a very unique type of spirit.  These boogeymen have substantial mental fortitude and unequaled misanthropy.  Most spirits in the Outer Darkness have some ability to corrupt, enslave, or absorb other souls, but these shadow lords are far beyond.  Capable of gorging on unlimited souls, they seek their dark goals, subverting anything that crosses their path.  They wage war against each other in the Shadowlands, but the Anax has managed to make a substantial claim in the terrifying realm, and even taken a handful of the others as minions.  Capable of almost everything that their master is, they are a formidable foe indeed.  Evelyn Addams momentarily became a shadow queen for a scant moment in the novel, &amp;lt;i&amp;gt;The Anax: Call of the Cursed One&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Shadow Queen]]&lt;br /&gt;
&lt;br /&gt;
=== Shadow Scythe ===&lt;br /&gt;
Scythes or Shadow Scythes, are shadowed primarily converted in the frequencies of the Outer Darkness.  There, in these evil realms of spirit, lurk souls that have done foul things in the Physical World, tainting their spiritual vibrations and causing them to exist in the hellish planes.  The Anax seeks the souls of the living, but usually has only Halloween night to collect souls from the mortal plane.  However, in the Shadowlands, he spends all his time lording over the Shadowed.  His minions constantly seek out other spirits of that particular realm and those above it in the Outer Darkness, and fight them in order to add them to the faction.  Scythes are such beings.  Generally composed of specters and other incorporeal spirits of the Outer Darkness, they are silent and float.  However, they have a long arm that is shaped like an actual scythe, hence their name.  Resembling the mythological Grim Reaper, they slice the very souls of their prey, sharing their eternal fate by turning them into shadow scythes as well.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Shadow Scythe]]&lt;br /&gt;
&lt;br /&gt;
=== Shadow Slave ===&lt;br /&gt;
Temporary Placeholder&lt;br /&gt;
&lt;br /&gt;
=== Shadowtaur ===&lt;br /&gt;
Shadowtaurs are shadowed primarily converted in the frequencies of the Outer Darkness.  There, in these evil realms of spirit, lurk souls that have done foul things in the Physical World, tainting their spiritual vibrations and causing them to exist in the hellish planes.  The Anax seeks the souls of the living, but usually has only Halloween night to collect souls from the mortal plane.  However, in the Shadowlands, he spends all his time, lording over the Shadowed.  His minions constantly seek out other spirits of that particular realm and those above it in the Outer Darkness, and fight them in order to add them to the faction.  Shadowtaurs are such beings.  Created when a shadow hound possesses a living human or an incorporeal soul, these amalgamations stand horrific.  The original soul loses much of its former cognizance, and often, the shadowtaurs are incapable of speech.  Growling, drooling monstrosities, they work as cavalry in the legions of the Shadowed.&lt;br /&gt;
&lt;br /&gt;
=== Shadow Wraith ===&lt;br /&gt;
Shadow Wraiths are shadowed primarily converted in the frequencies of the Outer Darkness.  There, in these evil realms of spirit, lurk souls that have done foul things in the Physical World, tainting their spiritual vibrations and causing them to exist in the hellish planes.  The Anax seeks the souls of the living, but usually has only Halloween night to collect souls from the mortal plane.  However, in the Shadowlands, he spends all his time, lording over the Shadowed.  His minions constantly seek out other spirits of that particular realm and those above it in the Outer Darkness, and fight them in order to add them to the faction.  Shadow wraiths are such beings.  Created when a wraith of the Physical World or the Outer Darkness becomes shadowed, they are just as they were before- cold, greedy, and obsessed.  Wraiths usually suffer from acute obsession over an object or place, but in the case of shadow wraiths, they singularly focus only on acquiring souls for the Anax.  Incorporeal, even in the Physical World, they are capable of physically possessing a human body until the sun rises, banishing both wraith and victim into the Shadowlands.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Shadow Wraith]]&lt;br /&gt;
&lt;br /&gt;
=== Shadow Zombie ===&lt;br /&gt;
Shadow zombies are shadowed primarily converted in the Physical World by either Soul Eaters or Soul Slicers.  Consuming and tearing the spirit apart, little is left of the mind.  The tortured soul becomes composed of black liquid hatred and meanders about looking for others to taint.  Once the victim becomes held by the shadow zombie, its shadowy ooze flows over their body, permeating their soul, leaving only another mindless in their wake.  Little more than cannon fodder, the Shadowed consider these broken beings little more than spiritual cannon fodder.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Shadow Zombie]]&lt;br /&gt;
&lt;br /&gt;
=== Soul Eater ===&lt;br /&gt;
Soul Eaters are shadowed primarily converted in the frequencies of the Outer Darkness.  There, in these evil realms of spirit, lurk souls that have done foul things in the Physical World, tainting their spiritual vibrations and causing them to exist in the hellish planes.  The Anax seeks the souls of the living, but usually has only Halloween night to collect souls from the mortal plane.  However, in the Shadowlands, he spends all his time lording over the Shadowed.  His minions constantly seek out other spirits of that particular realm and those above it in the Outer Darkness, and fight them in order to add them to the faction.  Soul eaters are such beings.  Generally composed of specters infamous for their desire to consume, the soul eaters can literally drain the spirit and willpower from their victims leaving only shadow zombies behind.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Soul Eater]]&lt;br /&gt;
&lt;br /&gt;
=== Slicer ===&lt;br /&gt;
Slicers or Shadow Slicers, are shadowed primarily converted in the frequencies of the Outer Darkness.  There, in these evil realms of spirit, lurk souls that have done foul things in the Physical World, tainting their spiritual vibrations and causing them to exist in the hellish planes.  The Anax seeks the souls of the living, but usually has only Halloween night to collect souls from the mortal plane.  However, in the Shadowlands, he spends all his time lording over the Shadowed.  His minions constantly seek out other spirits of that particular realm and those above it in the Outer Darkness, and fight them in order to add them to the faction.  Slicers are such beings.  Generally composed of specters and other incorporeal spirits of former killers, murderers, and assassins, they excel at hand-to-hand combat and wield green glowing knives for their hands at the end of long, misshapen arms.  They will stab and skewer the soul or mortal, converting them into shadow zombies.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Slicer]]&lt;br /&gt;
&lt;br /&gt;
=== Trypophobe ===&lt;br /&gt;
Trypophobes are shadowed, who irrationally feared tiny holes in life.  When faced with the Anax or one of his minions, the victim was forced to watch themselves stabbed with needles or become covered in countless holes, until their minds broke and they exchanged their souls for peace.  Like all shadowed, they have sharp, glowing claws and swarm with black ink-like shadows on their bodies.  However, trypophobes have the ability to force needles of unholy shadow from the thousands of tiny holes covering their bodies.  They can use it as a defense mechanism, like a porcupine, or use it as an attack by firing them outward.  Once they make contact with a human soul, they force their way through it, filling the soul with holes and evil, and turning the victim into a trypophobe as well.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Trypophobe]]&lt;br /&gt;
&lt;br /&gt;
=== Tyrannophobe ===&lt;br /&gt;
Tyrannophobes are shadowed, who irrationally feared tyranny in life.  When faced with the Anax or one of his minions, the victim was forced to watch themselves become one with the state- the state being the Anax and his desires, until their minds broke and they exchanged their souls for peace.  Like all shadowed, they have sharp, glowing claws and swarm with black ink-like shadows on their bodies.  However, tyrannophobes have the ability to coerce the minds through mental and emotional manipulation.  Were they vegan?  Now they will watch as they gorge on meat, likely slaughtering the animal itself.  Did they believe in socialism?  Now, within their mind, they will be subjected to watching themselves be the perfect consuming capitalist.  Whatever their original views of government, politics, and ethics, the precise opposite will crush them until their wills buckle and their souls lie corrupted.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Tyrannophobe]]&lt;br /&gt;
&lt;br /&gt;
=  Biography =&lt;br /&gt;
== The Anax: Call of the Cursed One ==&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;i&amp;gt;[[The Anax: Call of the Cursed One]]&amp;lt;/i&amp;gt;, the Shadowed are slaves of [[The Anax]]; tortured spirits who traded their soul to avoid fighting their worst fear. On the night of [[Halloween]], The Anax comes to add more souls to his collection.&lt;br /&gt;
&lt;br /&gt;
== Desideratum: Blood Bonds ==&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;i&amp;gt;[[Desideratum: Blood Bonds]]&amp;lt;/i&amp;gt;, the Shadowed and The Anax are used in addition to the reanimated from [[Evelyn Addams]] to claim the [[Scepter of Osiris]]. They face off against [[Absinthe Van Gothen]] at the [[Portland Museum]].&lt;br /&gt;
&lt;br /&gt;
= Gallery =&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Zombie&amp;diff=2898</id>
		<title>Zombie</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Zombie&amp;diff=2898"/>
		<updated>2021-10-06T05:36:35Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: Needs Updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Haitian folklore, a zombie (Haitian French: zombi, Haitian Creole: zonbi) is a dead body reanimated through various methods, most commonly magic. Modern depictions of the reanimation of the dead do not necessarily involve magic but often invoke science fictional methods such as carriers, radiation, mental diseases, vectors, pathogens, parasites, scientific accidents, etc.  The English word “zombie” was first recorded in 1819, in a history of Brazil by the poet Robert Southey, in the form of “zombie”. The Oxford English Dictionary gives the word's origin as West African and compares it to the Kongo words nzambi (god) and zumbi (fetish).  A Kimbundu-to-Portuguese dictionary from 1903 defines the related word nzumbi as soul, while a later Kimbundu–Portuguese dictionary defines it as being a “spirit that is supposed to wander the earth to torment the living”.&lt;br /&gt;
 &lt;br /&gt;
In reality, zombies are animated corpses that have no real will of their own.  They can be animated through a number of means such as death magicks, like necromancy, or even less conventional ways, such as shadow slime.  Regardless of how a zombie forms, they recall little or nothing from their previous lives and generally follow the will of the one that raised them.  In some cases, the zombies are left to roam about freely where they will inevitably find living people and begin to propagate by turning those humans into more zombies.  If no zombie hunters come to slay them, these groups can quickly become zombie hordes.  The Night Stalkers, Arion and Ayana Bishop, are notable zombie hunters.  Absinthe Van Gothen encountered Heloise Laveau’s zombies in Lone Fir Cemetery in Portland, Oregon.&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Creature_Types:_Monsters&amp;diff=2897</id>
		<title>Creature Types: Monsters</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Creature_Types:_Monsters&amp;diff=2897"/>
		<updated>2021-10-06T05:36:11Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: /* Zombie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Creature Types: Monsters = &lt;br /&gt;
&lt;br /&gt;
== Creature Typing ==&lt;br /&gt;
In the [[Anaxverse]], creature typing helps provide additional detail on a creature and what they are skilled at. All creatures have a typing in some way. Creatures typing encompasses both beasts and monsters, as well as other non human entities one may discover.&lt;br /&gt;
&lt;br /&gt;
= Monster Types =&lt;br /&gt;
Throughout the lore of [[Brandon Somerville]], there are a large variety of monsters prevalent. Many of these were released into the wild from the well-intentioned [[Siri Solen]], who broke them out of a lab where they were being studied and tortured.&lt;br /&gt;
&lt;br /&gt;
=== Aberration ===&lt;br /&gt;
Aberrations are twisted creatures, morphed by the xenopox.&lt;br /&gt;
&lt;br /&gt;
=== Acolyte (Nuit) ===&lt;br /&gt;
Acolytes of [[Nuit]] stand as the most fervent zealots of the goddess, perhaps even more so than the priests of the Cult of Night, the latter having reached a level of power whereupon politics takes the place of true belief in any deity.  Generally armed with little more than faith and a sacrificial dagger, these scholars of the vampiric religion spend untold years studying anything that can be found regarding Nuit and her place in history.  Decades ago, as Ivor weaved his plans, he began summoning acolytes to his lair, bidding them to bring any information that they had regarding Nuit and offering them his protection for the sharing of their knowledge.  Many came, and many more in recent years as it became clear that Ivor grew close to finding a way to bring their revered goddess back into the Physical World.&lt;br /&gt;
&lt;br /&gt;
=== Afanc ===&lt;br /&gt;
Afancs are dolphin like sea creatures, with much sharper teeth and batlike fins.&lt;br /&gt;
&lt;br /&gt;
=== Air Serpent ===&lt;br /&gt;
[[Air Serpent|Air Serpents]] were once dragons.  Much like wyverns, these dragons were corrupted by the toxins of the Ophidians and became monsters.  They have no legs, but can fly.  These massive serpents twist and coil through the sky before swooping down on their prey.  Once they do they will either wrap their bodies around the victim, constricting them until they suffocate or they will bite them.  They have two reserves of poisons in their fangs, one which paralyzes and kills, and the other which will transform the victim into a snake demon.  They have also been known to utilize a type of hypnotic stare, causing the victim to remain perfectly passive while the air serpent enacts whatever diabolic plans it has in store for their target.&lt;br /&gt;
&lt;br /&gt;
=== Ammonoid ===&lt;br /&gt;
This crustacean flows along the ocean floor, attaching those nearby. Linked page: [[Ammonite]]&lt;br /&gt;
&lt;br /&gt;
=== Amphibiman ===&lt;br /&gt;
These sea creatures have green scaled skin, and a fin along their feet and backs. They have a rugged look. Linked page: [[Amphibiman]]&lt;br /&gt;
&lt;br /&gt;
=== Banshee ===&lt;br /&gt;
Since the eldest days of Ireland, there have been reports of banshees.  Hovering over graves or even predicting when a family member may soon die, they usually wail and shriek into the night.  Her name is connected to the mythologically important tumuli or “mounds” that dot the Irish countryside.  Their dead eyes were said to appear desperate and weeping, and they are seen as portends by any who observe them.&lt;br /&gt;
 &lt;br /&gt;
Banshees are incorporeal spirits, usually invisible to the naked eye or ears.  However, when a person can see or sense them, especially if the observer stands alone, the banshee will wail and scream, coming ever closer.  Their keening can send the listener into abject depression where they self harm or kill themselves or possess them entirely, staying next to the person.  In these cases, the afflicted were usually exceptionally positive people.  However, the banshee whispers to them constantly, souring their mood and giving a gloomy disposition to the once sunny person.  Like many spirits, they can drain the health and lifeforce of a human or even scream and wail to such mournful morose that a person simply dies, their own soul willing to leave the human form to escape to the Inner Light. Linked Page: [[Banshee]]&lt;br /&gt;
&lt;br /&gt;
=== Barghest ===&lt;br /&gt;
Barghests are wolf-like beasts that goblins will ride. They are also the goodest of boys. Linked Page: [[Barghest]]&lt;br /&gt;
&lt;br /&gt;
=== Biter ===&lt;br /&gt;
The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe.  The base of the chemical concoction was the actual poison of the snake god, Ophion.  In ancient times, anyone that Ophion bit would become snake people, reptilians.  They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear.&lt;br /&gt;
 &lt;br /&gt;
The original poison used had come from an ancient unearthed relic.  Using the poison as a starting point, MedUSA began testing and tweaking the properties.  The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning.  However, all attempts using the poison, failed.  They then tested the poison on animals and people.  By studying the effects on a microscopic level, they grew to understand the properties of the substance better.  It caused mutations of varying types and degrees based on mixing with the DNA of different organisms.  After the lab was destroyed by Siri Solen, the supervillain, Dr. Demented, found a new base of operations.&lt;br /&gt;
 &lt;br /&gt;
His own reasons for working with MedUSA were his desires to raise his wife from the dead.  She had been in cold stasis since the fall of the Nazis in Germany.  He tirelessly strove to find a sequence of Xenopox that would revive dead tissue.  He had also spent much of his time studying the works of Johann Conrad Dippel.  Dippel had managed to find a way of using electricity along with injecting Nightbred blood into a cadaver to return it to life.  However, Dippel gave up the practice after Karloff, his first success, proved to be too dangerous.  Not having the heart to kill Karloff, Dippel sealed the monster away and changed his focus to the new steam technologies of the day.  Dr. Demented managed to find the monster but that victory proved fruitless for raising his wife.  However, he used some of Karloff’s blood- formerly vampire blood, and found that it affected the virus.  It could completely reanimate dead flesh or even subsume living flesh turning the victims into ‘blood mutants’.&lt;br /&gt;
 &lt;br /&gt;
Biters are one such product of this experimentation.  These were humans that Dr. Demented experimented upon by injecting the new strain of Nightbred infused Xenopox.  Like most blood mutants, Biters are randomly mutated and grow a range of adaptations and cognizance.  Generally, they have oversized mouths with massive sharp teeth.  Tentacles tend to grow out of the victim’s body and wriggle and lash.  Contact with any of its contaminated flesh with unprotected skin can result in the virus passing to the new host.  As with all blood mutants and Xenopox strains, the afflicted mutate within minutes, becoming a new creature altogether and leaving their humanity forever behind.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Biter]]&lt;br /&gt;
&lt;br /&gt;
=== Blood Hound ===&lt;br /&gt;
The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe.  The base of the chemical concoction was the actual poison of the snake god, Ophion.  In ancient times, anyone that Ophion bit would become snake people, reptilians.  They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear.&lt;br /&gt;
 &lt;br /&gt;
The original poison used had come from an ancient unearthed relic.  Using the poison as a starting point, MedUSA began testing and tweaking the properties.  The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning.  However, all attempts using the poison, failed.  They then tested the poison on animals and people.  By studying the effects on a microscopic level, they grew to understand the properties of the substance better.  It caused mutations of varying types and degrees based on mixing with the DNA of different organisms.  After the lab was destroyed by Siri Solen, the supervillain, Dr. Demented, found a new base of operations.&lt;br /&gt;
 &lt;br /&gt;
His own reasons for working with MedUSA were his desires to raise his wife from the dead.  She had been in cold stasis since the fall of the Nazis in Germany.  He tirelessly strove to find a sequence of Xenopox that would revive dead tissue.  He had also spent much of his time studying the works of Johann Conrad Dippel.  Dippel had managed to find a way of using electricity along with injecting Nightbred blood into a cadaver to return it to life.  However, Dippel gave up the practice after Karloff, his first success, proved to be too dangerous.  Not having the heart to kill Karloff, Dippel sealed the monster away and changed his focus to the new steam technologies of the day.  Dr. Demented managed to find the monster but that victory proved fruitless for raising his wife.  However, he used some of Karloff’s blood- formerly vampire blood, and found that it affected the virus.  It could completely reanimate dead flesh or even subsume living flesh turning the victims into ‘blood mutants’.&lt;br /&gt;
 &lt;br /&gt;
Blood Hounds are one such product of this experimentation.  These were dogs that Dr. Demented experimented upon by injecting the new strain of Nightbred infused Xenopox.  Like most blood mutants, Blood Hounds are randomly mutated and grow a range of adaptations and cognizance.  Generally, they have four legs and an acute sense of smell.  Their bites inject copious amounts of the virus.  Contact with any of its contaminated flesh with unprotected skin can result in the virus passing to the new host.  As with all blood mutants and Xenopox strains, the afflicted mutate within minutes, becoming a new creature altogether.&lt;br /&gt;
&lt;br /&gt;
=== Bodach ===&lt;br /&gt;
Bodachs are goblinoid creatures, though a little taller. Linked Page: [[Bodach]]&lt;br /&gt;
&lt;br /&gt;
=== Bogart ===&lt;br /&gt;
Bogarts are spear holding goblinoid creatures. Linked Page: [[Bogart]]&lt;br /&gt;
&lt;br /&gt;
=== Broodmother ===&lt;br /&gt;
Broodmothers are bloated tick like spiders. Capable of supporting an entire colony of spiders and spider slaves, they can be ferocious. They can be found in the sewers.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Broodmother]]&lt;br /&gt;
&lt;br /&gt;
=== Cailleach ===&lt;br /&gt;
Cailleachs are decrepit creatures, with magical abilities akin to witches. They are found in the mountains.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Cailleach]]&lt;br /&gt;
&lt;br /&gt;
=== Cipactli ===&lt;br /&gt;
Cipactli are frog like fish, with sharp teeth. They are found in the sea.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Cipactli]]&lt;br /&gt;
&lt;br /&gt;
=== Corpse (Demented) ===&lt;br /&gt;
The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe.  The base of the chemical concoction was the actual poison of the snake god, Ophion.  In ancient times, anyone that Ophion bit would become snake people, reptilians.  They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear.&lt;br /&gt;
 &lt;br /&gt;
The original poison used had come from an ancient unearthed relic.  Using the poison as a starting point, MedUSA began testing and tweaking the properties.  The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning.  However, all attempts using the poison, failed.  They then tested the poison on animals and people.  By studying the effects on a microscopic level, they grew to understand the properties of the substance better.  It caused mutations of varying types and degrees based on mixing with the DNA of different organisms.  After the lab was destroyed by Siri Solen, the supervillain, Dr. Demented, found a new base of operations.&lt;br /&gt;
 &lt;br /&gt;
His own reasons for working with MedUSA were his desires to raise his wife from the dead.  She had been in cold stasis since the fall of the Nazis in Germany.  He tirelessly strove to find a sequence of Xenopox that would revive dead tissue.  He had also spent much of his time studying the works of Johann Conrad Dippel.  Dippel had managed to find a way of using electricity along with injecting Nightbred blood into a cadaver to return it to life.  However, Dippel gave up the practice after Karloff, his first success, proved to be too dangerous.  Not having the heart to kill Karloff, Dippel sealed the monster away and changed his focus to the new steam technologies of the day.  Dr. Demented managed to find the monster but that victory proved fruitless for raising his wife.  However, he used some of Karloff’s blood- formerly vampire blood, and found that it affected the virus.  It could completely reanimate dead flesh or even subsume living flesh turning the victims into ‘blood mutants’.&lt;br /&gt;
 &lt;br /&gt;
Reanimated corpses are one such product of this experimentation.  These were cadavers that Dr. Demented experimented upon by injecting the new strain of Nightbred infused Xenopox.  Using techniques similar to Dippel’s including electrical currents, these ambling corpses sprung back to life.  However, they were seen as failures to the doctor because they retain little to no personality.  In fact, if no stimuli are present, they simply stand silently.  Needing his dead wife’s mind intact, Demented finally gave up on using these as a means of giving her a new body.  Abandoned, these corpses roamed the halls of the old Hawthorne Asylum until Demented’s defeat at the hands of Absinthe Van Gothen, whereupon he triggered a self-destruct sequence, blasting the building to bits and the undead corpses with it.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Corpse (Demented)]]&lt;br /&gt;
&lt;br /&gt;
=== Cursed Treasure ===&lt;br /&gt;
Cursed treasure is a type of monster found in the sea. It is similar to the folklore of the mimic.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Cursed Treasure]]&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Elf]] ===&lt;br /&gt;
Dark Elves are frost inclined, and can be seen as protectors.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Dark Elf]]&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
These Nordic [[undead]] are guardians of their resting place. They can be encountered by ports and sea towns.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Draugr]]&lt;br /&gt;
&lt;br /&gt;
=== Dryad ===&lt;br /&gt;
Dryads are powerful nature casters. They have green skin, and promote prosperity of their land. They tend to the forests, usually in conjunction with the elves that live there.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Dryad]]&lt;br /&gt;
&lt;br /&gt;
=== Dwarf ===&lt;br /&gt;
Dwarves are hardy creatures, with an affinity for metalworking. They build vast underground cities, and guard said cities with an iron defense. They can be found in the forest.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Dwarf]]&lt;br /&gt;
&lt;br /&gt;
=== Elemental ===&lt;br /&gt;
Elementals are creatures created from a core of the elements. There are various types, including: Rock and Fire.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Elemental]]&lt;br /&gt;
&lt;br /&gt;
=== Fairy ===&lt;br /&gt;
Fairies are small, mystical creatures. They play tricks and are very mischievous, and tend to hang out in flocks. They can be found in the forest.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Fairy]]&lt;br /&gt;
&lt;br /&gt;
=== Filth Golem ===&lt;br /&gt;
Filth Golems are created of excrement and filth, animated by a single core. They attack with diseased attacks. They can be found in the sewers. These creatures serve the demon god [[Nergal]].&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Filth Golem]]&lt;br /&gt;
&lt;br /&gt;
=== [[Forest Elf]] ===&lt;br /&gt;
Forest elves are creatures of the forest. Using weapons from elements of nature, they try to promote the growth of nature in their lands. They can be found in forests.&lt;br /&gt;
&lt;br /&gt;
=== Frost Giant ===&lt;br /&gt;
A giant creature that dwells in the high mountains.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Frost Giant]]&lt;br /&gt;
&lt;br /&gt;
=== Gator ===&lt;br /&gt;
Gators are ferocious animals, that can bite with extreme power. They are found in the sewers.&lt;br /&gt;
&lt;br /&gt;
=== GatorMan ===&lt;br /&gt;
The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe.  The base of the chemical concoction was the actual poison of the snake god, Ophion.  In ancient times, anyone that Ophion bit would become snake people, reptilians.  They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear.&lt;br /&gt;
 &lt;br /&gt;
The original poison used had come from an ancient unearthed relic.  Using the poison as a starting point, MedUSA began testing and tweaking the properties.  The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning.  However, all attempts using the poison failed.  They then tested the poison on animals and people.  By studying the effects on a microscopic level, they grew to understand the properties of the substance better.  It caused mutations of varying types and degrees based on mixing with the DNA of different organisms.  After the lab was destroyed by Siri Solen, the mutants that managed to escape sought refuge in the nearby sewer system.&lt;br /&gt;
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One strain of these fleeing mutants was the reptilians.  Among those were some humanoids typically referred to as gatormen or gator people.  Closest to Ophidian Demons, these were humans subjected to some of the first strains of Xenopox.  Cold blooded and cruel, they have little or no regard for their own kind, much less humans.  Preferring water over land, they will spend hours swimming and waiting for prey.  Once located, they will pounce, dragging their quarry into the water and drowning it.  The only exception to this is with some humans.  Able to pass the mutagenic virus via their bodily fluids, rather than consume, they will occasionally mutate a human to mate with them.  Absinthe Van Gothen fought these mutants in the Portland Sewer System, specifically the Big Pipe Project section.&lt;br /&gt;
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Linked Page: [[Gatorman]]&lt;br /&gt;
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=== Gator Monster ===&lt;br /&gt;
The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe.  The base of the chemical concoction was the actual poison of the snake god, Ophion.  In ancient times, anyone that Ophion bit would become snake people, reptilians.  They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear.&lt;br /&gt;
 &lt;br /&gt;
The original poison used had come from an ancient unearthed relic.  Using the poison as a starting point, MedUSA began testing and tweaking the properties.  The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning.  However, all attempts using the poison, failed.  They then tested the poison on animals and people.  By studying the effects on a microscopic level, they grew to understand the properties of the substance better.  It caused mutations of varying types and degrees based on mixing with the DNA of different organisms.  After the lab was destroyed by Siri Solen, the mutants that managed to escape sought refuge in the nearby sewer system.&lt;br /&gt;
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One strain of these fleeing mutants was the reptilians.  Among those were some animalistic gators.  Originally alligators, they had been exposed to the Xenopox virus and warped.  They grew longer hind legs and even small arms.  Unable to speak, they did gain higher intellect than a normal reptile, making them as intelligent as canines.  Preferring water over land, they will spend hours swimming and waiting for prey.  Once located, they will pounce, dragging their quarry into the water and drowning it.  Absinthe Van Gothen fought these mutants in the Portland Sewer System, specifically the Big Pipe Project section.&lt;br /&gt;
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Linked Page: [[Gator Monster]]&lt;br /&gt;
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=== Grisly Gator ===&lt;br /&gt;
Heavily mutated gators become giant behemoths, able to crush victims with ease. They are found in the sewers.&lt;br /&gt;
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Linked Page: [[Grisly Gator]]&lt;br /&gt;
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=== Ghost ===&lt;br /&gt;
Ghosts are incorporeal spirits. They are not necessarily evil, and may simply be lost souls. They have memories of their past, and can interact with those that can commune with the dead.&lt;br /&gt;
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Linked Page: [[Ghost]]&lt;br /&gt;
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=== Gjenganger ===&lt;br /&gt;
A gjenganger (Norwegian: Gjenganger, Attergangar or Gjenferd; Danish: Genganger or Genfærd; Swedish: Gengångare) in Scandinavian folklore is a term for a revenant, the spirit or ghost of a deceased from the grave.  In reality, a gjenganger is not a ghost but a corporeal undead.  They did originate in what was once Scandinavia.  There, during the Age of Myths, parasitic worms, as small as inchworms, had found their way into the Physical World.  They would enter living hosts and eat away at their lifeforce and as they drained it, they would multiply.  Outside a living host, the worms dematerialize after only minutes, but inside, as they reproduce, the host’s heart stops.  Their biology, now tainted by the Outer Darkness, mutates.  They grow extra rows of teeth and their fangs are hollow.  Through these, when they bite, large numbers of the tiny parasites squirm through and enter the bite.  The hosts desire blood and flesh, perpetually hungry and when they inject it, the sustenance converts into more parasites.&lt;br /&gt;
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Absinthe Van Gothen encountered a gjenganger in the Lone Fir Cemetery.  It had eked out a place to exist there in a mausoleum.  However, she needed to empower the loa spirit, Baron Samedi, to save the Bishops from Heloise Laveau.  Though the creature desperately tried to share its affliction with her, Abby won the day.&lt;br /&gt;
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Linked Page: [[Gjenganger]]&lt;br /&gt;
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=== Gnome ===&lt;br /&gt;
Gnomes are small gray men with pointed colorful hats. They dwell in the forest.&lt;br /&gt;
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Linked Page: [[Gnome]]&lt;br /&gt;
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=== Goblin ===&lt;br /&gt;
All goblin-kin share some traits.  They are usually much shorter and wirier than humans.  They are generally very agile and belligerent.  Goblin-kin have a certain, natural penchant for cruelty and anger.  And, they are, by nature, all male, needing to capture and transform human women as a means to reproduce.  However, that reproduction cycle is entirely faster than humans, and goblin-kin are typically born within a week of conception.  This is due to their highly shortened chances for survival since they constantly kill each other.  There are countless types of goblin-kin around the world, but they are all subterranean monsters, hating the sunlight and preferring to pilfer and kill at night.  The final unifying trait which they all share is the uncanny and natural affinity for portal conjuration and teleportation.  Almost any goblin-kin can open a portal, step through it, and appear somewhere else entirely.&lt;br /&gt;
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In folklore a goblin is a monstrous creature that appears in the mythology of multiple European cultures, first attested in stories from the Middle Ages.  They are ascribed various and conflicting abilities, temperaments and appearances depending on the story and country of origin.  They are almost always small and grotesque, mischievous or outright malicious, and greedy, especially for gold and jewelry.  In reality, goblins match that description rather well.  The namesake of the goblin-kin race, goblins are the eldest of their kind.  Like trolls, they formed from Nergalian plague;  this infected a cadre of dwarves that had fought away a force of the demons.  After they succeeded, they began mutating, and collapsed the cavern, however a few survived and now twisted and evil, they made their way into deeper places.&lt;br /&gt;
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Goblins are cruel, twisted, and devious by nature.  There are no naturally occurring goblins, but goblin shamans have found a magical rite that will change a human female into one of their own.  They are the smallest of their race, but are also the most prolific.  Many times, goblins can be found in swarms wherever trolls live.  They form a type of symbiotic relationship, with the trolls capable of fighting larger enemies and the goblins as servants to perform tasks for their master.&lt;br /&gt;
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Linked Page: [[Goblin]]&lt;br /&gt;
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=== Gorer ===&lt;br /&gt;
The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe.  The base of the chemical concoction was the actual poison of the snake god, Ophion.  In ancient times, anyone that Ophion bit would become snake people, reptilians.  They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear.&lt;br /&gt;
 &lt;br /&gt;
The original poison used had come from an ancient unearthed relic.  Using the poison as a starting point, MedUSA began testing and tweaking the properties.  The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning.  However, all attempts using the poison, failed.  They then tested the poison on animals and people.  By studying the effects on a microscopic level, they grew to understand the properties of the substance better.  It caused mutations of varying types and degrees based on mixing with the DNA of different organisms.  After the lab was destroyed by Siri Solen, the supervillain, Dr. Demented, found a new base of operations.&lt;br /&gt;
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His own reasons for working with MedUSA were his desires to raise his wife from the dead.  She had been in cold stasis since the fall of the Nazis in Germany.  He tirelessly strove to find a sequence of Xenopox that would revive dead tissue.  He had also spent much of his time studying the works of Johann Conrad Dippel.  Dippel had managed to find a way of using electricity along with injecting Nightbred blood into a cadaver to return it to life.  However, Dippel gave up the practice after Karloff, his first success, proved to be too dangerous.  Not having the heart to kill Karloff, Dippel sealed the monster away and changed his focus to the new steam technologies of the day.  Dr. Demented managed to find the monster but that victory proved fruitless for raising his wife.  However, he used some of Karloff’s blood- formerly vampire blood, and found that it affected the virus.  It could completely reanimate dead flesh or even subsume living flesh turning the victims into ‘blood mutants’.&lt;br /&gt;
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Gorers are one such product of this experimentation.  These were humans that Dr. Demented experimented upon by injecting the new strain of Nightbred infused Xenopox.  Like most blood mutants, gorers are randomly mutated and grow a range of adaptations and cognizance.  Generally, they have oversized upper bodies with massive arms.  Contact with any of its contaminated flesh with unprotected skin can result in the virus passing to the new host.  As with all blood mutants and Xenopox strains, the afflicted mutate within minutes, becoming a new creature altogether and leaving their humanity forever behind.  Yet, gorers are known for absorbing their victims (or the gore left behind) into their own bodies, growing even larger in size.  Because of this, gorers can have multiple limbs or heads.&lt;br /&gt;
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Linked Page: [[Gorer]]&lt;br /&gt;
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=== Gremlin ===&lt;br /&gt;
Gremlins are small, comedic green creatures which can possess machines. Doing so allows them to instantly learn all the mechanics, making them prone at knowledge in regards to machines.&lt;br /&gt;
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Linked Page: [[Gremlin]]&lt;br /&gt;
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=== Grindylow ===&lt;br /&gt;
These creatures are frog like, but more decrepit looking. They live in the sea.&lt;br /&gt;
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Linked Page: [[Grindylow]]&lt;br /&gt;
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=== Harpy ===&lt;br /&gt;
Harpies are a mixture of women and bird. They have talons, and can be found in the mountains.&lt;br /&gt;
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Linked Page: [[Harpy]]&lt;br /&gt;
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=== Hobgoblin ===&lt;br /&gt;
Hobgoblins are taller than run of the mill goblins. They have quicker wit, and can behave in civilized society; though with a cunning mind.&lt;br /&gt;
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Linked Page: [[Hobgoblin]]&lt;br /&gt;
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=== Infected (Demented) ===&lt;br /&gt;
Infected are people whom have been transformed by an infector.&lt;br /&gt;
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=== Infector ===&lt;br /&gt;
Infectors are xenopox mutations which latch onto the heads of their victims.&lt;br /&gt;
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=== Infested ===&lt;br /&gt;
Infested are people whom have been infested by the xenopox serum.&lt;br /&gt;
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=== Kobold ===&lt;br /&gt;
Kobolds are cave dwelling goblinoid creatures.&lt;br /&gt;
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Linked Page: [[Kobold]]&lt;br /&gt;
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=== Kraken ===&lt;br /&gt;
Krakens are deep sea creatures, of monstrous size and the form of a giant octopus. They can tear apart entire boats, and are the doom of many a sailor.&lt;br /&gt;
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Linked Page: [[Kraken]]&lt;br /&gt;
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=== Krakenite ===&lt;br /&gt;
Krakenites are lovecraftian sea creatures with mental powers, the body of a human and the face of a squid. They have large, bulbous brains for their heads.&lt;br /&gt;
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Linked Page: [[Krakenite]]&lt;br /&gt;
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=== Leshy ===&lt;br /&gt;
Leshies are tree-like spirits with white eyes. They live in the forest.&lt;br /&gt;
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Linked Page: [[Leshy]]&lt;br /&gt;
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=== Leviathan ===&lt;br /&gt;
A leviathan is a serpent like sea creature. With razor sharp teeth, it is a fearsome foe.&lt;br /&gt;
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Linked Page: [[Leviathan]]&lt;br /&gt;
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=== Lich ===&lt;br /&gt;
In folklore, a lich (/ˈlɪtʃ/; from Old English līċ meaning “corpse”) is a type of undead creature.  Often such a creature is the result of a transformation, as a powerful magician skilled in necromancy or a king striving for eternal life using spells or rituals to bind his intellect and soul to his &amp;quot;phylactery&amp;quot; and thereby achieving a form of immortality.  In reality, a lich is very much the same.  They are magic users that through whatever means became an immortal undead creature.  These means can vary as there are spells, rituals, and even beings such as Ah Pwash that can create a lich.  They are not mindless like many undead; rather, they retain their knowledge and magical powers, and seek out the living for two purposes.  One is that they feast on souls and life, and the other is that once they do, they can raise the husk that they leave behind, animating and controlling it.&lt;br /&gt;
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Linked Page: [[Lich]]&lt;br /&gt;
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=== Mahaha ===&lt;br /&gt;
Mental attacking frozen men, who dwell in the mountains.&lt;br /&gt;
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Linked Page: [[Mahaha]]&lt;br /&gt;
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=== Marbendlar ===&lt;br /&gt;
In Scandinavian folklore, mermen of varying types have been talked about for centuries.  In reality, a marbendlar is a large, muscular monster of the deep with thick flowing hair and a beard.  They have massive webbed hands and feet and rows of sharp teeth.  These creatures reach back to the Age of Myths when a crew of Norsemen was at sea.  Without battle, without reason, by chance, their vessel began to sink.  Angered that this happened and powerless to stop their fate, they cursed the seas and gods.  In retaliation, they were transformed into marbendlars.  Twisted into hulking creatures, they lost their minds to rage and sank beneath the sea.  They mostly stay at the very bottom of the ocean in total darkness, but when their lust and desires become too great, they will swim to the surface looking for women to mate with.  Known to even go onto a shore, they drag their victims into the water and bite them.  The woman will slowly become insane, growing scales, her hair becoming green, her eyes yellow, and snarling, she will descend with the marbendlar to his lair so that their lineage may continue.&lt;br /&gt;
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Linked Page: [[Marbendlar]]&lt;br /&gt;
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=== Mermaid ===&lt;br /&gt;
Mermaids are sea creatures with a human top half and a fish tail on the bottom. They are sexualized creatures, having magical abilities. They can transform females into more mermaids using their venom, and are carnivorous to men.&lt;br /&gt;
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Linked Page: [[Mermaid]]&lt;br /&gt;
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=== Merman ===&lt;br /&gt;
Like their mermaid counterparts, mermen are humanoid sea creatures. With finned hands and feet, they have great maneuverability.&lt;br /&gt;
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Linked Page: [[Merman]]&lt;br /&gt;
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=== Murder Mole ===&lt;br /&gt;
Murder moles are underground giant creatures that can be mounted by a rider.&lt;br /&gt;
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Linked Page: [[Murder Mole]]&lt;br /&gt;
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=== Mummy ===&lt;br /&gt;
Mummy folklore has its origins in the 19th century when Egypt was being colonized by France and, subsequently, by Victorian Britain. The first living mummies in fiction were mostly female, and they were presented in a romantic and sexual light, often as love interests for the protagonist.  In reality, mummies are a type of undead known as “risen”.  The Risen are undead that are animated by necromantic magicks.  They do not have wills of their own nor their own minds.  They simply follow the orders of the one that raised them.  In the case of mummies they are much more resilient to physical damage than a zombie, likely due to the prayers and spells cast upon the corpse in millennia past.  There have even been reports of mummies being decapitated or the victim of a headshot, that still continue forward.  However, unlike a normal zombie, mummies are highly susceptible to flames.&lt;br /&gt;
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Linked Page: [[Mummy]]&lt;br /&gt;
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=== Mushdoom ===&lt;br /&gt;
Mushdooms are mushroom like humanoid creatures. They dwell in the sewers.&lt;br /&gt;
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Linked Page: [[Mushdoom]]&lt;br /&gt;
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=== Mushroom Master ===&lt;br /&gt;
This is an extremely infectious fungal monstrosity, able to convert organic life into mushroomed abominations. It can be found in the sewers.&lt;br /&gt;
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=== Mushwomb ===&lt;br /&gt;
Mushwombs are infected females. They have a fungal body and a mushroom capped head. They can be found in the sewers.&lt;br /&gt;
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Linked Page: [[Mushwomb]]&lt;br /&gt;
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=== Nachzehrer ===&lt;br /&gt;
In German folklore, a nachzehrer is a sort of vampire. The word nachzehrer translates to “after (nach) living off (zehren)” likely alluding to their living after death or living off humans after death in addition to the choice of “nach” for “after” which is similar to “nacht” (“night”). The nachzehrer was prominent in the folklore of the northern regions of Germany, but even in Silesia and Bavaria, and the word was also used to describe a similar creature of the Kashubes of Northern Poland.  In reality nachzehrers are insidious undead.  Lanky with long limbs, fingers and feet, they skitter through graveyards or dark, remote places.  Their hair is always white and their eyes a yellowish glow.  Their skin tends to be pale and yellowish with a waxy feel to it.  But, the thing that most stands out unique to nachzehrers is their psychic abilities to “whisper” into the minds of mortals.&lt;br /&gt;
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They are somehow attuned psionically so that they simply infer, somehow, the secrets and regrets of living humans nearby.  Then, they whisper into the minds of these people.  Nachzehrers are created only through suicide.  In some cases the sad soul refuses to leave the body and only desires to make others share the same fate.  This is what the whispers do; they fill the human’s mind.  The victim becomes depressed and hopeless.  And, when the person cannot stand it any longer, they end their own life.  If under the power of a nachzehrer upon death, that victim will certainly rise again as a nachzehrer themselves.  Absinthe Van Gothen fought a nachzehrer in Portland’s Lone Fir Cemetery when she tried saving Arion and Ayana Bishop from Heloise Laveau.  The nachzehrer soul was one of the spirits required by Baron Samedi to aid him in opening the way forward.&lt;br /&gt;
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Linked Page: [[Nachzehrer]]&lt;br /&gt;
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=== Nosferatu ===&lt;br /&gt;
The nosferatu are shape-shifting vampires. They are gangly, but extremely strong creatures. Many of them are driven by pure instinct.&lt;br /&gt;
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Linked Page: [[Nosferatu]]&lt;br /&gt;
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=== Nurse (Demented) ===&lt;br /&gt;
The nurses of the supervillain, Doctor Demented, are innocent women that he abducted and twisted to his will effectively turning them into henchmen to do his bidding.  They are part of the collective term for his minions known as The Demented.  He uses different methods or combinations to achieve his results.  The doctor will use technology in some cases, for example his hypno-goggles, to weaken the resolve of the victim.  In the case of more submissive minds, this can be enough to allow him to hypnotically suggest whatever he wants, thereby changing the thoughts of the victim.  He developed tech that can be bolted directly into the skull and overthrows the neurons in the brain, changing the actual brain chemistry and this also achieves his dark goals.  In the most willful and stubborn cases, or in the case of metahumans, the doctor will perform a lobotomy.  In such a state, the patient no longer resists the doctor at all, but this often results in the Demented Psycho minions.   Demented Nurses are completely loyal and the effect of their brainwashing is absolutely irreversible.&lt;br /&gt;
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Linked Page: [[Nurse (Demented)]]&lt;br /&gt;
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=== Nymph ===&lt;br /&gt;
Nymphs are magical sea creatures. Using aquatic pulses and transformative magic, they seek to bolster their own numbers.&lt;br /&gt;
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Linked Page: [[Nymph]]&lt;br /&gt;
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=== Ogre ===&lt;br /&gt;
Ogres are massive, dumb creatures. They have immense strength and lack wit, making them a bit one track minded. They camp out in the forest.&lt;br /&gt;
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Linked Page: [[Ogre]]&lt;br /&gt;
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=== Pirate (Ghost) ===&lt;br /&gt;
In folklore, a ghost is the soul or spirit of a dead person or animal that can appear to the living.  Descriptions of ghosts vary widely from an invisible presence to translucent or barely visible wispy shapes, to realistic, lifelike forms.  In truth, ghosts are incorporeal spirits that remain for some reason in the Physical World.  Made of the same substance that physicists call dark matter, ghosts fly and dart about us every day.  They are perceptible only in light outside the normal human visible range in the electromagnetic frequencies.  The reason for ghosts remaining in our dimension ranges from fear of some kind of judgment in the afterlife, to attachment to an object, place, or person, and even for revenge.  Any place can be haunted by a ghost, but many times the crueler and dark ghosts will be found skulking in places like abandoned prisons and graveyards.  Ghosts are usually invisible but necromancers, psychics, and other undead beings can see and hear ghosts.&lt;br /&gt;
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Ghost pirates haunt ships.  Sometimes they remain aboard the vessels upon which they died and other times, like in the instance of the Flying Dutchman, the entire ship itself somehow becomes an anchor to the Physical World and a ghost in its own right.  When the Flying Dutchman came to Sauvie Island, her cursed crew sought cursed treasure.  They could feel it was nearby, and it was from an old Viking ship which had gone down there centuries earlier, her crew now ravaging draugr.  These draugr and the ghost pirates took to fighting, and Absinthe Van Gothen was caught in their crossfire.  Normally, ghosts are incorporeal and invincible to anything except magical attacks, but Vlad Țepeș used his power of the Blood Suit to create projectiles known a blood bolts.  Since Vlad walks somewhere between life and death the bolts actually made contact and brought harm to the ghosts to the point that they dematerialized, falling into the Outer Darkness.  Eventually, after finding Kendra Tallulah and using the magical artifact Gleipnir, Absinthe boarded the Flying Dutchman and managed to defeat Captain Hendrik Van Der Decken.  She took some cursed gold from the ghost ship before it disappeared.&lt;br /&gt;
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Linked Page: [[Pirate (Ghost)]]&lt;br /&gt;
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=== Pixie ===&lt;br /&gt;
Pixies are small green creatures with fairy wings. They are mischievous in nature, and live in the forest.&lt;br /&gt;
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Linked Page: [[Pixie]]&lt;br /&gt;
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=== Plant Monster ===&lt;br /&gt;
This is a large venus fly trap, with sharp teeth and a tongue in place of the normal acid lining we expect.&lt;br /&gt;
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Linked Page: [[Plant Monster]]&lt;br /&gt;
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=== Pontianak ===&lt;br /&gt;
In Indonesian and Malaysian folklore, the pontianak (Dutch-Indonesian spelling: &amp;quot;puntianak&amp;quot;; Jawi: ڤونتيانق) is a malicious and carnivorous flesh-eating female vampire ghost.  Other common names include &amp;quot;matianak&amp;quot; and &amp;quot;kuntilanak&amp;quot;.  The figure resembles that of the spirit of a woman who died during pregnancy.  This is despite the fact that the earliest recordings of pontianaks in Malay lore describe the ghost as originating from a stillborn child.  In reality, they are indeed women that died during pregnancy due to the direct result of their murder.  These murders must be committed by a family member or the father of the child.  The woman will rise as a ghoulish creature that haunts dark places and graveyards and eats the flesh of the living.  They can cause other women to become pontianaks as well if they birth the undead child in their wombs and that child then enters the womb of their victim.  The mortal woman will be drained of blood and lifeforce and then roam about.  When a pontianak does give birth to their small zombie babies, a new one will gestate quickly that will be a clone of the last.   Absinthe Van Gothen fought a pontianak in Portland’s Lone Fir Cemetery when she tried saving Arion and Ayana Bishop from Heloise Laveau.  The pontianak’s soul was one of the spirits required by Baron Samedi to aid him in opening the way forward.&lt;br /&gt;
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Linked Page: [[Pontianak]]&lt;br /&gt;
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=== Priest/Priestess (Nuit) ===&lt;br /&gt;
Priests and priestesses of Nuit stand as the most devious members of the Cult of Night.  They are usually made up of former acolytes that have given up on the true religious dogma in order to promote themselves and gain political power.  Generally armed with only their prayers, these wily and cunning Nightbred know much of religion- often having been religious humans, and tend to be power hungry and well spoken.  Decades ago, as Ivor weaved his plans, he began summoning the priests of Nuit to his lair, bidding them to bring any information that they had regarding the goddess and offering them his protection for the sharing of their knowledge.  Many came, and many more in recent years as it became clear that Ivor grew close to finding a way to bring their revered goddess back into the Physical World.  Each of these priests vie to be the one that welcomes the goddess as she leaves the Outer Darkness, in the hopes that she will grant them untold power.&lt;br /&gt;
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Linked Page: [[Priest (Nuit)]]&lt;br /&gt;
&lt;br /&gt;
=== Psycho ===&lt;br /&gt;
The psychos of the supervillain, Doctor Demented, are innocent women that he abducted and twisted to his will effectively turning them into henchmen to do his bidding.  They are part of the collective term for his minions known as The Demented.  He uses different methods or combinations to achieve his results.  The doctor will use technology in some cases, for example his hypno-goggles, to weaken the resolve of the victim.  In the case of more submissive minds, this can be enough to allow him to hypnotically suggest whatever he wants, thereby changing the thoughts of the victim.  He developed tech that can be bolted directly into the skull and overthrows the neurons in the brain, changing the actual brain chemistry and this also achieves his dark goals.  In the most willful and stubborn cases, or in the case of metahumans, the doctor will perform a lobotomy.  In such a state, the patient no longer resists the doctor at all, but this often results in the Demented Psycho minions.   The effect of their brainwashing and brain damage is absolutely irreversible.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Psycho]]&lt;br /&gt;
&lt;br /&gt;
=== Ratman ===&lt;br /&gt;
Rat men are mutated rats, that have taken a humanoid form. They fight with martial prowess, and can swarm their opponent. They are found in the sewers.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Ratman]]&lt;br /&gt;
&lt;br /&gt;
=== Rat Monster ===&lt;br /&gt;
Rat monsters are giant rats. They can be found in the sewers.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Rat Monster]]&lt;br /&gt;
&lt;br /&gt;
=== Revenant ===&lt;br /&gt;
In folklore, a revenant is an animated corpse that is believed to have revived from death to haunt the living. The word revenant is derived from the Old French word, revenant, the “returning” (see also the related French verb revenir, meaning “to come back”).  Revenants are part of the legend of various cultures, including Old Irish Celtic and Norse mythology, and stories of supposed revenant visitations were documented by English historians in the Middle Ages.  In reality, revenants share some in common with vampires and some in common with draugrs.  They are like bloodthirsty zombies that still have a semblance of their former humanity.  However, they are obsessed with blood and life, but are opportunistic hunters, staying in dark places and graveyards.&lt;br /&gt;
 &lt;br /&gt;
Revenants are shunned by Nightbred because of their habits and appearance.  They wear simple rags or even run about nude and do not have a high level of intellect.  Their flesh is usually discolored and rotted, and they smell of the grave.   Absinthe Van Gothen fought a revenant in Portland’s Lone Fir Cemetery when she tried saving Arion and Ayana Bishop from Heloise Laveau.  The revenant’s soul was one of the spirits required by Baron Samedi to aid him in opening the way forward.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Revenant]]&lt;br /&gt;
&lt;br /&gt;
=== Rock Golem ===&lt;br /&gt;
Rock golems are animated beings of rock, driven by a central core. They are relentless fighters, and can be found in the forest.&lt;br /&gt;
&lt;br /&gt;
=== Rusalka ===&lt;br /&gt;
Rusalka are drowned women, who seek to create more of their kind. They take on the appearance of a corpse in the body of water they were drowned, and then drown others who go to investigate the corpse. They are highly sexual creatures, and have access to hypnosis.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Rusalka]]&lt;br /&gt;
&lt;br /&gt;
=== Sasquatch ===&lt;br /&gt;
A yeti like character, prominent in the mountains.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Sasquatch]]&lt;br /&gt;
&lt;br /&gt;
=== Satyr ===&lt;br /&gt;
Satyr are goatlike humanoids. They play the pan flute, able to serenade and hypnotize their victims as a result. They can be found in the forest.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Satyr]]&lt;br /&gt;
&lt;br /&gt;
=== Sea Monster ===&lt;br /&gt;
Sea monsters are draconic looking sea creatures. With fins and sharp teeth, they are not to be trifled with.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Sea Monster]]&lt;br /&gt;
&lt;br /&gt;
=== Sea Serpent ===&lt;br /&gt;
Sea Serpents are long, snakelike creatures with horns and sharp teeth. They dwell in the sea.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Sea Serpent]]&lt;br /&gt;
&lt;br /&gt;
=== Siren ===&lt;br /&gt;
Sirens are vocal sea creatures. Able to captivate their victims with their screeches alone and transform them through their songs, they can be quite dangerous. They dwell in the sea.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Siren]]&lt;br /&gt;
&lt;br /&gt;
=== Skeleton ===&lt;br /&gt;
Animated human skeletons have been used as a personification of death in Western culture since the Middle Ages, a personification perhaps influenced by the valley of the dry bones in the Book of Ezekiel.    In reality, such skeletons are a type of undead known as “risen”.  The Risen are undead that are animated by necromantic magicks.  They do not have wills of their own or their own minds.  They simply follow the orders of the one that raised them.  In the case of skeletons, they are generally used as basic fighting units.  They have little endurance as, whatever would break bones, breaks them.  They also require little death magic to raise and animate them when compared to even zombies.  When the Night Stalker, Absinthe Van Gothen, went to the Oregon Museum, Evelyn Addams used her death magicks to raise the skeletons of the museum, animal and human.  She discovered that even fossils could be animated this way, having had some sort of closeness to the original bones.  Abby again fought such skeletons in the Shanghai Tunnels as those Risen were raised by the vampire necromancers of Lord Ivor.&lt;br /&gt;
&lt;br /&gt;
Skeletons can also be found in the form of other creatures. An animal skeleton can be reanimated, or even dinosaur bones.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Skeleton]]&lt;br /&gt;
&lt;br /&gt;
=== Slime ===&lt;br /&gt;
Slimes are gelatinous creatures that can adapt to nearly any form. They cover a victim, drawing the organic material in. They are found in the sewers.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Slime]]&lt;br /&gt;
&lt;br /&gt;
=== Slime Girl ===&lt;br /&gt;
Slime girls are slimes that have encompassed a female, taking on their form. They are more seductive, but just as corrosive. They are found in the sewers.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Slime Girl]]&lt;br /&gt;
&lt;br /&gt;
=== Slime Lord ===&lt;br /&gt;
A slime lord is a massive pile of ooze, formed into a bulky monstrosity. It sprays its own flesh as an attack, able to regenerate and corrode targets. It lives in the sewers.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Slime Lord]]&lt;br /&gt;
&lt;br /&gt;
=== Spectre ===&lt;br /&gt;
In folklore, a spectre is the soul or spirit of a dead person or animal that can appear to the living.  In reality, they are much more heinous.    Spectres resemble a person wrapped in their death shroud from the olden days, though in the current zeitgeist these are erroneously labeled “bed sheets”.   The death shrouds, occasionally called mound shrouds, grave clothes, winding-cloths or winding-sheets, or burial shrouds were traditionally made of white cotton, wool, or linen, though any material can be used so long as it is made of natural fiber.  Spectres are more powerful than ghosts in that a ghost can only drain the energy and lifeforce of a human.  However, spectres are also weaker than wraiths or the rarer phantoms that can fully possess a human body.  Generally lurking in dark or abandoned places, the spectre will attach itself to the mortal, linking themselves via an unseen chain.  No matter how far the human flees across the world, the spectre will always find them.&lt;br /&gt;
 &lt;br /&gt;
Once they have the person isolated and fearful, the spectre will whisper into their minds and dreams, urging them to do unspeakable things.  In the end, after the spectre feels that it has sowed enough chaos with its current victim, the entire possession ends in a murder suicide with the linked individual being devoured by the spectre at the moment of their death.  Spectres, like other undead, can also be summoned and controlled by a necromancer as was the case in the novel Desideratum: Blood Bonds.  When Absinthe Van Gothen makes her way through the Shanghai Tunnels of Portland, Oregon, she fights spectres that were raised by the Nightbred necromancers of Lord Ivor.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Spectre]]&lt;br /&gt;
&lt;br /&gt;
=== Spider (Creature) ===&lt;br /&gt;
Spiders are 8 legged freaks. [[Arachnophobia]] is the fear of spiders. They're found in dark places, like the sewers.&lt;br /&gt;
&lt;br /&gt;
=== Spored Spider ===&lt;br /&gt;
Spored spiders have been infected by a fungal disease. Dangerous and infectious, they lurk in the sewers ready to ambush prey.&lt;br /&gt;
&lt;br /&gt;
=== Spriggan ===&lt;br /&gt;
The spriggan is a lean, agile goblinoid creature.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Spriggan]]&lt;br /&gt;
&lt;br /&gt;
=== Strigoi ===&lt;br /&gt;
In Romanian folklore, strigoi are troubled spirits that are said to have risen from the grave. They are attributed with the abilities to transform into an animal, become invisible, and to gain vitality from the blood of their victims.  In reality, strigoi are ravenous undead generally formed when evil wizards, mages, or spell casters are murdered in ways that cause their spirits great turmoil.  Their souls refuse to leave the body, and it reanimates itself.  As in life, they are avid shadow casters, and are one of the stronger undead beings.  They do rot and decompose, albeit at a very slow rate, and their eyes are usually a milky, soulless white.  Strigoi will eat the flesh of the dead, but prefer the blood and warm meat of the living.&lt;br /&gt;
 &lt;br /&gt;
Strigoi are shunned by Nightbred because of their eating habits and appearance.  Though strigoi are very similar, they are different, and vampires see themselves as vastly superior.  As such, they will seldom tolerate the presence of a strigoi.  Thus, the creatures are usually confined to abandoned buildings, mines, or graveyards.  Absinthe Van Gothen fought a strigoi in Portland’s Lone Fir Cemetery when she tried saving Arion and Ayana Bishop from Heloise Laveau.  The strigoi’s soul was one of the spirits required by Baron Samedi to aid him in opening the way forward.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Strigoi]]&lt;br /&gt;
&lt;br /&gt;
=== Test Subject (Demented) ===&lt;br /&gt;
These are people that Dr. Demented test his xenopox strain adaptions on.&lt;br /&gt;
&lt;br /&gt;
=== Timingila ===&lt;br /&gt;
In Indian folklore, the Timingila or Timingilam (Sanskrit: तिमिंगिलम्) is a huge mythological aquatic creature that can swallow whole whales in one bite, as written about in the Mahabharata (Vana Parva 168.3).  The Timingila is also mentioned in Srimad Bhagavatam (12.9.16), Ramayana (Yuddha-kanda 4.114), Susruta Samhita (Ch.45), and Caitanya-caritamrta (Madhya-lila 13.142).  In reality these massive eel creatures swim the oceans looking for prey.  They are capable of eating a human in two bites and can even create a slight electrical field around themselves to incapacitate prey by stunning it.   Absinthe Van Gothen fought timingilas when she came to the Sauvie Docks with the Night Stalker, Kendra Tallulah, in search of The Flying Dutchman.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Timingila]]&lt;br /&gt;
&lt;br /&gt;
=== Troll ===&lt;br /&gt;
Trolls are magical and physical powerhouses. They like riddles.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Troll]]&lt;br /&gt;
&lt;br /&gt;
=== Ukupanipo ===&lt;br /&gt;
Ukupanipo are shark like creatures, muscular in nature and anthropomorphic. They have regular shark teeth. They live in the sea.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Ukupanipo]]&lt;br /&gt;
&lt;br /&gt;
=== Undine ===&lt;br /&gt;
These feminines creatures have magical powers, and live in the sea. They are the embodiment of the element of water.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Undine]]&lt;br /&gt;
&lt;br /&gt;
=== Werewolf ===&lt;br /&gt;
Werewolves are physically powerful creatures, blending the intelligence of humans with the strength and brutality of a wolf.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Werewolf]]&lt;br /&gt;
&lt;br /&gt;
=== Witch ===&lt;br /&gt;
There are many types of witches. Many form into covens, and seek to bolster their numbers. Forest (or Plague) witches are led by [[Baba Yaga]], and are created all looking like her perfect vision. They achieve this through the [[Baba Brew]].&lt;br /&gt;
&lt;br /&gt;
=== Vampire ===&lt;br /&gt;
Vampires are amongst the oldest of the monsters here. With roots in ancient Egypt due to the goddess Nuit, there have been prominent vampires throughout history. They are a part of the [[Nightbred]] faction.&lt;br /&gt;
&lt;br /&gt;
=== Vodyanoy ===&lt;br /&gt;
Vodyanoys are frog creatures, the size of a human. They have transformative magic. They dwell in the sea.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Vodyanoy]]&lt;br /&gt;
&lt;br /&gt;
=== Voodoo Doll ===&lt;br /&gt;
The term Voodoo doll is commonly employed to describe an effigy into which pins are inserted.  Although it comes in various different forms, such practices are found in the magical traditions of many cultures across the world.  Heloise Laveau, for example, used such a doll when she fought against Absinthe Van Gothen in the Lone Fir Cemetery.  But, besides the handheld object that allows for painful curses, some of the more powerful practitioners, like Heloise, can make life-sized dolls and animate them.  Ultimately, this is the same type of shadow magicks employed to create golems.  In this case, they sew together cloth to make the doll and rather than stuff it with stuffing, they fill it with shadow magic.  The doll is completely mindless and acts in any way the creator desires.  Abby fought these voodoo dolls while trying to rescue the Night Stalkers, Arion and Ayana Bishop, and collect souls for Baron Samedi.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Voodoo Doll]]&lt;br /&gt;
&lt;br /&gt;
=== Voodoo Slave ===&lt;br /&gt;
The English word “zombie” was first recorded in 1819, in a history of Brazil by the poet Robert Southey, in the form of “zombie”.  The Oxford English Dictionary gives the word's origin as West African and compares it to the Kongo words nzambi (god) and zumbi (fetish).  A Kimbundu-to-Portuguese dictionary from 1903 defines the related word nzumbi as soul, while a later Kimbundu–Portuguese dictionary defines it as being a “spirit that is supposed to wander the earth to torment the living”.  And oftentimes, the zombie will be an undead corpse that wanders about looking for flesh or brains, but not all zombies work this way.  Powerful voodoo practitioners can use their spells and materials to create a living zombie.  Virtually mindless, these people have their souls in possession of the caster.  It works similarly to the Mind Control spell listed in Eleanora Blackwood’s Book of Shadows.  These victims will follow the commands of their master, regardless the order because they walk about almost in a fugue state.  Absinthe Van Gothen fought voodoo slaves when she went to Lone Fir Cemetery to aid the Night Stalkers, Arion and Ayana Bishop, against the voodoo witch, Heloise Laveau.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Voodoo Slave]]&lt;br /&gt;
&lt;br /&gt;
=== Vulkodlak ===&lt;br /&gt;
Vulkodlaks are literally undead werewolves.  They are formed in different ways, but the most common is that a werewolf is slain through its lifeforce being drained via magic.  When this occurs, the corpse does not dissipate into ash as usual with monsters, and instead, rises again.  The bite of a vulkodlak will turn a person into a zombie, hence why in some countries, like Serbia, they are synonymous with vampires.  But, unlike a regular zombie, vulkodlaks are just as agile as they were in life.  This makes them very powerful zombie minions.  Heloise Laveau was attacked by a werewolf in Lone Fir Cemetery.  He had come to stop her, but she was far too powerful.  She drained the would-be hero dry of life and he rose as her undead pet.  The Night Stalkers, Arion and Ayana Bishop managed to trap the vulkodlak in a chapel within the graveyard.  However, Absinthe Van Gothen entered the building and killed it as she sought the pair.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Vulkodlak]]&lt;br /&gt;
&lt;br /&gt;
=== Wight ===&lt;br /&gt;
In folklore, a wight (Old English: wiht) is a creature or living sentient being.  In its original usage, the word wight described a living human being, but has also come to be used within fantasy to describe certain undead. The earliest example of this usage in English is in William Morris’s 1870 translation of the Grettis Saga, wherein haugbui is translated as “barrow-wight”.  In reality, wights are general warriors and royalty of bygone times.  Very similar to draugrs, they tend to haunt the location of their demise or burial.  Oftentimes their treasures are cursed, and if one touches their claim, they will become wights as well, under the power of the wight that owned the trinket; the same for those slain by their weapons.  A wight’s weapon will claim their victim’s soul, and the afflicted will then become an undead known as a Wightslain.  One of the most famous wights was Zawisza the Black Knight.  He loathed the Nightbred- especially Ivor, and came to destroy both Lord Ivor and the Countess Elizabeth Báthory.  He raised a vast undead force, including wights, liches, and others, and brought them to Portland, Oregon.  Absinthe Van Gothen fought these wights in the Shanghai Tunnels.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Wight]]&lt;br /&gt;
&lt;br /&gt;
=== Wraith ===&lt;br /&gt;
Wraiths are incorporeal spirits that tend to have led very foul lives but managed to avoid being pulled into the Outer Darkness.  They retain a desire for life, for only in life can they sin and have what they perceive of as “fun”.  Wraiths are much more powerful than ghosts or spectres, but not quite as powerful as the rarer phantoms.  Wraiths usually wait for prey in graveyards or abandoned places as their method of possession can be witnessed by other living, and that could ruin their plans.  They are always draped in black, hooded cowls and appear to have dead skin.  Though technically incorporeal, they are very tuned to the Physical World and are still rather substantial.  They cannot exist in sunlight, as it will banish them from the mortal plane.  However, as long as they stay in a dark place like a cave or crypt, they will be fine.&lt;br /&gt;
 &lt;br /&gt;
Once they find suitable prey, they will insinuate their own consciousness into their victim.  They then have full control over the human body, but the human becomes undead.  Now with pale skin and dead eyes, the wraith controls it like a spiritual parasite.  Even in this form they must avoid direct sunlight or the body becomes ash and the wraith is forever sent into the Outer Darkness.  Absinthe Van Gothen fought a wraith in Portland’s Lone Fir Cemetery when she tried saving Arion and Ayana Bishop from Heloise Laveau.  The wraith’s soul was one of the spirits required by Baron Samedi to aid him in opening the way forward.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Wraith]]&lt;br /&gt;
&lt;br /&gt;
=== Yateveo ===&lt;br /&gt;
This are tree-like monstrosities, which absorb lifeforms into themselves. They can be found in the forest.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Yateveo]]&lt;br /&gt;
&lt;br /&gt;
=== Yuki-onna ===&lt;br /&gt;
Female ice spirit, who attacks with an icy grip. They can be found in the mountains.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Yuki-onna]]&lt;br /&gt;
&lt;br /&gt;
=== Zombie ===&lt;br /&gt;
Zombies are reanimated creatures, and are part of the [[undead]] race. Their reanimation can be done magically, biologically, or electrically. Magical reanimation is most prevalent as rising corpses, subjected to the will of the reanimator. This is usually done through the power of a [[necromancer]]. Biological zombies are people that have been put in a state of mind akin to zombie behavior, with extreme cases including the decay of their bodies. Electrically produced zombies are created monstrosities, usually from the mind of a mad [[scientist]]. Using electrical pulses to mimic blood flow, the decaying internal organs can work anew.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Zombie]]&lt;br /&gt;
&lt;br /&gt;
= Gallery =&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:AfancWiki.jpg|Afanc&lt;br /&gt;
Image:AmmoniteWiki.jpg|Ammonite&lt;br /&gt;
Image:AmphibimanWiki.jpg|Amphibiman&lt;br /&gt;
Image:BarghestMountWiki.jpg|Barghest Mount&lt;br /&gt;
Image:BarghestWiki.jpg|Barghest&lt;br /&gt;
Image:BodachWiki.jpg|Bodach&lt;br /&gt;
Image:BogartWiki.jpg|Bogart&lt;br /&gt;
Image:BroodMotherWiki.jpg|Broodmother&lt;br /&gt;
Image:CipactliWiki.jpg|Cipactli&lt;br /&gt;
Image:CursedTreasure.jpg|Cursed Treasure&lt;br /&gt;
Image:DraugrWiki.jpg|Draugr&lt;br /&gt;
Image:DryadWiki.jpg|Dryad&lt;br /&gt;
Image:FairyWiki.jpg|Fairy&lt;br /&gt;
Image:FilthGolemWiki.jpg|Filth Golem&lt;br /&gt;
Image:FireElementalWiki.jpg|Fire Elemental&lt;br /&gt;
Image:GatormanWiki.jpg|Gator-Man&lt;br /&gt;
Image:GatorMonsterWiki.jpg|Gator Monster&lt;br /&gt;
Image:GhostPirateWiki.jpg|Ghost Pirate&lt;br /&gt;
Image:GhostWiki.jpg|Ghost&lt;br /&gt;
Image:GnomeWiki.jpg|Gnome&lt;br /&gt;
Image:GoblinShamanWiki.jpg|Goblin Shaman&lt;br /&gt;
Image:GoblinWiki.jpg|Goblin&lt;br /&gt;
Image:GolemWiki.jpg|Golem&lt;br /&gt;
Image:GrindylowWiki.jpg|Grindylow&lt;br /&gt;
Image:GrislyGatorWiki.jpg|Grisly Gator&lt;br /&gt;
Image:HobgoblinWiki.jpg|Hobgoblin&lt;br /&gt;
Image:KrakeniteWiki.jpg|Krakenite&lt;br /&gt;
Image:LeshyWiki.jpg|Leshy&lt;br /&gt;
Image:LeviathanWiki.jpg|Leviathan&lt;br /&gt;
Image:MarbendlarWiki.jpg|Marbendlar&lt;br /&gt;
Image:MermaidWiki.jpg|Mermaid&lt;br /&gt;
Image:MermanWiki.jpg|Merman&lt;br /&gt;
Image:MurderMoleMountWiki.jpg|Mole Mount&lt;br /&gt;
Image:MurderMoleWiki.jpg|Mole&lt;br /&gt;
Image:MushdoomWiki.jpg|Mushdoom&lt;br /&gt;
Image:MushroomMasterWiki.jpg|Mushroom Master&lt;br /&gt;
Image:NymphWiki.jpg|Nymph&lt;br /&gt;
Image:OgreWiki.jpg|Ogre&lt;br /&gt;
Image:PixieWiki.jpg|Pixie&lt;br /&gt;
Image:RatmanWiki.jpg|Rat-Man&lt;br /&gt;
Image:RatMonsterWiki.jpg|Rat Monster&lt;br /&gt;
Image:RusalkaWiki.jpg|Rusalka&lt;br /&gt;
Image:SatyrWiki.jpg|Satyr&lt;br /&gt;
Image:SeaMonsterWiki.jpg|Sea Monster&lt;br /&gt;
Image:SeaSerpentWiki.jpg|Sea Serpent&lt;br /&gt;
Image:SirenWiki.jpg|Siren&lt;br /&gt;
Image:SlimeGirlWiki.jpg|Slime Girl&lt;br /&gt;
Image:SlimeLordWiki.jpg|Slime Lord&lt;br /&gt;
Image:SlimeWiki.jpg|Slime&lt;br /&gt;
Image:SpiderMutantWiki.jpg|Spider Mutant (Creature)&lt;br /&gt;
Image:SpiderMutantHumanWiki.jpg|Human Spider Mutant&lt;br /&gt;
Image:SporeSpiderWiki.jpg|Spore Spider&lt;br /&gt;
Image:SprigganWiki.jpg|Spriggan&lt;br /&gt;
Image:TimingilaWiki.jpg|Timingila&lt;br /&gt;
Image:TrollWiki.jpg|Troll&lt;br /&gt;
Image:UkupanipoWiki.jpg|Ukupanipo&lt;br /&gt;
Image:UndineWiki.jpg|Undine&lt;br /&gt;
Image:VodyanoyWiki.jpg|Vodyanoy&lt;br /&gt;
Image:WerewolfWiki.jpg|Werewolf&lt;br /&gt;
Image:WitchWiki.jpg|Witch&lt;br /&gt;
Image:YateveoWiki.jpg|Yateveo&lt;br /&gt;
Image:ZombieWiki.jpg|Zombie&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Typing]]&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Yulia&amp;diff=2896</id>
		<title>Yulia</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Yulia&amp;diff=2896"/>
		<updated>2021-10-06T05:35:35Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: Redirected page to Yulia Mordova&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Yulia Mordova]]&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Yuki-Onna&amp;diff=2895</id>
		<title>Yuki-Onna</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Yuki-Onna&amp;diff=2895"/>
		<updated>2021-10-06T05:35:11Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: Changed redirect target from Creature Types: Monsters#Yuki-Onna to Yuki-onna&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Yuki-onna]]&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Yuki-onna&amp;diff=2894</id>
		<title>Yuki-onna</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Yuki-onna&amp;diff=2894"/>
		<updated>2021-10-06T05:34:45Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: Needs Updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Japanese folklore, a yuki-onna (雪女, “snow woman”) is a spirit or yōkai.  Yuki-onna originates from folklores of olden times; in the Muromachi period Sōgi Shokoku Monogatari by the renga poet Sōgi, there is a statement on how he saw a yuki-onna when he was staying in Echigo Province (now Niigata Prefecture), indicating that the legends already existed in the Muromachi period.  In reality, they are a woman that either died wandering alone in the frozen wilderness or that were murdered and their bodies were buried in the snow.  Either way, their vengeful spirits refused to rest and they rose as icy yuki-onnas.  They become little more than ice and snow.  With only a cold, undying hatred for life, they seek the living to share their fate.  As silent as a fallen shroud of snow, they approach and grasp their prey tightly.  Then, they will kiss them, draining them of life and converting their victim into one of their own.&lt;br /&gt;
 &lt;br /&gt;
*Trivia Fact – A yuki-onna may also go by such names as yuki-hoe (“snow daughter”), yuki-onago (“snow girl”), yukijorō (雪女郎, “snow woman”), yuki anesa (“snow sis”), yuki-onba (“snow granny” or “snow nanny”), yukinba (“snow hag”) in Ehime, yukifuri-baba (“snowfall hag”) in Nagano.  They are also called several names that are related to icicles, such as tsurara-onna, kanekori-musume, and shigama-nyōbō.&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Creature_Types:_Monsters&amp;diff=2893</id>
		<title>Creature Types: Monsters</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Creature_Types:_Monsters&amp;diff=2893"/>
		<updated>2021-10-06T05:34:31Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: /* Yuki-Onna */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Creature Types: Monsters = &lt;br /&gt;
&lt;br /&gt;
== Creature Typing ==&lt;br /&gt;
In the [[Anaxverse]], creature typing helps provide additional detail on a creature and what they are skilled at. All creatures have a typing in some way. Creatures typing encompasses both beasts and monsters, as well as other non human entities one may discover.&lt;br /&gt;
&lt;br /&gt;
= Monster Types =&lt;br /&gt;
Throughout the lore of [[Brandon Somerville]], there are a large variety of monsters prevalent. Many of these were released into the wild from the well-intentioned [[Siri Solen]], who broke them out of a lab where they were being studied and tortured.&lt;br /&gt;
&lt;br /&gt;
=== Aberration ===&lt;br /&gt;
Aberrations are twisted creatures, morphed by the xenopox.&lt;br /&gt;
&lt;br /&gt;
=== Acolyte (Nuit) ===&lt;br /&gt;
Acolytes of [[Nuit]] stand as the most fervent zealots of the goddess, perhaps even more so than the priests of the Cult of Night, the latter having reached a level of power whereupon politics takes the place of true belief in any deity.  Generally armed with little more than faith and a sacrificial dagger, these scholars of the vampiric religion spend untold years studying anything that can be found regarding Nuit and her place in history.  Decades ago, as Ivor weaved his plans, he began summoning acolytes to his lair, bidding them to bring any information that they had regarding Nuit and offering them his protection for the sharing of their knowledge.  Many came, and many more in recent years as it became clear that Ivor grew close to finding a way to bring their revered goddess back into the Physical World.&lt;br /&gt;
&lt;br /&gt;
=== Afanc ===&lt;br /&gt;
Afancs are dolphin like sea creatures, with much sharper teeth and batlike fins.&lt;br /&gt;
&lt;br /&gt;
=== Air Serpent ===&lt;br /&gt;
[[Air Serpent|Air Serpents]] were once dragons.  Much like wyverns, these dragons were corrupted by the toxins of the Ophidians and became monsters.  They have no legs, but can fly.  These massive serpents twist and coil through the sky before swooping down on their prey.  Once they do they will either wrap their bodies around the victim, constricting them until they suffocate or they will bite them.  They have two reserves of poisons in their fangs, one which paralyzes and kills, and the other which will transform the victim into a snake demon.  They have also been known to utilize a type of hypnotic stare, causing the victim to remain perfectly passive while the air serpent enacts whatever diabolic plans it has in store for their target.&lt;br /&gt;
&lt;br /&gt;
=== Ammonoid ===&lt;br /&gt;
This crustacean flows along the ocean floor, attaching those nearby. Linked page: [[Ammonite]]&lt;br /&gt;
&lt;br /&gt;
=== Amphibiman ===&lt;br /&gt;
These sea creatures have green scaled skin, and a fin along their feet and backs. They have a rugged look. Linked page: [[Amphibiman]]&lt;br /&gt;
&lt;br /&gt;
=== Banshee ===&lt;br /&gt;
Since the eldest days of Ireland, there have been reports of banshees.  Hovering over graves or even predicting when a family member may soon die, they usually wail and shriek into the night.  Her name is connected to the mythologically important tumuli or “mounds” that dot the Irish countryside.  Their dead eyes were said to appear desperate and weeping, and they are seen as portends by any who observe them.&lt;br /&gt;
 &lt;br /&gt;
Banshees are incorporeal spirits, usually invisible to the naked eye or ears.  However, when a person can see or sense them, especially if the observer stands alone, the banshee will wail and scream, coming ever closer.  Their keening can send the listener into abject depression where they self harm or kill themselves or possess them entirely, staying next to the person.  In these cases, the afflicted were usually exceptionally positive people.  However, the banshee whispers to them constantly, souring their mood and giving a gloomy disposition to the once sunny person.  Like many spirits, they can drain the health and lifeforce of a human or even scream and wail to such mournful morose that a person simply dies, their own soul willing to leave the human form to escape to the Inner Light. Linked Page: [[Banshee]]&lt;br /&gt;
&lt;br /&gt;
=== Barghest ===&lt;br /&gt;
Barghests are wolf-like beasts that goblins will ride. They are also the goodest of boys. Linked Page: [[Barghest]]&lt;br /&gt;
&lt;br /&gt;
=== Biter ===&lt;br /&gt;
The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe.  The base of the chemical concoction was the actual poison of the snake god, Ophion.  In ancient times, anyone that Ophion bit would become snake people, reptilians.  They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear.&lt;br /&gt;
 &lt;br /&gt;
The original poison used had come from an ancient unearthed relic.  Using the poison as a starting point, MedUSA began testing and tweaking the properties.  The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning.  However, all attempts using the poison, failed.  They then tested the poison on animals and people.  By studying the effects on a microscopic level, they grew to understand the properties of the substance better.  It caused mutations of varying types and degrees based on mixing with the DNA of different organisms.  After the lab was destroyed by Siri Solen, the supervillain, Dr. Demented, found a new base of operations.&lt;br /&gt;
 &lt;br /&gt;
His own reasons for working with MedUSA were his desires to raise his wife from the dead.  She had been in cold stasis since the fall of the Nazis in Germany.  He tirelessly strove to find a sequence of Xenopox that would revive dead tissue.  He had also spent much of his time studying the works of Johann Conrad Dippel.  Dippel had managed to find a way of using electricity along with injecting Nightbred blood into a cadaver to return it to life.  However, Dippel gave up the practice after Karloff, his first success, proved to be too dangerous.  Not having the heart to kill Karloff, Dippel sealed the monster away and changed his focus to the new steam technologies of the day.  Dr. Demented managed to find the monster but that victory proved fruitless for raising his wife.  However, he used some of Karloff’s blood- formerly vampire blood, and found that it affected the virus.  It could completely reanimate dead flesh or even subsume living flesh turning the victims into ‘blood mutants’.&lt;br /&gt;
 &lt;br /&gt;
Biters are one such product of this experimentation.  These were humans that Dr. Demented experimented upon by injecting the new strain of Nightbred infused Xenopox.  Like most blood mutants, Biters are randomly mutated and grow a range of adaptations and cognizance.  Generally, they have oversized mouths with massive sharp teeth.  Tentacles tend to grow out of the victim’s body and wriggle and lash.  Contact with any of its contaminated flesh with unprotected skin can result in the virus passing to the new host.  As with all blood mutants and Xenopox strains, the afflicted mutate within minutes, becoming a new creature altogether and leaving their humanity forever behind.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Biter]]&lt;br /&gt;
&lt;br /&gt;
=== Blood Hound ===&lt;br /&gt;
The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe.  The base of the chemical concoction was the actual poison of the snake god, Ophion.  In ancient times, anyone that Ophion bit would become snake people, reptilians.  They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear.&lt;br /&gt;
 &lt;br /&gt;
The original poison used had come from an ancient unearthed relic.  Using the poison as a starting point, MedUSA began testing and tweaking the properties.  The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning.  However, all attempts using the poison, failed.  They then tested the poison on animals and people.  By studying the effects on a microscopic level, they grew to understand the properties of the substance better.  It caused mutations of varying types and degrees based on mixing with the DNA of different organisms.  After the lab was destroyed by Siri Solen, the supervillain, Dr. Demented, found a new base of operations.&lt;br /&gt;
 &lt;br /&gt;
His own reasons for working with MedUSA were his desires to raise his wife from the dead.  She had been in cold stasis since the fall of the Nazis in Germany.  He tirelessly strove to find a sequence of Xenopox that would revive dead tissue.  He had also spent much of his time studying the works of Johann Conrad Dippel.  Dippel had managed to find a way of using electricity along with injecting Nightbred blood into a cadaver to return it to life.  However, Dippel gave up the practice after Karloff, his first success, proved to be too dangerous.  Not having the heart to kill Karloff, Dippel sealed the monster away and changed his focus to the new steam technologies of the day.  Dr. Demented managed to find the monster but that victory proved fruitless for raising his wife.  However, he used some of Karloff’s blood- formerly vampire blood, and found that it affected the virus.  It could completely reanimate dead flesh or even subsume living flesh turning the victims into ‘blood mutants’.&lt;br /&gt;
 &lt;br /&gt;
Blood Hounds are one such product of this experimentation.  These were dogs that Dr. Demented experimented upon by injecting the new strain of Nightbred infused Xenopox.  Like most blood mutants, Blood Hounds are randomly mutated and grow a range of adaptations and cognizance.  Generally, they have four legs and an acute sense of smell.  Their bites inject copious amounts of the virus.  Contact with any of its contaminated flesh with unprotected skin can result in the virus passing to the new host.  As with all blood mutants and Xenopox strains, the afflicted mutate within minutes, becoming a new creature altogether.&lt;br /&gt;
&lt;br /&gt;
=== Bodach ===&lt;br /&gt;
Bodachs are goblinoid creatures, though a little taller. Linked Page: [[Bodach]]&lt;br /&gt;
&lt;br /&gt;
=== Bogart ===&lt;br /&gt;
Bogarts are spear holding goblinoid creatures. Linked Page: [[Bogart]]&lt;br /&gt;
&lt;br /&gt;
=== Broodmother ===&lt;br /&gt;
Broodmothers are bloated tick like spiders. Capable of supporting an entire colony of spiders and spider slaves, they can be ferocious. They can be found in the sewers.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Broodmother]]&lt;br /&gt;
&lt;br /&gt;
=== Cailleach ===&lt;br /&gt;
Cailleachs are decrepit creatures, with magical abilities akin to witches. They are found in the mountains.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Cailleach]]&lt;br /&gt;
&lt;br /&gt;
=== Cipactli ===&lt;br /&gt;
Cipactli are frog like fish, with sharp teeth. They are found in the sea.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Cipactli]]&lt;br /&gt;
&lt;br /&gt;
=== Corpse (Demented) ===&lt;br /&gt;
The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe.  The base of the chemical concoction was the actual poison of the snake god, Ophion.  In ancient times, anyone that Ophion bit would become snake people, reptilians.  They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear.&lt;br /&gt;
 &lt;br /&gt;
The original poison used had come from an ancient unearthed relic.  Using the poison as a starting point, MedUSA began testing and tweaking the properties.  The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning.  However, all attempts using the poison, failed.  They then tested the poison on animals and people.  By studying the effects on a microscopic level, they grew to understand the properties of the substance better.  It caused mutations of varying types and degrees based on mixing with the DNA of different organisms.  After the lab was destroyed by Siri Solen, the supervillain, Dr. Demented, found a new base of operations.&lt;br /&gt;
 &lt;br /&gt;
His own reasons for working with MedUSA were his desires to raise his wife from the dead.  She had been in cold stasis since the fall of the Nazis in Germany.  He tirelessly strove to find a sequence of Xenopox that would revive dead tissue.  He had also spent much of his time studying the works of Johann Conrad Dippel.  Dippel had managed to find a way of using electricity along with injecting Nightbred blood into a cadaver to return it to life.  However, Dippel gave up the practice after Karloff, his first success, proved to be too dangerous.  Not having the heart to kill Karloff, Dippel sealed the monster away and changed his focus to the new steam technologies of the day.  Dr. Demented managed to find the monster but that victory proved fruitless for raising his wife.  However, he used some of Karloff’s blood- formerly vampire blood, and found that it affected the virus.  It could completely reanimate dead flesh or even subsume living flesh turning the victims into ‘blood mutants’.&lt;br /&gt;
 &lt;br /&gt;
Reanimated corpses are one such product of this experimentation.  These were cadavers that Dr. Demented experimented upon by injecting the new strain of Nightbred infused Xenopox.  Using techniques similar to Dippel’s including electrical currents, these ambling corpses sprung back to life.  However, they were seen as failures to the doctor because they retain little to no personality.  In fact, if no stimuli are present, they simply stand silently.  Needing his dead wife’s mind intact, Demented finally gave up on using these as a means of giving her a new body.  Abandoned, these corpses roamed the halls of the old Hawthorne Asylum until Demented’s defeat at the hands of Absinthe Van Gothen, whereupon he triggered a self-destruct sequence, blasting the building to bits and the undead corpses with it.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Corpse (Demented)]]&lt;br /&gt;
&lt;br /&gt;
=== Cursed Treasure ===&lt;br /&gt;
Cursed treasure is a type of monster found in the sea. It is similar to the folklore of the mimic.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Cursed Treasure]]&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Elf]] ===&lt;br /&gt;
Dark Elves are frost inclined, and can be seen as protectors.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Dark Elf]]&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
These Nordic [[undead]] are guardians of their resting place. They can be encountered by ports and sea towns.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Draugr]]&lt;br /&gt;
&lt;br /&gt;
=== Dryad ===&lt;br /&gt;
Dryads are powerful nature casters. They have green skin, and promote prosperity of their land. They tend to the forests, usually in conjunction with the elves that live there.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Dryad]]&lt;br /&gt;
&lt;br /&gt;
=== Dwarf ===&lt;br /&gt;
Dwarves are hardy creatures, with an affinity for metalworking. They build vast underground cities, and guard said cities with an iron defense. They can be found in the forest.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Dwarf]]&lt;br /&gt;
&lt;br /&gt;
=== Elemental ===&lt;br /&gt;
Elementals are creatures created from a core of the elements. There are various types, including: Rock and Fire.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Elemental]]&lt;br /&gt;
&lt;br /&gt;
=== Fairy ===&lt;br /&gt;
Fairies are small, mystical creatures. They play tricks and are very mischievous, and tend to hang out in flocks. They can be found in the forest.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Fairy]]&lt;br /&gt;
&lt;br /&gt;
=== Filth Golem ===&lt;br /&gt;
Filth Golems are created of excrement and filth, animated by a single core. They attack with diseased attacks. They can be found in the sewers. These creatures serve the demon god [[Nergal]].&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Filth Golem]]&lt;br /&gt;
&lt;br /&gt;
=== [[Forest Elf]] ===&lt;br /&gt;
Forest elves are creatures of the forest. Using weapons from elements of nature, they try to promote the growth of nature in their lands. They can be found in forests.&lt;br /&gt;
&lt;br /&gt;
=== Frost Giant ===&lt;br /&gt;
A giant creature that dwells in the high mountains.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Frost Giant]]&lt;br /&gt;
&lt;br /&gt;
=== Gator ===&lt;br /&gt;
Gators are ferocious animals, that can bite with extreme power. They are found in the sewers.&lt;br /&gt;
&lt;br /&gt;
=== GatorMan ===&lt;br /&gt;
The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe.  The base of the chemical concoction was the actual poison of the snake god, Ophion.  In ancient times, anyone that Ophion bit would become snake people, reptilians.  They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear.&lt;br /&gt;
 &lt;br /&gt;
The original poison used had come from an ancient unearthed relic.  Using the poison as a starting point, MedUSA began testing and tweaking the properties.  The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning.  However, all attempts using the poison failed.  They then tested the poison on animals and people.  By studying the effects on a microscopic level, they grew to understand the properties of the substance better.  It caused mutations of varying types and degrees based on mixing with the DNA of different organisms.  After the lab was destroyed by Siri Solen, the mutants that managed to escape sought refuge in the nearby sewer system.&lt;br /&gt;
 &lt;br /&gt;
One strain of these fleeing mutants was the reptilians.  Among those were some humanoids typically referred to as gatormen or gator people.  Closest to Ophidian Demons, these were humans subjected to some of the first strains of Xenopox.  Cold blooded and cruel, they have little or no regard for their own kind, much less humans.  Preferring water over land, they will spend hours swimming and waiting for prey.  Once located, they will pounce, dragging their quarry into the water and drowning it.  The only exception to this is with some humans.  Able to pass the mutagenic virus via their bodily fluids, rather than consume, they will occasionally mutate a human to mate with them.  Absinthe Van Gothen fought these mutants in the Portland Sewer System, specifically the Big Pipe Project section.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Gatorman]]&lt;br /&gt;
&lt;br /&gt;
=== Gator Monster ===&lt;br /&gt;
The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe.  The base of the chemical concoction was the actual poison of the snake god, Ophion.  In ancient times, anyone that Ophion bit would become snake people, reptilians.  They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear.&lt;br /&gt;
 &lt;br /&gt;
The original poison used had come from an ancient unearthed relic.  Using the poison as a starting point, MedUSA began testing and tweaking the properties.  The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning.  However, all attempts using the poison, failed.  They then tested the poison on animals and people.  By studying the effects on a microscopic level, they grew to understand the properties of the substance better.  It caused mutations of varying types and degrees based on mixing with the DNA of different organisms.  After the lab was destroyed by Siri Solen, the mutants that managed to escape sought refuge in the nearby sewer system.&lt;br /&gt;
 &lt;br /&gt;
One strain of these fleeing mutants was the reptilians.  Among those were some animalistic gators.  Originally alligators, they had been exposed to the Xenopox virus and warped.  They grew longer hind legs and even small arms.  Unable to speak, they did gain higher intellect than a normal reptile, making them as intelligent as canines.  Preferring water over land, they will spend hours swimming and waiting for prey.  Once located, they will pounce, dragging their quarry into the water and drowning it.  Absinthe Van Gothen fought these mutants in the Portland Sewer System, specifically the Big Pipe Project section.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Gator Monster]]&lt;br /&gt;
&lt;br /&gt;
=== Grisly Gator ===&lt;br /&gt;
Heavily mutated gators become giant behemoths, able to crush victims with ease. They are found in the sewers.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Grisly Gator]]&lt;br /&gt;
&lt;br /&gt;
=== Ghost ===&lt;br /&gt;
Ghosts are incorporeal spirits. They are not necessarily evil, and may simply be lost souls. They have memories of their past, and can interact with those that can commune with the dead.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Ghost]]&lt;br /&gt;
&lt;br /&gt;
=== Gjenganger ===&lt;br /&gt;
A gjenganger (Norwegian: Gjenganger, Attergangar or Gjenferd; Danish: Genganger or Genfærd; Swedish: Gengångare) in Scandinavian folklore is a term for a revenant, the spirit or ghost of a deceased from the grave.  In reality, a gjenganger is not a ghost but a corporeal undead.  They did originate in what was once Scandinavia.  There, during the Age of Myths, parasitic worms, as small as inchworms, had found their way into the Physical World.  They would enter living hosts and eat away at their lifeforce and as they drained it, they would multiply.  Outside a living host, the worms dematerialize after only minutes, but inside, as they reproduce, the host’s heart stops.  Their biology, now tainted by the Outer Darkness, mutates.  They grow extra rows of teeth and their fangs are hollow.  Through these, when they bite, large numbers of the tiny parasites squirm through and enter the bite.  The hosts desire blood and flesh, perpetually hungry and when they inject it, the sustenance converts into more parasites.&lt;br /&gt;
 &lt;br /&gt;
Absinthe Van Gothen encountered a gjenganger in the Lone Fir Cemetery.  It had eked out a place to exist there in a mausoleum.  However, she needed to empower the loa spirit, Baron Samedi, to save the Bishops from Heloise Laveau.  Though the creature desperately tried to share its affliction with her, Abby won the day.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Gjenganger]]&lt;br /&gt;
&lt;br /&gt;
=== Gnome ===&lt;br /&gt;
Gnomes are small gray men with pointed colorful hats. They dwell in the forest.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Gnome]]&lt;br /&gt;
&lt;br /&gt;
=== Goblin ===&lt;br /&gt;
All goblin-kin share some traits.  They are usually much shorter and wirier than humans.  They are generally very agile and belligerent.  Goblin-kin have a certain, natural penchant for cruelty and anger.  And, they are, by nature, all male, needing to capture and transform human women as a means to reproduce.  However, that reproduction cycle is entirely faster than humans, and goblin-kin are typically born within a week of conception.  This is due to their highly shortened chances for survival since they constantly kill each other.  There are countless types of goblin-kin around the world, but they are all subterranean monsters, hating the sunlight and preferring to pilfer and kill at night.  The final unifying trait which they all share is the uncanny and natural affinity for portal conjuration and teleportation.  Almost any goblin-kin can open a portal, step through it, and appear somewhere else entirely.&lt;br /&gt;
 &lt;br /&gt;
In folklore a goblin is a monstrous creature that appears in the mythology of multiple European cultures, first attested in stories from the Middle Ages.  They are ascribed various and conflicting abilities, temperaments and appearances depending on the story and country of origin.  They are almost always small and grotesque, mischievous or outright malicious, and greedy, especially for gold and jewelry.  In reality, goblins match that description rather well.  The namesake of the goblin-kin race, goblins are the eldest of their kind.  Like trolls, they formed from Nergalian plague;  this infected a cadre of dwarves that had fought away a force of the demons.  After they succeeded, they began mutating, and collapsed the cavern, however a few survived and now twisted and evil, they made their way into deeper places.&lt;br /&gt;
 &lt;br /&gt;
Goblins are cruel, twisted, and devious by nature.  There are no naturally occurring goblins, but goblin shamans have found a magical rite that will change a human female into one of their own.  They are the smallest of their race, but are also the most prolific.  Many times, goblins can be found in swarms wherever trolls live.  They form a type of symbiotic relationship, with the trolls capable of fighting larger enemies and the goblins as servants to perform tasks for their master.&lt;br /&gt;
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Linked Page: [[Goblin]]&lt;br /&gt;
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=== Gorer ===&lt;br /&gt;
The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe.  The base of the chemical concoction was the actual poison of the snake god, Ophion.  In ancient times, anyone that Ophion bit would become snake people, reptilians.  They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear.&lt;br /&gt;
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The original poison used had come from an ancient unearthed relic.  Using the poison as a starting point, MedUSA began testing and tweaking the properties.  The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning.  However, all attempts using the poison, failed.  They then tested the poison on animals and people.  By studying the effects on a microscopic level, they grew to understand the properties of the substance better.  It caused mutations of varying types and degrees based on mixing with the DNA of different organisms.  After the lab was destroyed by Siri Solen, the supervillain, Dr. Demented, found a new base of operations.&lt;br /&gt;
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His own reasons for working with MedUSA were his desires to raise his wife from the dead.  She had been in cold stasis since the fall of the Nazis in Germany.  He tirelessly strove to find a sequence of Xenopox that would revive dead tissue.  He had also spent much of his time studying the works of Johann Conrad Dippel.  Dippel had managed to find a way of using electricity along with injecting Nightbred blood into a cadaver to return it to life.  However, Dippel gave up the practice after Karloff, his first success, proved to be too dangerous.  Not having the heart to kill Karloff, Dippel sealed the monster away and changed his focus to the new steam technologies of the day.  Dr. Demented managed to find the monster but that victory proved fruitless for raising his wife.  However, he used some of Karloff’s blood- formerly vampire blood, and found that it affected the virus.  It could completely reanimate dead flesh or even subsume living flesh turning the victims into ‘blood mutants’.&lt;br /&gt;
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Gorers are one such product of this experimentation.  These were humans that Dr. Demented experimented upon by injecting the new strain of Nightbred infused Xenopox.  Like most blood mutants, gorers are randomly mutated and grow a range of adaptations and cognizance.  Generally, they have oversized upper bodies with massive arms.  Contact with any of its contaminated flesh with unprotected skin can result in the virus passing to the new host.  As with all blood mutants and Xenopox strains, the afflicted mutate within minutes, becoming a new creature altogether and leaving their humanity forever behind.  Yet, gorers are known for absorbing their victims (or the gore left behind) into their own bodies, growing even larger in size.  Because of this, gorers can have multiple limbs or heads.&lt;br /&gt;
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Linked Page: [[Gorer]]&lt;br /&gt;
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=== Gremlin ===&lt;br /&gt;
Gremlins are small, comedic green creatures which can possess machines. Doing so allows them to instantly learn all the mechanics, making them prone at knowledge in regards to machines.&lt;br /&gt;
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Linked Page: [[Gremlin]]&lt;br /&gt;
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=== Grindylow ===&lt;br /&gt;
These creatures are frog like, but more decrepit looking. They live in the sea.&lt;br /&gt;
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Linked Page: [[Grindylow]]&lt;br /&gt;
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=== Harpy ===&lt;br /&gt;
Harpies are a mixture of women and bird. They have talons, and can be found in the mountains.&lt;br /&gt;
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Linked Page: [[Harpy]]&lt;br /&gt;
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=== Hobgoblin ===&lt;br /&gt;
Hobgoblins are taller than run of the mill goblins. They have quicker wit, and can behave in civilized society; though with a cunning mind.&lt;br /&gt;
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Linked Page: [[Hobgoblin]]&lt;br /&gt;
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=== Infected (Demented) ===&lt;br /&gt;
Infected are people whom have been transformed by an infector.&lt;br /&gt;
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=== Infector ===&lt;br /&gt;
Infectors are xenopox mutations which latch onto the heads of their victims.&lt;br /&gt;
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=== Infested ===&lt;br /&gt;
Infested are people whom have been infested by the xenopox serum.&lt;br /&gt;
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=== Kobold ===&lt;br /&gt;
Kobolds are cave dwelling goblinoid creatures.&lt;br /&gt;
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Linked Page: [[Kobold]]&lt;br /&gt;
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=== Kraken ===&lt;br /&gt;
Krakens are deep sea creatures, of monstrous size and the form of a giant octopus. They can tear apart entire boats, and are the doom of many a sailor.&lt;br /&gt;
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Linked Page: [[Kraken]]&lt;br /&gt;
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=== Krakenite ===&lt;br /&gt;
Krakenites are lovecraftian sea creatures with mental powers, the body of a human and the face of a squid. They have large, bulbous brains for their heads.&lt;br /&gt;
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Linked Page: [[Krakenite]]&lt;br /&gt;
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=== Leshy ===&lt;br /&gt;
Leshies are tree-like spirits with white eyes. They live in the forest.&lt;br /&gt;
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Linked Page: [[Leshy]]&lt;br /&gt;
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=== Leviathan ===&lt;br /&gt;
A leviathan is a serpent like sea creature. With razor sharp teeth, it is a fearsome foe.&lt;br /&gt;
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Linked Page: [[Leviathan]]&lt;br /&gt;
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=== Lich ===&lt;br /&gt;
In folklore, a lich (/ˈlɪtʃ/; from Old English līċ meaning “corpse”) is a type of undead creature.  Often such a creature is the result of a transformation, as a powerful magician skilled in necromancy or a king striving for eternal life using spells or rituals to bind his intellect and soul to his &amp;quot;phylactery&amp;quot; and thereby achieving a form of immortality.  In reality, a lich is very much the same.  They are magic users that through whatever means became an immortal undead creature.  These means can vary as there are spells, rituals, and even beings such as Ah Pwash that can create a lich.  They are not mindless like many undead; rather, they retain their knowledge and magical powers, and seek out the living for two purposes.  One is that they feast on souls and life, and the other is that once they do, they can raise the husk that they leave behind, animating and controlling it.&lt;br /&gt;
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Linked Page: [[Lich]]&lt;br /&gt;
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=== Mahaha ===&lt;br /&gt;
Mental attacking frozen men, who dwell in the mountains.&lt;br /&gt;
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Linked Page: [[Mahaha]]&lt;br /&gt;
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=== Marbendlar ===&lt;br /&gt;
In Scandinavian folklore, mermen of varying types have been talked about for centuries.  In reality, a marbendlar is a large, muscular monster of the deep with thick flowing hair and a beard.  They have massive webbed hands and feet and rows of sharp teeth.  These creatures reach back to the Age of Myths when a crew of Norsemen was at sea.  Without battle, without reason, by chance, their vessel began to sink.  Angered that this happened and powerless to stop their fate, they cursed the seas and gods.  In retaliation, they were transformed into marbendlars.  Twisted into hulking creatures, they lost their minds to rage and sank beneath the sea.  They mostly stay at the very bottom of the ocean in total darkness, but when their lust and desires become too great, they will swim to the surface looking for women to mate with.  Known to even go onto a shore, they drag their victims into the water and bite them.  The woman will slowly become insane, growing scales, her hair becoming green, her eyes yellow, and snarling, she will descend with the marbendlar to his lair so that their lineage may continue.&lt;br /&gt;
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Linked Page: [[Marbendlar]]&lt;br /&gt;
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=== Mermaid ===&lt;br /&gt;
Mermaids are sea creatures with a human top half and a fish tail on the bottom. They are sexualized creatures, having magical abilities. They can transform females into more mermaids using their venom, and are carnivorous to men.&lt;br /&gt;
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Linked Page: [[Mermaid]]&lt;br /&gt;
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=== Merman ===&lt;br /&gt;
Like their mermaid counterparts, mermen are humanoid sea creatures. With finned hands and feet, they have great maneuverability.&lt;br /&gt;
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Linked Page: [[Merman]]&lt;br /&gt;
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=== Murder Mole ===&lt;br /&gt;
Murder moles are underground giant creatures that can be mounted by a rider.&lt;br /&gt;
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Linked Page: [[Murder Mole]]&lt;br /&gt;
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=== Mummy ===&lt;br /&gt;
Mummy folklore has its origins in the 19th century when Egypt was being colonized by France and, subsequently, by Victorian Britain. The first living mummies in fiction were mostly female, and they were presented in a romantic and sexual light, often as love interests for the protagonist.  In reality, mummies are a type of undead known as “risen”.  The Risen are undead that are animated by necromantic magicks.  They do not have wills of their own nor their own minds.  They simply follow the orders of the one that raised them.  In the case of mummies they are much more resilient to physical damage than a zombie, likely due to the prayers and spells cast upon the corpse in millennia past.  There have even been reports of mummies being decapitated or the victim of a headshot, that still continue forward.  However, unlike a normal zombie, mummies are highly susceptible to flames.&lt;br /&gt;
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Linked Page: [[Mummy]]&lt;br /&gt;
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=== Mushdoom ===&lt;br /&gt;
Mushdooms are mushroom like humanoid creatures. They dwell in the sewers.&lt;br /&gt;
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Linked Page: [[Mushdoom]]&lt;br /&gt;
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=== Mushroom Master ===&lt;br /&gt;
This is an extremely infectious fungal monstrosity, able to convert organic life into mushroomed abominations. It can be found in the sewers.&lt;br /&gt;
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=== Mushwomb ===&lt;br /&gt;
Mushwombs are infected females. They have a fungal body and a mushroom capped head. They can be found in the sewers.&lt;br /&gt;
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Linked Page: [[Mushwomb]]&lt;br /&gt;
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=== Nachzehrer ===&lt;br /&gt;
In German folklore, a nachzehrer is a sort of vampire. The word nachzehrer translates to “after (nach) living off (zehren)” likely alluding to their living after death or living off humans after death in addition to the choice of “nach” for “after” which is similar to “nacht” (“night”). The nachzehrer was prominent in the folklore of the northern regions of Germany, but even in Silesia and Bavaria, and the word was also used to describe a similar creature of the Kashubes of Northern Poland.  In reality nachzehrers are insidious undead.  Lanky with long limbs, fingers and feet, they skitter through graveyards or dark, remote places.  Their hair is always white and their eyes a yellowish glow.  Their skin tends to be pale and yellowish with a waxy feel to it.  But, the thing that most stands out unique to nachzehrers is their psychic abilities to “whisper” into the minds of mortals.&lt;br /&gt;
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They are somehow attuned psionically so that they simply infer, somehow, the secrets and regrets of living humans nearby.  Then, they whisper into the minds of these people.  Nachzehrers are created only through suicide.  In some cases the sad soul refuses to leave the body and only desires to make others share the same fate.  This is what the whispers do; they fill the human’s mind.  The victim becomes depressed and hopeless.  And, when the person cannot stand it any longer, they end their own life.  If under the power of a nachzehrer upon death, that victim will certainly rise again as a nachzehrer themselves.  Absinthe Van Gothen fought a nachzehrer in Portland’s Lone Fir Cemetery when she tried saving Arion and Ayana Bishop from Heloise Laveau.  The nachzehrer soul was one of the spirits required by Baron Samedi to aid him in opening the way forward.&lt;br /&gt;
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Linked Page: [[Nachzehrer]]&lt;br /&gt;
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=== Nosferatu ===&lt;br /&gt;
The nosferatu are shape-shifting vampires. They are gangly, but extremely strong creatures. Many of them are driven by pure instinct.&lt;br /&gt;
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Linked Page: [[Nosferatu]]&lt;br /&gt;
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=== Nurse (Demented) ===&lt;br /&gt;
The nurses of the supervillain, Doctor Demented, are innocent women that he abducted and twisted to his will effectively turning them into henchmen to do his bidding.  They are part of the collective term for his minions known as The Demented.  He uses different methods or combinations to achieve his results.  The doctor will use technology in some cases, for example his hypno-goggles, to weaken the resolve of the victim.  In the case of more submissive minds, this can be enough to allow him to hypnotically suggest whatever he wants, thereby changing the thoughts of the victim.  He developed tech that can be bolted directly into the skull and overthrows the neurons in the brain, changing the actual brain chemistry and this also achieves his dark goals.  In the most willful and stubborn cases, or in the case of metahumans, the doctor will perform a lobotomy.  In such a state, the patient no longer resists the doctor at all, but this often results in the Demented Psycho minions.   Demented Nurses are completely loyal and the effect of their brainwashing is absolutely irreversible.&lt;br /&gt;
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Linked Page: [[Nurse (Demented)]]&lt;br /&gt;
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=== Nymph ===&lt;br /&gt;
Nymphs are magical sea creatures. Using aquatic pulses and transformative magic, they seek to bolster their own numbers.&lt;br /&gt;
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Linked Page: [[Nymph]]&lt;br /&gt;
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=== Ogre ===&lt;br /&gt;
Ogres are massive, dumb creatures. They have immense strength and lack wit, making them a bit one track minded. They camp out in the forest.&lt;br /&gt;
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Linked Page: [[Ogre]]&lt;br /&gt;
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=== Pirate (Ghost) ===&lt;br /&gt;
In folklore, a ghost is the soul or spirit of a dead person or animal that can appear to the living.  Descriptions of ghosts vary widely from an invisible presence to translucent or barely visible wispy shapes, to realistic, lifelike forms.  In truth, ghosts are incorporeal spirits that remain for some reason in the Physical World.  Made of the same substance that physicists call dark matter, ghosts fly and dart about us every day.  They are perceptible only in light outside the normal human visible range in the electromagnetic frequencies.  The reason for ghosts remaining in our dimension ranges from fear of some kind of judgment in the afterlife, to attachment to an object, place, or person, and even for revenge.  Any place can be haunted by a ghost, but many times the crueler and dark ghosts will be found skulking in places like abandoned prisons and graveyards.  Ghosts are usually invisible but necromancers, psychics, and other undead beings can see and hear ghosts.&lt;br /&gt;
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Ghost pirates haunt ships.  Sometimes they remain aboard the vessels upon which they died and other times, like in the instance of the Flying Dutchman, the entire ship itself somehow becomes an anchor to the Physical World and a ghost in its own right.  When the Flying Dutchman came to Sauvie Island, her cursed crew sought cursed treasure.  They could feel it was nearby, and it was from an old Viking ship which had gone down there centuries earlier, her crew now ravaging draugr.  These draugr and the ghost pirates took to fighting, and Absinthe Van Gothen was caught in their crossfire.  Normally, ghosts are incorporeal and invincible to anything except magical attacks, but Vlad Țepeș used his power of the Blood Suit to create projectiles known a blood bolts.  Since Vlad walks somewhere between life and death the bolts actually made contact and brought harm to the ghosts to the point that they dematerialized, falling into the Outer Darkness.  Eventually, after finding Kendra Tallulah and using the magical artifact Gleipnir, Absinthe boarded the Flying Dutchman and managed to defeat Captain Hendrik Van Der Decken.  She took some cursed gold from the ghost ship before it disappeared.&lt;br /&gt;
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Linked Page: [[Pirate (Ghost)]]&lt;br /&gt;
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=== Pixie ===&lt;br /&gt;
Pixies are small green creatures with fairy wings. They are mischievous in nature, and live in the forest.&lt;br /&gt;
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Linked Page: [[Pixie]]&lt;br /&gt;
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=== Plant Monster ===&lt;br /&gt;
This is a large venus fly trap, with sharp teeth and a tongue in place of the normal acid lining we expect.&lt;br /&gt;
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Linked Page: [[Plant Monster]]&lt;br /&gt;
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=== Pontianak ===&lt;br /&gt;
In Indonesian and Malaysian folklore, the pontianak (Dutch-Indonesian spelling: &amp;quot;puntianak&amp;quot;; Jawi: ڤونتيانق) is a malicious and carnivorous flesh-eating female vampire ghost.  Other common names include &amp;quot;matianak&amp;quot; and &amp;quot;kuntilanak&amp;quot;.  The figure resembles that of the spirit of a woman who died during pregnancy.  This is despite the fact that the earliest recordings of pontianaks in Malay lore describe the ghost as originating from a stillborn child.  In reality, they are indeed women that died during pregnancy due to the direct result of their murder.  These murders must be committed by a family member or the father of the child.  The woman will rise as a ghoulish creature that haunts dark places and graveyards and eats the flesh of the living.  They can cause other women to become pontianaks as well if they birth the undead child in their wombs and that child then enters the womb of their victim.  The mortal woman will be drained of blood and lifeforce and then roam about.  When a pontianak does give birth to their small zombie babies, a new one will gestate quickly that will be a clone of the last.   Absinthe Van Gothen fought a pontianak in Portland’s Lone Fir Cemetery when she tried saving Arion and Ayana Bishop from Heloise Laveau.  The pontianak’s soul was one of the spirits required by Baron Samedi to aid him in opening the way forward.&lt;br /&gt;
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Linked Page: [[Pontianak]]&lt;br /&gt;
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=== Priest/Priestess (Nuit) ===&lt;br /&gt;
Priests and priestesses of Nuit stand as the most devious members of the Cult of Night.  They are usually made up of former acolytes that have given up on the true religious dogma in order to promote themselves and gain political power.  Generally armed with only their prayers, these wily and cunning Nightbred know much of religion- often having been religious humans, and tend to be power hungry and well spoken.  Decades ago, as Ivor weaved his plans, he began summoning the priests of Nuit to his lair, bidding them to bring any information that they had regarding the goddess and offering them his protection for the sharing of their knowledge.  Many came, and many more in recent years as it became clear that Ivor grew close to finding a way to bring their revered goddess back into the Physical World.  Each of these priests vie to be the one that welcomes the goddess as she leaves the Outer Darkness, in the hopes that she will grant them untold power.&lt;br /&gt;
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Linked Page: [[Priest (Nuit)]]&lt;br /&gt;
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=== Psycho ===&lt;br /&gt;
The psychos of the supervillain, Doctor Demented, are innocent women that he abducted and twisted to his will effectively turning them into henchmen to do his bidding.  They are part of the collective term for his minions known as The Demented.  He uses different methods or combinations to achieve his results.  The doctor will use technology in some cases, for example his hypno-goggles, to weaken the resolve of the victim.  In the case of more submissive minds, this can be enough to allow him to hypnotically suggest whatever he wants, thereby changing the thoughts of the victim.  He developed tech that can be bolted directly into the skull and overthrows the neurons in the brain, changing the actual brain chemistry and this also achieves his dark goals.  In the most willful and stubborn cases, or in the case of metahumans, the doctor will perform a lobotomy.  In such a state, the patient no longer resists the doctor at all, but this often results in the Demented Psycho minions.   The effect of their brainwashing and brain damage is absolutely irreversible.&lt;br /&gt;
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Linked Page: [[Psycho]]&lt;br /&gt;
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=== Ratman ===&lt;br /&gt;
Rat men are mutated rats, that have taken a humanoid form. They fight with martial prowess, and can swarm their opponent. They are found in the sewers.&lt;br /&gt;
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Linked Page: [[Ratman]]&lt;br /&gt;
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=== Rat Monster ===&lt;br /&gt;
Rat monsters are giant rats. They can be found in the sewers.&lt;br /&gt;
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Linked Page: [[Rat Monster]]&lt;br /&gt;
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=== Revenant ===&lt;br /&gt;
In folklore, a revenant is an animated corpse that is believed to have revived from death to haunt the living. The word revenant is derived from the Old French word, revenant, the “returning” (see also the related French verb revenir, meaning “to come back”).  Revenants are part of the legend of various cultures, including Old Irish Celtic and Norse mythology, and stories of supposed revenant visitations were documented by English historians in the Middle Ages.  In reality, revenants share some in common with vampires and some in common with draugrs.  They are like bloodthirsty zombies that still have a semblance of their former humanity.  However, they are obsessed with blood and life, but are opportunistic hunters, staying in dark places and graveyards.&lt;br /&gt;
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Revenants are shunned by Nightbred because of their habits and appearance.  They wear simple rags or even run about nude and do not have a high level of intellect.  Their flesh is usually discolored and rotted, and they smell of the grave.   Absinthe Van Gothen fought a revenant in Portland’s Lone Fir Cemetery when she tried saving Arion and Ayana Bishop from Heloise Laveau.  The revenant’s soul was one of the spirits required by Baron Samedi to aid him in opening the way forward.&lt;br /&gt;
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Linked Page: [[Revenant]]&lt;br /&gt;
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=== Rock Golem ===&lt;br /&gt;
Rock golems are animated beings of rock, driven by a central core. They are relentless fighters, and can be found in the forest.&lt;br /&gt;
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=== Rusalka ===&lt;br /&gt;
Rusalka are drowned women, who seek to create more of their kind. They take on the appearance of a corpse in the body of water they were drowned, and then drown others who go to investigate the corpse. They are highly sexual creatures, and have access to hypnosis.&lt;br /&gt;
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Linked Page: [[Rusalka]]&lt;br /&gt;
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=== Sasquatch ===&lt;br /&gt;
A yeti like character, prominent in the mountains.&lt;br /&gt;
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Linked Page: [[Sasquatch]]&lt;br /&gt;
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=== Satyr ===&lt;br /&gt;
Satyr are goatlike humanoids. They play the pan flute, able to serenade and hypnotize their victims as a result. They can be found in the forest.&lt;br /&gt;
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Linked Page: [[Satyr]]&lt;br /&gt;
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=== Sea Monster ===&lt;br /&gt;
Sea monsters are draconic looking sea creatures. With fins and sharp teeth, they are not to be trifled with.&lt;br /&gt;
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Linked Page: [[Sea Monster]]&lt;br /&gt;
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=== Sea Serpent ===&lt;br /&gt;
Sea Serpents are long, snakelike creatures with horns and sharp teeth. They dwell in the sea.&lt;br /&gt;
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Linked Page: [[Sea Serpent]]&lt;br /&gt;
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=== Siren ===&lt;br /&gt;
Sirens are vocal sea creatures. Able to captivate their victims with their screeches alone and transform them through their songs, they can be quite dangerous. They dwell in the sea.&lt;br /&gt;
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Linked Page: [[Siren]]&lt;br /&gt;
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=== Skeleton ===&lt;br /&gt;
Animated human skeletons have been used as a personification of death in Western culture since the Middle Ages, a personification perhaps influenced by the valley of the dry bones in the Book of Ezekiel.    In reality, such skeletons are a type of undead known as “risen”.  The Risen are undead that are animated by necromantic magicks.  They do not have wills of their own or their own minds.  They simply follow the orders of the one that raised them.  In the case of skeletons, they are generally used as basic fighting units.  They have little endurance as, whatever would break bones, breaks them.  They also require little death magic to raise and animate them when compared to even zombies.  When the Night Stalker, Absinthe Van Gothen, went to the Oregon Museum, Evelyn Addams used her death magicks to raise the skeletons of the museum, animal and human.  She discovered that even fossils could be animated this way, having had some sort of closeness to the original bones.  Abby again fought such skeletons in the Shanghai Tunnels as those Risen were raised by the vampire necromancers of Lord Ivor.&lt;br /&gt;
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Skeletons can also be found in the form of other creatures. An animal skeleton can be reanimated, or even dinosaur bones.&lt;br /&gt;
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Linked Page: [[Skeleton]]&lt;br /&gt;
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=== Slime ===&lt;br /&gt;
Slimes are gelatinous creatures that can adapt to nearly any form. They cover a victim, drawing the organic material in. They are found in the sewers.&lt;br /&gt;
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Linked Page: [[Slime]]&lt;br /&gt;
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=== Slime Girl ===&lt;br /&gt;
Slime girls are slimes that have encompassed a female, taking on their form. They are more seductive, but just as corrosive. They are found in the sewers.&lt;br /&gt;
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Linked Page: [[Slime Girl]]&lt;br /&gt;
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=== Slime Lord ===&lt;br /&gt;
A slime lord is a massive pile of ooze, formed into a bulky monstrosity. It sprays its own flesh as an attack, able to regenerate and corrode targets. It lives in the sewers.&lt;br /&gt;
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Linked Page: [[Slime Lord]]&lt;br /&gt;
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=== Spectre ===&lt;br /&gt;
In folklore, a spectre is the soul or spirit of a dead person or animal that can appear to the living.  In reality, they are much more heinous.    Spectres resemble a person wrapped in their death shroud from the olden days, though in the current zeitgeist these are erroneously labeled “bed sheets”.   The death shrouds, occasionally called mound shrouds, grave clothes, winding-cloths or winding-sheets, or burial shrouds were traditionally made of white cotton, wool, or linen, though any material can be used so long as it is made of natural fiber.  Spectres are more powerful than ghosts in that a ghost can only drain the energy and lifeforce of a human.  However, spectres are also weaker than wraiths or the rarer phantoms that can fully possess a human body.  Generally lurking in dark or abandoned places, the spectre will attach itself to the mortal, linking themselves via an unseen chain.  No matter how far the human flees across the world, the spectre will always find them.&lt;br /&gt;
 &lt;br /&gt;
Once they have the person isolated and fearful, the spectre will whisper into their minds and dreams, urging them to do unspeakable things.  In the end, after the spectre feels that it has sowed enough chaos with its current victim, the entire possession ends in a murder suicide with the linked individual being devoured by the spectre at the moment of their death.  Spectres, like other undead, can also be summoned and controlled by a necromancer as was the case in the novel Desideratum: Blood Bonds.  When Absinthe Van Gothen makes her way through the Shanghai Tunnels of Portland, Oregon, she fights spectres that were raised by the Nightbred necromancers of Lord Ivor.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Spectre]]&lt;br /&gt;
&lt;br /&gt;
=== Spider (Creature) ===&lt;br /&gt;
Spiders are 8 legged freaks. [[Arachnophobia]] is the fear of spiders. They're found in dark places, like the sewers.&lt;br /&gt;
&lt;br /&gt;
=== Spored Spider ===&lt;br /&gt;
Spored spiders have been infected by a fungal disease. Dangerous and infectious, they lurk in the sewers ready to ambush prey.&lt;br /&gt;
&lt;br /&gt;
=== Spriggan ===&lt;br /&gt;
The spriggan is a lean, agile goblinoid creature.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Spriggan]]&lt;br /&gt;
&lt;br /&gt;
=== Strigoi ===&lt;br /&gt;
In Romanian folklore, strigoi are troubled spirits that are said to have risen from the grave. They are attributed with the abilities to transform into an animal, become invisible, and to gain vitality from the blood of their victims.  In reality, strigoi are ravenous undead generally formed when evil wizards, mages, or spell casters are murdered in ways that cause their spirits great turmoil.  Their souls refuse to leave the body, and it reanimates itself.  As in life, they are avid shadow casters, and are one of the stronger undead beings.  They do rot and decompose, albeit at a very slow rate, and their eyes are usually a milky, soulless white.  Strigoi will eat the flesh of the dead, but prefer the blood and warm meat of the living.&lt;br /&gt;
 &lt;br /&gt;
Strigoi are shunned by Nightbred because of their eating habits and appearance.  Though strigoi are very similar, they are different, and vampires see themselves as vastly superior.  As such, they will seldom tolerate the presence of a strigoi.  Thus, the creatures are usually confined to abandoned buildings, mines, or graveyards.  Absinthe Van Gothen fought a strigoi in Portland’s Lone Fir Cemetery when she tried saving Arion and Ayana Bishop from Heloise Laveau.  The strigoi’s soul was one of the spirits required by Baron Samedi to aid him in opening the way forward.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Strigoi]]&lt;br /&gt;
&lt;br /&gt;
=== Test Subject (Demented) ===&lt;br /&gt;
These are people that Dr. Demented test his xenopox strain adaptions on.&lt;br /&gt;
&lt;br /&gt;
=== Timingila ===&lt;br /&gt;
In Indian folklore, the Timingila or Timingilam (Sanskrit: तिमिंगिलम्) is a huge mythological aquatic creature that can swallow whole whales in one bite, as written about in the Mahabharata (Vana Parva 168.3).  The Timingila is also mentioned in Srimad Bhagavatam (12.9.16), Ramayana (Yuddha-kanda 4.114), Susruta Samhita (Ch.45), and Caitanya-caritamrta (Madhya-lila 13.142).  In reality these massive eel creatures swim the oceans looking for prey.  They are capable of eating a human in two bites and can even create a slight electrical field around themselves to incapacitate prey by stunning it.   Absinthe Van Gothen fought timingilas when she came to the Sauvie Docks with the Night Stalker, Kendra Tallulah, in search of The Flying Dutchman.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Timingila]]&lt;br /&gt;
&lt;br /&gt;
=== Troll ===&lt;br /&gt;
Trolls are magical and physical powerhouses. They like riddles.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Troll]]&lt;br /&gt;
&lt;br /&gt;
=== Ukupanipo ===&lt;br /&gt;
Ukupanipo are shark like creatures, muscular in nature and anthropomorphic. They have regular shark teeth. They live in the sea.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Ukupanipo]]&lt;br /&gt;
&lt;br /&gt;
=== Undine ===&lt;br /&gt;
These feminines creatures have magical powers, and live in the sea. They are the embodiment of the element of water.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Undine]]&lt;br /&gt;
&lt;br /&gt;
=== Werewolf ===&lt;br /&gt;
Werewolves are physically powerful creatures, blending the intelligence of humans with the strength and brutality of a wolf.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Werewolf]]&lt;br /&gt;
&lt;br /&gt;
=== Witch ===&lt;br /&gt;
There are many types of witches. Many form into covens, and seek to bolster their numbers. Forest (or Plague) witches are led by [[Baba Yaga]], and are created all looking like her perfect vision. They achieve this through the [[Baba Brew]].&lt;br /&gt;
&lt;br /&gt;
=== Vampire ===&lt;br /&gt;
Vampires are amongst the oldest of the monsters here. With roots in ancient Egypt due to the goddess Nuit, there have been prominent vampires throughout history. They are a part of the [[Nightbred]] faction.&lt;br /&gt;
&lt;br /&gt;
=== Vodyanoy ===&lt;br /&gt;
Vodyanoys are frog creatures, the size of a human. They have transformative magic. They dwell in the sea.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Vodyanoy]]&lt;br /&gt;
&lt;br /&gt;
=== Voodoo Doll ===&lt;br /&gt;
The term Voodoo doll is commonly employed to describe an effigy into which pins are inserted.  Although it comes in various different forms, such practices are found in the magical traditions of many cultures across the world.  Heloise Laveau, for example, used such a doll when she fought against Absinthe Van Gothen in the Lone Fir Cemetery.  But, besides the handheld object that allows for painful curses, some of the more powerful practitioners, like Heloise, can make life-sized dolls and animate them.  Ultimately, this is the same type of shadow magicks employed to create golems.  In this case, they sew together cloth to make the doll and rather than stuff it with stuffing, they fill it with shadow magic.  The doll is completely mindless and acts in any way the creator desires.  Abby fought these voodoo dolls while trying to rescue the Night Stalkers, Arion and Ayana Bishop, and collect souls for Baron Samedi.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Voodoo Doll]]&lt;br /&gt;
&lt;br /&gt;
=== Voodoo Slave ===&lt;br /&gt;
The English word “zombie” was first recorded in 1819, in a history of Brazil by the poet Robert Southey, in the form of “zombie”.  The Oxford English Dictionary gives the word's origin as West African and compares it to the Kongo words nzambi (god) and zumbi (fetish).  A Kimbundu-to-Portuguese dictionary from 1903 defines the related word nzumbi as soul, while a later Kimbundu–Portuguese dictionary defines it as being a “spirit that is supposed to wander the earth to torment the living”.  And oftentimes, the zombie will be an undead corpse that wanders about looking for flesh or brains, but not all zombies work this way.  Powerful voodoo practitioners can use their spells and materials to create a living zombie.  Virtually mindless, these people have their souls in possession of the caster.  It works similarly to the Mind Control spell listed in Eleanora Blackwood’s Book of Shadows.  These victims will follow the commands of their master, regardless the order because they walk about almost in a fugue state.  Absinthe Van Gothen fought voodoo slaves when she went to Lone Fir Cemetery to aid the Night Stalkers, Arion and Ayana Bishop, against the voodoo witch, Heloise Laveau.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Voodoo Slave]]&lt;br /&gt;
&lt;br /&gt;
=== Vulkodlak ===&lt;br /&gt;
Vulkodlaks are literally undead werewolves.  They are formed in different ways, but the most common is that a werewolf is slain through its lifeforce being drained via magic.  When this occurs, the corpse does not dissipate into ash as usual with monsters, and instead, rises again.  The bite of a vulkodlak will turn a person into a zombie, hence why in some countries, like Serbia, they are synonymous with vampires.  But, unlike a regular zombie, vulkodlaks are just as agile as they were in life.  This makes them very powerful zombie minions.  Heloise Laveau was attacked by a werewolf in Lone Fir Cemetery.  He had come to stop her, but she was far too powerful.  She drained the would-be hero dry of life and he rose as her undead pet.  The Night Stalkers, Arion and Ayana Bishop managed to trap the vulkodlak in a chapel within the graveyard.  However, Absinthe Van Gothen entered the building and killed it as she sought the pair.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Vulkodlak]]&lt;br /&gt;
&lt;br /&gt;
=== Wight ===&lt;br /&gt;
In folklore, a wight (Old English: wiht) is a creature or living sentient being.  In its original usage, the word wight described a living human being, but has also come to be used within fantasy to describe certain undead. The earliest example of this usage in English is in William Morris’s 1870 translation of the Grettis Saga, wherein haugbui is translated as “barrow-wight”.  In reality, wights are general warriors and royalty of bygone times.  Very similar to draugrs, they tend to haunt the location of their demise or burial.  Oftentimes their treasures are cursed, and if one touches their claim, they will become wights as well, under the power of the wight that owned the trinket; the same for those slain by their weapons.  A wight’s weapon will claim their victim’s soul, and the afflicted will then become an undead known as a Wightslain.  One of the most famous wights was Zawisza the Black Knight.  He loathed the Nightbred- especially Ivor, and came to destroy both Lord Ivor and the Countess Elizabeth Báthory.  He raised a vast undead force, including wights, liches, and others, and brought them to Portland, Oregon.  Absinthe Van Gothen fought these wights in the Shanghai Tunnels.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Wight]]&lt;br /&gt;
&lt;br /&gt;
=== Wraith ===&lt;br /&gt;
Wraiths are incorporeal spirits that tend to have led very foul lives but managed to avoid being pulled into the Outer Darkness.  They retain a desire for life, for only in life can they sin and have what they perceive of as “fun”.  Wraiths are much more powerful than ghosts or spectres, but not quite as powerful as the rarer phantoms.  Wraiths usually wait for prey in graveyards or abandoned places as their method of possession can be witnessed by other living, and that could ruin their plans.  They are always draped in black, hooded cowls and appear to have dead skin.  Though technically incorporeal, they are very tuned to the Physical World and are still rather substantial.  They cannot exist in sunlight, as it will banish them from the mortal plane.  However, as long as they stay in a dark place like a cave or crypt, they will be fine.&lt;br /&gt;
 &lt;br /&gt;
Once they find suitable prey, they will insinuate their own consciousness into their victim.  They then have full control over the human body, but the human becomes undead.  Now with pale skin and dead eyes, the wraith controls it like a spiritual parasite.  Even in this form they must avoid direct sunlight or the body becomes ash and the wraith is forever sent into the Outer Darkness.  Absinthe Van Gothen fought a wraith in Portland’s Lone Fir Cemetery when she tried saving Arion and Ayana Bishop from Heloise Laveau.  The wraith’s soul was one of the spirits required by Baron Samedi to aid him in opening the way forward.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Wraith]]&lt;br /&gt;
&lt;br /&gt;
=== Yateveo ===&lt;br /&gt;
This are tree-like monstrosities, which absorb lifeforms into themselves. They can be found in the forest.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Yateveo]]&lt;br /&gt;
&lt;br /&gt;
=== Yuki-onna ===&lt;br /&gt;
Female ice spirit, who attacks with an icy grip. They can be found in the mountains.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Yuki-onna]]&lt;br /&gt;
&lt;br /&gt;
=== Zombie ===&lt;br /&gt;
Zombies are reanimated creatures, and are part of the [[undead]] race. Their reanimation can be done magically, biologically, or electrically. Magical reanimation is most prevalent as rising corpses, subjected to the will of the reanimator. This is usually done through the power of a [[necromancer]]. Biological zombies are people that have been put in a state of mind akin to zombie behavior, with extreme cases including the decay of their bodies. Electrically produced zombies are created monstrosities, usually from the mind of a mad [[scientist]]. Using electrical pulses to mimic blood flow, the decaying internal organs can work anew.&lt;br /&gt;
&lt;br /&gt;
= Gallery =&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:AfancWiki.jpg|Afanc&lt;br /&gt;
Image:AmmoniteWiki.jpg|Ammonite&lt;br /&gt;
Image:AmphibimanWiki.jpg|Amphibiman&lt;br /&gt;
Image:BarghestMountWiki.jpg|Barghest Mount&lt;br /&gt;
Image:BarghestWiki.jpg|Barghest&lt;br /&gt;
Image:BodachWiki.jpg|Bodach&lt;br /&gt;
Image:BogartWiki.jpg|Bogart&lt;br /&gt;
Image:BroodMotherWiki.jpg|Broodmother&lt;br /&gt;
Image:CipactliWiki.jpg|Cipactli&lt;br /&gt;
Image:CursedTreasure.jpg|Cursed Treasure&lt;br /&gt;
Image:DraugrWiki.jpg|Draugr&lt;br /&gt;
Image:DryadWiki.jpg|Dryad&lt;br /&gt;
Image:FairyWiki.jpg|Fairy&lt;br /&gt;
Image:FilthGolemWiki.jpg|Filth Golem&lt;br /&gt;
Image:FireElementalWiki.jpg|Fire Elemental&lt;br /&gt;
Image:GatormanWiki.jpg|Gator-Man&lt;br /&gt;
Image:GatorMonsterWiki.jpg|Gator Monster&lt;br /&gt;
Image:GhostPirateWiki.jpg|Ghost Pirate&lt;br /&gt;
Image:GhostWiki.jpg|Ghost&lt;br /&gt;
Image:GnomeWiki.jpg|Gnome&lt;br /&gt;
Image:GoblinShamanWiki.jpg|Goblin Shaman&lt;br /&gt;
Image:GoblinWiki.jpg|Goblin&lt;br /&gt;
Image:GolemWiki.jpg|Golem&lt;br /&gt;
Image:GrindylowWiki.jpg|Grindylow&lt;br /&gt;
Image:GrislyGatorWiki.jpg|Grisly Gator&lt;br /&gt;
Image:HobgoblinWiki.jpg|Hobgoblin&lt;br /&gt;
Image:KrakeniteWiki.jpg|Krakenite&lt;br /&gt;
Image:LeshyWiki.jpg|Leshy&lt;br /&gt;
Image:LeviathanWiki.jpg|Leviathan&lt;br /&gt;
Image:MarbendlarWiki.jpg|Marbendlar&lt;br /&gt;
Image:MermaidWiki.jpg|Mermaid&lt;br /&gt;
Image:MermanWiki.jpg|Merman&lt;br /&gt;
Image:MurderMoleMountWiki.jpg|Mole Mount&lt;br /&gt;
Image:MurderMoleWiki.jpg|Mole&lt;br /&gt;
Image:MushdoomWiki.jpg|Mushdoom&lt;br /&gt;
Image:MushroomMasterWiki.jpg|Mushroom Master&lt;br /&gt;
Image:NymphWiki.jpg|Nymph&lt;br /&gt;
Image:OgreWiki.jpg|Ogre&lt;br /&gt;
Image:PixieWiki.jpg|Pixie&lt;br /&gt;
Image:RatmanWiki.jpg|Rat-Man&lt;br /&gt;
Image:RatMonsterWiki.jpg|Rat Monster&lt;br /&gt;
Image:RusalkaWiki.jpg|Rusalka&lt;br /&gt;
Image:SatyrWiki.jpg|Satyr&lt;br /&gt;
Image:SeaMonsterWiki.jpg|Sea Monster&lt;br /&gt;
Image:SeaSerpentWiki.jpg|Sea Serpent&lt;br /&gt;
Image:SirenWiki.jpg|Siren&lt;br /&gt;
Image:SlimeGirlWiki.jpg|Slime Girl&lt;br /&gt;
Image:SlimeLordWiki.jpg|Slime Lord&lt;br /&gt;
Image:SlimeWiki.jpg|Slime&lt;br /&gt;
Image:SpiderMutantWiki.jpg|Spider Mutant (Creature)&lt;br /&gt;
Image:SpiderMutantHumanWiki.jpg|Human Spider Mutant&lt;br /&gt;
Image:SporeSpiderWiki.jpg|Spore Spider&lt;br /&gt;
Image:SprigganWiki.jpg|Spriggan&lt;br /&gt;
Image:TimingilaWiki.jpg|Timingila&lt;br /&gt;
Image:TrollWiki.jpg|Troll&lt;br /&gt;
Image:UkupanipoWiki.jpg|Ukupanipo&lt;br /&gt;
Image:UndineWiki.jpg|Undine&lt;br /&gt;
Image:VodyanoyWiki.jpg|Vodyanoy&lt;br /&gt;
Image:WerewolfWiki.jpg|Werewolf&lt;br /&gt;
Image:WitchWiki.jpg|Witch&lt;br /&gt;
Image:YateveoWiki.jpg|Yateveo&lt;br /&gt;
Image:ZombieWiki.jpg|Zombie&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Typing]]&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Yateveo&amp;diff=2892</id>
		<title>Yateveo</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Yateveo&amp;diff=2892"/>
		<updated>2021-10-06T05:33:42Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: Needs Updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In J. W. Buel's &amp;lt;i&amp;gt;Sea and Land&amp;lt;/i&amp;gt; (1887) the Yateveo plant is described as being native to Africa and Central America, so named for producing a hissing sound similar to the Spanish phrase &amp;quot;ya-te-veo&amp;quot; (lit. “I-see-you”), and having poisonous “spines” that resemble “many huge serpents in an angry discussion, occasionally darting from side to side as if striking at an imaginary foe” which seize and pierce any creature coming within reach.  Thought as fanciful folklore by current biologists, these men actually did encounter a yateveo.  Yateveoes are huge tree monsters whose branches wriggle and writhe.  Covered in bark like a normal tree, they will use these branches to skewer or gasp prey which they then consume in their tooth-filled maws.  They can sprout roots underground as well, which then pup up under prey to hold it while the yateveo advances.  Lastly, being as large and heavy as any other tree, they can literally crush their prey under their enormous feet.  Absinthe Van Gothen encountered yateveoes when she came to Forest National Park the night that the Night Stalkers, Sani Lightfoot and Katerina Mordova, arrived to aid the dryad Draeope against the plague witches of Baba Yaga.&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Creature_Types:_Monsters&amp;diff=2891</id>
		<title>Creature Types: Monsters</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Creature_Types:_Monsters&amp;diff=2891"/>
		<updated>2021-10-06T05:33:23Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: /* Yateveo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Creature Types: Monsters = &lt;br /&gt;
&lt;br /&gt;
== Creature Typing ==&lt;br /&gt;
In the [[Anaxverse]], creature typing helps provide additional detail on a creature and what they are skilled at. All creatures have a typing in some way. Creatures typing encompasses both beasts and monsters, as well as other non human entities one may discover.&lt;br /&gt;
&lt;br /&gt;
= Monster Types =&lt;br /&gt;
Throughout the lore of [[Brandon Somerville]], there are a large variety of monsters prevalent. Many of these were released into the wild from the well-intentioned [[Siri Solen]], who broke them out of a lab where they were being studied and tortured.&lt;br /&gt;
&lt;br /&gt;
=== Aberration ===&lt;br /&gt;
Aberrations are twisted creatures, morphed by the xenopox.&lt;br /&gt;
&lt;br /&gt;
=== Acolyte (Nuit) ===&lt;br /&gt;
Acolytes of [[Nuit]] stand as the most fervent zealots of the goddess, perhaps even more so than the priests of the Cult of Night, the latter having reached a level of power whereupon politics takes the place of true belief in any deity.  Generally armed with little more than faith and a sacrificial dagger, these scholars of the vampiric religion spend untold years studying anything that can be found regarding Nuit and her place in history.  Decades ago, as Ivor weaved his plans, he began summoning acolytes to his lair, bidding them to bring any information that they had regarding Nuit and offering them his protection for the sharing of their knowledge.  Many came, and many more in recent years as it became clear that Ivor grew close to finding a way to bring their revered goddess back into the Physical World.&lt;br /&gt;
&lt;br /&gt;
=== Afanc ===&lt;br /&gt;
Afancs are dolphin like sea creatures, with much sharper teeth and batlike fins.&lt;br /&gt;
&lt;br /&gt;
=== Air Serpent ===&lt;br /&gt;
[[Air Serpent|Air Serpents]] were once dragons.  Much like wyverns, these dragons were corrupted by the toxins of the Ophidians and became monsters.  They have no legs, but can fly.  These massive serpents twist and coil through the sky before swooping down on their prey.  Once they do they will either wrap their bodies around the victim, constricting them until they suffocate or they will bite them.  They have two reserves of poisons in their fangs, one which paralyzes and kills, and the other which will transform the victim into a snake demon.  They have also been known to utilize a type of hypnotic stare, causing the victim to remain perfectly passive while the air serpent enacts whatever diabolic plans it has in store for their target.&lt;br /&gt;
&lt;br /&gt;
=== Ammonoid ===&lt;br /&gt;
This crustacean flows along the ocean floor, attaching those nearby. Linked page: [[Ammonite]]&lt;br /&gt;
&lt;br /&gt;
=== Amphibiman ===&lt;br /&gt;
These sea creatures have green scaled skin, and a fin along their feet and backs. They have a rugged look. Linked page: [[Amphibiman]]&lt;br /&gt;
&lt;br /&gt;
=== Banshee ===&lt;br /&gt;
Since the eldest days of Ireland, there have been reports of banshees.  Hovering over graves or even predicting when a family member may soon die, they usually wail and shriek into the night.  Her name is connected to the mythologically important tumuli or “mounds” that dot the Irish countryside.  Their dead eyes were said to appear desperate and weeping, and they are seen as portends by any who observe them.&lt;br /&gt;
 &lt;br /&gt;
Banshees are incorporeal spirits, usually invisible to the naked eye or ears.  However, when a person can see or sense them, especially if the observer stands alone, the banshee will wail and scream, coming ever closer.  Their keening can send the listener into abject depression where they self harm or kill themselves or possess them entirely, staying next to the person.  In these cases, the afflicted were usually exceptionally positive people.  However, the banshee whispers to them constantly, souring their mood and giving a gloomy disposition to the once sunny person.  Like many spirits, they can drain the health and lifeforce of a human or even scream and wail to such mournful morose that a person simply dies, their own soul willing to leave the human form to escape to the Inner Light. Linked Page: [[Banshee]]&lt;br /&gt;
&lt;br /&gt;
=== Barghest ===&lt;br /&gt;
Barghests are wolf-like beasts that goblins will ride. They are also the goodest of boys. Linked Page: [[Barghest]]&lt;br /&gt;
&lt;br /&gt;
=== Biter ===&lt;br /&gt;
The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe.  The base of the chemical concoction was the actual poison of the snake god, Ophion.  In ancient times, anyone that Ophion bit would become snake people, reptilians.  They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear.&lt;br /&gt;
 &lt;br /&gt;
The original poison used had come from an ancient unearthed relic.  Using the poison as a starting point, MedUSA began testing and tweaking the properties.  The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning.  However, all attempts using the poison, failed.  They then tested the poison on animals and people.  By studying the effects on a microscopic level, they grew to understand the properties of the substance better.  It caused mutations of varying types and degrees based on mixing with the DNA of different organisms.  After the lab was destroyed by Siri Solen, the supervillain, Dr. Demented, found a new base of operations.&lt;br /&gt;
 &lt;br /&gt;
His own reasons for working with MedUSA were his desires to raise his wife from the dead.  She had been in cold stasis since the fall of the Nazis in Germany.  He tirelessly strove to find a sequence of Xenopox that would revive dead tissue.  He had also spent much of his time studying the works of Johann Conrad Dippel.  Dippel had managed to find a way of using electricity along with injecting Nightbred blood into a cadaver to return it to life.  However, Dippel gave up the practice after Karloff, his first success, proved to be too dangerous.  Not having the heart to kill Karloff, Dippel sealed the monster away and changed his focus to the new steam technologies of the day.  Dr. Demented managed to find the monster but that victory proved fruitless for raising his wife.  However, he used some of Karloff’s blood- formerly vampire blood, and found that it affected the virus.  It could completely reanimate dead flesh or even subsume living flesh turning the victims into ‘blood mutants’.&lt;br /&gt;
 &lt;br /&gt;
Biters are one such product of this experimentation.  These were humans that Dr. Demented experimented upon by injecting the new strain of Nightbred infused Xenopox.  Like most blood mutants, Biters are randomly mutated and grow a range of adaptations and cognizance.  Generally, they have oversized mouths with massive sharp teeth.  Tentacles tend to grow out of the victim’s body and wriggle and lash.  Contact with any of its contaminated flesh with unprotected skin can result in the virus passing to the new host.  As with all blood mutants and Xenopox strains, the afflicted mutate within minutes, becoming a new creature altogether and leaving their humanity forever behind.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Biter]]&lt;br /&gt;
&lt;br /&gt;
=== Blood Hound ===&lt;br /&gt;
The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe.  The base of the chemical concoction was the actual poison of the snake god, Ophion.  In ancient times, anyone that Ophion bit would become snake people, reptilians.  They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear.&lt;br /&gt;
 &lt;br /&gt;
The original poison used had come from an ancient unearthed relic.  Using the poison as a starting point, MedUSA began testing and tweaking the properties.  The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning.  However, all attempts using the poison, failed.  They then tested the poison on animals and people.  By studying the effects on a microscopic level, they grew to understand the properties of the substance better.  It caused mutations of varying types and degrees based on mixing with the DNA of different organisms.  After the lab was destroyed by Siri Solen, the supervillain, Dr. Demented, found a new base of operations.&lt;br /&gt;
 &lt;br /&gt;
His own reasons for working with MedUSA were his desires to raise his wife from the dead.  She had been in cold stasis since the fall of the Nazis in Germany.  He tirelessly strove to find a sequence of Xenopox that would revive dead tissue.  He had also spent much of his time studying the works of Johann Conrad Dippel.  Dippel had managed to find a way of using electricity along with injecting Nightbred blood into a cadaver to return it to life.  However, Dippel gave up the practice after Karloff, his first success, proved to be too dangerous.  Not having the heart to kill Karloff, Dippel sealed the monster away and changed his focus to the new steam technologies of the day.  Dr. Demented managed to find the monster but that victory proved fruitless for raising his wife.  However, he used some of Karloff’s blood- formerly vampire blood, and found that it affected the virus.  It could completely reanimate dead flesh or even subsume living flesh turning the victims into ‘blood mutants’.&lt;br /&gt;
 &lt;br /&gt;
Blood Hounds are one such product of this experimentation.  These were dogs that Dr. Demented experimented upon by injecting the new strain of Nightbred infused Xenopox.  Like most blood mutants, Blood Hounds are randomly mutated and grow a range of adaptations and cognizance.  Generally, they have four legs and an acute sense of smell.  Their bites inject copious amounts of the virus.  Contact with any of its contaminated flesh with unprotected skin can result in the virus passing to the new host.  As with all blood mutants and Xenopox strains, the afflicted mutate within minutes, becoming a new creature altogether.&lt;br /&gt;
&lt;br /&gt;
=== Bodach ===&lt;br /&gt;
Bodachs are goblinoid creatures, though a little taller. Linked Page: [[Bodach]]&lt;br /&gt;
&lt;br /&gt;
=== Bogart ===&lt;br /&gt;
Bogarts are spear holding goblinoid creatures. Linked Page: [[Bogart]]&lt;br /&gt;
&lt;br /&gt;
=== Broodmother ===&lt;br /&gt;
Broodmothers are bloated tick like spiders. Capable of supporting an entire colony of spiders and spider slaves, they can be ferocious. They can be found in the sewers.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Broodmother]]&lt;br /&gt;
&lt;br /&gt;
=== Cailleach ===&lt;br /&gt;
Cailleachs are decrepit creatures, with magical abilities akin to witches. They are found in the mountains.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Cailleach]]&lt;br /&gt;
&lt;br /&gt;
=== Cipactli ===&lt;br /&gt;
Cipactli are frog like fish, with sharp teeth. They are found in the sea.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Cipactli]]&lt;br /&gt;
&lt;br /&gt;
=== Corpse (Demented) ===&lt;br /&gt;
The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe.  The base of the chemical concoction was the actual poison of the snake god, Ophion.  In ancient times, anyone that Ophion bit would become snake people, reptilians.  They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear.&lt;br /&gt;
 &lt;br /&gt;
The original poison used had come from an ancient unearthed relic.  Using the poison as a starting point, MedUSA began testing and tweaking the properties.  The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning.  However, all attempts using the poison, failed.  They then tested the poison on animals and people.  By studying the effects on a microscopic level, they grew to understand the properties of the substance better.  It caused mutations of varying types and degrees based on mixing with the DNA of different organisms.  After the lab was destroyed by Siri Solen, the supervillain, Dr. Demented, found a new base of operations.&lt;br /&gt;
 &lt;br /&gt;
His own reasons for working with MedUSA were his desires to raise his wife from the dead.  She had been in cold stasis since the fall of the Nazis in Germany.  He tirelessly strove to find a sequence of Xenopox that would revive dead tissue.  He had also spent much of his time studying the works of Johann Conrad Dippel.  Dippel had managed to find a way of using electricity along with injecting Nightbred blood into a cadaver to return it to life.  However, Dippel gave up the practice after Karloff, his first success, proved to be too dangerous.  Not having the heart to kill Karloff, Dippel sealed the monster away and changed his focus to the new steam technologies of the day.  Dr. Demented managed to find the monster but that victory proved fruitless for raising his wife.  However, he used some of Karloff’s blood- formerly vampire blood, and found that it affected the virus.  It could completely reanimate dead flesh or even subsume living flesh turning the victims into ‘blood mutants’.&lt;br /&gt;
 &lt;br /&gt;
Reanimated corpses are one such product of this experimentation.  These were cadavers that Dr. Demented experimented upon by injecting the new strain of Nightbred infused Xenopox.  Using techniques similar to Dippel’s including electrical currents, these ambling corpses sprung back to life.  However, they were seen as failures to the doctor because they retain little to no personality.  In fact, if no stimuli are present, they simply stand silently.  Needing his dead wife’s mind intact, Demented finally gave up on using these as a means of giving her a new body.  Abandoned, these corpses roamed the halls of the old Hawthorne Asylum until Demented’s defeat at the hands of Absinthe Van Gothen, whereupon he triggered a self-destruct sequence, blasting the building to bits and the undead corpses with it.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Corpse (Demented)]]&lt;br /&gt;
&lt;br /&gt;
=== Cursed Treasure ===&lt;br /&gt;
Cursed treasure is a type of monster found in the sea. It is similar to the folklore of the mimic.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Cursed Treasure]]&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Elf]] ===&lt;br /&gt;
Dark Elves are frost inclined, and can be seen as protectors.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Dark Elf]]&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
These Nordic [[undead]] are guardians of their resting place. They can be encountered by ports and sea towns.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Draugr]]&lt;br /&gt;
&lt;br /&gt;
=== Dryad ===&lt;br /&gt;
Dryads are powerful nature casters. They have green skin, and promote prosperity of their land. They tend to the forests, usually in conjunction with the elves that live there.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Dryad]]&lt;br /&gt;
&lt;br /&gt;
=== Dwarf ===&lt;br /&gt;
Dwarves are hardy creatures, with an affinity for metalworking. They build vast underground cities, and guard said cities with an iron defense. They can be found in the forest.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Dwarf]]&lt;br /&gt;
&lt;br /&gt;
=== Elemental ===&lt;br /&gt;
Elementals are creatures created from a core of the elements. There are various types, including: Rock and Fire.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Elemental]]&lt;br /&gt;
&lt;br /&gt;
=== Fairy ===&lt;br /&gt;
Fairies are small, mystical creatures. They play tricks and are very mischievous, and tend to hang out in flocks. They can be found in the forest.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Fairy]]&lt;br /&gt;
&lt;br /&gt;
=== Filth Golem ===&lt;br /&gt;
Filth Golems are created of excrement and filth, animated by a single core. They attack with diseased attacks. They can be found in the sewers. These creatures serve the demon god [[Nergal]].&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Filth Golem]]&lt;br /&gt;
&lt;br /&gt;
=== [[Forest Elf]] ===&lt;br /&gt;
Forest elves are creatures of the forest. Using weapons from elements of nature, they try to promote the growth of nature in their lands. They can be found in forests.&lt;br /&gt;
&lt;br /&gt;
=== Frost Giant ===&lt;br /&gt;
A giant creature that dwells in the high mountains.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Frost Giant]]&lt;br /&gt;
&lt;br /&gt;
=== Gator ===&lt;br /&gt;
Gators are ferocious animals, that can bite with extreme power. They are found in the sewers.&lt;br /&gt;
&lt;br /&gt;
=== GatorMan ===&lt;br /&gt;
The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe.  The base of the chemical concoction was the actual poison of the snake god, Ophion.  In ancient times, anyone that Ophion bit would become snake people, reptilians.  They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear.&lt;br /&gt;
 &lt;br /&gt;
The original poison used had come from an ancient unearthed relic.  Using the poison as a starting point, MedUSA began testing and tweaking the properties.  The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning.  However, all attempts using the poison failed.  They then tested the poison on animals and people.  By studying the effects on a microscopic level, they grew to understand the properties of the substance better.  It caused mutations of varying types and degrees based on mixing with the DNA of different organisms.  After the lab was destroyed by Siri Solen, the mutants that managed to escape sought refuge in the nearby sewer system.&lt;br /&gt;
 &lt;br /&gt;
One strain of these fleeing mutants was the reptilians.  Among those were some humanoids typically referred to as gatormen or gator people.  Closest to Ophidian Demons, these were humans subjected to some of the first strains of Xenopox.  Cold blooded and cruel, they have little or no regard for their own kind, much less humans.  Preferring water over land, they will spend hours swimming and waiting for prey.  Once located, they will pounce, dragging their quarry into the water and drowning it.  The only exception to this is with some humans.  Able to pass the mutagenic virus via their bodily fluids, rather than consume, they will occasionally mutate a human to mate with them.  Absinthe Van Gothen fought these mutants in the Portland Sewer System, specifically the Big Pipe Project section.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Gatorman]]&lt;br /&gt;
&lt;br /&gt;
=== Gator Monster ===&lt;br /&gt;
The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe.  The base of the chemical concoction was the actual poison of the snake god, Ophion.  In ancient times, anyone that Ophion bit would become snake people, reptilians.  They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear.&lt;br /&gt;
 &lt;br /&gt;
The original poison used had come from an ancient unearthed relic.  Using the poison as a starting point, MedUSA began testing and tweaking the properties.  The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning.  However, all attempts using the poison, failed.  They then tested the poison on animals and people.  By studying the effects on a microscopic level, they grew to understand the properties of the substance better.  It caused mutations of varying types and degrees based on mixing with the DNA of different organisms.  After the lab was destroyed by Siri Solen, the mutants that managed to escape sought refuge in the nearby sewer system.&lt;br /&gt;
 &lt;br /&gt;
One strain of these fleeing mutants was the reptilians.  Among those were some animalistic gators.  Originally alligators, they had been exposed to the Xenopox virus and warped.  They grew longer hind legs and even small arms.  Unable to speak, they did gain higher intellect than a normal reptile, making them as intelligent as canines.  Preferring water over land, they will spend hours swimming and waiting for prey.  Once located, they will pounce, dragging their quarry into the water and drowning it.  Absinthe Van Gothen fought these mutants in the Portland Sewer System, specifically the Big Pipe Project section.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Gator Monster]]&lt;br /&gt;
&lt;br /&gt;
=== Grisly Gator ===&lt;br /&gt;
Heavily mutated gators become giant behemoths, able to crush victims with ease. They are found in the sewers.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Grisly Gator]]&lt;br /&gt;
&lt;br /&gt;
=== Ghost ===&lt;br /&gt;
Ghosts are incorporeal spirits. They are not necessarily evil, and may simply be lost souls. They have memories of their past, and can interact with those that can commune with the dead.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Ghost]]&lt;br /&gt;
&lt;br /&gt;
=== Gjenganger ===&lt;br /&gt;
A gjenganger (Norwegian: Gjenganger, Attergangar or Gjenferd; Danish: Genganger or Genfærd; Swedish: Gengångare) in Scandinavian folklore is a term for a revenant, the spirit or ghost of a deceased from the grave.  In reality, a gjenganger is not a ghost but a corporeal undead.  They did originate in what was once Scandinavia.  There, during the Age of Myths, parasitic worms, as small as inchworms, had found their way into the Physical World.  They would enter living hosts and eat away at their lifeforce and as they drained it, they would multiply.  Outside a living host, the worms dematerialize after only minutes, but inside, as they reproduce, the host’s heart stops.  Their biology, now tainted by the Outer Darkness, mutates.  They grow extra rows of teeth and their fangs are hollow.  Through these, when they bite, large numbers of the tiny parasites squirm through and enter the bite.  The hosts desire blood and flesh, perpetually hungry and when they inject it, the sustenance converts into more parasites.&lt;br /&gt;
 &lt;br /&gt;
Absinthe Van Gothen encountered a gjenganger in the Lone Fir Cemetery.  It had eked out a place to exist there in a mausoleum.  However, she needed to empower the loa spirit, Baron Samedi, to save the Bishops from Heloise Laveau.  Though the creature desperately tried to share its affliction with her, Abby won the day.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Gjenganger]]&lt;br /&gt;
&lt;br /&gt;
=== Gnome ===&lt;br /&gt;
Gnomes are small gray men with pointed colorful hats. They dwell in the forest.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Gnome]]&lt;br /&gt;
&lt;br /&gt;
=== Goblin ===&lt;br /&gt;
All goblin-kin share some traits.  They are usually much shorter and wirier than humans.  They are generally very agile and belligerent.  Goblin-kin have a certain, natural penchant for cruelty and anger.  And, they are, by nature, all male, needing to capture and transform human women as a means to reproduce.  However, that reproduction cycle is entirely faster than humans, and goblin-kin are typically born within a week of conception.  This is due to their highly shortened chances for survival since they constantly kill each other.  There are countless types of goblin-kin around the world, but they are all subterranean monsters, hating the sunlight and preferring to pilfer and kill at night.  The final unifying trait which they all share is the uncanny and natural affinity for portal conjuration and teleportation.  Almost any goblin-kin can open a portal, step through it, and appear somewhere else entirely.&lt;br /&gt;
 &lt;br /&gt;
In folklore a goblin is a monstrous creature that appears in the mythology of multiple European cultures, first attested in stories from the Middle Ages.  They are ascribed various and conflicting abilities, temperaments and appearances depending on the story and country of origin.  They are almost always small and grotesque, mischievous or outright malicious, and greedy, especially for gold and jewelry.  In reality, goblins match that description rather well.  The namesake of the goblin-kin race, goblins are the eldest of their kind.  Like trolls, they formed from Nergalian plague;  this infected a cadre of dwarves that had fought away a force of the demons.  After they succeeded, they began mutating, and collapsed the cavern, however a few survived and now twisted and evil, they made their way into deeper places.&lt;br /&gt;
 &lt;br /&gt;
Goblins are cruel, twisted, and devious by nature.  There are no naturally occurring goblins, but goblin shamans have found a magical rite that will change a human female into one of their own.  They are the smallest of their race, but are also the most prolific.  Many times, goblins can be found in swarms wherever trolls live.  They form a type of symbiotic relationship, with the trolls capable of fighting larger enemies and the goblins as servants to perform tasks for their master.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Goblin]]&lt;br /&gt;
&lt;br /&gt;
=== Gorer ===&lt;br /&gt;
The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe.  The base of the chemical concoction was the actual poison of the snake god, Ophion.  In ancient times, anyone that Ophion bit would become snake people, reptilians.  They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear.&lt;br /&gt;
 &lt;br /&gt;
The original poison used had come from an ancient unearthed relic.  Using the poison as a starting point, MedUSA began testing and tweaking the properties.  The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning.  However, all attempts using the poison, failed.  They then tested the poison on animals and people.  By studying the effects on a microscopic level, they grew to understand the properties of the substance better.  It caused mutations of varying types and degrees based on mixing with the DNA of different organisms.  After the lab was destroyed by Siri Solen, the supervillain, Dr. Demented, found a new base of operations.&lt;br /&gt;
 &lt;br /&gt;
His own reasons for working with MedUSA were his desires to raise his wife from the dead.  She had been in cold stasis since the fall of the Nazis in Germany.  He tirelessly strove to find a sequence of Xenopox that would revive dead tissue.  He had also spent much of his time studying the works of Johann Conrad Dippel.  Dippel had managed to find a way of using electricity along with injecting Nightbred blood into a cadaver to return it to life.  However, Dippel gave up the practice after Karloff, his first success, proved to be too dangerous.  Not having the heart to kill Karloff, Dippel sealed the monster away and changed his focus to the new steam technologies of the day.  Dr. Demented managed to find the monster but that victory proved fruitless for raising his wife.  However, he used some of Karloff’s blood- formerly vampire blood, and found that it affected the virus.  It could completely reanimate dead flesh or even subsume living flesh turning the victims into ‘blood mutants’.&lt;br /&gt;
 &lt;br /&gt;
Gorers are one such product of this experimentation.  These were humans that Dr. Demented experimented upon by injecting the new strain of Nightbred infused Xenopox.  Like most blood mutants, gorers are randomly mutated and grow a range of adaptations and cognizance.  Generally, they have oversized upper bodies with massive arms.  Contact with any of its contaminated flesh with unprotected skin can result in the virus passing to the new host.  As with all blood mutants and Xenopox strains, the afflicted mutate within minutes, becoming a new creature altogether and leaving their humanity forever behind.  Yet, gorers are known for absorbing their victims (or the gore left behind) into their own bodies, growing even larger in size.  Because of this, gorers can have multiple limbs or heads.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Gorer]]&lt;br /&gt;
&lt;br /&gt;
=== Gremlin ===&lt;br /&gt;
Gremlins are small, comedic green creatures which can possess machines. Doing so allows them to instantly learn all the mechanics, making them prone at knowledge in regards to machines.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Gremlin]]&lt;br /&gt;
&lt;br /&gt;
=== Grindylow ===&lt;br /&gt;
These creatures are frog like, but more decrepit looking. They live in the sea.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Grindylow]]&lt;br /&gt;
&lt;br /&gt;
=== Harpy ===&lt;br /&gt;
Harpies are a mixture of women and bird. They have talons, and can be found in the mountains.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Harpy]]&lt;br /&gt;
&lt;br /&gt;
=== Hobgoblin ===&lt;br /&gt;
Hobgoblins are taller than run of the mill goblins. They have quicker wit, and can behave in civilized society; though with a cunning mind.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Hobgoblin]]&lt;br /&gt;
&lt;br /&gt;
=== Infected (Demented) ===&lt;br /&gt;
Infected are people whom have been transformed by an infector.&lt;br /&gt;
&lt;br /&gt;
=== Infector ===&lt;br /&gt;
Infectors are xenopox mutations which latch onto the heads of their victims.&lt;br /&gt;
&lt;br /&gt;
=== Infested ===&lt;br /&gt;
Infested are people whom have been infested by the xenopox serum.&lt;br /&gt;
&lt;br /&gt;
=== Kobold ===&lt;br /&gt;
Kobolds are cave dwelling goblinoid creatures.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Kobold]]&lt;br /&gt;
&lt;br /&gt;
=== Kraken ===&lt;br /&gt;
Krakens are deep sea creatures, of monstrous size and the form of a giant octopus. They can tear apart entire boats, and are the doom of many a sailor.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Kraken]]&lt;br /&gt;
&lt;br /&gt;
=== Krakenite ===&lt;br /&gt;
Krakenites are lovecraftian sea creatures with mental powers, the body of a human and the face of a squid. They have large, bulbous brains for their heads.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Krakenite]]&lt;br /&gt;
&lt;br /&gt;
=== Leshy ===&lt;br /&gt;
Leshies are tree-like spirits with white eyes. They live in the forest.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Leshy]]&lt;br /&gt;
&lt;br /&gt;
=== Leviathan ===&lt;br /&gt;
A leviathan is a serpent like sea creature. With razor sharp teeth, it is a fearsome foe.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Leviathan]]&lt;br /&gt;
&lt;br /&gt;
=== Lich ===&lt;br /&gt;
In folklore, a lich (/ˈlɪtʃ/; from Old English līċ meaning “corpse”) is a type of undead creature.  Often such a creature is the result of a transformation, as a powerful magician skilled in necromancy or a king striving for eternal life using spells or rituals to bind his intellect and soul to his &amp;quot;phylactery&amp;quot; and thereby achieving a form of immortality.  In reality, a lich is very much the same.  They are magic users that through whatever means became an immortal undead creature.  These means can vary as there are spells, rituals, and even beings such as Ah Pwash that can create a lich.  They are not mindless like many undead; rather, they retain their knowledge and magical powers, and seek out the living for two purposes.  One is that they feast on souls and life, and the other is that once they do, they can raise the husk that they leave behind, animating and controlling it.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Lich]]&lt;br /&gt;
&lt;br /&gt;
=== Mahaha ===&lt;br /&gt;
Mental attacking frozen men, who dwell in the mountains.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Mahaha]]&lt;br /&gt;
&lt;br /&gt;
=== Marbendlar ===&lt;br /&gt;
In Scandinavian folklore, mermen of varying types have been talked about for centuries.  In reality, a marbendlar is a large, muscular monster of the deep with thick flowing hair and a beard.  They have massive webbed hands and feet and rows of sharp teeth.  These creatures reach back to the Age of Myths when a crew of Norsemen was at sea.  Without battle, without reason, by chance, their vessel began to sink.  Angered that this happened and powerless to stop their fate, they cursed the seas and gods.  In retaliation, they were transformed into marbendlars.  Twisted into hulking creatures, they lost their minds to rage and sank beneath the sea.  They mostly stay at the very bottom of the ocean in total darkness, but when their lust and desires become too great, they will swim to the surface looking for women to mate with.  Known to even go onto a shore, they drag their victims into the water and bite them.  The woman will slowly become insane, growing scales, her hair becoming green, her eyes yellow, and snarling, she will descend with the marbendlar to his lair so that their lineage may continue.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Marbendlar]]&lt;br /&gt;
&lt;br /&gt;
=== Mermaid ===&lt;br /&gt;
Mermaids are sea creatures with a human top half and a fish tail on the bottom. They are sexualized creatures, having magical abilities. They can transform females into more mermaids using their venom, and are carnivorous to men.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Mermaid]]&lt;br /&gt;
&lt;br /&gt;
=== Merman ===&lt;br /&gt;
Like their mermaid counterparts, mermen are humanoid sea creatures. With finned hands and feet, they have great maneuverability.&lt;br /&gt;
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Linked Page: [[Merman]]&lt;br /&gt;
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=== Murder Mole ===&lt;br /&gt;
Murder moles are underground giant creatures that can be mounted by a rider.&lt;br /&gt;
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Linked Page: [[Murder Mole]]&lt;br /&gt;
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=== Mummy ===&lt;br /&gt;
Mummy folklore has its origins in the 19th century when Egypt was being colonized by France and, subsequently, by Victorian Britain. The first living mummies in fiction were mostly female, and they were presented in a romantic and sexual light, often as love interests for the protagonist.  In reality, mummies are a type of undead known as “risen”.  The Risen are undead that are animated by necromantic magicks.  They do not have wills of their own nor their own minds.  They simply follow the orders of the one that raised them.  In the case of mummies they are much more resilient to physical damage than a zombie, likely due to the prayers and spells cast upon the corpse in millennia past.  There have even been reports of mummies being decapitated or the victim of a headshot, that still continue forward.  However, unlike a normal zombie, mummies are highly susceptible to flames.&lt;br /&gt;
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Linked Page: [[Mummy]]&lt;br /&gt;
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=== Mushdoom ===&lt;br /&gt;
Mushdooms are mushroom like humanoid creatures. They dwell in the sewers.&lt;br /&gt;
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Linked Page: [[Mushdoom]]&lt;br /&gt;
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=== Mushroom Master ===&lt;br /&gt;
This is an extremely infectious fungal monstrosity, able to convert organic life into mushroomed abominations. It can be found in the sewers.&lt;br /&gt;
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=== Mushwomb ===&lt;br /&gt;
Mushwombs are infected females. They have a fungal body and a mushroom capped head. They can be found in the sewers.&lt;br /&gt;
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Linked Page: [[Mushwomb]]&lt;br /&gt;
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=== Nachzehrer ===&lt;br /&gt;
In German folklore, a nachzehrer is a sort of vampire. The word nachzehrer translates to “after (nach) living off (zehren)” likely alluding to their living after death or living off humans after death in addition to the choice of “nach” for “after” which is similar to “nacht” (“night”). The nachzehrer was prominent in the folklore of the northern regions of Germany, but even in Silesia and Bavaria, and the word was also used to describe a similar creature of the Kashubes of Northern Poland.  In reality nachzehrers are insidious undead.  Lanky with long limbs, fingers and feet, they skitter through graveyards or dark, remote places.  Their hair is always white and their eyes a yellowish glow.  Their skin tends to be pale and yellowish with a waxy feel to it.  But, the thing that most stands out unique to nachzehrers is their psychic abilities to “whisper” into the minds of mortals.&lt;br /&gt;
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They are somehow attuned psionically so that they simply infer, somehow, the secrets and regrets of living humans nearby.  Then, they whisper into the minds of these people.  Nachzehrers are created only through suicide.  In some cases the sad soul refuses to leave the body and only desires to make others share the same fate.  This is what the whispers do; they fill the human’s mind.  The victim becomes depressed and hopeless.  And, when the person cannot stand it any longer, they end their own life.  If under the power of a nachzehrer upon death, that victim will certainly rise again as a nachzehrer themselves.  Absinthe Van Gothen fought a nachzehrer in Portland’s Lone Fir Cemetery when she tried saving Arion and Ayana Bishop from Heloise Laveau.  The nachzehrer soul was one of the spirits required by Baron Samedi to aid him in opening the way forward.&lt;br /&gt;
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Linked Page: [[Nachzehrer]]&lt;br /&gt;
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=== Nosferatu ===&lt;br /&gt;
The nosferatu are shape-shifting vampires. They are gangly, but extremely strong creatures. Many of them are driven by pure instinct.&lt;br /&gt;
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Linked Page: [[Nosferatu]]&lt;br /&gt;
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=== Nurse (Demented) ===&lt;br /&gt;
The nurses of the supervillain, Doctor Demented, are innocent women that he abducted and twisted to his will effectively turning them into henchmen to do his bidding.  They are part of the collective term for his minions known as The Demented.  He uses different methods or combinations to achieve his results.  The doctor will use technology in some cases, for example his hypno-goggles, to weaken the resolve of the victim.  In the case of more submissive minds, this can be enough to allow him to hypnotically suggest whatever he wants, thereby changing the thoughts of the victim.  He developed tech that can be bolted directly into the skull and overthrows the neurons in the brain, changing the actual brain chemistry and this also achieves his dark goals.  In the most willful and stubborn cases, or in the case of metahumans, the doctor will perform a lobotomy.  In such a state, the patient no longer resists the doctor at all, but this often results in the Demented Psycho minions.   Demented Nurses are completely loyal and the effect of their brainwashing is absolutely irreversible.&lt;br /&gt;
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Linked Page: [[Nurse (Demented)]]&lt;br /&gt;
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=== Nymph ===&lt;br /&gt;
Nymphs are magical sea creatures. Using aquatic pulses and transformative magic, they seek to bolster their own numbers.&lt;br /&gt;
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Linked Page: [[Nymph]]&lt;br /&gt;
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=== Ogre ===&lt;br /&gt;
Ogres are massive, dumb creatures. They have immense strength and lack wit, making them a bit one track minded. They camp out in the forest.&lt;br /&gt;
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Linked Page: [[Ogre]]&lt;br /&gt;
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=== Pirate (Ghost) ===&lt;br /&gt;
In folklore, a ghost is the soul or spirit of a dead person or animal that can appear to the living.  Descriptions of ghosts vary widely from an invisible presence to translucent or barely visible wispy shapes, to realistic, lifelike forms.  In truth, ghosts are incorporeal spirits that remain for some reason in the Physical World.  Made of the same substance that physicists call dark matter, ghosts fly and dart about us every day.  They are perceptible only in light outside the normal human visible range in the electromagnetic frequencies.  The reason for ghosts remaining in our dimension ranges from fear of some kind of judgment in the afterlife, to attachment to an object, place, or person, and even for revenge.  Any place can be haunted by a ghost, but many times the crueler and dark ghosts will be found skulking in places like abandoned prisons and graveyards.  Ghosts are usually invisible but necromancers, psychics, and other undead beings can see and hear ghosts.&lt;br /&gt;
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Ghost pirates haunt ships.  Sometimes they remain aboard the vessels upon which they died and other times, like in the instance of the Flying Dutchman, the entire ship itself somehow becomes an anchor to the Physical World and a ghost in its own right.  When the Flying Dutchman came to Sauvie Island, her cursed crew sought cursed treasure.  They could feel it was nearby, and it was from an old Viking ship which had gone down there centuries earlier, her crew now ravaging draugr.  These draugr and the ghost pirates took to fighting, and Absinthe Van Gothen was caught in their crossfire.  Normally, ghosts are incorporeal and invincible to anything except magical attacks, but Vlad Țepeș used his power of the Blood Suit to create projectiles known a blood bolts.  Since Vlad walks somewhere between life and death the bolts actually made contact and brought harm to the ghosts to the point that they dematerialized, falling into the Outer Darkness.  Eventually, after finding Kendra Tallulah and using the magical artifact Gleipnir, Absinthe boarded the Flying Dutchman and managed to defeat Captain Hendrik Van Der Decken.  She took some cursed gold from the ghost ship before it disappeared.&lt;br /&gt;
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Linked Page: [[Pirate (Ghost)]]&lt;br /&gt;
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=== Pixie ===&lt;br /&gt;
Pixies are small green creatures with fairy wings. They are mischievous in nature, and live in the forest.&lt;br /&gt;
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Linked Page: [[Pixie]]&lt;br /&gt;
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=== Plant Monster ===&lt;br /&gt;
This is a large venus fly trap, with sharp teeth and a tongue in place of the normal acid lining we expect.&lt;br /&gt;
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Linked Page: [[Plant Monster]]&lt;br /&gt;
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=== Pontianak ===&lt;br /&gt;
In Indonesian and Malaysian folklore, the pontianak (Dutch-Indonesian spelling: &amp;quot;puntianak&amp;quot;; Jawi: ڤونتيانق) is a malicious and carnivorous flesh-eating female vampire ghost.  Other common names include &amp;quot;matianak&amp;quot; and &amp;quot;kuntilanak&amp;quot;.  The figure resembles that of the spirit of a woman who died during pregnancy.  This is despite the fact that the earliest recordings of pontianaks in Malay lore describe the ghost as originating from a stillborn child.  In reality, they are indeed women that died during pregnancy due to the direct result of their murder.  These murders must be committed by a family member or the father of the child.  The woman will rise as a ghoulish creature that haunts dark places and graveyards and eats the flesh of the living.  They can cause other women to become pontianaks as well if they birth the undead child in their wombs and that child then enters the womb of their victim.  The mortal woman will be drained of blood and lifeforce and then roam about.  When a pontianak does give birth to their small zombie babies, a new one will gestate quickly that will be a clone of the last.   Absinthe Van Gothen fought a pontianak in Portland’s Lone Fir Cemetery when she tried saving Arion and Ayana Bishop from Heloise Laveau.  The pontianak’s soul was one of the spirits required by Baron Samedi to aid him in opening the way forward.&lt;br /&gt;
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Linked Page: [[Pontianak]]&lt;br /&gt;
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=== Priest/Priestess (Nuit) ===&lt;br /&gt;
Priests and priestesses of Nuit stand as the most devious members of the Cult of Night.  They are usually made up of former acolytes that have given up on the true religious dogma in order to promote themselves and gain political power.  Generally armed with only their prayers, these wily and cunning Nightbred know much of religion- often having been religious humans, and tend to be power hungry and well spoken.  Decades ago, as Ivor weaved his plans, he began summoning the priests of Nuit to his lair, bidding them to bring any information that they had regarding the goddess and offering them his protection for the sharing of their knowledge.  Many came, and many more in recent years as it became clear that Ivor grew close to finding a way to bring their revered goddess back into the Physical World.  Each of these priests vie to be the one that welcomes the goddess as she leaves the Outer Darkness, in the hopes that she will grant them untold power.&lt;br /&gt;
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Linked Page: [[Priest (Nuit)]]&lt;br /&gt;
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=== Psycho ===&lt;br /&gt;
The psychos of the supervillain, Doctor Demented, are innocent women that he abducted and twisted to his will effectively turning them into henchmen to do his bidding.  They are part of the collective term for his minions known as The Demented.  He uses different methods or combinations to achieve his results.  The doctor will use technology in some cases, for example his hypno-goggles, to weaken the resolve of the victim.  In the case of more submissive minds, this can be enough to allow him to hypnotically suggest whatever he wants, thereby changing the thoughts of the victim.  He developed tech that can be bolted directly into the skull and overthrows the neurons in the brain, changing the actual brain chemistry and this also achieves his dark goals.  In the most willful and stubborn cases, or in the case of metahumans, the doctor will perform a lobotomy.  In such a state, the patient no longer resists the doctor at all, but this often results in the Demented Psycho minions.   The effect of their brainwashing and brain damage is absolutely irreversible.&lt;br /&gt;
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Linked Page: [[Psycho]]&lt;br /&gt;
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=== Ratman ===&lt;br /&gt;
Rat men are mutated rats, that have taken a humanoid form. They fight with martial prowess, and can swarm their opponent. They are found in the sewers.&lt;br /&gt;
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Linked Page: [[Ratman]]&lt;br /&gt;
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=== Rat Monster ===&lt;br /&gt;
Rat monsters are giant rats. They can be found in the sewers.&lt;br /&gt;
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Linked Page: [[Rat Monster]]&lt;br /&gt;
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=== Revenant ===&lt;br /&gt;
In folklore, a revenant is an animated corpse that is believed to have revived from death to haunt the living. The word revenant is derived from the Old French word, revenant, the “returning” (see also the related French verb revenir, meaning “to come back”).  Revenants are part of the legend of various cultures, including Old Irish Celtic and Norse mythology, and stories of supposed revenant visitations were documented by English historians in the Middle Ages.  In reality, revenants share some in common with vampires and some in common with draugrs.  They are like bloodthirsty zombies that still have a semblance of their former humanity.  However, they are obsessed with blood and life, but are opportunistic hunters, staying in dark places and graveyards.&lt;br /&gt;
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Revenants are shunned by Nightbred because of their habits and appearance.  They wear simple rags or even run about nude and do not have a high level of intellect.  Their flesh is usually discolored and rotted, and they smell of the grave.   Absinthe Van Gothen fought a revenant in Portland’s Lone Fir Cemetery when she tried saving Arion and Ayana Bishop from Heloise Laveau.  The revenant’s soul was one of the spirits required by Baron Samedi to aid him in opening the way forward.&lt;br /&gt;
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Linked Page: [[Revenant]]&lt;br /&gt;
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=== Rock Golem ===&lt;br /&gt;
Rock golems are animated beings of rock, driven by a central core. They are relentless fighters, and can be found in the forest.&lt;br /&gt;
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=== Rusalka ===&lt;br /&gt;
Rusalka are drowned women, who seek to create more of their kind. They take on the appearance of a corpse in the body of water they were drowned, and then drown others who go to investigate the corpse. They are highly sexual creatures, and have access to hypnosis.&lt;br /&gt;
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Linked Page: [[Rusalka]]&lt;br /&gt;
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=== Sasquatch ===&lt;br /&gt;
A yeti like character, prominent in the mountains.&lt;br /&gt;
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Linked Page: [[Sasquatch]]&lt;br /&gt;
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=== Satyr ===&lt;br /&gt;
Satyr are goatlike humanoids. They play the pan flute, able to serenade and hypnotize their victims as a result. They can be found in the forest.&lt;br /&gt;
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Linked Page: [[Satyr]]&lt;br /&gt;
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=== Sea Monster ===&lt;br /&gt;
Sea monsters are draconic looking sea creatures. With fins and sharp teeth, they are not to be trifled with.&lt;br /&gt;
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Linked Page: [[Sea Monster]]&lt;br /&gt;
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=== Sea Serpent ===&lt;br /&gt;
Sea Serpents are long, snakelike creatures with horns and sharp teeth. They dwell in the sea.&lt;br /&gt;
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Linked Page: [[Sea Serpent]]&lt;br /&gt;
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=== Siren ===&lt;br /&gt;
Sirens are vocal sea creatures. Able to captivate their victims with their screeches alone and transform them through their songs, they can be quite dangerous. They dwell in the sea.&lt;br /&gt;
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Linked Page: [[Siren]]&lt;br /&gt;
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=== Skeleton ===&lt;br /&gt;
Animated human skeletons have been used as a personification of death in Western culture since the Middle Ages, a personification perhaps influenced by the valley of the dry bones in the Book of Ezekiel.    In reality, such skeletons are a type of undead known as “risen”.  The Risen are undead that are animated by necromantic magicks.  They do not have wills of their own or their own minds.  They simply follow the orders of the one that raised them.  In the case of skeletons, they are generally used as basic fighting units.  They have little endurance as, whatever would break bones, breaks them.  They also require little death magic to raise and animate them when compared to even zombies.  When the Night Stalker, Absinthe Van Gothen, went to the Oregon Museum, Evelyn Addams used her death magicks to raise the skeletons of the museum, animal and human.  She discovered that even fossils could be animated this way, having had some sort of closeness to the original bones.  Abby again fought such skeletons in the Shanghai Tunnels as those Risen were raised by the vampire necromancers of Lord Ivor.&lt;br /&gt;
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Skeletons can also be found in the form of other creatures. An animal skeleton can be reanimated, or even dinosaur bones.&lt;br /&gt;
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Linked Page: [[Skeleton]]&lt;br /&gt;
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=== Slime ===&lt;br /&gt;
Slimes are gelatinous creatures that can adapt to nearly any form. They cover a victim, drawing the organic material in. They are found in the sewers.&lt;br /&gt;
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Linked Page: [[Slime]]&lt;br /&gt;
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=== Slime Girl ===&lt;br /&gt;
Slime girls are slimes that have encompassed a female, taking on their form. They are more seductive, but just as corrosive. They are found in the sewers.&lt;br /&gt;
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Linked Page: [[Slime Girl]]&lt;br /&gt;
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=== Slime Lord ===&lt;br /&gt;
A slime lord is a massive pile of ooze, formed into a bulky monstrosity. It sprays its own flesh as an attack, able to regenerate and corrode targets. It lives in the sewers.&lt;br /&gt;
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Linked Page: [[Slime Lord]]&lt;br /&gt;
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=== Spectre ===&lt;br /&gt;
In folklore, a spectre is the soul or spirit of a dead person or animal that can appear to the living.  In reality, they are much more heinous.    Spectres resemble a person wrapped in their death shroud from the olden days, though in the current zeitgeist these are erroneously labeled “bed sheets”.   The death shrouds, occasionally called mound shrouds, grave clothes, winding-cloths or winding-sheets, or burial shrouds were traditionally made of white cotton, wool, or linen, though any material can be used so long as it is made of natural fiber.  Spectres are more powerful than ghosts in that a ghost can only drain the energy and lifeforce of a human.  However, spectres are also weaker than wraiths or the rarer phantoms that can fully possess a human body.  Generally lurking in dark or abandoned places, the spectre will attach itself to the mortal, linking themselves via an unseen chain.  No matter how far the human flees across the world, the spectre will always find them.&lt;br /&gt;
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Once they have the person isolated and fearful, the spectre will whisper into their minds and dreams, urging them to do unspeakable things.  In the end, after the spectre feels that it has sowed enough chaos with its current victim, the entire possession ends in a murder suicide with the linked individual being devoured by the spectre at the moment of their death.  Spectres, like other undead, can also be summoned and controlled by a necromancer as was the case in the novel Desideratum: Blood Bonds.  When Absinthe Van Gothen makes her way through the Shanghai Tunnels of Portland, Oregon, she fights spectres that were raised by the Nightbred necromancers of Lord Ivor.&lt;br /&gt;
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Linked Page: [[Spectre]]&lt;br /&gt;
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=== Spider (Creature) ===&lt;br /&gt;
Spiders are 8 legged freaks. [[Arachnophobia]] is the fear of spiders. They're found in dark places, like the sewers.&lt;br /&gt;
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=== Spored Spider ===&lt;br /&gt;
Spored spiders have been infected by a fungal disease. Dangerous and infectious, they lurk in the sewers ready to ambush prey.&lt;br /&gt;
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=== Spriggan ===&lt;br /&gt;
The spriggan is a lean, agile goblinoid creature.&lt;br /&gt;
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Linked Page: [[Spriggan]]&lt;br /&gt;
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=== Strigoi ===&lt;br /&gt;
In Romanian folklore, strigoi are troubled spirits that are said to have risen from the grave. They are attributed with the abilities to transform into an animal, become invisible, and to gain vitality from the blood of their victims.  In reality, strigoi are ravenous undead generally formed when evil wizards, mages, or spell casters are murdered in ways that cause their spirits great turmoil.  Their souls refuse to leave the body, and it reanimates itself.  As in life, they are avid shadow casters, and are one of the stronger undead beings.  They do rot and decompose, albeit at a very slow rate, and their eyes are usually a milky, soulless white.  Strigoi will eat the flesh of the dead, but prefer the blood and warm meat of the living.&lt;br /&gt;
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Strigoi are shunned by Nightbred because of their eating habits and appearance.  Though strigoi are very similar, they are different, and vampires see themselves as vastly superior.  As such, they will seldom tolerate the presence of a strigoi.  Thus, the creatures are usually confined to abandoned buildings, mines, or graveyards.  Absinthe Van Gothen fought a strigoi in Portland’s Lone Fir Cemetery when she tried saving Arion and Ayana Bishop from Heloise Laveau.  The strigoi’s soul was one of the spirits required by Baron Samedi to aid him in opening the way forward.&lt;br /&gt;
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Linked Page: [[Strigoi]]&lt;br /&gt;
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=== Test Subject (Demented) ===&lt;br /&gt;
These are people that Dr. Demented test his xenopox strain adaptions on.&lt;br /&gt;
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=== Timingila ===&lt;br /&gt;
In Indian folklore, the Timingila or Timingilam (Sanskrit: तिमिंगिलम्) is a huge mythological aquatic creature that can swallow whole whales in one bite, as written about in the Mahabharata (Vana Parva 168.3).  The Timingila is also mentioned in Srimad Bhagavatam (12.9.16), Ramayana (Yuddha-kanda 4.114), Susruta Samhita (Ch.45), and Caitanya-caritamrta (Madhya-lila 13.142).  In reality these massive eel creatures swim the oceans looking for prey.  They are capable of eating a human in two bites and can even create a slight electrical field around themselves to incapacitate prey by stunning it.   Absinthe Van Gothen fought timingilas when she came to the Sauvie Docks with the Night Stalker, Kendra Tallulah, in search of The Flying Dutchman.&lt;br /&gt;
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Linked Page: [[Timingila]]&lt;br /&gt;
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=== Troll ===&lt;br /&gt;
Trolls are magical and physical powerhouses. They like riddles.&lt;br /&gt;
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Linked Page: [[Troll]]&lt;br /&gt;
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=== Ukupanipo ===&lt;br /&gt;
Ukupanipo are shark like creatures, muscular in nature and anthropomorphic. They have regular shark teeth. They live in the sea.&lt;br /&gt;
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Linked Page: [[Ukupanipo]]&lt;br /&gt;
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=== Undine ===&lt;br /&gt;
These feminines creatures have magical powers, and live in the sea. They are the embodiment of the element of water.&lt;br /&gt;
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Linked Page: [[Undine]]&lt;br /&gt;
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=== Werewolf ===&lt;br /&gt;
Werewolves are physically powerful creatures, blending the intelligence of humans with the strength and brutality of a wolf.&lt;br /&gt;
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Linked Page: [[Werewolf]]&lt;br /&gt;
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=== Witch ===&lt;br /&gt;
There are many types of witches. Many form into covens, and seek to bolster their numbers. Forest (or Plague) witches are led by [[Baba Yaga]], and are created all looking like her perfect vision. They achieve this through the [[Baba Brew]].&lt;br /&gt;
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=== Vampire ===&lt;br /&gt;
Vampires are amongst the oldest of the monsters here. With roots in ancient Egypt due to the goddess Nuit, there have been prominent vampires throughout history. They are a part of the [[Nightbred]] faction.&lt;br /&gt;
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=== Vodyanoy ===&lt;br /&gt;
Vodyanoys are frog creatures, the size of a human. They have transformative magic. They dwell in the sea.&lt;br /&gt;
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Linked Page: [[Vodyanoy]]&lt;br /&gt;
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=== Voodoo Doll ===&lt;br /&gt;
The term Voodoo doll is commonly employed to describe an effigy into which pins are inserted.  Although it comes in various different forms, such practices are found in the magical traditions of many cultures across the world.  Heloise Laveau, for example, used such a doll when she fought against Absinthe Van Gothen in the Lone Fir Cemetery.  But, besides the handheld object that allows for painful curses, some of the more powerful practitioners, like Heloise, can make life-sized dolls and animate them.  Ultimately, this is the same type of shadow magicks employed to create golems.  In this case, they sew together cloth to make the doll and rather than stuff it with stuffing, they fill it with shadow magic.  The doll is completely mindless and acts in any way the creator desires.  Abby fought these voodoo dolls while trying to rescue the Night Stalkers, Arion and Ayana Bishop, and collect souls for Baron Samedi.&lt;br /&gt;
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Linked Page: [[Voodoo Doll]]&lt;br /&gt;
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=== Voodoo Slave ===&lt;br /&gt;
The English word “zombie” was first recorded in 1819, in a history of Brazil by the poet Robert Southey, in the form of “zombie”.  The Oxford English Dictionary gives the word's origin as West African and compares it to the Kongo words nzambi (god) and zumbi (fetish).  A Kimbundu-to-Portuguese dictionary from 1903 defines the related word nzumbi as soul, while a later Kimbundu–Portuguese dictionary defines it as being a “spirit that is supposed to wander the earth to torment the living”.  And oftentimes, the zombie will be an undead corpse that wanders about looking for flesh or brains, but not all zombies work this way.  Powerful voodoo practitioners can use their spells and materials to create a living zombie.  Virtually mindless, these people have their souls in possession of the caster.  It works similarly to the Mind Control spell listed in Eleanora Blackwood’s Book of Shadows.  These victims will follow the commands of their master, regardless the order because they walk about almost in a fugue state.  Absinthe Van Gothen fought voodoo slaves when she went to Lone Fir Cemetery to aid the Night Stalkers, Arion and Ayana Bishop, against the voodoo witch, Heloise Laveau.&lt;br /&gt;
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Linked Page: [[Voodoo Slave]]&lt;br /&gt;
&lt;br /&gt;
=== Vulkodlak ===&lt;br /&gt;
Vulkodlaks are literally undead werewolves.  They are formed in different ways, but the most common is that a werewolf is slain through its lifeforce being drained via magic.  When this occurs, the corpse does not dissipate into ash as usual with monsters, and instead, rises again.  The bite of a vulkodlak will turn a person into a zombie, hence why in some countries, like Serbia, they are synonymous with vampires.  But, unlike a regular zombie, vulkodlaks are just as agile as they were in life.  This makes them very powerful zombie minions.  Heloise Laveau was attacked by a werewolf in Lone Fir Cemetery.  He had come to stop her, but she was far too powerful.  She drained the would-be hero dry of life and he rose as her undead pet.  The Night Stalkers, Arion and Ayana Bishop managed to trap the vulkodlak in a chapel within the graveyard.  However, Absinthe Van Gothen entered the building and killed it as she sought the pair.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Vulkodlak]]&lt;br /&gt;
&lt;br /&gt;
=== Wight ===&lt;br /&gt;
In folklore, a wight (Old English: wiht) is a creature or living sentient being.  In its original usage, the word wight described a living human being, but has also come to be used within fantasy to describe certain undead. The earliest example of this usage in English is in William Morris’s 1870 translation of the Grettis Saga, wherein haugbui is translated as “barrow-wight”.  In reality, wights are general warriors and royalty of bygone times.  Very similar to draugrs, they tend to haunt the location of their demise or burial.  Oftentimes their treasures are cursed, and if one touches their claim, they will become wights as well, under the power of the wight that owned the trinket; the same for those slain by their weapons.  A wight’s weapon will claim their victim’s soul, and the afflicted will then become an undead known as a Wightslain.  One of the most famous wights was Zawisza the Black Knight.  He loathed the Nightbred- especially Ivor, and came to destroy both Lord Ivor and the Countess Elizabeth Báthory.  He raised a vast undead force, including wights, liches, and others, and brought them to Portland, Oregon.  Absinthe Van Gothen fought these wights in the Shanghai Tunnels.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Wight]]&lt;br /&gt;
&lt;br /&gt;
=== Wraith ===&lt;br /&gt;
Wraiths are incorporeal spirits that tend to have led very foul lives but managed to avoid being pulled into the Outer Darkness.  They retain a desire for life, for only in life can they sin and have what they perceive of as “fun”.  Wraiths are much more powerful than ghosts or spectres, but not quite as powerful as the rarer phantoms.  Wraiths usually wait for prey in graveyards or abandoned places as their method of possession can be witnessed by other living, and that could ruin their plans.  They are always draped in black, hooded cowls and appear to have dead skin.  Though technically incorporeal, they are very tuned to the Physical World and are still rather substantial.  They cannot exist in sunlight, as it will banish them from the mortal plane.  However, as long as they stay in a dark place like a cave or crypt, they will be fine.&lt;br /&gt;
 &lt;br /&gt;
Once they find suitable prey, they will insinuate their own consciousness into their victim.  They then have full control over the human body, but the human becomes undead.  Now with pale skin and dead eyes, the wraith controls it like a spiritual parasite.  Even in this form they must avoid direct sunlight or the body becomes ash and the wraith is forever sent into the Outer Darkness.  Absinthe Van Gothen fought a wraith in Portland’s Lone Fir Cemetery when she tried saving Arion and Ayana Bishop from Heloise Laveau.  The wraith’s soul was one of the spirits required by Baron Samedi to aid him in opening the way forward.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Wraith]]&lt;br /&gt;
&lt;br /&gt;
=== Yateveo ===&lt;br /&gt;
This are tree-like monstrosities, which absorb lifeforms into themselves. They can be found in the forest.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Yateveo]]&lt;br /&gt;
&lt;br /&gt;
=== Yuki-Onna ===&lt;br /&gt;
Female ice spirit, who attacks with an icy grip. They can be found in the mountains.&lt;br /&gt;
&lt;br /&gt;
=== Zombie ===&lt;br /&gt;
Zombies are reanimated creatures, and are part of the [[undead]] race. Their reanimation can be done magically, biologically, or electrically. Magical reanimation is most prevalent as rising corpses, subjected to the will of the reanimator. This is usually done through the power of a [[necromancer]]. Biological zombies are people that have been put in a state of mind akin to zombie behavior, with extreme cases including the decay of their bodies. Electrically produced zombies are created monstrosities, usually from the mind of a mad [[scientist]]. Using electrical pulses to mimic blood flow, the decaying internal organs can work anew.&lt;br /&gt;
&lt;br /&gt;
= Gallery =&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:AfancWiki.jpg|Afanc&lt;br /&gt;
Image:AmmoniteWiki.jpg|Ammonite&lt;br /&gt;
Image:AmphibimanWiki.jpg|Amphibiman&lt;br /&gt;
Image:BarghestMountWiki.jpg|Barghest Mount&lt;br /&gt;
Image:BarghestWiki.jpg|Barghest&lt;br /&gt;
Image:BodachWiki.jpg|Bodach&lt;br /&gt;
Image:BogartWiki.jpg|Bogart&lt;br /&gt;
Image:BroodMotherWiki.jpg|Broodmother&lt;br /&gt;
Image:CipactliWiki.jpg|Cipactli&lt;br /&gt;
Image:CursedTreasure.jpg|Cursed Treasure&lt;br /&gt;
Image:DraugrWiki.jpg|Draugr&lt;br /&gt;
Image:DryadWiki.jpg|Dryad&lt;br /&gt;
Image:FairyWiki.jpg|Fairy&lt;br /&gt;
Image:FilthGolemWiki.jpg|Filth Golem&lt;br /&gt;
Image:FireElementalWiki.jpg|Fire Elemental&lt;br /&gt;
Image:GatormanWiki.jpg|Gator-Man&lt;br /&gt;
Image:GatorMonsterWiki.jpg|Gator Monster&lt;br /&gt;
Image:GhostPirateWiki.jpg|Ghost Pirate&lt;br /&gt;
Image:GhostWiki.jpg|Ghost&lt;br /&gt;
Image:GnomeWiki.jpg|Gnome&lt;br /&gt;
Image:GoblinShamanWiki.jpg|Goblin Shaman&lt;br /&gt;
Image:GoblinWiki.jpg|Goblin&lt;br /&gt;
Image:GolemWiki.jpg|Golem&lt;br /&gt;
Image:GrindylowWiki.jpg|Grindylow&lt;br /&gt;
Image:GrislyGatorWiki.jpg|Grisly Gator&lt;br /&gt;
Image:HobgoblinWiki.jpg|Hobgoblin&lt;br /&gt;
Image:KrakeniteWiki.jpg|Krakenite&lt;br /&gt;
Image:LeshyWiki.jpg|Leshy&lt;br /&gt;
Image:LeviathanWiki.jpg|Leviathan&lt;br /&gt;
Image:MarbendlarWiki.jpg|Marbendlar&lt;br /&gt;
Image:MermaidWiki.jpg|Mermaid&lt;br /&gt;
Image:MermanWiki.jpg|Merman&lt;br /&gt;
Image:MurderMoleMountWiki.jpg|Mole Mount&lt;br /&gt;
Image:MurderMoleWiki.jpg|Mole&lt;br /&gt;
Image:MushdoomWiki.jpg|Mushdoom&lt;br /&gt;
Image:MushroomMasterWiki.jpg|Mushroom Master&lt;br /&gt;
Image:NymphWiki.jpg|Nymph&lt;br /&gt;
Image:OgreWiki.jpg|Ogre&lt;br /&gt;
Image:PixieWiki.jpg|Pixie&lt;br /&gt;
Image:RatmanWiki.jpg|Rat-Man&lt;br /&gt;
Image:RatMonsterWiki.jpg|Rat Monster&lt;br /&gt;
Image:RusalkaWiki.jpg|Rusalka&lt;br /&gt;
Image:SatyrWiki.jpg|Satyr&lt;br /&gt;
Image:SeaMonsterWiki.jpg|Sea Monster&lt;br /&gt;
Image:SeaSerpentWiki.jpg|Sea Serpent&lt;br /&gt;
Image:SirenWiki.jpg|Siren&lt;br /&gt;
Image:SlimeGirlWiki.jpg|Slime Girl&lt;br /&gt;
Image:SlimeLordWiki.jpg|Slime Lord&lt;br /&gt;
Image:SlimeWiki.jpg|Slime&lt;br /&gt;
Image:SpiderMutantWiki.jpg|Spider Mutant (Creature)&lt;br /&gt;
Image:SpiderMutantHumanWiki.jpg|Human Spider Mutant&lt;br /&gt;
Image:SporeSpiderWiki.jpg|Spore Spider&lt;br /&gt;
Image:SprigganWiki.jpg|Spriggan&lt;br /&gt;
Image:TimingilaWiki.jpg|Timingila&lt;br /&gt;
Image:TrollWiki.jpg|Troll&lt;br /&gt;
Image:UkupanipoWiki.jpg|Ukupanipo&lt;br /&gt;
Image:UndineWiki.jpg|Undine&lt;br /&gt;
Image:VodyanoyWiki.jpg|Vodyanoy&lt;br /&gt;
Image:WerewolfWiki.jpg|Werewolf&lt;br /&gt;
Image:WitchWiki.jpg|Witch&lt;br /&gt;
Image:YateveoWiki.jpg|Yateveo&lt;br /&gt;
Image:ZombieWiki.jpg|Zombie&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Typing]]&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Ophidian&amp;diff=2890</id>
		<title>Ophidian</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Ophidian&amp;diff=2890"/>
		<updated>2021-10-06T05:33:02Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: Redirected page to Ophidian Demons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Ophidian Demons]]&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Wyvern&amp;diff=2889</id>
		<title>Wyvern</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Wyvern&amp;diff=2889"/>
		<updated>2021-10-06T05:32:17Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: Needs Updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In folklore, a wyvern (/ˈwaɪvərn/ WY-vərn, sometimes spelled wivern) is a bipedal winged dragon, usually depicted with a tail ending in a diamond- or arrow-shaped tip.  As bipeds, wyverns often possess only two legs and no arms or front appendages.  In reality, they were once dragons.  However, the snake god, Ophion, used his poison to twist the creatures into his servants.  Wyverns are bipedal and do have barbed tails- barbs filled with poison that can mutate mortals into ophidians.  They can flap their massive wings to cause fierce winds and eject flame from their maws.  Much more numerous in the Age of Myths, wyverns tend to hide in remote places as they are hated by mortal and dragon alike.&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Wraith&amp;diff=2888</id>
		<title>Wraith</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Wraith&amp;diff=2888"/>
		<updated>2021-10-06T05:31:46Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: Needs Updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wraiths are incorporeal spirits that tend to have led very foul lives but managed to avoid being pulled into the Outer Darkness.  They retain a desire for life, for only in life can they sin and have what they perceive of as “fun”.  Wraiths are much more powerful than ghosts or spectres, but not quite as powerful as the rarer phantoms.  Wraiths usually wait for prey in graveyards or abandoned places as their method of possession can be witnessed by other living, and that could ruin their plans.  They are always draped in black, hooded cowls and appear to have dead skin.  Though technically incorporeal, they are very tuned to the Physical World and are still rather substantial.  They cannot exist in sunlight, as it will banish them from the mortal plane.  However, as long as they stay in a dark place like a cave or crypt, they will be fine.&lt;br /&gt;
 &lt;br /&gt;
Once they find suitable prey, they will insinuate their own consciousness into their victim.  They then have full control over the human body, but the human becomes undead.  Now with pale skin and dead eyes, the wraith controls it like a spiritual parasite.  Even in this form they must avoid direct sunlight or the body becomes ash and the wraith is forever sent into the Outer Darkness.  Absinthe Van Gothen fought a wraith in Portland’s Lone Fir Cemetery when she tried saving Arion and Ayana Bishop from Heloise Laveau.  The wraith’s soul was one of the spirits required by Baron Samedi to aid him in opening the way forward.&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Creature_Types:_Monsters&amp;diff=2887</id>
		<title>Creature Types: Monsters</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Creature_Types:_Monsters&amp;diff=2887"/>
		<updated>2021-10-06T05:31:29Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: /* Wraith */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Creature Types: Monsters = &lt;br /&gt;
&lt;br /&gt;
== Creature Typing ==&lt;br /&gt;
In the [[Anaxverse]], creature typing helps provide additional detail on a creature and what they are skilled at. All creatures have a typing in some way. Creatures typing encompasses both beasts and monsters, as well as other non human entities one may discover.&lt;br /&gt;
&lt;br /&gt;
= Monster Types =&lt;br /&gt;
Throughout the lore of [[Brandon Somerville]], there are a large variety of monsters prevalent. Many of these were released into the wild from the well-intentioned [[Siri Solen]], who broke them out of a lab where they were being studied and tortured.&lt;br /&gt;
&lt;br /&gt;
=== Aberration ===&lt;br /&gt;
Aberrations are twisted creatures, morphed by the xenopox.&lt;br /&gt;
&lt;br /&gt;
=== Acolyte (Nuit) ===&lt;br /&gt;
Acolytes of [[Nuit]] stand as the most fervent zealots of the goddess, perhaps even more so than the priests of the Cult of Night, the latter having reached a level of power whereupon politics takes the place of true belief in any deity.  Generally armed with little more than faith and a sacrificial dagger, these scholars of the vampiric religion spend untold years studying anything that can be found regarding Nuit and her place in history.  Decades ago, as Ivor weaved his plans, he began summoning acolytes to his lair, bidding them to bring any information that they had regarding Nuit and offering them his protection for the sharing of their knowledge.  Many came, and many more in recent years as it became clear that Ivor grew close to finding a way to bring their revered goddess back into the Physical World.&lt;br /&gt;
&lt;br /&gt;
=== Afanc ===&lt;br /&gt;
Afancs are dolphin like sea creatures, with much sharper teeth and batlike fins.&lt;br /&gt;
&lt;br /&gt;
=== Air Serpent ===&lt;br /&gt;
[[Air Serpent|Air Serpents]] were once dragons.  Much like wyverns, these dragons were corrupted by the toxins of the Ophidians and became monsters.  They have no legs, but can fly.  These massive serpents twist and coil through the sky before swooping down on their prey.  Once they do they will either wrap their bodies around the victim, constricting them until they suffocate or they will bite them.  They have two reserves of poisons in their fangs, one which paralyzes and kills, and the other which will transform the victim into a snake demon.  They have also been known to utilize a type of hypnotic stare, causing the victim to remain perfectly passive while the air serpent enacts whatever diabolic plans it has in store for their target.&lt;br /&gt;
&lt;br /&gt;
=== Ammonoid ===&lt;br /&gt;
This crustacean flows along the ocean floor, attaching those nearby. Linked page: [[Ammonite]]&lt;br /&gt;
&lt;br /&gt;
=== Amphibiman ===&lt;br /&gt;
These sea creatures have green scaled skin, and a fin along their feet and backs. They have a rugged look. Linked page: [[Amphibiman]]&lt;br /&gt;
&lt;br /&gt;
=== Banshee ===&lt;br /&gt;
Since the eldest days of Ireland, there have been reports of banshees.  Hovering over graves or even predicting when a family member may soon die, they usually wail and shriek into the night.  Her name is connected to the mythologically important tumuli or “mounds” that dot the Irish countryside.  Their dead eyes were said to appear desperate and weeping, and they are seen as portends by any who observe them.&lt;br /&gt;
 &lt;br /&gt;
Banshees are incorporeal spirits, usually invisible to the naked eye or ears.  However, when a person can see or sense them, especially if the observer stands alone, the banshee will wail and scream, coming ever closer.  Their keening can send the listener into abject depression where they self harm or kill themselves or possess them entirely, staying next to the person.  In these cases, the afflicted were usually exceptionally positive people.  However, the banshee whispers to them constantly, souring their mood and giving a gloomy disposition to the once sunny person.  Like many spirits, they can drain the health and lifeforce of a human or even scream and wail to such mournful morose that a person simply dies, their own soul willing to leave the human form to escape to the Inner Light. Linked Page: [[Banshee]]&lt;br /&gt;
&lt;br /&gt;
=== Barghest ===&lt;br /&gt;
Barghests are wolf-like beasts that goblins will ride. They are also the goodest of boys. Linked Page: [[Barghest]]&lt;br /&gt;
&lt;br /&gt;
=== Biter ===&lt;br /&gt;
The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe.  The base of the chemical concoction was the actual poison of the snake god, Ophion.  In ancient times, anyone that Ophion bit would become snake people, reptilians.  They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear.&lt;br /&gt;
 &lt;br /&gt;
The original poison used had come from an ancient unearthed relic.  Using the poison as a starting point, MedUSA began testing and tweaking the properties.  The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning.  However, all attempts using the poison, failed.  They then tested the poison on animals and people.  By studying the effects on a microscopic level, they grew to understand the properties of the substance better.  It caused mutations of varying types and degrees based on mixing with the DNA of different organisms.  After the lab was destroyed by Siri Solen, the supervillain, Dr. Demented, found a new base of operations.&lt;br /&gt;
 &lt;br /&gt;
His own reasons for working with MedUSA were his desires to raise his wife from the dead.  She had been in cold stasis since the fall of the Nazis in Germany.  He tirelessly strove to find a sequence of Xenopox that would revive dead tissue.  He had also spent much of his time studying the works of Johann Conrad Dippel.  Dippel had managed to find a way of using electricity along with injecting Nightbred blood into a cadaver to return it to life.  However, Dippel gave up the practice after Karloff, his first success, proved to be too dangerous.  Not having the heart to kill Karloff, Dippel sealed the monster away and changed his focus to the new steam technologies of the day.  Dr. Demented managed to find the monster but that victory proved fruitless for raising his wife.  However, he used some of Karloff’s blood- formerly vampire blood, and found that it affected the virus.  It could completely reanimate dead flesh or even subsume living flesh turning the victims into ‘blood mutants’.&lt;br /&gt;
 &lt;br /&gt;
Biters are one such product of this experimentation.  These were humans that Dr. Demented experimented upon by injecting the new strain of Nightbred infused Xenopox.  Like most blood mutants, Biters are randomly mutated and grow a range of adaptations and cognizance.  Generally, they have oversized mouths with massive sharp teeth.  Tentacles tend to grow out of the victim’s body and wriggle and lash.  Contact with any of its contaminated flesh with unprotected skin can result in the virus passing to the new host.  As with all blood mutants and Xenopox strains, the afflicted mutate within minutes, becoming a new creature altogether and leaving their humanity forever behind.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Biter]]&lt;br /&gt;
&lt;br /&gt;
=== Blood Hound ===&lt;br /&gt;
The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe.  The base of the chemical concoction was the actual poison of the snake god, Ophion.  In ancient times, anyone that Ophion bit would become snake people, reptilians.  They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear.&lt;br /&gt;
 &lt;br /&gt;
The original poison used had come from an ancient unearthed relic.  Using the poison as a starting point, MedUSA began testing and tweaking the properties.  The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning.  However, all attempts using the poison, failed.  They then tested the poison on animals and people.  By studying the effects on a microscopic level, they grew to understand the properties of the substance better.  It caused mutations of varying types and degrees based on mixing with the DNA of different organisms.  After the lab was destroyed by Siri Solen, the supervillain, Dr. Demented, found a new base of operations.&lt;br /&gt;
 &lt;br /&gt;
His own reasons for working with MedUSA were his desires to raise his wife from the dead.  She had been in cold stasis since the fall of the Nazis in Germany.  He tirelessly strove to find a sequence of Xenopox that would revive dead tissue.  He had also spent much of his time studying the works of Johann Conrad Dippel.  Dippel had managed to find a way of using electricity along with injecting Nightbred blood into a cadaver to return it to life.  However, Dippel gave up the practice after Karloff, his first success, proved to be too dangerous.  Not having the heart to kill Karloff, Dippel sealed the monster away and changed his focus to the new steam technologies of the day.  Dr. Demented managed to find the monster but that victory proved fruitless for raising his wife.  However, he used some of Karloff’s blood- formerly vampire blood, and found that it affected the virus.  It could completely reanimate dead flesh or even subsume living flesh turning the victims into ‘blood mutants’.&lt;br /&gt;
 &lt;br /&gt;
Blood Hounds are one such product of this experimentation.  These were dogs that Dr. Demented experimented upon by injecting the new strain of Nightbred infused Xenopox.  Like most blood mutants, Blood Hounds are randomly mutated and grow a range of adaptations and cognizance.  Generally, they have four legs and an acute sense of smell.  Their bites inject copious amounts of the virus.  Contact with any of its contaminated flesh with unprotected skin can result in the virus passing to the new host.  As with all blood mutants and Xenopox strains, the afflicted mutate within minutes, becoming a new creature altogether.&lt;br /&gt;
&lt;br /&gt;
=== Bodach ===&lt;br /&gt;
Bodachs are goblinoid creatures, though a little taller. Linked Page: [[Bodach]]&lt;br /&gt;
&lt;br /&gt;
=== Bogart ===&lt;br /&gt;
Bogarts are spear holding goblinoid creatures. Linked Page: [[Bogart]]&lt;br /&gt;
&lt;br /&gt;
=== Broodmother ===&lt;br /&gt;
Broodmothers are bloated tick like spiders. Capable of supporting an entire colony of spiders and spider slaves, they can be ferocious. They can be found in the sewers.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Broodmother]]&lt;br /&gt;
&lt;br /&gt;
=== Cailleach ===&lt;br /&gt;
Cailleachs are decrepit creatures, with magical abilities akin to witches. They are found in the mountains.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Cailleach]]&lt;br /&gt;
&lt;br /&gt;
=== Cipactli ===&lt;br /&gt;
Cipactli are frog like fish, with sharp teeth. They are found in the sea.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Cipactli]]&lt;br /&gt;
&lt;br /&gt;
=== Corpse (Demented) ===&lt;br /&gt;
The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe.  The base of the chemical concoction was the actual poison of the snake god, Ophion.  In ancient times, anyone that Ophion bit would become snake people, reptilians.  They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear.&lt;br /&gt;
 &lt;br /&gt;
The original poison used had come from an ancient unearthed relic.  Using the poison as a starting point, MedUSA began testing and tweaking the properties.  The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning.  However, all attempts using the poison, failed.  They then tested the poison on animals and people.  By studying the effects on a microscopic level, they grew to understand the properties of the substance better.  It caused mutations of varying types and degrees based on mixing with the DNA of different organisms.  After the lab was destroyed by Siri Solen, the supervillain, Dr. Demented, found a new base of operations.&lt;br /&gt;
 &lt;br /&gt;
His own reasons for working with MedUSA were his desires to raise his wife from the dead.  She had been in cold stasis since the fall of the Nazis in Germany.  He tirelessly strove to find a sequence of Xenopox that would revive dead tissue.  He had also spent much of his time studying the works of Johann Conrad Dippel.  Dippel had managed to find a way of using electricity along with injecting Nightbred blood into a cadaver to return it to life.  However, Dippel gave up the practice after Karloff, his first success, proved to be too dangerous.  Not having the heart to kill Karloff, Dippel sealed the monster away and changed his focus to the new steam technologies of the day.  Dr. Demented managed to find the monster but that victory proved fruitless for raising his wife.  However, he used some of Karloff’s blood- formerly vampire blood, and found that it affected the virus.  It could completely reanimate dead flesh or even subsume living flesh turning the victims into ‘blood mutants’.&lt;br /&gt;
 &lt;br /&gt;
Reanimated corpses are one such product of this experimentation.  These were cadavers that Dr. Demented experimented upon by injecting the new strain of Nightbred infused Xenopox.  Using techniques similar to Dippel’s including electrical currents, these ambling corpses sprung back to life.  However, they were seen as failures to the doctor because they retain little to no personality.  In fact, if no stimuli are present, they simply stand silently.  Needing his dead wife’s mind intact, Demented finally gave up on using these as a means of giving her a new body.  Abandoned, these corpses roamed the halls of the old Hawthorne Asylum until Demented’s defeat at the hands of Absinthe Van Gothen, whereupon he triggered a self-destruct sequence, blasting the building to bits and the undead corpses with it.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Corpse (Demented)]]&lt;br /&gt;
&lt;br /&gt;
=== Cursed Treasure ===&lt;br /&gt;
Cursed treasure is a type of monster found in the sea. It is similar to the folklore of the mimic.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Cursed Treasure]]&lt;br /&gt;
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=== [[Dark Elf]] ===&lt;br /&gt;
Dark Elves are frost inclined, and can be seen as protectors.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Dark Elf]]&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
These Nordic [[undead]] are guardians of their resting place. They can be encountered by ports and sea towns.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Draugr]]&lt;br /&gt;
&lt;br /&gt;
=== Dryad ===&lt;br /&gt;
Dryads are powerful nature casters. They have green skin, and promote prosperity of their land. They tend to the forests, usually in conjunction with the elves that live there.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Dryad]]&lt;br /&gt;
&lt;br /&gt;
=== Dwarf ===&lt;br /&gt;
Dwarves are hardy creatures, with an affinity for metalworking. They build vast underground cities, and guard said cities with an iron defense. They can be found in the forest.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Dwarf]]&lt;br /&gt;
&lt;br /&gt;
=== Elemental ===&lt;br /&gt;
Elementals are creatures created from a core of the elements. There are various types, including: Rock and Fire.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Elemental]]&lt;br /&gt;
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=== Fairy ===&lt;br /&gt;
Fairies are small, mystical creatures. They play tricks and are very mischievous, and tend to hang out in flocks. They can be found in the forest.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Fairy]]&lt;br /&gt;
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=== Filth Golem ===&lt;br /&gt;
Filth Golems are created of excrement and filth, animated by a single core. They attack with diseased attacks. They can be found in the sewers. These creatures serve the demon god [[Nergal]].&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Filth Golem]]&lt;br /&gt;
&lt;br /&gt;
=== [[Forest Elf]] ===&lt;br /&gt;
Forest elves are creatures of the forest. Using weapons from elements of nature, they try to promote the growth of nature in their lands. They can be found in forests.&lt;br /&gt;
&lt;br /&gt;
=== Frost Giant ===&lt;br /&gt;
A giant creature that dwells in the high mountains.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Frost Giant]]&lt;br /&gt;
&lt;br /&gt;
=== Gator ===&lt;br /&gt;
Gators are ferocious animals, that can bite with extreme power. They are found in the sewers.&lt;br /&gt;
&lt;br /&gt;
=== GatorMan ===&lt;br /&gt;
The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe.  The base of the chemical concoction was the actual poison of the snake god, Ophion.  In ancient times, anyone that Ophion bit would become snake people, reptilians.  They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear.&lt;br /&gt;
 &lt;br /&gt;
The original poison used had come from an ancient unearthed relic.  Using the poison as a starting point, MedUSA began testing and tweaking the properties.  The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning.  However, all attempts using the poison failed.  They then tested the poison on animals and people.  By studying the effects on a microscopic level, they grew to understand the properties of the substance better.  It caused mutations of varying types and degrees based on mixing with the DNA of different organisms.  After the lab was destroyed by Siri Solen, the mutants that managed to escape sought refuge in the nearby sewer system.&lt;br /&gt;
 &lt;br /&gt;
One strain of these fleeing mutants was the reptilians.  Among those were some humanoids typically referred to as gatormen or gator people.  Closest to Ophidian Demons, these were humans subjected to some of the first strains of Xenopox.  Cold blooded and cruel, they have little or no regard for their own kind, much less humans.  Preferring water over land, they will spend hours swimming and waiting for prey.  Once located, they will pounce, dragging their quarry into the water and drowning it.  The only exception to this is with some humans.  Able to pass the mutagenic virus via their bodily fluids, rather than consume, they will occasionally mutate a human to mate with them.  Absinthe Van Gothen fought these mutants in the Portland Sewer System, specifically the Big Pipe Project section.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Gatorman]]&lt;br /&gt;
&lt;br /&gt;
=== Gator Monster ===&lt;br /&gt;
The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe.  The base of the chemical concoction was the actual poison of the snake god, Ophion.  In ancient times, anyone that Ophion bit would become snake people, reptilians.  They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear.&lt;br /&gt;
 &lt;br /&gt;
The original poison used had come from an ancient unearthed relic.  Using the poison as a starting point, MedUSA began testing and tweaking the properties.  The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning.  However, all attempts using the poison, failed.  They then tested the poison on animals and people.  By studying the effects on a microscopic level, they grew to understand the properties of the substance better.  It caused mutations of varying types and degrees based on mixing with the DNA of different organisms.  After the lab was destroyed by Siri Solen, the mutants that managed to escape sought refuge in the nearby sewer system.&lt;br /&gt;
 &lt;br /&gt;
One strain of these fleeing mutants was the reptilians.  Among those were some animalistic gators.  Originally alligators, they had been exposed to the Xenopox virus and warped.  They grew longer hind legs and even small arms.  Unable to speak, they did gain higher intellect than a normal reptile, making them as intelligent as canines.  Preferring water over land, they will spend hours swimming and waiting for prey.  Once located, they will pounce, dragging their quarry into the water and drowning it.  Absinthe Van Gothen fought these mutants in the Portland Sewer System, specifically the Big Pipe Project section.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Gator Monster]]&lt;br /&gt;
&lt;br /&gt;
=== Grisly Gator ===&lt;br /&gt;
Heavily mutated gators become giant behemoths, able to crush victims with ease. They are found in the sewers.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Grisly Gator]]&lt;br /&gt;
&lt;br /&gt;
=== Ghost ===&lt;br /&gt;
Ghosts are incorporeal spirits. They are not necessarily evil, and may simply be lost souls. They have memories of their past, and can interact with those that can commune with the dead.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Ghost]]&lt;br /&gt;
&lt;br /&gt;
=== Gjenganger ===&lt;br /&gt;
A gjenganger (Norwegian: Gjenganger, Attergangar or Gjenferd; Danish: Genganger or Genfærd; Swedish: Gengångare) in Scandinavian folklore is a term for a revenant, the spirit or ghost of a deceased from the grave.  In reality, a gjenganger is not a ghost but a corporeal undead.  They did originate in what was once Scandinavia.  There, during the Age of Myths, parasitic worms, as small as inchworms, had found their way into the Physical World.  They would enter living hosts and eat away at their lifeforce and as they drained it, they would multiply.  Outside a living host, the worms dematerialize after only minutes, but inside, as they reproduce, the host’s heart stops.  Their biology, now tainted by the Outer Darkness, mutates.  They grow extra rows of teeth and their fangs are hollow.  Through these, when they bite, large numbers of the tiny parasites squirm through and enter the bite.  The hosts desire blood and flesh, perpetually hungry and when they inject it, the sustenance converts into more parasites.&lt;br /&gt;
 &lt;br /&gt;
Absinthe Van Gothen encountered a gjenganger in the Lone Fir Cemetery.  It had eked out a place to exist there in a mausoleum.  However, she needed to empower the loa spirit, Baron Samedi, to save the Bishops from Heloise Laveau.  Though the creature desperately tried to share its affliction with her, Abby won the day.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Gjenganger]]&lt;br /&gt;
&lt;br /&gt;
=== Gnome ===&lt;br /&gt;
Gnomes are small gray men with pointed colorful hats. They dwell in the forest.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Gnome]]&lt;br /&gt;
&lt;br /&gt;
=== Goblin ===&lt;br /&gt;
All goblin-kin share some traits.  They are usually much shorter and wirier than humans.  They are generally very agile and belligerent.  Goblin-kin have a certain, natural penchant for cruelty and anger.  And, they are, by nature, all male, needing to capture and transform human women as a means to reproduce.  However, that reproduction cycle is entirely faster than humans, and goblin-kin are typically born within a week of conception.  This is due to their highly shortened chances for survival since they constantly kill each other.  There are countless types of goblin-kin around the world, but they are all subterranean monsters, hating the sunlight and preferring to pilfer and kill at night.  The final unifying trait which they all share is the uncanny and natural affinity for portal conjuration and teleportation.  Almost any goblin-kin can open a portal, step through it, and appear somewhere else entirely.&lt;br /&gt;
 &lt;br /&gt;
In folklore a goblin is a monstrous creature that appears in the mythology of multiple European cultures, first attested in stories from the Middle Ages.  They are ascribed various and conflicting abilities, temperaments and appearances depending on the story and country of origin.  They are almost always small and grotesque, mischievous or outright malicious, and greedy, especially for gold and jewelry.  In reality, goblins match that description rather well.  The namesake of the goblin-kin race, goblins are the eldest of their kind.  Like trolls, they formed from Nergalian plague;  this infected a cadre of dwarves that had fought away a force of the demons.  After they succeeded, they began mutating, and collapsed the cavern, however a few survived and now twisted and evil, they made their way into deeper places.&lt;br /&gt;
 &lt;br /&gt;
Goblins are cruel, twisted, and devious by nature.  There are no naturally occurring goblins, but goblin shamans have found a magical rite that will change a human female into one of their own.  They are the smallest of their race, but are also the most prolific.  Many times, goblins can be found in swarms wherever trolls live.  They form a type of symbiotic relationship, with the trolls capable of fighting larger enemies and the goblins as servants to perform tasks for their master.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Goblin]]&lt;br /&gt;
&lt;br /&gt;
=== Gorer ===&lt;br /&gt;
The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe.  The base of the chemical concoction was the actual poison of the snake god, Ophion.  In ancient times, anyone that Ophion bit would become snake people, reptilians.  They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear.&lt;br /&gt;
 &lt;br /&gt;
The original poison used had come from an ancient unearthed relic.  Using the poison as a starting point, MedUSA began testing and tweaking the properties.  The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning.  However, all attempts using the poison, failed.  They then tested the poison on animals and people.  By studying the effects on a microscopic level, they grew to understand the properties of the substance better.  It caused mutations of varying types and degrees based on mixing with the DNA of different organisms.  After the lab was destroyed by Siri Solen, the supervillain, Dr. Demented, found a new base of operations.&lt;br /&gt;
 &lt;br /&gt;
His own reasons for working with MedUSA were his desires to raise his wife from the dead.  She had been in cold stasis since the fall of the Nazis in Germany.  He tirelessly strove to find a sequence of Xenopox that would revive dead tissue.  He had also spent much of his time studying the works of Johann Conrad Dippel.  Dippel had managed to find a way of using electricity along with injecting Nightbred blood into a cadaver to return it to life.  However, Dippel gave up the practice after Karloff, his first success, proved to be too dangerous.  Not having the heart to kill Karloff, Dippel sealed the monster away and changed his focus to the new steam technologies of the day.  Dr. Demented managed to find the monster but that victory proved fruitless for raising his wife.  However, he used some of Karloff’s blood- formerly vampire blood, and found that it affected the virus.  It could completely reanimate dead flesh or even subsume living flesh turning the victims into ‘blood mutants’.&lt;br /&gt;
 &lt;br /&gt;
Gorers are one such product of this experimentation.  These were humans that Dr. Demented experimented upon by injecting the new strain of Nightbred infused Xenopox.  Like most blood mutants, gorers are randomly mutated and grow a range of adaptations and cognizance.  Generally, they have oversized upper bodies with massive arms.  Contact with any of its contaminated flesh with unprotected skin can result in the virus passing to the new host.  As with all blood mutants and Xenopox strains, the afflicted mutate within minutes, becoming a new creature altogether and leaving their humanity forever behind.  Yet, gorers are known for absorbing their victims (or the gore left behind) into their own bodies, growing even larger in size.  Because of this, gorers can have multiple limbs or heads.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Gorer]]&lt;br /&gt;
&lt;br /&gt;
=== Gremlin ===&lt;br /&gt;
Gremlins are small, comedic green creatures which can possess machines. Doing so allows them to instantly learn all the mechanics, making them prone at knowledge in regards to machines.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Gremlin]]&lt;br /&gt;
&lt;br /&gt;
=== Grindylow ===&lt;br /&gt;
These creatures are frog like, but more decrepit looking. They live in the sea.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Grindylow]]&lt;br /&gt;
&lt;br /&gt;
=== Harpy ===&lt;br /&gt;
Harpies are a mixture of women and bird. They have talons, and can be found in the mountains.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Harpy]]&lt;br /&gt;
&lt;br /&gt;
=== Hobgoblin ===&lt;br /&gt;
Hobgoblins are taller than run of the mill goblins. They have quicker wit, and can behave in civilized society; though with a cunning mind.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Hobgoblin]]&lt;br /&gt;
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=== Infected (Demented) ===&lt;br /&gt;
Infected are people whom have been transformed by an infector.&lt;br /&gt;
&lt;br /&gt;
=== Infector ===&lt;br /&gt;
Infectors are xenopox mutations which latch onto the heads of their victims.&lt;br /&gt;
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=== Infested ===&lt;br /&gt;
Infested are people whom have been infested by the xenopox serum.&lt;br /&gt;
&lt;br /&gt;
=== Kobold ===&lt;br /&gt;
Kobolds are cave dwelling goblinoid creatures.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Kobold]]&lt;br /&gt;
&lt;br /&gt;
=== Kraken ===&lt;br /&gt;
Krakens are deep sea creatures, of monstrous size and the form of a giant octopus. They can tear apart entire boats, and are the doom of many a sailor.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Kraken]]&lt;br /&gt;
&lt;br /&gt;
=== Krakenite ===&lt;br /&gt;
Krakenites are lovecraftian sea creatures with mental powers, the body of a human and the face of a squid. They have large, bulbous brains for their heads.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Krakenite]]&lt;br /&gt;
&lt;br /&gt;
=== Leshy ===&lt;br /&gt;
Leshies are tree-like spirits with white eyes. They live in the forest.&lt;br /&gt;
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Linked Page: [[Leshy]]&lt;br /&gt;
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=== Leviathan ===&lt;br /&gt;
A leviathan is a serpent like sea creature. With razor sharp teeth, it is a fearsome foe.&lt;br /&gt;
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Linked Page: [[Leviathan]]&lt;br /&gt;
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=== Lich ===&lt;br /&gt;
In folklore, a lich (/ˈlɪtʃ/; from Old English līċ meaning “corpse”) is a type of undead creature.  Often such a creature is the result of a transformation, as a powerful magician skilled in necromancy or a king striving for eternal life using spells or rituals to bind his intellect and soul to his &amp;quot;phylactery&amp;quot; and thereby achieving a form of immortality.  In reality, a lich is very much the same.  They are magic users that through whatever means became an immortal undead creature.  These means can vary as there are spells, rituals, and even beings such as Ah Pwash that can create a lich.  They are not mindless like many undead; rather, they retain their knowledge and magical powers, and seek out the living for two purposes.  One is that they feast on souls and life, and the other is that once they do, they can raise the husk that they leave behind, animating and controlling it.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Lich]]&lt;br /&gt;
&lt;br /&gt;
=== Mahaha ===&lt;br /&gt;
Mental attacking frozen men, who dwell in the mountains.&lt;br /&gt;
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Linked Page: [[Mahaha]]&lt;br /&gt;
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=== Marbendlar ===&lt;br /&gt;
In Scandinavian folklore, mermen of varying types have been talked about for centuries.  In reality, a marbendlar is a large, muscular monster of the deep with thick flowing hair and a beard.  They have massive webbed hands and feet and rows of sharp teeth.  These creatures reach back to the Age of Myths when a crew of Norsemen was at sea.  Without battle, without reason, by chance, their vessel began to sink.  Angered that this happened and powerless to stop their fate, they cursed the seas and gods.  In retaliation, they were transformed into marbendlars.  Twisted into hulking creatures, they lost their minds to rage and sank beneath the sea.  They mostly stay at the very bottom of the ocean in total darkness, but when their lust and desires become too great, they will swim to the surface looking for women to mate with.  Known to even go onto a shore, they drag their victims into the water and bite them.  The woman will slowly become insane, growing scales, her hair becoming green, her eyes yellow, and snarling, she will descend with the marbendlar to his lair so that their lineage may continue.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Marbendlar]]&lt;br /&gt;
&lt;br /&gt;
=== Mermaid ===&lt;br /&gt;
Mermaids are sea creatures with a human top half and a fish tail on the bottom. They are sexualized creatures, having magical abilities. They can transform females into more mermaids using their venom, and are carnivorous to men.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Mermaid]]&lt;br /&gt;
&lt;br /&gt;
=== Merman ===&lt;br /&gt;
Like their mermaid counterparts, mermen are humanoid sea creatures. With finned hands and feet, they have great maneuverability.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Merman]]&lt;br /&gt;
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=== Murder Mole ===&lt;br /&gt;
Murder moles are underground giant creatures that can be mounted by a rider.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Murder Mole]]&lt;br /&gt;
&lt;br /&gt;
=== Mummy ===&lt;br /&gt;
Mummy folklore has its origins in the 19th century when Egypt was being colonized by France and, subsequently, by Victorian Britain. The first living mummies in fiction were mostly female, and they were presented in a romantic and sexual light, often as love interests for the protagonist.  In reality, mummies are a type of undead known as “risen”.  The Risen are undead that are animated by necromantic magicks.  They do not have wills of their own nor their own minds.  They simply follow the orders of the one that raised them.  In the case of mummies they are much more resilient to physical damage than a zombie, likely due to the prayers and spells cast upon the corpse in millennia past.  There have even been reports of mummies being decapitated or the victim of a headshot, that still continue forward.  However, unlike a normal zombie, mummies are highly susceptible to flames.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Mummy]]&lt;br /&gt;
&lt;br /&gt;
=== Mushdoom ===&lt;br /&gt;
Mushdooms are mushroom like humanoid creatures. They dwell in the sewers.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Mushdoom]]&lt;br /&gt;
&lt;br /&gt;
=== Mushroom Master ===&lt;br /&gt;
This is an extremely infectious fungal monstrosity, able to convert organic life into mushroomed abominations. It can be found in the sewers.&lt;br /&gt;
&lt;br /&gt;
=== Mushwomb ===&lt;br /&gt;
Mushwombs are infected females. They have a fungal body and a mushroom capped head. They can be found in the sewers.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Mushwomb]]&lt;br /&gt;
&lt;br /&gt;
=== Nachzehrer ===&lt;br /&gt;
In German folklore, a nachzehrer is a sort of vampire. The word nachzehrer translates to “after (nach) living off (zehren)” likely alluding to their living after death or living off humans after death in addition to the choice of “nach” for “after” which is similar to “nacht” (“night”). The nachzehrer was prominent in the folklore of the northern regions of Germany, but even in Silesia and Bavaria, and the word was also used to describe a similar creature of the Kashubes of Northern Poland.  In reality nachzehrers are insidious undead.  Lanky with long limbs, fingers and feet, they skitter through graveyards or dark, remote places.  Their hair is always white and their eyes a yellowish glow.  Their skin tends to be pale and yellowish with a waxy feel to it.  But, the thing that most stands out unique to nachzehrers is their psychic abilities to “whisper” into the minds of mortals.&lt;br /&gt;
 &lt;br /&gt;
They are somehow attuned psionically so that they simply infer, somehow, the secrets and regrets of living humans nearby.  Then, they whisper into the minds of these people.  Nachzehrers are created only through suicide.  In some cases the sad soul refuses to leave the body and only desires to make others share the same fate.  This is what the whispers do; they fill the human’s mind.  The victim becomes depressed and hopeless.  And, when the person cannot stand it any longer, they end their own life.  If under the power of a nachzehrer upon death, that victim will certainly rise again as a nachzehrer themselves.  Absinthe Van Gothen fought a nachzehrer in Portland’s Lone Fir Cemetery when she tried saving Arion and Ayana Bishop from Heloise Laveau.  The nachzehrer soul was one of the spirits required by Baron Samedi to aid him in opening the way forward.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Nachzehrer]]&lt;br /&gt;
&lt;br /&gt;
=== Nosferatu ===&lt;br /&gt;
The nosferatu are shape-shifting vampires. They are gangly, but extremely strong creatures. Many of them are driven by pure instinct.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Nosferatu]]&lt;br /&gt;
&lt;br /&gt;
=== Nurse (Demented) ===&lt;br /&gt;
The nurses of the supervillain, Doctor Demented, are innocent women that he abducted and twisted to his will effectively turning them into henchmen to do his bidding.  They are part of the collective term for his minions known as The Demented.  He uses different methods or combinations to achieve his results.  The doctor will use technology in some cases, for example his hypno-goggles, to weaken the resolve of the victim.  In the case of more submissive minds, this can be enough to allow him to hypnotically suggest whatever he wants, thereby changing the thoughts of the victim.  He developed tech that can be bolted directly into the skull and overthrows the neurons in the brain, changing the actual brain chemistry and this also achieves his dark goals.  In the most willful and stubborn cases, or in the case of metahumans, the doctor will perform a lobotomy.  In such a state, the patient no longer resists the doctor at all, but this often results in the Demented Psycho minions.   Demented Nurses are completely loyal and the effect of their brainwashing is absolutely irreversible.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Nurse (Demented)]]&lt;br /&gt;
&lt;br /&gt;
=== Nymph ===&lt;br /&gt;
Nymphs are magical sea creatures. Using aquatic pulses and transformative magic, they seek to bolster their own numbers.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Nymph]]&lt;br /&gt;
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=== Ogre ===&lt;br /&gt;
Ogres are massive, dumb creatures. They have immense strength and lack wit, making them a bit one track minded. They camp out in the forest.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Ogre]]&lt;br /&gt;
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=== Pirate (Ghost) ===&lt;br /&gt;
In folklore, a ghost is the soul or spirit of a dead person or animal that can appear to the living.  Descriptions of ghosts vary widely from an invisible presence to translucent or barely visible wispy shapes, to realistic, lifelike forms.  In truth, ghosts are incorporeal spirits that remain for some reason in the Physical World.  Made of the same substance that physicists call dark matter, ghosts fly and dart about us every day.  They are perceptible only in light outside the normal human visible range in the electromagnetic frequencies.  The reason for ghosts remaining in our dimension ranges from fear of some kind of judgment in the afterlife, to attachment to an object, place, or person, and even for revenge.  Any place can be haunted by a ghost, but many times the crueler and dark ghosts will be found skulking in places like abandoned prisons and graveyards.  Ghosts are usually invisible but necromancers, psychics, and other undead beings can see and hear ghosts.&lt;br /&gt;
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Ghost pirates haunt ships.  Sometimes they remain aboard the vessels upon which they died and other times, like in the instance of the Flying Dutchman, the entire ship itself somehow becomes an anchor to the Physical World and a ghost in its own right.  When the Flying Dutchman came to Sauvie Island, her cursed crew sought cursed treasure.  They could feel it was nearby, and it was from an old Viking ship which had gone down there centuries earlier, her crew now ravaging draugr.  These draugr and the ghost pirates took to fighting, and Absinthe Van Gothen was caught in their crossfire.  Normally, ghosts are incorporeal and invincible to anything except magical attacks, but Vlad Țepeș used his power of the Blood Suit to create projectiles known a blood bolts.  Since Vlad walks somewhere between life and death the bolts actually made contact and brought harm to the ghosts to the point that they dematerialized, falling into the Outer Darkness.  Eventually, after finding Kendra Tallulah and using the magical artifact Gleipnir, Absinthe boarded the Flying Dutchman and managed to defeat Captain Hendrik Van Der Decken.  She took some cursed gold from the ghost ship before it disappeared.&lt;br /&gt;
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Linked Page: [[Pirate (Ghost)]]&lt;br /&gt;
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=== Pixie ===&lt;br /&gt;
Pixies are small green creatures with fairy wings. They are mischievous in nature, and live in the forest.&lt;br /&gt;
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Linked Page: [[Pixie]]&lt;br /&gt;
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=== Plant Monster ===&lt;br /&gt;
This is a large venus fly trap, with sharp teeth and a tongue in place of the normal acid lining we expect.&lt;br /&gt;
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Linked Page: [[Plant Monster]]&lt;br /&gt;
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=== Pontianak ===&lt;br /&gt;
In Indonesian and Malaysian folklore, the pontianak (Dutch-Indonesian spelling: &amp;quot;puntianak&amp;quot;; Jawi: ڤونتيانق) is a malicious and carnivorous flesh-eating female vampire ghost.  Other common names include &amp;quot;matianak&amp;quot; and &amp;quot;kuntilanak&amp;quot;.  The figure resembles that of the spirit of a woman who died during pregnancy.  This is despite the fact that the earliest recordings of pontianaks in Malay lore describe the ghost as originating from a stillborn child.  In reality, they are indeed women that died during pregnancy due to the direct result of their murder.  These murders must be committed by a family member or the father of the child.  The woman will rise as a ghoulish creature that haunts dark places and graveyards and eats the flesh of the living.  They can cause other women to become pontianaks as well if they birth the undead child in their wombs and that child then enters the womb of their victim.  The mortal woman will be drained of blood and lifeforce and then roam about.  When a pontianak does give birth to their small zombie babies, a new one will gestate quickly that will be a clone of the last.   Absinthe Van Gothen fought a pontianak in Portland’s Lone Fir Cemetery when she tried saving Arion and Ayana Bishop from Heloise Laveau.  The pontianak’s soul was one of the spirits required by Baron Samedi to aid him in opening the way forward.&lt;br /&gt;
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Linked Page: [[Pontianak]]&lt;br /&gt;
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=== Priest/Priestess (Nuit) ===&lt;br /&gt;
Priests and priestesses of Nuit stand as the most devious members of the Cult of Night.  They are usually made up of former acolytes that have given up on the true religious dogma in order to promote themselves and gain political power.  Generally armed with only their prayers, these wily and cunning Nightbred know much of religion- often having been religious humans, and tend to be power hungry and well spoken.  Decades ago, as Ivor weaved his plans, he began summoning the priests of Nuit to his lair, bidding them to bring any information that they had regarding the goddess and offering them his protection for the sharing of their knowledge.  Many came, and many more in recent years as it became clear that Ivor grew close to finding a way to bring their revered goddess back into the Physical World.  Each of these priests vie to be the one that welcomes the goddess as she leaves the Outer Darkness, in the hopes that she will grant them untold power.&lt;br /&gt;
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Linked Page: [[Priest (Nuit)]]&lt;br /&gt;
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=== Psycho ===&lt;br /&gt;
The psychos of the supervillain, Doctor Demented, are innocent women that he abducted and twisted to his will effectively turning them into henchmen to do his bidding.  They are part of the collective term for his minions known as The Demented.  He uses different methods or combinations to achieve his results.  The doctor will use technology in some cases, for example his hypno-goggles, to weaken the resolve of the victim.  In the case of more submissive minds, this can be enough to allow him to hypnotically suggest whatever he wants, thereby changing the thoughts of the victim.  He developed tech that can be bolted directly into the skull and overthrows the neurons in the brain, changing the actual brain chemistry and this also achieves his dark goals.  In the most willful and stubborn cases, or in the case of metahumans, the doctor will perform a lobotomy.  In such a state, the patient no longer resists the doctor at all, but this often results in the Demented Psycho minions.   The effect of their brainwashing and brain damage is absolutely irreversible.&lt;br /&gt;
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Linked Page: [[Psycho]]&lt;br /&gt;
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=== Ratman ===&lt;br /&gt;
Rat men are mutated rats, that have taken a humanoid form. They fight with martial prowess, and can swarm their opponent. They are found in the sewers.&lt;br /&gt;
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Linked Page: [[Ratman]]&lt;br /&gt;
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=== Rat Monster ===&lt;br /&gt;
Rat monsters are giant rats. They can be found in the sewers.&lt;br /&gt;
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Linked Page: [[Rat Monster]]&lt;br /&gt;
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=== Revenant ===&lt;br /&gt;
In folklore, a revenant is an animated corpse that is believed to have revived from death to haunt the living. The word revenant is derived from the Old French word, revenant, the “returning” (see also the related French verb revenir, meaning “to come back”).  Revenants are part of the legend of various cultures, including Old Irish Celtic and Norse mythology, and stories of supposed revenant visitations were documented by English historians in the Middle Ages.  In reality, revenants share some in common with vampires and some in common with draugrs.  They are like bloodthirsty zombies that still have a semblance of their former humanity.  However, they are obsessed with blood and life, but are opportunistic hunters, staying in dark places and graveyards.&lt;br /&gt;
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Revenants are shunned by Nightbred because of their habits and appearance.  They wear simple rags or even run about nude and do not have a high level of intellect.  Their flesh is usually discolored and rotted, and they smell of the grave.   Absinthe Van Gothen fought a revenant in Portland’s Lone Fir Cemetery when she tried saving Arion and Ayana Bishop from Heloise Laveau.  The revenant’s soul was one of the spirits required by Baron Samedi to aid him in opening the way forward.&lt;br /&gt;
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Linked Page: [[Revenant]]&lt;br /&gt;
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=== Rock Golem ===&lt;br /&gt;
Rock golems are animated beings of rock, driven by a central core. They are relentless fighters, and can be found in the forest.&lt;br /&gt;
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=== Rusalka ===&lt;br /&gt;
Rusalka are drowned women, who seek to create more of their kind. They take on the appearance of a corpse in the body of water they were drowned, and then drown others who go to investigate the corpse. They are highly sexual creatures, and have access to hypnosis.&lt;br /&gt;
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Linked Page: [[Rusalka]]&lt;br /&gt;
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=== Sasquatch ===&lt;br /&gt;
A yeti like character, prominent in the mountains.&lt;br /&gt;
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Linked Page: [[Sasquatch]]&lt;br /&gt;
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=== Satyr ===&lt;br /&gt;
Satyr are goatlike humanoids. They play the pan flute, able to serenade and hypnotize their victims as a result. They can be found in the forest.&lt;br /&gt;
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Linked Page: [[Satyr]]&lt;br /&gt;
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=== Sea Monster ===&lt;br /&gt;
Sea monsters are draconic looking sea creatures. With fins and sharp teeth, they are not to be trifled with.&lt;br /&gt;
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Linked Page: [[Sea Monster]]&lt;br /&gt;
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=== Sea Serpent ===&lt;br /&gt;
Sea Serpents are long, snakelike creatures with horns and sharp teeth. They dwell in the sea.&lt;br /&gt;
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Linked Page: [[Sea Serpent]]&lt;br /&gt;
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=== Siren ===&lt;br /&gt;
Sirens are vocal sea creatures. Able to captivate their victims with their screeches alone and transform them through their songs, they can be quite dangerous. They dwell in the sea.&lt;br /&gt;
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Linked Page: [[Siren]]&lt;br /&gt;
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=== Skeleton ===&lt;br /&gt;
Animated human skeletons have been used as a personification of death in Western culture since the Middle Ages, a personification perhaps influenced by the valley of the dry bones in the Book of Ezekiel.    In reality, such skeletons are a type of undead known as “risen”.  The Risen are undead that are animated by necromantic magicks.  They do not have wills of their own or their own minds.  They simply follow the orders of the one that raised them.  In the case of skeletons, they are generally used as basic fighting units.  They have little endurance as, whatever would break bones, breaks them.  They also require little death magic to raise and animate them when compared to even zombies.  When the Night Stalker, Absinthe Van Gothen, went to the Oregon Museum, Evelyn Addams used her death magicks to raise the skeletons of the museum, animal and human.  She discovered that even fossils could be animated this way, having had some sort of closeness to the original bones.  Abby again fought such skeletons in the Shanghai Tunnels as those Risen were raised by the vampire necromancers of Lord Ivor.&lt;br /&gt;
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Skeletons can also be found in the form of other creatures. An animal skeleton can be reanimated, or even dinosaur bones.&lt;br /&gt;
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Linked Page: [[Skeleton]]&lt;br /&gt;
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=== Slime ===&lt;br /&gt;
Slimes are gelatinous creatures that can adapt to nearly any form. They cover a victim, drawing the organic material in. They are found in the sewers.&lt;br /&gt;
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Linked Page: [[Slime]]&lt;br /&gt;
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=== Slime Girl ===&lt;br /&gt;
Slime girls are slimes that have encompassed a female, taking on their form. They are more seductive, but just as corrosive. They are found in the sewers.&lt;br /&gt;
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Linked Page: [[Slime Girl]]&lt;br /&gt;
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=== Slime Lord ===&lt;br /&gt;
A slime lord is a massive pile of ooze, formed into a bulky monstrosity. It sprays its own flesh as an attack, able to regenerate and corrode targets. It lives in the sewers.&lt;br /&gt;
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Linked Page: [[Slime Lord]]&lt;br /&gt;
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=== Spectre ===&lt;br /&gt;
In folklore, a spectre is the soul or spirit of a dead person or animal that can appear to the living.  In reality, they are much more heinous.    Spectres resemble a person wrapped in their death shroud from the olden days, though in the current zeitgeist these are erroneously labeled “bed sheets”.   The death shrouds, occasionally called mound shrouds, grave clothes, winding-cloths or winding-sheets, or burial shrouds were traditionally made of white cotton, wool, or linen, though any material can be used so long as it is made of natural fiber.  Spectres are more powerful than ghosts in that a ghost can only drain the energy and lifeforce of a human.  However, spectres are also weaker than wraiths or the rarer phantoms that can fully possess a human body.  Generally lurking in dark or abandoned places, the spectre will attach itself to the mortal, linking themselves via an unseen chain.  No matter how far the human flees across the world, the spectre will always find them.&lt;br /&gt;
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Once they have the person isolated and fearful, the spectre will whisper into their minds and dreams, urging them to do unspeakable things.  In the end, after the spectre feels that it has sowed enough chaos with its current victim, the entire possession ends in a murder suicide with the linked individual being devoured by the spectre at the moment of their death.  Spectres, like other undead, can also be summoned and controlled by a necromancer as was the case in the novel Desideratum: Blood Bonds.  When Absinthe Van Gothen makes her way through the Shanghai Tunnels of Portland, Oregon, she fights spectres that were raised by the Nightbred necromancers of Lord Ivor.&lt;br /&gt;
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Linked Page: [[Spectre]]&lt;br /&gt;
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=== Spider (Creature) ===&lt;br /&gt;
Spiders are 8 legged freaks. [[Arachnophobia]] is the fear of spiders. They're found in dark places, like the sewers.&lt;br /&gt;
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=== Spored Spider ===&lt;br /&gt;
Spored spiders have been infected by a fungal disease. Dangerous and infectious, they lurk in the sewers ready to ambush prey.&lt;br /&gt;
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=== Spriggan ===&lt;br /&gt;
The spriggan is a lean, agile goblinoid creature.&lt;br /&gt;
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Linked Page: [[Spriggan]]&lt;br /&gt;
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=== Strigoi ===&lt;br /&gt;
In Romanian folklore, strigoi are troubled spirits that are said to have risen from the grave. They are attributed with the abilities to transform into an animal, become invisible, and to gain vitality from the blood of their victims.  In reality, strigoi are ravenous undead generally formed when evil wizards, mages, or spell casters are murdered in ways that cause their spirits great turmoil.  Their souls refuse to leave the body, and it reanimates itself.  As in life, they are avid shadow casters, and are one of the stronger undead beings.  They do rot and decompose, albeit at a very slow rate, and their eyes are usually a milky, soulless white.  Strigoi will eat the flesh of the dead, but prefer the blood and warm meat of the living.&lt;br /&gt;
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Strigoi are shunned by Nightbred because of their eating habits and appearance.  Though strigoi are very similar, they are different, and vampires see themselves as vastly superior.  As such, they will seldom tolerate the presence of a strigoi.  Thus, the creatures are usually confined to abandoned buildings, mines, or graveyards.  Absinthe Van Gothen fought a strigoi in Portland’s Lone Fir Cemetery when she tried saving Arion and Ayana Bishop from Heloise Laveau.  The strigoi’s soul was one of the spirits required by Baron Samedi to aid him in opening the way forward.&lt;br /&gt;
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Linked Page: [[Strigoi]]&lt;br /&gt;
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=== Test Subject (Demented) ===&lt;br /&gt;
These are people that Dr. Demented test his xenopox strain adaptions on.&lt;br /&gt;
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=== Timingila ===&lt;br /&gt;
In Indian folklore, the Timingila or Timingilam (Sanskrit: तिमिंगिलम्) is a huge mythological aquatic creature that can swallow whole whales in one bite, as written about in the Mahabharata (Vana Parva 168.3).  The Timingila is also mentioned in Srimad Bhagavatam (12.9.16), Ramayana (Yuddha-kanda 4.114), Susruta Samhita (Ch.45), and Caitanya-caritamrta (Madhya-lila 13.142).  In reality these massive eel creatures swim the oceans looking for prey.  They are capable of eating a human in two bites and can even create a slight electrical field around themselves to incapacitate prey by stunning it.   Absinthe Van Gothen fought timingilas when she came to the Sauvie Docks with the Night Stalker, Kendra Tallulah, in search of The Flying Dutchman.&lt;br /&gt;
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Linked Page: [[Timingila]]&lt;br /&gt;
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=== Troll ===&lt;br /&gt;
Trolls are magical and physical powerhouses. They like riddles.&lt;br /&gt;
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Linked Page: [[Troll]]&lt;br /&gt;
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=== Ukupanipo ===&lt;br /&gt;
Ukupanipo are shark like creatures, muscular in nature and anthropomorphic. They have regular shark teeth. They live in the sea.&lt;br /&gt;
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Linked Page: [[Ukupanipo]]&lt;br /&gt;
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=== Undine ===&lt;br /&gt;
These feminines creatures have magical powers, and live in the sea. They are the embodiment of the element of water.&lt;br /&gt;
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Linked Page: [[Undine]]&lt;br /&gt;
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=== Werewolf ===&lt;br /&gt;
Werewolves are physically powerful creatures, blending the intelligence of humans with the strength and brutality of a wolf.&lt;br /&gt;
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Linked Page: [[Werewolf]]&lt;br /&gt;
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=== Witch ===&lt;br /&gt;
There are many types of witches. Many form into covens, and seek to bolster their numbers. Forest (or Plague) witches are led by [[Baba Yaga]], and are created all looking like her perfect vision. They achieve this through the [[Baba Brew]].&lt;br /&gt;
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=== Vampire ===&lt;br /&gt;
Vampires are amongst the oldest of the monsters here. With roots in ancient Egypt due to the goddess Nuit, there have been prominent vampires throughout history. They are a part of the [[Nightbred]] faction.&lt;br /&gt;
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=== Vodyanoy ===&lt;br /&gt;
Vodyanoys are frog creatures, the size of a human. They have transformative magic. They dwell in the sea.&lt;br /&gt;
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Linked Page: [[Vodyanoy]]&lt;br /&gt;
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=== Voodoo Doll ===&lt;br /&gt;
The term Voodoo doll is commonly employed to describe an effigy into which pins are inserted.  Although it comes in various different forms, such practices are found in the magical traditions of many cultures across the world.  Heloise Laveau, for example, used such a doll when she fought against Absinthe Van Gothen in the Lone Fir Cemetery.  But, besides the handheld object that allows for painful curses, some of the more powerful practitioners, like Heloise, can make life-sized dolls and animate them.  Ultimately, this is the same type of shadow magicks employed to create golems.  In this case, they sew together cloth to make the doll and rather than stuff it with stuffing, they fill it with shadow magic.  The doll is completely mindless and acts in any way the creator desires.  Abby fought these voodoo dolls while trying to rescue the Night Stalkers, Arion and Ayana Bishop, and collect souls for Baron Samedi.&lt;br /&gt;
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Linked Page: [[Voodoo Doll]]&lt;br /&gt;
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=== Voodoo Slave ===&lt;br /&gt;
The English word “zombie” was first recorded in 1819, in a history of Brazil by the poet Robert Southey, in the form of “zombie”.  The Oxford English Dictionary gives the word's origin as West African and compares it to the Kongo words nzambi (god) and zumbi (fetish).  A Kimbundu-to-Portuguese dictionary from 1903 defines the related word nzumbi as soul, while a later Kimbundu–Portuguese dictionary defines it as being a “spirit that is supposed to wander the earth to torment the living”.  And oftentimes, the zombie will be an undead corpse that wanders about looking for flesh or brains, but not all zombies work this way.  Powerful voodoo practitioners can use their spells and materials to create a living zombie.  Virtually mindless, these people have their souls in possession of the caster.  It works similarly to the Mind Control spell listed in Eleanora Blackwood’s Book of Shadows.  These victims will follow the commands of their master, regardless the order because they walk about almost in a fugue state.  Absinthe Van Gothen fought voodoo slaves when she went to Lone Fir Cemetery to aid the Night Stalkers, Arion and Ayana Bishop, against the voodoo witch, Heloise Laveau.&lt;br /&gt;
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Linked Page: [[Voodoo Slave]]&lt;br /&gt;
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=== Vulkodlak ===&lt;br /&gt;
Vulkodlaks are literally undead werewolves.  They are formed in different ways, but the most common is that a werewolf is slain through its lifeforce being drained via magic.  When this occurs, the corpse does not dissipate into ash as usual with monsters, and instead, rises again.  The bite of a vulkodlak will turn a person into a zombie, hence why in some countries, like Serbia, they are synonymous with vampires.  But, unlike a regular zombie, vulkodlaks are just as agile as they were in life.  This makes them very powerful zombie minions.  Heloise Laveau was attacked by a werewolf in Lone Fir Cemetery.  He had come to stop her, but she was far too powerful.  She drained the would-be hero dry of life and he rose as her undead pet.  The Night Stalkers, Arion and Ayana Bishop managed to trap the vulkodlak in a chapel within the graveyard.  However, Absinthe Van Gothen entered the building and killed it as she sought the pair.&lt;br /&gt;
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Linked Page: [[Vulkodlak]]&lt;br /&gt;
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=== Wight ===&lt;br /&gt;
In folklore, a wight (Old English: wiht) is a creature or living sentient being.  In its original usage, the word wight described a living human being, but has also come to be used within fantasy to describe certain undead. The earliest example of this usage in English is in William Morris’s 1870 translation of the Grettis Saga, wherein haugbui is translated as “barrow-wight”.  In reality, wights are general warriors and royalty of bygone times.  Very similar to draugrs, they tend to haunt the location of their demise or burial.  Oftentimes their treasures are cursed, and if one touches their claim, they will become wights as well, under the power of the wight that owned the trinket; the same for those slain by their weapons.  A wight’s weapon will claim their victim’s soul, and the afflicted will then become an undead known as a Wightslain.  One of the most famous wights was Zawisza the Black Knight.  He loathed the Nightbred- especially Ivor, and came to destroy both Lord Ivor and the Countess Elizabeth Báthory.  He raised a vast undead force, including wights, liches, and others, and brought them to Portland, Oregon.  Absinthe Van Gothen fought these wights in the Shanghai Tunnels.&lt;br /&gt;
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Linked Page: [[Wight]]&lt;br /&gt;
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=== Wraith ===&lt;br /&gt;
Wraiths are incorporeal spirits that tend to have led very foul lives but managed to avoid being pulled into the Outer Darkness.  They retain a desire for life, for only in life can they sin and have what they perceive of as “fun”.  Wraiths are much more powerful than ghosts or spectres, but not quite as powerful as the rarer phantoms.  Wraiths usually wait for prey in graveyards or abandoned places as their method of possession can be witnessed by other living, and that could ruin their plans.  They are always draped in black, hooded cowls and appear to have dead skin.  Though technically incorporeal, they are very tuned to the Physical World and are still rather substantial.  They cannot exist in sunlight, as it will banish them from the mortal plane.  However, as long as they stay in a dark place like a cave or crypt, they will be fine.&lt;br /&gt;
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Once they find suitable prey, they will insinuate their own consciousness into their victim.  They then have full control over the human body, but the human becomes undead.  Now with pale skin and dead eyes, the wraith controls it like a spiritual parasite.  Even in this form they must avoid direct sunlight or the body becomes ash and the wraith is forever sent into the Outer Darkness.  Absinthe Van Gothen fought a wraith in Portland’s Lone Fir Cemetery when she tried saving Arion and Ayana Bishop from Heloise Laveau.  The wraith’s soul was one of the spirits required by Baron Samedi to aid him in opening the way forward.&lt;br /&gt;
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Linked Page: [[Wraith]]&lt;br /&gt;
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=== Yateveo ===&lt;br /&gt;
This are tree-like monstrosities, which absorb lifeforms into themselves. They can be found in the forest.&lt;br /&gt;
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=== Yuki-Onna ===&lt;br /&gt;
Female ice spirit, who attacks with an icy grip. They can be found in the mountains.&lt;br /&gt;
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=== Zombie ===&lt;br /&gt;
Zombies are reanimated creatures, and are part of the [[undead]] race. Their reanimation can be done magically, biologically, or electrically. Magical reanimation is most prevalent as rising corpses, subjected to the will of the reanimator. This is usually done through the power of a [[necromancer]]. Biological zombies are people that have been put in a state of mind akin to zombie behavior, with extreme cases including the decay of their bodies. Electrically produced zombies are created monstrosities, usually from the mind of a mad [[scientist]]. Using electrical pulses to mimic blood flow, the decaying internal organs can work anew.&lt;br /&gt;
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= Gallery =&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:AfancWiki.jpg|Afanc&lt;br /&gt;
Image:AmmoniteWiki.jpg|Ammonite&lt;br /&gt;
Image:AmphibimanWiki.jpg|Amphibiman&lt;br /&gt;
Image:BarghestMountWiki.jpg|Barghest Mount&lt;br /&gt;
Image:BarghestWiki.jpg|Barghest&lt;br /&gt;
Image:BodachWiki.jpg|Bodach&lt;br /&gt;
Image:BogartWiki.jpg|Bogart&lt;br /&gt;
Image:BroodMotherWiki.jpg|Broodmother&lt;br /&gt;
Image:CipactliWiki.jpg|Cipactli&lt;br /&gt;
Image:CursedTreasure.jpg|Cursed Treasure&lt;br /&gt;
Image:DraugrWiki.jpg|Draugr&lt;br /&gt;
Image:DryadWiki.jpg|Dryad&lt;br /&gt;
Image:FairyWiki.jpg|Fairy&lt;br /&gt;
Image:FilthGolemWiki.jpg|Filth Golem&lt;br /&gt;
Image:FireElementalWiki.jpg|Fire Elemental&lt;br /&gt;
Image:GatormanWiki.jpg|Gator-Man&lt;br /&gt;
Image:GatorMonsterWiki.jpg|Gator Monster&lt;br /&gt;
Image:GhostPirateWiki.jpg|Ghost Pirate&lt;br /&gt;
Image:GhostWiki.jpg|Ghost&lt;br /&gt;
Image:GnomeWiki.jpg|Gnome&lt;br /&gt;
Image:GoblinShamanWiki.jpg|Goblin Shaman&lt;br /&gt;
Image:GoblinWiki.jpg|Goblin&lt;br /&gt;
Image:GolemWiki.jpg|Golem&lt;br /&gt;
Image:GrindylowWiki.jpg|Grindylow&lt;br /&gt;
Image:GrislyGatorWiki.jpg|Grisly Gator&lt;br /&gt;
Image:HobgoblinWiki.jpg|Hobgoblin&lt;br /&gt;
Image:KrakeniteWiki.jpg|Krakenite&lt;br /&gt;
Image:LeshyWiki.jpg|Leshy&lt;br /&gt;
Image:LeviathanWiki.jpg|Leviathan&lt;br /&gt;
Image:MarbendlarWiki.jpg|Marbendlar&lt;br /&gt;
Image:MermaidWiki.jpg|Mermaid&lt;br /&gt;
Image:MermanWiki.jpg|Merman&lt;br /&gt;
Image:MurderMoleMountWiki.jpg|Mole Mount&lt;br /&gt;
Image:MurderMoleWiki.jpg|Mole&lt;br /&gt;
Image:MushdoomWiki.jpg|Mushdoom&lt;br /&gt;
Image:MushroomMasterWiki.jpg|Mushroom Master&lt;br /&gt;
Image:NymphWiki.jpg|Nymph&lt;br /&gt;
Image:OgreWiki.jpg|Ogre&lt;br /&gt;
Image:PixieWiki.jpg|Pixie&lt;br /&gt;
Image:RatmanWiki.jpg|Rat-Man&lt;br /&gt;
Image:RatMonsterWiki.jpg|Rat Monster&lt;br /&gt;
Image:RusalkaWiki.jpg|Rusalka&lt;br /&gt;
Image:SatyrWiki.jpg|Satyr&lt;br /&gt;
Image:SeaMonsterWiki.jpg|Sea Monster&lt;br /&gt;
Image:SeaSerpentWiki.jpg|Sea Serpent&lt;br /&gt;
Image:SirenWiki.jpg|Siren&lt;br /&gt;
Image:SlimeGirlWiki.jpg|Slime Girl&lt;br /&gt;
Image:SlimeLordWiki.jpg|Slime Lord&lt;br /&gt;
Image:SlimeWiki.jpg|Slime&lt;br /&gt;
Image:SpiderMutantWiki.jpg|Spider Mutant (Creature)&lt;br /&gt;
Image:SpiderMutantHumanWiki.jpg|Human Spider Mutant&lt;br /&gt;
Image:SporeSpiderWiki.jpg|Spore Spider&lt;br /&gt;
Image:SprigganWiki.jpg|Spriggan&lt;br /&gt;
Image:TimingilaWiki.jpg|Timingila&lt;br /&gt;
Image:TrollWiki.jpg|Troll&lt;br /&gt;
Image:UkupanipoWiki.jpg|Ukupanipo&lt;br /&gt;
Image:UndineWiki.jpg|Undine&lt;br /&gt;
Image:VodyanoyWiki.jpg|Vodyanoy&lt;br /&gt;
Image:WerewolfWiki.jpg|Werewolf&lt;br /&gt;
Image:WitchWiki.jpg|Witch&lt;br /&gt;
Image:YateveoWiki.jpg|Yateveo&lt;br /&gt;
Image:ZombieWiki.jpg|Zombie&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Typing]]&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Witch&amp;diff=2886</id>
		<title>Witch</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Witch&amp;diff=2886"/>
		<updated>2021-10-06T05:31:05Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: Needs Updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The term “witch” is an umbrella term.  It is most often used in the cases of “broad” casters; that is, if a spell caster has a general use of magicks outside a particular group.  So, a caster like Eleanora Blackwood might be labeled simply a Shadow Witch.  This is because she uses a broad range of shadow spells, a “jack of all trades and a master of none”.  Other witches may use shadow magicks, but they are labeled for what their specialty is.  Thus a necromancer, blood witch, plague witch, dark shaman, and a warlock all utilize types of shadow magic, but each is specialized.  The same works for Light Witches.  A druid, thaumaturgist, wizard, shaman, and magi would be specialized with a light witch as one that dabbles in all types of light magicks.&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wiki.anaxverse.com/index.php?title=Character_Types:_Classes&amp;diff=2885</id>
		<title>Character Types: Classes</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.anaxverse.com/index.php?title=Character_Types:_Classes&amp;diff=2885"/>
		<updated>2021-10-06T05:30:47Z</updated>

		<summary type="html">&lt;p&gt;DrSevarg: /* Witch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Character Types: Classes = &lt;br /&gt;
&lt;br /&gt;
== Character Typing ==&lt;br /&gt;
In the [[Anaxverse]], character typing helps provide additional detail on a character and what they are proficient at. All characters have a typing in some way. These are usually metaphysical descriptions of their character, and can range from profession classifications to faction classifications.&lt;br /&gt;
&lt;br /&gt;
= Class Types =&lt;br /&gt;
Throughout the lore of [[Brandon Somerville]], characters from all sorts of walks of life are used. Following are a list of characters that can be interacted with in some way in the lore, and the type they have. The list is arranged alphabetically.&lt;br /&gt;
&lt;br /&gt;
=== Casus Fortuitus ===&lt;br /&gt;
This class is still relatively unknown. Characters are bolstered with psychic energies, lying dormant but seeming to expel this energy in times of dire stress or emotion. It allows for godlike power, allowing the capability to blast away at a target with psychic waves, freeze time in a temporal stasis, and even fly.&lt;br /&gt;
&lt;br /&gt;
=== Dark Mage ===&lt;br /&gt;
Dark Mages are dark spell casters that utilize shadow magicks to defeat their foes.  They tend to use a mixture of warp and corruption spells in order to break their victims to their wills.  Just about any monster or human capable of understanding and casting magical spells can become dark mages.  Ivor enlisted the aid of several Nightbred dark mages from around the globe to help him in his mission to summon Nuit- and to subsequently take her power.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Dark Mage]]&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
Druids are powerful casters, looking at preserving nature and natural phenomena. They can have relations with [[dryad]]s, [[witch]]es, and other characters and monsters that dwell in natural landscapes. Druids usually have an affinity for animals, bolstering peace with the creatures.&lt;br /&gt;
&lt;br /&gt;
=== Demon Hunter ===&lt;br /&gt;
The demon hunter fights the varying types of demons present in the [[Anaxverse]]. Many of these members make up the [[BDA]], and they take precautions to avoid falling prey to that which they hunt.&lt;br /&gt;
&lt;br /&gt;
=== Empath/Psychic ===&lt;br /&gt;
Some characters have psychic tendencies. Empaths are one of these. These psychics are more in tune with emotions, and can create psychic links to identify entities from quite some distance away. They are more susceptible to characters who have had their emotional states twisted, or experience an extreme emotion. As psychics, they can alter the natural order of the universe. They acquire their power from the goddess if they are using [[light magic]], and from the shadows or evil gods if they are using [[dark magic]].&lt;br /&gt;
&lt;br /&gt;
=== Ghost Hunter ===&lt;br /&gt;
Ghost hunters are characters who seek out ghosts, spirits, phantoms, and other incorporeal entities. They will use several devices to aid in their search. While many hunt to remove the spirits, some simply try to find them and speak to them. Ghost hunters generally have access to some sort of power; either by extension of a teammate or by themselves.&lt;br /&gt;
&lt;br /&gt;
=== Heroine ===&lt;br /&gt;
This class is still relatively unknown. Heroines likely have some higher level of power, and they can be identified by the costumes they wear.&lt;br /&gt;
&lt;br /&gt;
=== Monster Hunter ===&lt;br /&gt;
Monster hunters are general fighting class hunters, able to approach and defeat all sorts of monsters discovered in the lore. While not specializing in one monster type, monster hunters are among the best of their type, able to combat many different sorts of enemies. Their weapons vary based upon the monster they are fighting. They can have additional innate powers to better combat monsters.&lt;br /&gt;
&lt;br /&gt;
=== Necromancer ===&lt;br /&gt;
Necromancers use shadow magic to bend natural life forces. While many think of reanimation, this is just one power of a necromancer. They can also whither targets, and blast away at entities with their shadow magic. Necromancers have control over the dead, extending their will to corpses and skeletons.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Necromancer]]&lt;br /&gt;
&lt;br /&gt;
=== Skinwalker ===&lt;br /&gt;
Some characters more in tune with the nature around them can take form of the creatures of nature. Able to morph into animals, these characters get the physical benefits of what they transform into, while retaining the intellect of their human selves.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Skinwalker]]&lt;br /&gt;
&lt;br /&gt;
=== Vampire Hunter ===&lt;br /&gt;
Vampire hunters are a focused branch of monster hunters, who focus on fighting vampires, nosferatu, and similar creatures. They are usually well equipped, and versatile hunters. While some have inherent magical capability, many instead focus on the skill they have mastered over their various weapons.&lt;br /&gt;
&lt;br /&gt;
=== Warlock ===&lt;br /&gt;
Warlocks come from all around the world and can be mortal or undead.  They know few direct spells of attack or defense, but they excel at conjuration from the Outer Darkness.  Almost like a tuning fork and a singer, they find the frequency of the demonic entity that they desire and literally use shadow magic to make it vibrate at the same frequency as the Physical World.  However, the more powerful the warlock, the larger the demon that it can control, and several warlocks can band together to summon even demon lords- though such powers are beyond mortals to control.  So, they generally work with lesser demons like imps.  Preferring to stand as far away from trouble as possible, they send their minions into the fray.  Most warlocks also have a preferred demonic faction.  Thus, some will use mostly lust magicks and conjure succubi while others may prefer profane magicks and summon Akamanians.  The Night Stalker, Absinthe Van Gothen, fought Akamanian warlocks in the Shanghai Tunnels as she made her way to destroy Lord Ivor.&lt;br /&gt;
&lt;br /&gt;
Linked Page: [[Warlock]]&lt;br /&gt;
&lt;br /&gt;
=== Witch ===&lt;br /&gt;
There are several types of witches in the lore. These are magical beings, and through the use of various recipes and magic achieved through pacts with any number of otherworldly beings they can twist various attributes of objects and people around them. They can imbue their magic into items and potions, or use their magic in a more direct way. Linked Page: [[Witch]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Plague Witch&amp;lt;/b&amp;gt; - These witches are green skinned, concocting terrible brews and poisons. Many make up the [[Coven of Yaga]], the coven of [[Baba Yaga]]. Linked Page: [[Plague Witch]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Blood Witch&amp;lt;/b&amp;gt; - These witches can control blood, and belong to a coven worshiping Dionysus. Linked Page: [[Blood Witch]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Shadow Witch&amp;lt;/b&amp;gt; - These witches can control shadow magic on a more general level. They don't really have a specialization, instead having some skill in all areas. Linked Page: [[Shadow Witch]]&lt;br /&gt;
&lt;br /&gt;
=== Witch Hunter ===&lt;br /&gt;
Witch hunters are a branch of monster hunters. Typically magically enhanced, they are suited to fight beings which focus on magic themselves. Given the amount of witches prevalent, these hunters have to be well equipped and versatile.&lt;br /&gt;
&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
Wizards can manifest their power from the tomes they read. While still powerful in their own right, they have the capability of conjuring monstrous entities through their magic. They can also send out powerful spouts of magic, being as devastating or subtle as the wizard intends.&lt;br /&gt;
&lt;br /&gt;
=== Zombie Hunter ===&lt;br /&gt;
Zombie hunters are a focused branch of monster hunters, who focus on fighting zombies and the reanimated undead. They are usually well equipped, and versatile hunters. While some have inherent magical capability, many instead focus on the skill they have mastered over their various weapons, using firearms and blunt force weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Typing]]&lt;/div&gt;</summary>
		<author><name>DrSevarg</name></author>
		
	</entry>
</feed>